A new set of mid and high level PvE raid like events is being considered. These events would provide semi scaling PvE content with raid like mechanics. You can think of these as “light raids” or “Fort Tusken On Muon Gold”. Implementation or scheduling is neither guaranteed nor implied. This is simply a "Request For Comments".
A system is being considered that will provide scalable (to the number of players participating) and challenging PvE combat “arenas”. These arenas would provide themed invasion scenarios. An arena could be something like Fort Tusken, a portion of a City or simply a cordoned off area in the wilderness.
There would be a number of these invasion arenas all over the galaxy. Much like Fort Tusken, successive waves of NPC enemies would have to be fought off to get the next harder wave of enemies to advance. If the enemies aren’t defeated in time, the event goes back to the previous wave. Essentially, the enemies must be beaten back all the while they get harder and harder.
Once the final wave of enemy guards is defeated, the boss wave occurs. Once the boss wave is defeated, rewards are distributed among the participants. Some of the rewards that the bosses distribute can be rare items, schematic drops, etc. Also, bosses may drop special “keys” that can be combined with other boss “keys” to kick off even higher level and more rewarding invasion events.
Some invasion arenas might have special objectives such as “defend the prisoners” or “defend the transmitter”. If you were around for phase 4 of the Aurellian village quests you are familiar with the flavor of this type of event (yes, the Village is being considered as one of the sites for these arenas).
Suppressing these invasions will count as accomplishments towards overall Galactic Achievement Collection system that is being tracked on a per-faction and individual basis. Each achievement helps unlock benefits and access to various items and enhancement for combat and non-combat activities while your faction has ownership over a particular achievement. Achievements may be held for a certain period of time without contestation after which the achievement will be contested for a period of time.
The examples here use space, but only serve to demonstrate the basic concept of invasion-raid content and the Galactic Achievement system. The concepts will apply equally to different and diverse achievements for all play styles. Achievements would also be tracked on an individual level, with lesser rewards.
Message Edited by Helios_SOE on 11-08-2006 10:29 PM