Number of (known) active members on the current SWG team: 35*
Total number of (known) people who have worked on the SWG team so far: 82*
* Note that I am not counting a lot of support personnel like CSRs, TSRs, admins and others not directly tied to development. There are also probably other team members we never heard of since all their work is internal.
There was a tradition where the devs would introduce themselves, tell us when they joined, what they worked on, and what they do now. It’s been over 6 months since such a compilation of posts by Thunderheart, so I decided to rummage though the archives of the forum (DevTracker is your friend) and gather data about everyone who has worked on SWG and ever posted. Since we almost never know when people leave the SWG team or SOE, I figured I would use what info is available here to guess on my own. Feel free to comment. Pex and the moderators like GarVa, Virrago, and Nadias are definitely working hard, posting here and there, making themselves seen, probably to compensate for a lack of dev posting.
I posted this here in the Gameplay discussion forum to give a chance to the devs to come and discuss with us which aspect of gameplay they are working on.
Note: When I say posts are deleted, it does not necessarily mean removed to hide some conspiracy theory. There is also a possibility that some posts were actually beta forum posts from an expansion that were not made visible, they were archived, or they are in a private forum, like the correspondents/senators forums. There are forums that NONE of us can see, presumably moderator forums and such, where they chat about stuff. WE will not see those posts, but their post count will reflect the actual number. But there are definitely a lot of posts that have been edited and removed for whatever reason. You can speculate, but I won’t.
Here goes... I could be wrong in the split in terms of who is still in the SWG team, who is still at SOE, and who is not. If someone posted recently and there are no indications they left, I still consider them as part of the team. Otherwise, I assume they left the SWG project or SOE. If I got something wrong, please post the correction in this thread or send me a PM.
Current (known) SWG Team: LucasArts
JulioLEC (Julio Torres) works for Lucasarts and is the producer for SWG. He registered his forum handle in December 2003 (probably to plan the Christmas holo, who knows?) and last logged on the forums on April 21st 2006. who knows if he has been reading anonymously since, most probably, but he did not post. His first post was the Letter to the community early November 2006, introducing the NGE. After that he shows up a few times to crush rumors. The funny thing is his profile totals 8 posts, but only 4 are visible. The others seem to have been deleted.
Jneri (Jake Neri) is a producer for LucasArts. He registered and posted only once on July 7th 2006 to discuss a recent Stratics HoC chat. He was talking about some of the stress testing they had done on TC for the battle of Restuss. He seems to be involved in day to day operations as a LucasArts liaison of some sort, and he seems to be logging on the forums regularly now even though he does not post. He visits the forums on a regular basis.
Neif (Tim Temmerman) this one is funny. This is a red name from LucasArts no less, whose first 2 posts were to sell in-game stuff on the Intrepid Galaxy Trade server in March 2005, lol! One such message was edited twice by him 2 days later. Good way to get a lot of bids on your auctions when they show up on DevTracker! He registered on the forums in November 2005 and recently resurfaced on the forums with real posts this time, and also joined a recent Stratics HoC chat with the team. It looks like he works in LEC Production for Star Wars Galaxies.
Current (known) SWG Team: SOE
Helios_SOE (Kai) is the Lead Designer for SWG. In January 2006 he was introduced as a SWG Systems Designer. He logs in the forums almost every day but tries to engage us as little as possible lately. He is one of the few devs who has a public profile. Many of the others have a private profile to hide when they last logged in. Granted, you can read without logging in, but it makes it harder to track what you have read or not, and it means you have no intention to post. The other interesting fact is that despite registering in the forums for the first time in August 2004, but a LOT of his pre 2006 posts have been removed/deleted, but I was told that he also used to post a lot behind the scenes in the former correspondents forums, which are not viewable by most of us.
Rogue_5 (Grant McDaniel) is the SOE Producer for SWG. Before that he was the producer for the ToOW expansion and a member of the dev team since before launch. He joined the forum at launch and vacation time aside, he visits the forums and posts on a regular basis. For some reason the recent Comlinks were not even named after him anymore. He is well known by all forum dwellers, Test Center peeps and beta testers as he is usually involved a lot there. He may have been silent lately, but many sources confirm he is still on the team in the role mentioned above. Interestingly enough, a LOT of his pre-NGE posts, in the months preceding it, cannot be seen, but those would be ToOW beta forum posts he made, he was producing it and was a maniac posting in those forums which is why they now look like barren pages on his tracker. Reports are he had like 5 or 6 threads a day with each one a start and "thanks for all the bugs on graphics/sound/quest/whichever thread this is..." and often a few "fixed that" or "explain that bug better please". And I can personally vouch for those reports as I was one of the privileged few who got in relatively early in the beta as a non-correspondent/regular player. Take off the tin foil hats, all is good folks!
Thunderheart (Kurt Stangl) is a former player/beta tester who later started working for SOE in October 2003 as assistant community relations manager with Q-3P0. His forum handle is registered from early July 2003. He took over Q-3P0’s job in July 2004 and has been the Community relations Manager. Unless I am mistaken, he is the second heaviest poster on the SWG forums, after GarVa. Seriously, if you do not know about TH, then you’ve been living under a rock for the last 3 years.
Pex (Jason Ryan) is the SOE Events Manager and is one of the most senior members of the team (not the most according to him, Rogue_5 and others were there way before him) in terms of presence in the SWG team and forum posting. Pex always posts and he has brought us countless memorable events on all the servers. He first registered on the forums in late July 2003 and has been active ever since, up until now! Thank you Pex! Jason is a huge Star Wars fan (it shows) and he got started by writing stuff for Q-3P0. He eventually interviewed for the job at SOE and was the perfect candidate. We all agree.
GarVa (Vaughn Garvin) is a dev and member of the SWG Community Relations Team. Most of his visibility is as forums moderator and overall helper, but internal reports indicate that forum moderation only occupies 15% of their time. He has maintained a Love-Hate relationship with the forum posters, but we all love him nonetheless, because he most often takes care of those annoying posters and not our own. He has more posts than anyone on the SWG staff (over 13500, even more than TH) and has been around in the SWG and on the forums since launch. He started as a tech support rep (TSR) and eventually was promoted to community relations.
Virrago (Paul D. Williams) is a dev and another member of the Community Relations team, working closely with GarVa. He joined the SWG forums in January 2004 and has been posting massively to this day. He took over Xahn’s old position. He started at SOE in Oct of 2000 in Customer Service Tech support, then moved up to Senior Tech, then did Community for the Station pass games (infantry, cosmic rift, and Tanarus). After that he transferred to the SWG Community team on January 28th 2004. Just like GarVa, forum moderation only takes about 15% of his work time.
Dev-Vapor (David Jones) is an associate producer at SOE for SWG and has been with the team for 3 years. He registered on the forums at launch, started in QA and initially did most of his work on JTL. When he introduced himself again in March 2006, he had been promoted to associate producer. In his words “In short I work with Rogue_5 to compose, schedule, task, execute, and deliver the publishes and hotfixes.” What is interesting is that the Friday Comlink was initially titled “Rogue 5’s Comlink” and the last few were posted by Dev-Vapor and were simply named “Comlink”.
SWG-Swede (Niklas Johansson) is a Content Game Designer working on live issues with Blixtev. He started his job at SOE as a Game Master for EQ, was a Senior Guide in their Guide program before that, and then got the opportunity to go to Austin and lend a hand at the last 6 months of developing SWG and was invited to stay on as a designer after that. He joined the forums at launch, worked on the ground game and JTL. He is definitely still around, alive and kickin’. Interestingly he is married to Janessa Johansson (Kylaena, see below).
SWG-Goliath (Rick Knox) is a Master Artist and environment/character model artist on SWG who joined the forums in November 2004, and visits regularly. He is an amazing artist who designed the Mustafarian Bunker, the Sorosuub yacht, the Y-8 and the YT-2400, among others. He is a former player who started since launch (as a smuggler) and joined SOE mid 2004. Previous to working for SOE, he worked as a modeler on the Star Trek Legacy game, according to my sources and a recent interview on GameSpot. The guy is apparently a huge Trekkie: I’m told you should see his office- it's covered in models. A lot of his Star Trek modeling career is from Star Trek: Bridge Commander for which he designed some of the most photo-realistic mods.a few years ago. He did about 80 some models for the game that can be found at the http://bridgecommander.filefront.com Website under the name "P81" or "Rick Knox". Despite erroneous reports (my bad, sorry) he is definitely still with the SWG team and is actually working hard to make the game better (and prettier!)
Dev-Temujin (Jason Minor) is an Art Director for SWG who joined the forum in September 2003 and last posted/visited the forums on 6/23 2006. His first post was very recent (same day) regarding the new art/texture skins we are supposed to get soon. It was confirmed to me he is still around, so I assume he is working on those.
SpaceRancor (Eli Holding) is Lead Expansion Designer, and worked as a content designer for both Jump to Lightspeed and Rage of the Wookiee, and then as the Lead Designer for Trials of Obi-Wan. Eli joined SOE and the forums in September 2003, was a JTL designer, and still logs on the forums on a daily basis. What is funny is that SpaceRancor actually switched to a private forum profile since I first posted this thread, lol! Don’t like Big Brother huh Eli? I thought Eli was probably another victim of the dev exodus or cutbacks, especially considering they said there would be no expansion for now, but I was told Eli is still on the team, working with Fiasco on content. Hey Eli! Come and drop us a line, will ya?
AddySWG (Pete Warner) is a content game designer (another?) for SWG, joined the forums in August 2004 and last signed on them on June 26th 2006. I guess he too is on vacation since I know he is still on the team. He worked on the NGE and the AI upgrade on the CU, among other things. Since he was also a former player. 5 of his 8 posts to date are invisible/deleted.
SWG-Tunso (Mark Halash) is a game designer. He joined the forums in November 2003 and still hangs around here, even if he does not post often. He used to work with Pex on SWG player events. He recently has been working on the expertise system framework and Bounty Hunter expertise specifically.
HanseSOE (Hanse) is a dev who was a hero to this community in June. He was posting a lot and engaging us in discussions in the forums about the Jedi expertise system. He’s a new guy, joined in May 2006 and then suddenly fell completely silent, despite still logging back on the forums. It looked like he was talking “too much” and someone told him to cut it… (j/k) Seriously, Hanse dropped by in the thread and informed us that he had been so busy working that he hadn’t had time to post. He was working on the Jedi Expertise (not the Bounty Hunter Expertise, as I misreported at first, although, he has touched on shared elements between the two) and will post more, once he has concrete information that is worth reading. Keep up the good work Hanse!
Nadias is a forum moderator on the SWG Community team. She joined the forums in November 2004 and has been posting ever since. In her own words, aside from a short break in December 2004, she is always around.
EJDev is a Senior Game Designer and I’m not sure when he joined as I cannot find an introduction post nor does he have any posts before December 2005. His profile is also private. He last posted on 7/7 to reply in the last Comlink but has been logging on the forums since then. He now works on live systems with Shadowbrak.
Shadowbrak (Travis Hicks) never posted a lot but used to give us good info, most of his posts are on the private senate forums. When he introduced himself in October 2004, he said he had been with the team for 18 months, and was an expansion developer. With Restuss out the door and no expansions in the works, the Expansion team has been divided out to the other groups. Travis is now with Systems working under EJDev. But we wonder, is there an expansion after all? Psssst! Travis! 26… 39… 14… Hoth! Hoth! Hoth! (get the hint?)
Blixtev is a systems game designer working on live issues with SWG-Swede. He joined the forums in July 2004 and last posted on them on June 8th 2006. While he has a private profile, I can tell you that he has not logged on since at least June 22nd 2006.
Xel-Qrom (Jesse Knapp) is a game designer who joined SWG around April 2006 but has a forum handle registered in December 2003. I’m not sure where Jesse comes from. Last post was June 29th 2006 but despite the private profile, I know Xel has logged on the forums very recently.
Phydeaux-K9 (Hollis Gray) is a content game designer who joined the forums in September 2004, and last visited on June 22nd 2006. In January 2006 he claimed having been with the team for 2 years already. He also says he has been playing since beta.
Loche (Jesse Benjamin) is a content game designer, and previously QA Analyst who joined the project in February 2003, the forums in July 2003 and last posted on 6/22 this year. Jesse has been with SWG since about 6 months till launch and was originally hired on as a contract QA tester, having worked with a few of the original TCPA/Unity players. While not necessarily posting, Loche is still roaming the forums on a daily basis. Interesting fact: The brawler master NPC in one of the training room on Tansarii Point Station is named “Loche”… nice personal touch there Jesse.
Dev_Mercy (Lisa Farina, aka Quest Mistress) is yet another SWG content game designer. She joined the forums in June 2005 and was last seen on June 1st 2006. She apparently joined the SWG team in January 2005. She worked on the Legacy quest (droid head), Tansarii station, secrets of the siren and things like that.
Chrysalide (Jeff Carpenter) is a Live Systems designer who joined the forums in January 2004 and worked on JTL early on. In his January 2006 introduction, he claimed having been with the team for 3 years. Funnily enough, his last post was less than a month later in February 2006 but despite the private profile, I know that Jeff was still lurking on the forums very recently. My sources tell me that a few devs who hadn't been around for a while showed up at the recent PvP events on TC, and Chrysalide was one of them, but they could not remember all the others. This is good news, as there are apparently more people involved in the team than it actually seems, so hopefully things will take a turn for the best soon!
Fiasco (Michael Farone) is leading the SWG content design team. He joined the forums in July 2003 and was still posting on March 24th… then, silence. Despite his private profile, I also know he did not log on the forums past April 12th. However, Shadowbrak confirmed that he is definitely still on the SWG team.
Milhous (Mick Honea, not sure about the name) joined the forums in September 2005 (probably an NGE job) and is still reading almost every day. Only one of his 2 posts is visible, and he worked in QA.
Alai_SOE is one of the new devs that joined the team. He first registered on the forums on July 11th 2006 and seems to be off to a good start by visiting every day. He is originally from Ohio and started at SOE as a new programmer on the SWG team in June 2006. Chapter 2 is his first patch on SWG (patch? Is that what they call it internally? Here I though we were getting chapters and publishes full of content!?!) He’s excited to be a part of the team and everyone and SOE so far has been terrific - they're all good people (yeah, but they don’t LISTEN!!!!!) Previous to SWG he worked on a little known MMO called "Meridian 59" off and on during college and then Ultima Online for about 6 years in almost every conceivable role. After UO he did some work on a system that did 3D laser scans of extruded rubber components for a tire factory. In that time he has learned one inarguable thing: Game Studios > Tire Factories (duh, I could have saved you the trouble dude… I guess he, too, does not listen… I’m sure he was warned). He will try to check in on the forums from time to time, but we probably shouldn't expect him to become a regular fixture. We’re ok with that, as long as he reads a lot, listens to us (not to Julio or Smedley) and codes what we really need, and not what a focus group of 12 year olds who showed up for free chips and soda told him was fun. We also have proof that he is human since he, too, gets “hand cramps” when playing with the twitch-based NGE… or at least we know he has hands (he could be a Hutt, you never know!)
Tereb is another one of the new hires at SOE. He is the current build master on SWG, and started with SOE in March 2006). The build master is the person on the team responsible for building the game, and also ensuring it is deployed to the test centers, both internal and externally. So for those here who call test center their home, he’s normally the guy pressing the big red button to stop the hamsters from running, and provide them with new food to process. He made it clear that he’s does not control when patches go out, nor does he control the release of the blue frogs. New patches and content are released when it is ready (really? but for Live it usually comes way too early and bug-ridden), and blue frogs are put on TC when the need arises. He’ll try to keep up with the community here as much as he can, but his normal job duties come first. He is also working on some improvements to the deployment system that may help QA greatly (FYI the problem is not QA, the problem is the devs ignore what is reported by QA and players on TC and push buggy publishes to live anyways). He’s also looking at a slightly different deployment strategy to the test centers to help shorten the downtime when new patches are released (I wonder if he can make Bria load faster…). As he initially put it, he’s “the bothan that pokes the hamsters running the test centers. I decided to step out of the shadows today.” My guess is that he is a spy and was cloaked all this time. The problem with devs is they have god mode so they can cloak forever, the cooldown timer is like 2 seconds and they have such high luck and agility that every time you throw a constructive comment at them, you always get a glancing blow. He joined the forums on July 20th 2006 and so far his few posts have been about TC stuff. My guess is his forum name is short for “The Reb” which means that all TC Imps will be converted into blue frogs for Alliance use in the future. Apparently it's something more boring like Tereb Ruk’ki, which is a bothan name. I still say he's a reb...
Teesquared (Tony Tyson) is a Technical Director for SWG, which means he manages internal processes for the team as well as the various tools, environment and logistics to facilitate the work of the devs. His forum account was created on July 9th 2006 but he has not posted yet.
Vrixx (Annette Rogers) doesn't show up on DevTracker, but is a member of the dev team and definitely deserves to be listed here. She has been a hardcore player since beta, she is still an active player in her spare time and joined the team 2 years ago as a QA. She has been a Entertainer, Tailor, Medic and now Smuggler on her play characters, but she has played every class out there both old and new. She joined the forums in July 2004 and still hangs out here every day. Most of her posts involve special testing events on TC when she invites players to join… those are *always* fun! She's now a Live QA Lead running a team testing the various updates and is a well known Twi'lek around TC. Her duties include tasking out the live team, scouring the forums for bugs, working with the test center players on their reported bugs and exploits, essentially anything related to the updates in between Chapters. Her story on how she got the job: “I was on vacation in Los Angeles from Portland Oregon. While there a friend gave me the business card to the person who did the hiring at SOE. I gave him a call, he asked me to come down to San Diego for a pre-interview. I made the trek down the next day, had my pre-interview and 10 minutes later was being shuttled over to the SOE offices for an actual interview. About 2 hours later I got a call as I was eating a salad offering me the position. I actually lived out of a hotel for the first month while I looked for an apartment. I still haven't had the majority of my things (or my dog!) shipped from the Northwest”. This is her first gaming industry job. She worked in telecommunications before. She has worked with computers, mainly Internet and communications-related her entire professional life. She is also a huge Star Wars fan; Return of the Jedi was the first movie she got to see alone. Her mom wanted to see something else and she begged and pleaded for her to let her go see something different, she agreed, she chose RotJ and the rest is history! She is also an AVID reader, knits, crochets and sows; she has three cats and a LARGE dog plus a foster dog. She also dabbles around with paint and canvas although she would never call herself a painter! She (obviously) live in Austin now and has two roommates (both dudes, lucky **edit**!) who are also insane gamers, they frequently have large LAN parties with multiple computers and consoles set up. In short, she is a huge nerd.
DevH is a very shy dev since he/she joined the forums in December 2004 and yet never posted. Someone caught him/her logging on the forums and that’s how the gurrcat got out of the chiss poacher’s backpack! DevH stands for “Dev Hidden”. Since this dev managed to survive the CU and the NGE, we figured he must have very high toughness… oh, wait, toughness is out of the game. Either that or he has the ability to rise from the dead and according to reports, the character of Lord Vartonis is based on him/her. Last we heard, DevH was walking the halls of SOE as a blue glowie offering design suggestions on how to turn every single useful item in game into a 3-use +5 buff stim (Translation: I don’t know crap about this dev and I made all of this up).
xVector is another introverted dev who got caught online like DevH. He/she first registered and logged on the forums on July 20th 2006 and never posted. I guess he/she was hoping to be noticed so I would add him/her to this post. Someone needs a hug. My reports tell me xVector is in fact a pre-CU buffbot from Bria who became sentient and invaded the SOE network. The devs adopted him and kept it alive using a stash of Vasarian Brandy. Unfortunately since the pre-CU version is no longer available, Helios ran out of crates and now xVector is rampaging the forums, feeding on trolls and flames (for some reason xVector gained 400 lbs in 24 h.)
Gris (Fannie Gunton) is technically not a red name since I cannot find a forum account for her, but we know from a recent Stratics HoC chat that she is an Associate Producer with SOE for SWG and called herself “Gris” in that chatroom. It would be great if she could drop by and tell us more about herself.
Other (known) SOE Folks (not necessarily on the SWG team)
Smed (John Smedley) is the President of SOE. He first registered on the SWG forums in May 2005 (for CU damage control) and last logged in on March 25th 2006. He usually shows up to crush rumors, announce the CU, ro announce the NGE… you can imagine how popular he is now. In his very last post on March 24th, he said “I will do my best to continue to follow this thread and post this weekend. I will say we'll continue to keep a dialogue open.” Looks like he kept reading for a day, then gave up and never posted again. E-mail: firstname.lastname@example.org. John also maintains a blog on the SOE site at http://blog.station.sony.com (I am providing blog links here as a great source of information, but understand this is not a place to go pester devs about SWG questions unless they address the topic themselves in a blog post first).
ChrisCao (Chris Cao) is the Creative Director for the SOE Austin studio and he is busy with many SOE games there. He first registered on the SWG forums in September 2005 (not long before the NGE), and last seen on them on April 12th 2006. He was previously the Lead Designer on EverQuest II before moving over to the SWG team. Some of his posts and tone caused a lot of controversy, so either he was canned, left or told not to post again.
JFreeman (Jeff Freeman) was Lead Game Play Designer for SWG, and before that Lead Content Designer for JTL and worked on numerous other systems since. He joined the forums at launch and has not posted since February 2006, which is odd since he did post quite a bit. He once had a blog on game design, but since deleted it since people started to quote him and use that against him on the forums. Reports indicate that about a month or two ago, he posted on f13.net that he's no longer part of the SWG team, however all my sources and his own blog indicate he is still working at SOE as the Lead Systems Designer for another project. You can read Jeff’s blog at http://mythicalblog.com/blog (I am providing blog links here as a great source of information, but understand this is not a place to go pester devs about SWG questions unless they address the topic themselves in a blog post first).
Brenlo (Alan Crosby, aka Brenlo Bixiebopper) is the Director of Global Community Relations at SOE. He registered on the forums in January 2004 and was still reading them very recently. Most of his posts were in assistance to managing the community during the CU and the NGE. Basically, people like TH, Tiggs (when she was around) and all the CSR’s ultimately report to him. It has been a while since he has posted on the SWG forums and he has been seen posting recently on the EverQuest II forums. You can read Alan’s blog at http://brenlosworld.com (I am providing blog links here as a great source of information, but understand this is not a place to go pester devs about SWG questions unless they address the topic themselves in a blog post first).
Suleman (Mario Rizzo) was an associate producer for SWG, joined the forums in September 2003 and was last seen on them on April 12th 2006. He does not seem to have any pre-NGE posts. Considering Dev-Vapor was announced as associate producer a month before, I say Suleman is bye-bye from SWG. It seems he still logs on our forums almost every day though, so he may be working on other projects at SOE while keeping an eye on SWG, or maybe he is still involved in the shadows. Hey, Mario… what are you up to?
Jo-don is a mystery dev who registered in September 2003, and only posted in August 2005 (well, only 8 of his 29 posts are visible). It seems he was involved with the Aurilian village quests and the old man and other jedi revamp things. The hypothesis is that the mystery developer named Jo-Don is John Donham's other handle, because he apparently still works for SOE in much the same role as a producer (according to reports and confirmed by a few), but other sources tell me he is not Donham. He last logged on the forums in February or March.
Xahn was the former Senior Community Relations Moderator. He has 1943 posts from June 25th, 2003 to December 23rd, 2003. Xahn was either the first or second moderator on the SWG forums, and considered the most amicable. Jeassa would later replace Xahn in December as senior moderator. Xahn currently works as an associate producer for EverQuest II, doing sound production.
Former (known) SWG Team Members
ShiraOcto (Ronda Scott) is/was a PR Representative for LucasArts. She first registered on the forums in October 2003 and last logged on the forums on November 7th 2005 (an infamous timeframe… the NGE!), although she last posted in June 2005, shortly after the CU. All of her posts were about FanFests all over the world (but never in New York, grrrr!), including community events, registration, fan films, and also private beta registration for players.
Lord_Pall (Dan Rubenfield) was the Lead Designer for SWG, has been with the team since launch and before (joined SWG team early 2001), joined the forums in June 2003 and was last seen on them on June 13th 2006. He has been involved in all aspects of SWG, developing the original Spawning, Mission, Jedi and Combat systems. He was the Lead Systems designer on Jump To Lightspeed as well. Considering Helios now assumes the Lead Designer role, Dan was probably promoted or moved to another project. Reports indicated he was working for the new superhero MMO by SOE (probably a CoH/CoV clone or competitor), but on July 13th 2006 he announced on his blog that he was leaving SOE for good after more than 5 years there and that he had no (known public) plans for now. You can read Dan’s blog at http://rubenfield.com/blog (I am providing blog links here as a great source of information, but understand this is not a place to go pester devs about SWG questions unless they address the topic themselves in a blog post first).
SOETyrant (Gordon Walton) was the head developer and Studio Manager for the Austin SOE Studio. He led the team responsible for developing the original Pre-CU rebalance, aka, the CURB, which is the design that was scrapped in favor of the infamous CU. Was committed to stomping out AFK entertaining, and posted in the Dancer forum (the only lead dev to post in any entertainer forum). He helped to bring back the Imperial hat after it being removed due to bugs. He’s responsible for many late Pre-CU changes, including the GCW bases and planetary control changes. SWG removed the TEF under his watch. He posted frequently with regard to veteran rewards. He registered on the forums in October 2003, left around the CU timeframe but kept logging on the forums until November 11th 2005 (NGE time). He is considered one of the foremost minds in MMORPG gaming and production today and currently works for Bioware, in Austin.
BoShek (Rich Vogel) was the "executive producer" of Star Wars Galaxies, and the administrative "glue" that held together LA's producer in Haden Blackman, and SOE's producer in John Donham. There is no evidence that this role was ever filled after Vogel left. In short, he was the man responsible for creating this game. Known for his attention to detail and quality control, his most difficult task was to decide on very short notice what features would launch, and what would be added subsequently. Not a frequent forum poster, but it seemed from some of his comments were made by Holocron (Raph Koster), his job wasn't so much community relations, but rather, setting development timetables and goals. Number of posts: 2, both unable to be viewed. He registered on the forums at launch and his last logon was on March 16th, 2006. Vogel probably resigned shortly after launch, but may have stayed as late as player cities, mounts, and vehicles. These things were unable to be released at launch, but seemed to be important for Vogel (and Koster). There is some evidence to show that he may have been "lurking" in the SWG forums after that, and may have been aware of all the posts and development of JTL, RotW, CU, ToOW, and the NGE. Based on public announcements, he is now currently at Bioware in the new Austin studio with Raph Koster and Gordon Walton.
Calandryll_SOE (Jon Hanna) was Director of Community Relations for SWG until March 2005 when he left SOE to move back east and be closer to his family. He joined the forums in December 2004, last posted in February 2005, but logged in until December 12th 2005. Reports indicate he now works at Turbine as Community Relations Director and has been seen posting on the LOTRO forums (Lord of the Ring Online). He also works there with Diane Migliaccio (Tiggs).
Tiggs (Diane Migliaccio) was assistant community manager for SWG. She was later promoted in March 2005 to Calandryll’s position as Director of Community Relations, who left SOE to go back east with his family. There has been quite a shuffle in these community manager positions. She joined the team in September 2004. Her forum handle was registered in July 2004. She was a former player too, played on Eclipse and was in the guild IDS. She's still listed as a member of the guild and they are honored to have her. There was a lot of controversy around her departure in November 2005 as she was obviously fired. Some say she protested the NGE and could not follow the new system and was canned for it. While they have not deleted her posts, she does not register on DevTracker anymore, you have to look for her posts specifically. They obviously want to minimize her presence and the impact she had while in this role. Reports indicate she now works in as the Technical Support Manager at Turbine for DDO (Dungeons & Dragons Online) with Jon Hanna (Calandryll) and DDO Community Relations Manager Sporkfire, who is formerly of SOE's Planetside team.
Q-3P0 (Kevin O’Hara) is an associate producer for SOE, and TH’s predecessor as SWG’s first Community Relations Manager until July 2004. He joined the forums at launch and last posted in the SWG forums when JTL shipped.
JustG (Garry Gattis) is a former Senior Producer for SWG. He registered on the forums in October 2003 when TH joined, and his last post was on March 24th 2005, right before the CU. He was taking care of several announcements on the forums, took care of some community relations, and also discussed gameplay. He was another dev that spent a significant amount of time on Test Center and with other people on the server. Many of the old TC community respect him even to this day. Based on reports he was the guy with the whip and kept things in order when they had a correspondents gathering down at the SOE offices prior to the initial combat revamp. He dealt a lot with the correspondents. He was seen significantly on Test Center during the JTL beta and early PvP/Galatic civil war faction bases revamp. The Galatic civil war revamp was the last time we saw him on any of the Test Centers. Reports I got indicate he is now apparently running or part of a new software company (Spacetime studios) attempting to tap into the Sci-Fi MMORPG market.
GreenMarine had been with the team since the beginning. He joined the forums late July 2003 and his last login on the forums is July 11th 2005, a few months after the CU. He became famous in the community when he introduced long discussions and proposals for contraband and the smuggler revamp. He also discussed the Hutt’s casino and a potential third player faction. Sadly, none of these ever came to be, probably in favor of the CU and other “iconic” and “Star Warsy” content. These posts can still be found, but the majority of his other posts are either invisible or removed. He was also a key dev in JTL. There is also some controversy in some of his final posts (as reported by players, I could not find them) where he basically tells us that the smuggling system for Smugglers was done, that it was ready to be put on the Q&A schedule, and to be put into the game soon. Of course, he said that there was one thing that was missing, because he wasn’t a storyteller: the dialogue for the smuggling (this is usually done by a game designer). That had to be put in before live, but was not needed to pass Q&A. Needless to say, whether this was accurate or not, we never got to see it in-game.
Tslothrop (Dallas Dickinson) was a Senior Producer for SOE who joined in March 2005 (probably a CU hire/transfer). His first post is dated end of April 2005, and his last end of November 2005. There is no way to know if he is still around as his forum profile is private, and 3 of his 8 posts have been deleted or are not visible. According to reports he is definitely not with the SWG team anymore, but he might still be elsewhere at SOE.
SFXMage (Todd Davies) was a Lead Audio Designer for LucasArts, working on SWG. He joined the forums in October 2005 (just before the NGE, maybe he was involved) and last logged on April 6th 2006. His only post is no longer visible. Based on a September 2004 article he wrote for SWGVault at IGN.com, he was involved in the sound design for JTL, despite not creating that forum handle until a year later. He had been working for LucasArts where, over the 6 previous months, he had been busy producing and creating the over 700 new SFX and Music assets for "Jump to Lightspeed". In this capacity he worked closely with Cinco Barnes at SOE and Julio Torres at LucasArts to make sure they were covered in the audio design spectrum. During the course of development they worked out loads of design issues like how certain sounds are going to be triggered, where to place certain ambiences, what those ambiences should sound like and most importantly, “THE GEAR!” (his words, not mine). According to him: “When I am not designing the audio in SWG I'm checking it and can be found on the TC and Beta servers with a degree of regularity. Here I want to say thank you to the people of TC and Beta for providing such great input. I greatly appreciate it, and say THANKS AGAIN! You people ROCK!” (Too bad few devs realized that) In the time he had left over from when he was not designing audio or testing he was playing SWG full swing! He had actually been playing regularly since launch and had characters on several servers. Seems he was right as there is a regular player handle called NabooSFXMage who joined at launch and quit in October 2005 just before the NGE arrived (I guess someone at LucasArts showed him what was coming and he had the foresight to get out first, lol!). Oddly enough, there is another red name called NabooSFXMage2 who joined the forums in November 2003 and quit in May 2005 during the CU. Probably all the same guy: his player account and 2 dev accounts that do not overlap in time.
Falagon (Sheri Graner Ray) was the SWG Content Lead for a while during mid 2005. We’re not sure how long before or after, but that was the position she held at FanFest 2005 according to my sources. She won an award at GDC 2005 for advancement of women's issues in gaming. She joined the forums early July 2003 and last logged in them on November 5th 2005 (again… 5 days after the NGE was announced). Out of 7 posts, the only 4 still visible are in the Bria forum where she discusses dog training, since as she puts it, in her *other* life, she shows dogs (conformation and agility) and does a bit of judging as well. Her current whereabouts are unconfirmed, but we suspect that wherever she is, there are a few dogs there too. She’s not alone!
Ocnarf joined forums in July 2003, and last logged on May 18th 2006. His only post on November 10th 2005 was edited (all content removed) by him 4 days later… odd. I think this is a community relations person.
Holocron (Raph Koster) was the initial Creative Director of SWG and was later promoted to Chief Creative Officer at SOE, overseeing all SOE games, around May 2004, when he also stopped posting. He had been with the SWG team from day 1 and joined the forums at launch. He came back to post once in reference to his book in September 2005 and later left SOE for another company around March 2006. Raph got started with MMO’s with the very first of them: Ultima Online for Origin where he was co-Lead Designer. Raph also published a book called “A Theory of Fun” where he discusses game design and what makes things fun for gamers, and how it is not necessarily easy. Sadly enough, a lot of that “theory” never made it in SWG. Raph was pretty much off the SWG team after launch in July 2003, but stayed on and off as a creative consultant until mounts, vehicles and player cities were released. Those were his last contributions. Rumors are currently placing him at Bioware in Austin, with Rich Vogel and Gordon Walton.
Shug-Ninx (Haden Blackman) was a LucasArts producer for SWG. He registered on the forums at launch and was last seen on the forums on November 30th 2005. Another NGE victim I think… either that or he was transferred away from SWG. In any case, Julio Torres has been handling SWG since the CU. Haden’s last post was in August 2004 when we got the Jedi revamp and JTL was in development/beta. However he is actually more of an author than a game producer, having written quite a bit of Star Wars material, including comic books. In May, the New York Times indicted that he was working on an as of yet unannounced Darth Vader-related project in LucasArts. He has been credited with several Star Wars games on top of SWG, including Star Wars: Episode III - Revenge of the Sith, Star Wars: Battlefront, Knights of the Old Republic II - The Sith Lords, Knights of the Old Republic, Star Wars: Bounty Hunter, Star Wars: Jedi Starfighter, Star Wars: Racer Revenge, Star Wars: The Clone Wars, Star Wars: Episode I - Battle for Naboo, Star Wars: Galactic Battlegrounds, Star Wars: Rogue Squadron II - Rogue Leader, Star Wars: Starfighter, Star Wars: Super Bombad Racing (for Lucas Learning), and Star Wars: Force Commander. Whew!
Keldarin (Dave White) was the lead Systems Designer with the initial SWG team and joined the forums at launch. I’m not sure what happened to him as he has a private profile, but his last post was September 2005. What seems controversial is that only 8 of his 611 posts on the forums remain visible… but a former correspondent told me that he sees 31 pages of posts for him, most of which are from the old correspondent forums that were archived. So the lack of visible posts seems normal.
Blair (J. Allen Brack) was a SWG Live Producer. He joined at launch and left at the end of March 2005, just before the CU. He was typically involved with TC, the testing process and server status. He was involved with SWG until Rage of the Wookiees and the CU shipped, and prior to that he came from origin where he worked on Wing Commander: Secret Ops, Wing Commander: Prophecy, Privateer 2: The Darkening, Wing Commander: The Kilrathi Saga, Fade to Black, Wing Commander IV: The Price of Freedom, and Wing Commander III: Heart of the Tiger (I loved that game, with all the movie cinematics and Mark Hammill playing your character). In April 2004 he got married in a Star Wars themed wedding of all things (nerd!) and has worked in the video games industry since 1994, starting as a QA tester on Wing Commander III. He was the one who announced when SWG was moving from a single team working toward a purpose to effectively 2 development teams: One team works on the Live product, the other begins work on the first expansion, at the time the Space Expansion. With the change in team structure came a change in responsibilities for many people, and in his case, he became the Producer of the Live team. He no longer has a red name which most probably means he left SOE, one way or another.
SWG-Runesabre (Kirk Black) was the Lead Designer of Live for SWG. He was involved with the project since before launch, and registered his forum handle at launch. His last (visible) post was in November 2004 but he kept logging on the forums until March 9th 2006. He was involved with the introduction of “themed publishes”, including the droid publishes, the ID and stat migration revamp, the Death Watch Bunker, the “Enhanced new Player Experience” (does that sound NGE-like to you too?) with the evil green helper droids, the Corellian Corvette and other game elements. He too does not have a red name anymore, which means he no longer works at SOE. Before SWG, he worked at Origin on Ultima Online: Third Dawn and Ultima Online: Renaissance. In 1998, he was one of the first people to be hired to work on Ultima Online directly out of the player community; a bold experiment tested by Rich Vogel. In 1999, he became the Lead Programmer for Ultima Online and eventually the game's Producer. He left Ultima Online in 2001 to work with Richard Garriott at his new company, NCSoft, and worked on the new project Tabula Rasa. In the spring of 2003, he was hired yet again by Rich Vogel as a senior programmer to help with the launch of Star Wars Galaxies. Soon afterwards, he became the Lead Designer of Star Wars Galaxies and worked behind the scenes in that capacity starting October 2003.
Cinco (Cinco Barnes) was a Lead Designer for SWG and JTL, which means, as he put it “I'm the guy who decided that blaster bolt color should be tied to the weapon type and not the ship chassis appearance” (man, what a cool job! You give suggestions and the devs *actually* have to do it, lol!) A big part of his job involved designing planet maps, cities, and interior layouts for major game structures. He joined the Star Wars Galaxies team as the Lead World-Builder. But over the course of development, his role changed significantly. He started out with a very small team that focused on making maps and quests. As the project picked up steam, he became Galaxies' Lead Designer with a much larger team to mobilize and lots more to worry about. He joined the forums in July 2003 and was last seen on them in June 29th 2005. Only 4 of his 14 posts are visible, so I cannot tell you much more, but he was involved in dev panels at Fan Fest and such. He no longer has a red name which means he no longer works for SOE. Before SOE he worked at Origin/EA on Wing Commander: Secret Ops, Wing Commander: Prophecy, Jane's Combat Simulations: AH-64D Longbow, CyberMage: Darklight Awakening, Fade to Black, and Wing Commander IV: The Price of Freedom.
MuyMucho first registered on the forums in April 2004 and based on his posts and responses, seems to work in technical support. His last post was April 4th 2005 and given the nature of his (apparent) job, he could still be around… or not!
Vass (James Whisenant) was assistant buildmaster and a core member of the initial team. His forum handle joined at launch but funnily enough, his last post was in the JTL Dev team intro thread in October 2004. Another vet bites the dust. You would mostly see him on Test Center, as he used to handle most of the old Test Center update notes and send system messages to detail the server shutdown. Any time he came on, it was a good sign the server would come down for a patch or bounce. He had a lot of contact with the TC players. Most of his duties corresponding to the community on Test Center were subsequently taken over by Thunderheart and Tiggs. He was last seen on TC just prior to the Combat Revamp (CU) according to player reports. Some of the older TC players would be able to tell us more about him. He has reportedly moved on within SOE, but it can't be confirmed at this point.
Swgdevjdobson was a Lead Artist. He only posted once to introduce himself in September 2003 but last visited the forums in October 2005… a month before the NGE. Coincidence?
Darth_Platypus (William Wallace, no joke) was also a game designer. He registered in September 2003 but was last seen in October 2005. Again… one month before the NGE. See a pattern yet? You can read Will’s blog at http://wwallace.wordpress.com (I am providing blog links here as a great source of information, but understand this is not a place to go pester devs about SWG questions unless they address the topic themselves in a blog post first).
Swgdevmbogue is a programmer who worked on the JTL AI. He joined the forums at launch but only posted 5 times and was last seen in November 2004, pretty much after JTL launch. Considering that I heard a lot of JTL was outsourced externally, I am not surprised here. He was probably one of those guys. I doubt he is still around.
RThornton (Reece Thornton) was a JTL systems designer/implementer who also joined in September 2003. It really looks like that expansion was kicked off at that time as most JTL devs joined that month. He was last seen in March 2005, pretty much just before the CU.
(continued in the next post)