I've played as a BH and as a Jedi on live for several months. I pvp a lot on live.
My thoughts from last night while playing as a MBH on TC2:
Generally speaking, master bounty hunters are not equipped to hunt and kill Jedi.
BH droids are useless. The reason they are useless is that they only give the location where the "Jedi offense" occurred (as far as I can tell). As a result, an offense may have occurred in Theed, but the Jedi was actually taking a starflight to Corellia. Therefore, the MBH is out-of-luck... the Jedi grinds on Dathomir and logs out for the night.
Update the waypoints (and planet locations) to where the Jedi are located when the BH launched the droid. I suggest within a margin of error +/- 2k for the Jedi's location. As a result, if the Jedi is actually on Dathomir, the droid will report a waypoint that is close but not exact to the Jedi's location.
Bounty Hunters have no real melee defenses. Also, Bounty Hunters don't have enough LLC accuracy/speed to use this weapon in battle. The Bounty Hunter has to be very close to use the LLC and since they have no real melee defenses, they'll be dead trying to use this weapon in battle. Therefore, one complete skill branch of the BH's skills is useless.
I suggest Bounty Hunters should get a boost of LLC accuracy (double it) and speed (perhaps 50% faster). Also, I suggest Bounty Hunters should have around +65 Melee defense.
Bleeds are extremely important for buffed battles. The Bounty Hunter's bleed (as well as the Jedi saber slash bleed) is pointless since it is low damage and it bleeds all HAM pools. Therefore, the Bounty Hunter and Jedi bleeds are useless.
I suggest the Bounty Hunter bleed to target a single HAM pool and be around the strength of the Health Shot 2. Perhaps the BH bleed should target the action or mind pool specifically? The same for the Jedi's slash; it should target a specific pool. As I've noticed in buffed PvP time and again, whoever has the specific HAM bleed is probably going to win the buffed PvP.
Bounty Hunters have no real "power" attacks. For example, a "stopping shot" type attack for pistol. DOT and state changes do no real damage in buffed battles, and if when stick, the BH really has no "stopping shot" type attack to follow-up with if the target is laying on the ground.
Bounty Hunters need a powerful "stopping shot" type attack for pistols and for carbines (something powerful to use if a target is dizzy'ed and knockdowned).
Consideration & Suggestion:
I suggest since Jedi are doing more damage that Bounty Hunters need 1 more pistol state effect added to Fast Blast. I suggest that Fast Blast should alway intimidate the target when the shot lands. I believe the Fast Blast intimidate should be somewhere between intimidate 1 and intimidate 2.
Lastly, consider giving Stimpack Bs (+300 heals) to MBH on TC2 so we can pickup novice medic for testing.
As it stands now, since MBH can't track Jedi (see above) and they have no real "power" shots (see above), I suggest MBH are basically testing how to kill time as opposed to kill Jedi.
Message Edited by nolan007 on 06-12-2004 09:48 AM