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Re: /Citywarn removed from the game?!
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The_Swain
SWG Chief Petty Officer
Posts: 341
Registered: 07-14-2003



PA: The Elite
Server: Naritus

Reply 31 of 234

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If POI's are supposed to be public, then the city should be as well.  That makes sense.

-"Sergi, King of Naboo"
12-06-2003 12:46 PM  

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Re: /Citywarn removed from the game?!
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Starskin
SWG Chief Petty Officer
Posts: 120
Registered: 07-21-2003



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Karquile wrote:
As I wrote in the other thread:

They're not going to no-build around the POI's (nor would we really want them to, and what about future POI's).

But they could easily make No-Ban No-Warn zones around the POI's without moving any existing cities.

If a city's radius engulfs a POI, that city can't /warn or /ban. Period.




i like this idea of a "safe zone" around POIs. They just neutered the militia and therefore player cities. There has to be a better way! More importantly, there has to be a why, and i would like to hear it? why hasn't a Dev posted on this yet? They could even have put something in the patch notes about why, and if this is permanent, or if they're just trying things out. i'm so scared! ^_^

NTherin~TelamonN

12-06-2003 12:47 PM  

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Re: /Citywarn removed from the game?!
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Jebwa
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Jebwa
PA: Bela Vistal Contingency
Server: Chilastra

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As I wrote in the other thread:

They're not going to no-build around the POI's (nor would we really want them to, and what about future POI's).

But they could easily make No-Ban No-Warn zones around the POI's without moving any existing cities.

If a city's radius engulfs a POI, that city can't /warn or /ban. Period.
That is a great idea.  Funny thing is; the Devs couldn't come up with something similar so they just get rid of /citywarn altogether.   Maybe 5% of the cities are using this exploit so the Devs decide to punish the other 95%.  Why not just punish those few which the fix in the quoted above post would do? 

I honestly don't think this game has an Ideas Team.  You see they didn't need one since the game was based on stuff already known.  They didn't have to come up with ideas like what should we call the planets and what should they look like.  I wonder what races we should have.  Everything in this game was laid out for them idea wise so I guess they probably don't even have an idea team. 

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12-06-2003 01:09 PM  

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Re: /Citywarn removed from the game?!
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asmodeus5150
SWG Chief Petty Officer
Posts: 90
Registered: 06-28-2003


asmodeus5150

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being one that was griefed killed several times by this I can see why it's being removed, but it's a hasty fix that will take away more contact and options from the game that's so much needed already.  A time limit of use on one person would be a better route by far.

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Rinec

Char'lie Mat'son
12-06-2003 02:00 PM  

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Re: /Citywarn removed from the game?!
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lavoir
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lavoir
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Server: Bloodfin

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They're not going to no-build around the POI's (nor would we really want them to, and what about future POI's).

But they could easily make No-Ban No-Warn zones around the POI's without moving any existing cities.

If a city's radius engulfs a POI, that city can't /warn or /ban. Period.


Great Idea!

Ander Tek
12-07-2003 12:06 AM  

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Re: /Citywarn removed from the game?!
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PriestofHekate
SWG Lieutenant
Posts: 340
Registered: 07-09-2003



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I think Wesley has hit on the solution.  So simple it's brilliant.
12-07-2003 12:34 AM  

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Re: /Citywarn removed from the game?!
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Sedin22
SWG Second Lieutenant
Posts: 398
Registered: 06-30-2003



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whomever came up with the idea of making a safe zone around poi's... i appluad you.. instead of whining like most others are about this.. you actually came up with something useful.. maybe if we all did this the devs will have some new ideas to implement.

also.. maybe the devs are already thinking about this and are trying to implement it. cut the devs some slack for a few days.. good lord.. they shut down /citywarn to stop the poi city griefers and probably other reasons.. let them figure out a way to stop the griefers and they might put it back in. crying about it like spoiled 15 yr old brats wont get it back in.. ill gaurantee that.

funny thing is.. most of the people that are complaining are probably the ones using the grief tactics in the first place.. i didnt see anyone cry about the IMMEDIATE SHUTDOWN of mission terminals when the mission terminal exploit was used to get millions of credits (i never saw.... oh lord... dont turn of missions.. how can i make my money for the day? whaaa whaaa whaa).. everyone took it well... trusting in the devs to do their jobs.. let them do it.

Jelios...tempest

untill the devs come out and say.... citywarn is permantenly gone from the game and will NEVER come back.. you wont see me throw a hissy fit (although thier lack of telling us anything is kind of dishearting). come up with solutions not whinning and maybe you will see the stuff you like about this game prosper.

12-07-2003 12:45 AM  

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Re: /Citywarn removed from the game?!
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Matsubaa
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Registered: 07-03-2003


Matsubaa
PA: Daring Brigands
Server: Starsider

Reply 38 of 234

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Why do we all have to pay the price for the griefers?

SOE needs to grow some cajones and actually start suspending accounts and banning people from the game based on their conduct.

Griefers? Out.

Exploiters? Out.

Cheaters?  Out.

Don't Dev-grief the legitimate players. Now I have to file a CSR ticket when someone is harassing my city's citizens? Maybe I'll get a response within a week, maybe I won't. I don't even use the ticket system anymore because their track record is total crap. And of course now, come to find out that they'd rather turn off the system that bothers them than fix it. This is the same sort of solution as turning off the offending servers when there's a bug.

You really don't understand what you're doing here and it's plain to see. You've cut off your nose to spite your face again. How often are we going to see you throw away workable systems and ideas in favor of the simplistic, boring, or just plain *wrong* solutions? You ruined the FS system and now you're screwing with the only system that allowed players to be self-policing?

Congratulations, another win for the griefing powergamer we all hated in every game we've ever played. They get a slap on the wrist (maybe) and we get castrated.

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12-07-2003 02:49 AM  

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Re: /Citywarn removed from the game?!
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Xeonus
Wing Commander
Posts: 1115
Registered: 08-08-2003



Reply 39 of 234

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StGab said,


I believe that part, and probably not all, of the issue was that player cities could be used to block access to PvE and static content. By placing a city near a PoI one could use /citywarn to prevent other players from accessing that content which was a big source of grief.


Well then that is on the DEVS..not us...we didnt develop this rubbish, they did.  Why should we suffer a fun and needed part of this game.   Right I can see it know, St. Louis, New York, Detroit, New Orleans, Los Angeles....with NO law enforcement....BS!

Just cause the DEVS dont have the foresight to see the problem of People putting cities too close to PoI does not make it right for them to punish us for their lack of vision.

 



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
12-07-2003 08:50 AM  

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Re: /Citywarn removed from the game?!
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Thunderheart
Dev
Posts: 14821
Registered: 07-02-2003


Thunderheart

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WesleyJanson wrote:

Check out the update notes.

Now the million dollar question: why?



Because its being used as a widespread, horrible exploit to:

  • Prevent players (all types of players) from getting to cool, fun content in the game.

  • Its being used as a horrible grief tactic to just waylay and kill unsuspecting players.  Even players who have _zero_ interest in conflict or PvP.

Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to.

 

 

Kurt "Thunderheart" Stangl
Community Relations Manager
12-07-2003 09:29 AM  

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Re: /Citywarn removed from the game?!
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Melampus
Jedi
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Registered: 07-02-2003



PA: Ater Imperium
Server: Kauri

Reply 41 of 234

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Thunderheart wrote:


WesleyJanson wrote:

Check out the update notes.

Now the million dollar question: why?



Because its being used as a widespread, horrible exploit to:

  • Prevent players (all types of players) from getting to cool, fun content in the game.

  • Its being used as a horrible grief tactic to just waylay and kill unsuspecting players.  Even players who have _zero_ interest in conflict or PvP.

Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to.

 

 




Put it back in,

Warn players that when they enter another Player city this may happen.....there's only a 500m radius...they can walk around it...show the radius on the global map to help players find ways around it.

Players shouldn't be able to walk into another town and nothing happen to them..He'll I can't walk into Compton, CA and not be scared to death.

 

Apollo

Kauri

12-07-2003 09:40 AM  

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Phomeister
Jedi
Posts: 2382
Registered: 06-27-2003


Phomeister

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Maybe a better command to put in would be a /citykick

The person would be instantly teleported outside city boundaries. They can walk back in, but you can just keep kicking them. It would annoy the person and after awhile the person that you don't want harassing people in town would leave just stop coming in to harass you.

Of course if nobody is around to kick somebody, then that person can walk through town.

12-07-2003 09:45 AM  

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Lizard_SF
Wing Commander
Posts: 769
Registered: 06-26-2003



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Thunderheart wrote:


Because its being used as a widespread, horrible exploit to:

  • Prevent players (all types of players) from getting to cool, fun content in the game.

  • Its being used as a horrible grief tactic to just waylay and kill unsuspecting players.  Even players who have _zero_ interest in conflict or PvP.

Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to.



And plenty of people pointed out this would happen before it went in.

So, why didn't you (not you personally, the Dev team) listen?

This pattern is all too common in this games development.

Devs: We're going to do X!

Players: If you do X, Y will happen. Y will be Bad.

Devs: (Silence)

Update: X is now in the game!

Players (en Masse):Ever since you put X in, Y is happening everywhere!

Update: Due to Y, we are removing X.

Over, and over, and over...

Remember how "the city cap probably won't be reached until we're ready to increase it"?

12-07-2003 09:46 AM  

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BIither
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Posts: 247
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PA: Sylver Galactic Brotherhood
Server: Tarquinas

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/citywarn needs to be fixed, not removed. Make it unexploitable.

Removing citywarn makes it far too easy to grief in the other direction. City Militia and the mayor need to have some means of removing people from their city, or at least making it very uncomfortable for unwanted visitors.

One suggestion would be to have the timer stop counting down for as long as the warnee is moving away from the city hall. No one should be in danger of getting attacked if they are making a real effort to leave.

Blith 'Er
Master Weaponfish, Guildleader of SGB
Sylverhold, Corellia, Tarquinas

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12-07-2003 09:52 AM  

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TygerBlueEyes
Jedi
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Registered: 06-26-2003


TygerBlueEyes

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Because its being used as a widespread, horrible exploit to:

  • Prevent players (all types of players) from getting to cool, fun content in the game.

  • Its being used as a horrible grief tactic to just waylay and kill unsuspecting players.  Even players who have _zero_ interest in conflict or PvP.

Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to.


 

 

Noooooooo! Players are not doing that are they?! ROFL

I still believe even with that command removed, that player cities will have major exploits and CSR problems.

 

[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
12-07-2003 09:53 AM  

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