I have a question about this:
An expertise system is coming. This system will allow you specialize your character in various ways. Essentially, you will have the opportunity to choose from at least 3 "buckets" or "trees" of new skills/mods/abilities, etc. You'll be able to pick up about 1 full bucket of skills or so with the amount of points you'll earn through leveling to max level. Check out R5's comlink for more details:
Would something like this be possible:
I have an idea for expertise trees for our profession. I'm not going to elaborate detail, but just giving suggestions. (I'm sure the devs will like it since I included their favorite word, enhancements, in the titles
Tree # 1 Re-engineering Enhancements
This idea has been suggested by the developers. I am pretty sure they hope that they would like all of crafting to be re-engineering loot drops. As an alternative, I suggest make this ability an expertise tree while keeping the base crafting profession the same.
Tree # 2 Shield / Power-Up Enhancements
These would be modifiers to shields/weapons which are limited use for repeat business, but not necessary all the time for combatants. For instance, you could craft a shield modifier which grants fire protection for questing on Mustafar. Or weapons could have a specific damage increase as well.
Tree # 3 Faction/GCW Enhancements
This is my favorite. I'm talking about items that will bring life to the GCW. These could be shield generators that protect the whole group (the coolest thing about Gungan technology), turrets that are craftable by players, etc. I would say AT-ST's and such, but that may need to go in the Engineer area. You could require players to have a certain rank to use the more powerful items if you wanted to.
These trees solve several problems in the game:
1. Incorporating loot drops and crafters.
2. Repeat business to fix the economy.
3. Increased role of the GCW.
Or would the 'new' expertise trees look like:
1. Current armorsmith skills and maybe a new schematic.
2. Current weaponsmith skills and maybe a new schematic.
3. Current merchant skills and a new one the dances (just kidding).