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Design Leadership Update
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ChrisCao
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Registered: 09-16-2005


ChrisCao

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As many of you are aware, Thomas Blair (Blixtev) is taking over for Kai Steinmann (Helios) as Lead Designer on the project.  Thomas is going to continue to enhance and expand SWG by following the work that Kai began last year.  Helios (Kai) lead the design of the profession expertise systems, the GCW improvements, the targeting and combat changes, and generally worked at every step to improve SWG as it stands today.  In short, he and his team (of which Thomas was a part) were responsible for the significant improvements you've seen throughout the last year.  Those improvements are going to continue.
 
There is some confusion on the boards as to which designers were responsible for which changes and some concern about the future design of the game.  While I understand the concern over change, let me assure you that Thomas and his team are dedicated to improving and expanding SWG in the manner you experienced last year.  The types of tumultuous changes brought about by the NGE, of which Thomas and Kai were not a part, will not happen again. 
 
The SWG design team is focused on continuing to bring you more of the kinds of game play you want, chapter by chapter.  And I ask that you judge each feature or change from here on out on its own merit as you get a chance to play it.  In fact, the Trader and Entertainer improvements are available on Test Center right now.
 
I invite you to go play them and tell us what you think.
 
 
 
02-02-2007 04:23 PM  

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Re: Design Leadership Update   [ Edited ]
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Defender_of_reality
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Defender_of_reality

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1st

Development looks good now!

But please, fix the "clear target = open menu" issue.

Message Edited by Defender_of_reality on 02-03-2007 01:28 AM

DargnonXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXElder
NazgariallXXXXXXXXXXXXXXXXXXXXXSquadXLeader
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GLORYXXXXXXXXXXXXXXXXXXXXXXXXXXXXX2600X4800
guildXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXChimaera
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02-02-2007 04:24 PM  

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Re: Design Leadership Update
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MasterCosmo
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Very good thank you for the update!


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02-02-2007 04:24 PM  

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Re: Design Leadership Update   [ Edited ]
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Maken
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wow i was first but i was beat there

3rd

Message Edited by Maken on 02-02-2007 04:24 PM

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02-02-2007 04:24 PM  

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Re: Design Leadership Update
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Randale
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thanks for letting us know

&RandaleV
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02-02-2007 04:25 PM  

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Re: Design Leadership Update
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lokair
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Moved: http://soe.lithium.com/swg/board/message?board.id=trash_bin&message.id=2292682#M2292682

**Removed for Trolling**
02-02-2007 04:25 PM  

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Re: Design Leadership Update
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Ledford
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ChrisCao wrote:
As many of you are aware, Thomas Blair (Blixtev) is taking over for Kai Steinmann (Helios) as Lead Designer on the project.  Thomas is going to continue to enhance and expand SWG by following the work that Kai began last year.  Helios (Kai) lead the design of the profession expertise systems, the GCW improvements, the targeting and combat changes, and generally worked at every step to improve SWG as it stands today.  In short, he and his team (of which Thomas was a part) were responsible for the significant improvements you've seen throughout the last year.  Those improvements are going to continue.

 

There is some confusion on the boards as to which designers were responsible for which changes and some concern about the future design of the game.  While I understand the concern over change, let me assure you that Thomas and his team are dedicated to improving and expanding SWG in the manner you experienced last year.  The types of tumultuous changes brought about by the NGE, of which Thomas and Kai were not a part, will not happen again. 

 

The SWG design team is focused on continuing to bring you more of the kinds of game play you want, chapter by chapter.  And I ask that you judge each feature or change from here on out on its own merit as you get a chance to play it.  In fact, the Trader and Entertainer improvements are available on Test Center right now.

 

I invite you to go play them and tell us what you think.

 

 

 





THANK YOU.

God, I was worried about another combat upgrade again..


I seriously couldn't have taken another one of those.

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02-02-2007 04:26 PM  

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Re: Design Leadership Update
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Saphy
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Thanks for letting us know finally 

Good luck Helios with your new stuff, and good luck Blixtev with your old stuff

 

 

 

 

>And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play".
We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal.<

-Jeff Freeman, SWG Lead Designer, February 2006
02-02-2007 04:26 PM  

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Re: Design Leadership Update
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Altyrell
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1st it is surprising to see you here on the forums....

ChrisCao wrote:
As many of you are aware, Thomas Blair (Blixtev) is taking over for Kai Steinmann  So THAT is his real name...(Helios) as Lead Designer on the project.  Thomas is going to continue to enhance and expand SWG by following the work that Kai began last year.  Helios (Kai) lead the design of the profession expertise systems, the GCW improvements, the targeting and combat changes, and generally worked at every step to improve SWG as it stands today.  In short, he and his team (of which Thomas was a part) were responsible for the significant improvements you've seen throughout the last year.  Those improvements are going to continue. That is good
 
There is some confusion on the boards as to which designers were responsible for which changes and some concern about the future design of the game.  While I understand the concern over change, let me assure you that Thomas and his team are dedicated to improving and expanding SWG in the manner you experienced last year.  The types of tumultuous changes brought about by the NGE, of which Thomas and Kai were not a part ~cough~ LEC - Julio Torres ~cough~, will not happen again. THAT IS ******** GOOD 
 
The SWG design team is focused on continuing to bring you more of the kinds of game play you want, chapter by chapter.  And I ask that you judge each feature or change from here on out on its own merit as you get a chance to play it.  In fact, the Trader and Entertainer improvements are available on Test Center right now.
 
I invite you to go play them and tell us what you think.
 
 
 



That is all

d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
02-02-2007 04:26 PM  

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Re: Design Leadership Update
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Ledford
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Ledford
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On another note, welcome to the spot Blix, I hope you post more than you used too.

Despite the large amount of hate towards helios, I liked the guy.

00000000000000000000 Andross Xavier
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00000000000000000000
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00000000000000000000
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02-02-2007 04:27 PM  

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Re: Design Leadership Update
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kobie173
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Congrats to Blixtev, let's get the game moving forward faster and keep building momentum.

BARRAHM
I like puddin'
02-02-2007 04:27 PM  

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Re: Design Leadership Update   [ Edited ]
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Adenn
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Thanks for the information!  If this year is anything like last year, Im overly excited and I mean that!!!  Keep up the good work, bring us home Blixtev!!! 

Message Edited by Adenn on 02-02-2007 04:31 PM

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02-02-2007 04:28 PM  

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Re: Design Leadership Update
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DaRkEe-ILbOnA
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02-02-2007 04:28 PM  

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Re: Design Leadership Update
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Bisola
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Good to know.

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02-02-2007 04:28 PM  

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Re: Design Leadership Update
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CommTampers
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CommTampers
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ChrisCao wrote:
There is some confusion on the boards as to which designers were responsible for which changes and some concern about the future design of the game.  While I understand the concern over change, let me assure you that Thomas and his team are dedicated to improving and expanding SWG in the manner you experienced last year.  The types of tumultuous changes brought about by the NGE, of which Thomas and Kai were not a part, will not happen again. 


That paragraph is probably the best thing I've heard here for a long time.  Good luck to the new leaders.

***Shameless plug to get some dev time for space***

Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue ~ Field Doctor
02-02-2007 04:28 PM  

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