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RFC - In Concept: Beast Master & Genetic Engineer
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Helios_SOE
Dev
Posts: 787
Registered: 08-18-2004



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Creature Handler and Bio Engineer will not be returning to SWG.  The code for those profession is imcompatible with this version of SWG.  If Creature Handler gameplay is to return to the game, most of those system will need to be re-written.  To prevent confusion, we would call this new version Beast Mastery and Genetic Engineering.  This is a brainstorming concept document.  Implementation or scheduling is neither guaranteed nor implied.  This is simply a "Request For Comments".
 

          A new set of expertise would be introduced that allow players to gather creature eggs throughout the galaxy.  These eggs can be hatched into baby versions of existing SWG creatures (“hatchlings”) using player crafted incubators.   Once a hatchling is born it must be physically and emotionally cared for.  Creatures progress, as a function of time, through various stages of development including the hatchling, juvenile, adult and elder phases.  Each phase of development has a specific purpose in the life of a creature.  For instance, a creature can no longer learn tricks once it reaches the elder phase of development.   If a creature is to be genetically mutated into a ferocious creature (combatant) it must be mutated during the juvenile phase.  The hatchling phase is most important in determining the base stats of the creature (physical).  So on, and so forth.

 

Each creature has a shared set of stats that will change depending on how well the creature is cared for.  Each creature will have different beginning values for each of these stats.  In this way, some creatures will be naturally better for some tasks than others.

 

All creatures start off as domesticated pets that have no combat value.  Domesticated pets can learn a number of abilities (“tricks”). Tricks must be practiced by the pet in order for the pet to reliably perform the trick on command (use based skill gain).  Until the pet reaches the elder phase, the pet’s progress for each of the tricks it is learning can and will decay if the tricks aren’t repeatedly practiced.  Once a pet reaches the elder phase all skill gains are locked and no new tricks can be learned.

 

While a pet is in the juvenile phase of development, it can be mutated into a ferocious combatant.  Depending on the physical condition of the pet, it may or may not die (permanently) during the mutation process.  Once a creature has been successfully mutated into a ferocious creature it unlearns all of their domestic tricks as a result of the genetic stresses of the mutation process.  Once successfully mutated, however, creature gains access to a new set of combat tricks.  Controlling a ferocious creature requires the handler to devote some amount of concentration to the pet, thus reducing the attack speed of the handler by some percentage.

 

11-08-2006 10:51 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer   [ Edited ]
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Gaius_Kavadas
Forum Zombie
Posts: 4995
Registered: 08-03-2004


Gaius_Kavadas
PA: 47th IEF
Server: Chilastra

Reply 2 of 1727

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Damn Helios, that sounds... perfect.  I don't think there is anything I would add or change to be honest.

Only thing I could think of is maybe making a fun quest which would unlock all of this content on a per character basis so it's not just a wake up one day and all of the sudden I know everything there is to beast mastery and genetic engeering.

One question though.  Does genetic engineering play into any of the old bio-engineer stuff like the tissues which were used for certain crafted items?  Is that included in any of this?

Message Edited by Gaius_Kavadas on 11-08-2006 12:55 PM

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############################################################ Gaius Kavadas
############################################################ Stormtrooper
############################################################ 47th IEF
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11-08-2006 10:51 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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JawaSlay3r
Jedi
Posts: 531
Registered: 06-26-2003


JawaSlay3r

Reply 3 of 1727

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Bria.Matherz
Vendor Located Just outside of Mos Eisley at 4316, -4268
11-08-2006 10:52 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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ChaosMb
Forum Zombie
Posts: 3417
Registered: 01-07-2006


ChaosMb
PA: EU
Server: Infinity

Reply 4 of 1727

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i knew it

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Revanx
00101000101110011000000001011110110010101100010010
0111000101100101000100111010111111110011001
Defiwen
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00010100000100001100110100011100010110000110101111
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11-08-2006 10:52 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer   [ Edited ]
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RaidCasto
SWG Second Lieutenant
Posts: 276
Registered: 06-23-2004


RaidCasto
PA: THE Big Game Hunters
Server: Gorath

Reply 5 of 1727

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Holy crap!  The DEVs REALLY just made my day....

 

As an Elder CH, I'll throw my 2 cents in:

This doesnt sound like a bad system at all.  It wil open up a new market for traders for crafting the incubators.  It will add some game content by making people have to work on their pets by training them.  It also has some diversity with ferocious factor, and their stats being determined by how much theyre cared for.  It will make people actually have to give their pet attention, not just buy one from a BE.  You just gave a lot of people hope, and this will eliminate a major complaint on the forums.  Send in Hanse, and maybe we will see it in 2006.

Message Edited by RaidCasto on 11-08-2006 02:04 PM

Raid Casto-Rebel, demoted to Sergeant from Colonel, working my way back up/Profession--Commando/Proud member of The Big Game Hunters/Rebel Ace Pilot
Caid 'Gut' Casto Imperial private(spy)-+12/15/17 Shipwright/Smuggler's Alliance Ace pilot


***MAYOR*** of Krayt Oasis, Tattooine.
***Guild Leader, The Big Game Hunters***
11-08-2006 10:53 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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downbear
Contributor
Posts: 2
Registered: 06-06-2006



Reply 6 of 1727

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Wow ... i mean, WoW.

_______

Inge (Gorath) - CH, CM, BE, Master Pistoleer, Medic or something since 2004

No, not German, sorry
11-08-2006 10:53 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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squallff99
Jedi
Posts: 2408
Registered: 12-31-2003


squallff99

Reply 7 of 1727

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hmm

Soujiro Seta
The Tenken - Master Swordsman
Master of the Shukuchi

"The only thing stronger than anything is me. If you're strong, you live. If
you're weak, you die. And im the one who deserves to live. The weak shall
become food for the strong, so die and let me feast." - Makoto Shishio
11-08-2006 10:54 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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Outbreak25
Wing Commander
Posts: 2246
Registered: 04-07-2005


Outbreak25

Reply 8 of 1727

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Just go back to the previous game code, then put it back in, you might actually get some more subs?

--------------------------------------------
Lizard'Guy
Master Bounty Hunter

-- Master Carbineer---

--------------------------------------------

11-08-2006 10:54 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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ChaosMb
Forum Zombie
Posts: 3417
Registered: 01-07-2006


ChaosMb
PA: EU
Server: Infinity

Reply 9 of 1727

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well i guess it was long discusions before he posted that it makes so many happy now i bet self the devs can go to bed today with a realy big smiling

01100000001101001110000101001110010011100111001000
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01111111111000011001011000100101101100011110011010
001101110110000101101110000010111000001000
00100001110100001001000010110001010010000101100001
100111110011100001010000011000111100000101
Revanx
00101000101110011000000001011110110010101100010010
0111000101100101000100111010111111110011001
Defiwen
11001110101000111110110100010101100010000010011111
01100100000111001001001001000111000111100111
00010100000100001100110100011100010110000110101111
01011101101001101110100011110010100010111111101001
11-08-2006 10:54 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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Fro1111
Jedi
Posts: 1942
Registered: 09-23-2003


Fro1111
PA: WOOK
Server: Eclipse

Reply 10 of 1727

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very cool

Awerl-Elder BH
Raykk-03 Jedi
Xabi-Trader
Darrgothh-Elder Jedi
Fro-CH for life
Eaco'-Medic
My Shop/Home
Mos Kashyyyk Tatooine
-6585 -5066
11-08-2006 10:55 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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Pug
Forum Zombie
Posts: 4339
Registered: 06-26-2003


Pug

Reply 11 of 1727

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Very interesting.  I love it.

May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
11-08-2006 10:55 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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Artemis-x-
Pilot
Posts: 2383
Registered: 12-07-2005


Artemis-x-
PA: JKO
Server: Bloodfin

Reply 12 of 1727

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like what i'm reading atm.

Artemis-x- ~ -Fihe-
Iasha Vailau ~ Elder Bounty Hunter / Fihe Vailau ~ Elder Armorsmith
Joseh-Stalin ~ Spy / -Fihe- Vailau ~ Structures Trader
Keyser-Sose ~ Engineer / Laoela - Bum
(gggggggggggggggg3cddnnrnhnrnnddc2gggggggggggggggg)
Elder Jedi ~ Pre-CU Armorsmith
~JediKnightOutkasts~
11-08-2006 10:55 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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Terraxx
Community Veteran
Posts: 1079
Registered: 06-18-2006


Terraxx
PA: JUDGE/MERCS
Server: Gorath

Reply 13 of 1727

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I love this concept.  Stand-alone, or as a third expertise tree, I would do this in a heartbeat.

Darec Ka-Darec
My sig sucks?  **edit** you.
/middlefinger
11-08-2006 10:55 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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abcmole
Turkey Hunter
Posts: 2128
Registered: 08-10-2006


abcmole

Reply 14 of 1727

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when you say expertise do you mean like pilot and not a new profession?

So what your saying is the npcs are nothing more than hostages taken by SOE? - Katore

I like the flair of abcmole more - ELAzalin, my best friend ever.
11-08-2006 10:55 AM  

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Re: RFC - In Concept: Beast Master & Genetic Engineer
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buttuglydude
Squadron Leader
Posts: 983
Registered: 08-10-2005



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Great News how long have yall been working with this idea?
11-08-2006 10:55 AM  

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