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Re: A bit of news arround the SOE rumors and SWG
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Bewait
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Registered: 02-18-2006


Bewait

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Hay everyone.

All these red names are talking about changes going to be added in the future. I would like to add a small request to that list.

If it was not to difficult, could you put back the ability to shoot a gun while in /kneel or the other stance that I can't seem to get past the filter. A gun isn't a melle weapon, so why must we stand? And the way the current system is set I don't see any reason why it wouldn't fit right in.

I know it isn't causing any problems. And I would never want you to drop working on an issue that realy needs fixing, lord knows there is enough of them. But if it would only take a couple of lines of code or about 10 minuits of work then why not throw it in there with one of the in between publish patches.

 

Thanks for your time, and thanks for showing that your alive.

03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Bionic
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Darth_Sushi wrote:


Helios_SOE wrote:


Bionic wrote:

Simple question:

Will Entertainers have any part in the GCW?



They are getting some combat abilitites. If they end up getting some bard-like abilitites, they will have an even bigger part,.



Bards? So . . . Entertainers = The New Squad Leader?




QFE.

Officer is this game's version of a Bard.

Even implying that we would be taking a share of what they deserve in their abilities is insulting to both professions when we have said time and time again, keep them separate and distinct.

'
Who decided every addition to SWG should be a rutabaga?
03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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SwissReborn
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FWH_James wrote:
Are all these dev post today just to put the community at ease after the Bioware anouncment of making a new Space MMORP G?





Qfe i really hope it si decent aswel so i can atleast forget about this mess

-teph


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03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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One-of-Fourteen
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Posts: 1003
Registered: 09-05-2003



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Helios_SOE wrote:


Ausoshi wrote:


Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.




Does this mean for example that the first 2 professions will have this edge over all other professions and then 2 more approx 2 months later until all are completed? If so, which 2 professions are first to be elite?


Yes.  It's either that or no profession updates for the next 6 months (or whatever the time frame is). 

Jedi & Bounty Hunter are on the books for first pass.



ROFL. I don't think you needed to tell us this. Anyone with an IQ higher than a block of ice could have figured that one out!
03-24-2006 03:11 PM  

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Re: A bit of news around the SOE rumors and SWG
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Sweere
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Rogue_5 wrote:


Sweere wrote:


Rogue_5 wrote:


SpaceRancor wrote:


Jarrel_Reafis wrote:
GCW Themepark = Hoth anyone?


No Hoth.

SpaceRancor




Clearly we have other priorities we need to work on first.


 




So you're saying there's a chance

 

in the future I mean...




One thing at a time.


Oh yes Rogue, one thing at a time, it just seemed the prime opportunity to use a line from a movie that I really enjoy

Cernex Galda, Elder Dark Jedi
Fight The Future
"The Truth Is Out There"
03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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X_Wedge_X
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Dev's, what about the CSR's inability to do anything in game?  They're relatively useless when it comes to most things (lost items, bugged items, bugged quests) and they are definatly not knowledgeable about the game, infact I'd go as far as saying they're not even sure what this game is supposed to be about.  I have a specific CSR issue that is keeping me from logging in at the moment due to their inability or unwillingness to help me, and have only gotten threats of being banned in game by them ( I haven't taken this to the forum until today).
03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Greywulf0
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Registered: 04-16-2004


Greywulf0

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Smed wrote:


Gravitas wrote:


Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.



call me cynical if you like but it seems to me that SOE are very slowly moving back to how SWG was before NGE, every month or so they hint at what they are thinking of 'introducing', which just happens to bear a remarkable resembalance to what was already in-game prior to NGE.  So in say, I don't know - 6 months, SWG will almost be back to pre NGE - in that time everyone who remained a subscriber will more or less have the same game as they paid for and were playing about a year ago. 

SOE can boast about 'improvements' and 'additions' they have made to bring the game to a point it was at 12 months earlier - not necessarily any better, just the same point (more or less).  However in that time they kept people teased enough to hope that things are improving...they are improving to what they were a few weeks ago, but in another 6 months will the game be better than it was preNGE?  Not that I can see.

so Cynic that I am, I've cancelled my 2 remaining accounts (I used to have 3), just waiting for my last one to expire (May this year).

SWG was my first ever MMORPG, I'm supposed to be your target audience (30-ish affluent male) it's very doubtfull that SOE will ever get any more of my money - not for online games, nor singleplayer games.

However I am hooked on MMO games






I would submit to you that just because we're adding back elements of the pre-nge gameplay that what we'll end up with at the end of the day is a WAY better game than we had before.

Smed


Having a good game is only part of the element in a great MMO.  The other part is having a playerbase that appeals to a wider range of players.  From the time I started playing this game to the time I had cancelled (October of 2005) it was really the playerbase that kept me going.

Now I just started a free trial period to see if I can like the NGE.  So far, I absolutely despise the new combat system.  I will admit that I haven't given it enough time yet, so my opinion can change.  But it seems to me that by dumbing down the skill system and switching over to a FPS combat system, that you are trying to appeal to the ADHD thirteen year olds over the affluent 30+ year olds.  If that is the case, you will find that you won't be able to keep the newer players for very long.  Some now flavor of the month game will come out and they will go away.

I just don't understand how you can think that a FPS combat system in an MMORPG can be a good thing.  This type of game is dependant upon group activities.  And since this is a combat game, interaction between groups during combat is essential.  From what I have seen of the NGE, interaction during combat is nearly impossible unless using something like Ventrillo or Teamspeak.  Having to use third party software in a game means that the game isn't designed properly.

There are people that, for whatever their reasons, refuse to use voice chat software.  For example, I know a person that refuses to use voice chat software because she has had multiple bad encounters with harrassment.  This limits those people to solo combat.

I don't really expect an answer from the devs, because it has been stated numerous times that you will be sticking with this combat system.  I just don't believe that you can have a better RPG game with the NGE system over what you had pre-NGE.  Ever.


Do you seek intelligent discussions of MMOs, free from moderating influenced by marketing or advertising? Come to RLMMO.com
03-24-2006 03:11 PM  

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Re: A bit of news arround the SOE rumors and SWG
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BoFa-ST
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BoFa-ST
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BoFa-ST wrote:


BoFa-ST wrote:


BoFa-ST wrote:


BoFa-ST wrote:


BoFa-ST wrote:

i'll make you a deal smed: you can by my account and whats left of the prepaid time for a valid, unused HL2 key. (i paid about $150, its all yours for the low price of about 30 bucks.) its win win for you, i have 2 cl90's and a medic42 (all on one server) you can 'enjoy' grinding.


Message Edited by BoFa-ST on 03-24-200601:10 PM



at least humor me with a "no".

 

but on a more serious note, how about giving me the ability to "deactivate' my account, so i can save my prepaid time untill you get this game in its 'finished' state.

as it is now, im just wasting my time in waiting for this 'finished' game, and then i can decide if i want to play it, or ditch it.

i will admit, its not fair to you guys for me to judge where i stand on the game, when even you admit its not finished.

if we want to be friendly, polite and respectfull to each other, please stop ignoreing that that when alot of us prePaid, the NGE was no where in sight (even to your top CS relations person at the time, or are we to belive tiggs is lieing when she states she had no idea about the nge?)

 

unless you stand up and admit how unfair it is to this specific situation, i see no real drive to be friendly, polite or respectful to you. and im sure you understand why.




serious offer on the table smed's. and i'd also like to read how you feel about those of us who are stuck with useless paid for time. im not asking you to justify it (even if i used those words) but i want some recognition and for someone (other than other players) to admit its an awefull bit of wrong doing on the part of SOE.

then just maybe, there might be some way to rectify this situation.

 

unfortunitly for you, im prePaid till the end of this comming july. and im not going away till i get a satisfactory answer regarding this issue.

 

OR, take me up on my offer, and someone else can fight this fight, as i will take me leave happily.




pm your answers if you dont want to open the can of worms here. (i promice to keep it between you and I if that is the reason i get no responce)


im not going away till im acknowledged =)


this is hte most fun i've had in weeks regarding swg. even if im ignored, at least its finaly providing 'some' fun.

 

.......NBoFa DeezN.......
guild first; faction second; truth third
..............Upia..............

03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Kaitaro
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Posts: 10
Registered: 01-14-2004



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Greetings every One. Its nice to see the Devs are responding so much and after one hour reading every answer from the Devs i hope i can get an answer too.

For the Upcoming GCW Thempark are there any rewards finished? I know its not importent or you cant give an answer. But for me as a Rebel Rollplayer its importent to look like a Rebel. Old Rewards from the Rebel Themparks which were removed in the past maybe can have a come back.

So my Question is, will we see that the Endor Helmet will return or maybe a player wearable Fleettropper Helmet?

I know thats are very small things, but both would make me happy, i am waiting for the Fleet trooper Helmet since July 2003
03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Gothywench
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Posts: 6308
Registered: 07-28-2003


Gothywench

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ChrisCao wrote:
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.

I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.


KO






No, by our logic we'd like an equal amount of development for our profession. And we're simply tired of being mocked by the player base and, in some cases, the dev team. We're tired of being told we're "less important".

The problem is that it is circular. We HAD a big player base as Entertainers. You folks refused to do away with bots, you stripped us of our functionality, eventually replaced it with something that no one wants (I haven't given an inspire in two months who wasn't another entertainer).

Respectfully, by your logic, since we are "less important", we don't get the same dev time. So, we should pay less money. We shouldn't have to pay *equal* amount of money if you folks do not feel we should get an equal amount of development as the other profs.

So, don't want to develop us? Fine, make anyone who is a full Entertainer with no other combat toons (see signature) pay less per month. You make it almost sound bad that some of us want a no-combat (I didn't say no aggro. Aggro I like) experience in the game.

At least, come out on our forums and say "Yeah, you guys pay the same amount of money but you simply aren't important right now". And then, let us know what you have in mind.


Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06
03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Bakunin13
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ChrisCao wrote:





freedomwarrior wrote:






ChrisCao wrote:






DarkY0da wrote:





ChrisCao wrote:










ChrisCao wrote:




Howdy again,



There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:





  • 'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.




      Yes. The Entertainer in the movie got eaten.



      Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.



      KO


      Message Edited by ChrisCao on 03-24-200602:33 PM








Yes of course that wasn't a cantina in Episode IV where they meet up with Han.

That also wasn't Entertainers playing songs and dancing for Jabba in VI.

And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)

And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.

Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft

At least now we know why we get screwed so often.





By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.


I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.


KO





The problrem is that you havent supported them. You have ignored them for the past 5 months as it is. At least as far as the crafters and entertainers are concerned. Heck your idea of a fix for entertainers was to give them combat. Copout anyone?





You're right. We haven't supported Traders as we should. This is a key part of our publish plan going forward.


KO





Lol, if whats been put forth be Helios is your idea of support, I'll take not being supported over being turned into a walking, talking, Component Analysis Tool.

Kez Darksun
Slacker Jedi

Kieren Darksun
Slacker Shipwright
03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Hachidai
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Posts: 313
Registered: 04-02-2005



PA: .
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ChrisCao wrote:


freedomwarrior wrote:


ChrisCao wrote:


DarkY0da wrote:


ChrisCao wrote:





ChrisCao wrote:


Howdy again,


There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:



  • 'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.


      Yes. The Entertainer in the movie got eaten.


      Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.


      KO

      Message Edited by ChrisCao on 03-24-200602:33 PM






Yes of course that wasn't a cantina in Episode IV where they meet up with Han.

That also wasn't Entertainers playing songs and dancing for Jabba in VI.

And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)

And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.

Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft

At least now we know why we get screwed so often.


By your logic, everything that was included as a setting element in the movies should be a profession.  Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.

I disagree.  I think the focus of the movie was on a set of heroic characters who had likewise heroic professions.  Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game.  Like I've said, if players have fun playing them, we're going to support them.  But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.

KO



The problrem is that you havent supported them.  You have ignored them for the past 5 months as it is.  At least as far as the crafters and entertainers are concerned.  Heck your idea of a fix for entertainers was to give them combat.   Copout anyone?


You're right.  We haven't supported Traders as we should.  This is a key part of our publish plan going forward.

KO




By this, I hope you don't mean what was implied earlier, ie eliminating mass crafting and resource gathering etc, so that all traders will be able to do is reverse engineer loot... that would be a mistake

 
 
 
Ni'to Omote
 
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03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Indene
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Smed wrote:

(snip)


Wow's a great game.. not knocking it at all (I happen to really think very highly of it). Just pointing out we're not out to make a WoW clone or anything.

Smed

Keeping in mind it is HARD to come up with origional ideas in many fields,   I notice in RoTW there were graveyards to spawn at instead of cloneing centers.   There were mystical stones to wisk us away to the starport instead of teleporters.

It is not that the idea is already there in EQ,  EQ2, WoW etc it is just that in a SW universe we expect the common ideas are done in a SW or SF manner and the origional ideas (professions and skills and changing them) be unusual and or different as they were in the earlier game (Before the NGE)

-Indene-

P.S. I am honored that you chose to respond to several of my questions / comments.  /bow


 

Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
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03-24-2006 03:12 PM  

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Re: A bit of news arround the SOE rumors and SWG   [ Edited ]
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ChrisCao
Dev
Posts: 46
Registered: 09-16-2005


ChrisCao

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Kekoahoku wrote:


ChrisCao wrote:


DarkY0da wrote:


ChrisCao wrote:





ChrisCao wrote:


Howdy again,


There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:



  • 'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.


      Yes. The Entertainer in the movie got eaten.


      Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.


      KO

      Message Edited by ChrisCao on 03-24-200602:33 PM






Yes of course that wasn't a cantina in Episode IV where they meet up with Han.

That also wasn't Entertainers playing songs and dancing for Jabba in VI.

And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)

And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.

Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft

At least now we know why we get screwed so often.


By your logic, everything that was included as a setting element in the movies should be a profession.  Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.

I disagree.  I think the focus of the movie was on a set of heroic characters who had likewise heroic professions.  Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game.  Like I've said, if players have fun playing them, we're going to support them.  But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.

KO




No, you should have just left the 32 professions in the game that were already here. Easy.

32 professions.  Think about what that implies.  Think about what we'd have to do to create compelling content, unique items, profession-specific abilities, and the host of other features such a breadth of professions require.  I know that devs in the past have promised they could delvier all of that.  I'm telling you that, to get the best experience possible, we can't support that many. 

In the case of games, with diversity comes a dilution of distinctiveness.

KO


 

Message Edited by ChrisCao on 03-24-2006 03:13 PM

03-24-2006 03:12 PM  

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Re: A bit of news around the SOE rumors and SWG
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Rogue_5
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Rogue_5

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Mullet-MAN wrote:


SpaceRancor wrote:


Jarrel_Reafis wrote:
GCW Themepark = Hoth anyone?


No Hoth.

SpaceRancor



Clearly the playerbase has asked for this constantly since day one and fits nicely into the timeline (not that that type of thing is cared about for story or other reasons).  So, just no.... like a parent that is answering a childs answer that he does not know the answer to.. at least your not making up some BS that it is impossible.... Kasshyykk, Mustafar...bad choices made for obvious reasons.   Maybe when the new tv series comes out they will somehow put hoth in then maybe we can get the expansion that we (playerbase) want.


Message Edited by Mullet-MAN on 03-24-200603:11 PM




We have other priorities right now before we think about Hoth.

Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies

03-24-2006 03:12 PM  

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