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Community Update November 29th   [ Edited ]
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Thunderheart
Dev
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Registered: 07-02-2003


Thunderheart

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There certainly is a lot of discussion about the details on what will be happening with SWG in the upcoming days, weeks and months.  We've been looking over all of the issues and we wanted to share the latest information with you. 
 
This first post is going to go over the top issues themselves.  As we prepare these changes for upcoming hotifxes and publishes, we'll be seeing the team post the details as they are available.
 
 
General Lag and Choppiness (Ongoing - will have something in each hotfix and publish upcoming)
 
This is a top priority and we are working on a fix for this. 
 
 
Combat Targeting (Ongoing - will have something in each hotfix and publish upcoming)
 
We are working on a better way for combatants to know exactly what they are targeting in combat and while this may not include a target locking feature, it will allow you to be more selective and efficient in combat.
 
Now, there are other issues that are part of the targeting frustrations in the community.  For instance, the mobs that are hard to target because they are all clumped together is a known issue that is being worked on; we can expect this to be fixed and MOBs won't bunch together.  Once the bunched up spawns issue is cleared up, targeting each of the individual creatures/NPCs will be easier.
 
The other key part of this issue is that NPCs and creatures are moving too fast and erratically.  This is part of a separate issue that is also currently being worked on.  Once this issue is solved, it will help with the targeting issue.
 
Targeting objects and items in the world will be covered in one of the following sections.  We will call this "non-combat targeting".
 
 
Overall Balance Pass (Thursday, 12/1 for Combat Difficulty; Special Attacks and XP will come later)
 
We have been reading all of the feedback and we agree with you.  There are three basic categories that will be improved with this work:
 
  • Adjusting Combat Difficulty for all levels.
    • This will help with creatures and NPCs much lower than you that are way too difficult.
  • Adjust the Power / Effectiveness of Special Attacks.
  • Adjust the overall XP rates and widen the level range for creatures so that you can attack a wider variety of enemies for experience points (XP).
     
Modal Chat and Keyboard Mapping (Publish 26, 12/13)
 
The first community issues we are going to address with the keyboard controls is going to be re-enabling the option for modeless chat and giving you the ability to re-map your specials to function keys (F Keys).  To be clear, the function key will not activate the special, but it will queue up the special.
 
 
Shoot-Through-Friendlies Functionality (Thursday, 12/1)
 
We have been working on a feature that will improve a player’s ability to continue damaging a combat target even when a friendly (non-combatant fellow player) runs between you and your target.  This should improve the experience when fighting in a group, both for combat and for healing.

You can find more details on this change here.
 
 
Global PvE Combat Review (Publish 26, 12/13)
 
Make sure we have NPCs and Creatures available for all levels of players to hunt.
 
 
Artificial Intelligence Improvements (AI) (Ongoing)
  • Adjust the difficulty of creatures and NPCs so that players can fight against appropriate level enemies and win (currently, creatures and NPCs in many cases are way too difficult).
  • Make sure that all creatures and NPCs are moving at the right speeds (currently, some of them are moving way too fast and make it difficult to target and attack).
  • Make sure that creatures and NPCs are using the appropriate special abilities.
     
 
Non-Combat Targeting (A few publishes out)
 
Currently, non-combat targeting (furniture, instruments, etc.) are difficult to target and interact with.  We will be doing a system-by-system review for non-combat targeting to come up with better ways to target and interact with these items.
 
 
More Profession Specialization (A few publishes out)
 
This is something that is important to everyone.  We will put together an overview of what you can expect and update you as things develop. 
 
 
Jedi Armor (Thursday, 12/1)
 
This change is currently being worked on and Blixdev will be posting some details on the change in the next couple of days.
 
 
Armor Certifications (A few publishes out)
 
We want to change the way the armor system works so that all players have access to a wider variety of armor.  The armor system is part of many game systems and will take some time to change.
 
 
Radial menu (A few publishes out)
 
With regards to using the tilde "~" to pull up the radial menu instead of right-click, we understand that this is a functionality change to the way the game worked.  The solutions for this will not be focused on re-introducing the radial menu, but will be focused on making the game easier to use in different ways.  Essentially you won't need the radial menu as much as in the past, because we'll be making it easier to interact with world objects.
 
 
Missing Animations (Publish 26 and Publish 27)
 
There are instances where people are not seeing animations.  This is being worked on right now also.
 
 
Entertainer Profession (Publish 27)
 
The Entertainer profession will have some new abilities in an upcoming publish (and also all of their old abilities).  When the plan is approved, we will make a development post to the community.  You can expect to see this post in upcoming weeks.
 
 
Trader Profession (A few publishes out)
 
The crafting community has many questions and requests regarding the Trader professions.  When the development plan is approved, we will post the developments to the community.  There is no ETA for this information yet, but it is currently in progress.
 
 

Message Edited by Brenlo on 11-29-2005 05:56 PM

Message Edited by Tslothrop on 11-30-2005 08:21 AM

Kurt "Thunderheart" Stangl
Community Relations Manager

11-29-2005 03:45 PM  

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Re: Community Update November 29th   [ Edited ]
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Steven421
SWG Commander
Posts: 245
Registered: 07-16-2003


Steven421
PA: LSO
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Looks good! These changes are definitely a step in the right direction.
 
(Oh wow, first!)

Message Edited by Steven421 on 11-29-2005 05:58 PM

Sindar Draconis
Level 90 Elder Jedi
Alliance Ace Pilot
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11-29-2005 03:49 PM  

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Re: Community Update November 29th
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Mazhurg
New Member
Posts: 27
Registered: 11-07-2005



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Thanks,

Lots of info to digest. Hopefully it will quiet the rowdy crowds a bit

Whazzat?
11-29-2005 03:50 PM  

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Re: Community Update November 29th
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wintersNight
Wing Commander
Posts: 1917
Registered: 03-22-2005


wintersNight
PA: ZERG Force of Will
Server: Sunrunner

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are there any plans to put recruiters of both sides in same city or giving an option to let overt  be perma-overt or something, takes too long in between battles.  Those dirty Rebs have to spend 8 to 10 mins just to get back to the fight (usually in Theed)

Through Force of Will the galaxy shall be free.
Ivoiv
Raub
11-29-2005 03:52 PM  

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Re: Community Update November 29th
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Aulendil
Wing Commander
Posts: 9942
Registered: 07-26-2004


Aulendil
PA: Dark
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Nice.








infinity gauntlet () radiant.aulendil () radiant.skibror () radiant.chebalis
space loot vendor : -5075, -6004 outside wayfar/tatooine
11-29-2005 03:52 PM  

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Re: Community Update November 29th   [ Edited ]
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Personalbuffbot
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Posts: 351
Registered: 08-15-2004


Personalbuffbot

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*Off Topic*

Message Edited by Thunderheart on 11-29-2005 06:53 PM
Atleast you saw the post

Message Edited by Personalbuffbot on 11-29-2005 03:56 PM

-2rAw- 70.86.161.194:27015
11-29-2005 03:52 PM  

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Re: Community Update November 29th   [ Edited ]
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ahabi
Elder
Posts: 45
Registered: 02-13-2005



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*Off Topic*

Message Edited by Thunderheart on 11-29-2005 06:53 PM

11-29-2005 03:53 PM  

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Re: Community Update November 29th
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JakStryker
SWG Lieutenant
Posts: 394
Registered: 09-17-2003


JakStryker

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I have to say, as someone who is continuing to play NGE, that this list is not going to make most of the vets happy. The majority of it is basically a breakdown of what you are going to be announcing work on in the future.
 
One note on combat; if I run from a mob, I should be able to heal when they're not shooting me.

_____________________________________
Ah'rora Starfire Jedi - Bria
"The Force will be with you. Always."
11-29-2005 03:54 PM  

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Re: Community Update November 29th   [ Edited ]
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Moleeth
SWG Petty Officer
Posts: 368
Registered: 02-13-2005


Moleeth

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So being critical is off topic.......great
i thought this thread was for feedback as well
i was giving MY feedback that i think there was
not enough information showing that us the
paying customers that have kept this game running
for the past 2 years ideas are even being considered.

which is rediculous as there are many great threads
with amazing ideas for this game. /sigh

Message Edited by Moleeth on 11-29-2005 04:03 PM

11-29-2005 03:55 PM  

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Re: Community Update November 29th
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Bowoci
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Posts: 3586
Registered: 07-21-2003


Bowoci
PA: Warriors of Justice
Server: Flurry

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So again you had no intention of making any changes suggested by The Community... so why ask for them??  Because it looks good from a PR standpoint.

Crafters and Entertainers... here's another carrot... just wait a little longer!

UI... we're not changing that either.  For your information you can already remap the specials to the F keys... I did it!  We wanted the extra layer of clicking the mouse to go away!

Combat... we're going to add some more layers of complication to that as well....

 

But it will all make the game even more "fast and exciting" (tm) especially in the "exciting 3D over the shoulder view".... LOL!

You have until 1/1/06 and I cancel my accounts!

Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!
11-29-2005 03:55 PM  

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Re: Community Update November 29th
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Jaaaz
SWG Crewman
Posts: 283
Registered: 08-11-2005



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Thank you very much.  This addresses many of the concerns that have been highlighted by myself and others. 
 
An additional concern is the loot items that have been taken out of the game.  Some of these items (weapons in particular) cost players an awful lot of money or effort to achieve.  If they could be reactivated and integrated into the new system at roughly the same value they had before, many would feel better.  I'm thinking specifically of some Necrosis Loot weapons, but there may be other items that fall into this category.  Thanks again for your positive response and the efforts of your team. 
 
Jaaaz
11-29-2005 03:55 PM  

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Re: Community Update November 29th
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Thunderheart
Dev
Posts: 14820
Registered: 07-02-2003


Thunderheart

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Mazhurg wrote:
Thanks,

Lots of info to digest. Hopefully it will quiet the rowdy crowds a bit


Yes, it is for sure.  These are a big chunk of issues that the community wants to see addressed ASAP.  Some of these will come out in upcoming hotfixes.  Others will be part of upcoming publishes.
 
For each of these, we are gathering information on how long they will take to implement.  As that information firms up, we will update the post with that info.
 
 
 

Kurt "Thunderheart" Stangl
Community Relations Manager

11-29-2005 03:55 PM  

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Re: Community Update November 29th   [ Edited ]
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sessions2004
Jedi
Posts: 1705
Registered: 01-19-2004


sessions2004
PA: pG
Server: FarStar

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so where is the line that says you are going to give the coummity what they want... precu servers ?

Message Edited by Thunderheart on 11-29-2005 06:57 PM

Nachricht bearbeitet von sessions2004 am 11-30-2005 01:04 AM

11-29-2005 03:55 PM  

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Re: Community Update November 29th   [ Edited ]
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Ithoh
SWG Chief Petty Officer
Posts: 42
Registered: 05-14-2004


Ithoh

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Thunderheart wrote:
There certainly is a lot of discussion about the details on what will be happening with SWG in the upcoming days, weeks and months.  We've been looking over all of the issues and we wanted to share the latest information with you. 
 
This first post is going to go over the top issues themselves.  As we prepare these changes for upcoming hotifxes and publishes, we'll be seeing the team post the details as they are available.
 
 
General Lag and Choppiness
 
This is a top priority and we are working on a fix for this. 
Was this not considered prior to NGE?
 
 
Combat Targeting
 
Combat Targeting will not be changed to have an auto-lock feature. 
 
We _are_ working on a better way for you to know what you are targeting in combat; we know how important it is for this to be a fun game feature. 
If you really knew how important it was, then why hasn't it been already addressed?
 
 
 
Overall Balance Pass
 
We have been reading all of the feedback and we agree with you.  There are three basic categories that will be improved with this work:
 
  • Adjusting Combat Difficulty for all levels.
  • This will help with creatures and NPCs much lower than you that are way too difficult.
    Adjust the Power / Effectiveness of Special Attacks.
  • Adjust the overall XP rates and widen the level range for creatures so that you can attack a wider variety of enemies for experience points (XP).

Was this not considered prior to NGE?
 

Modal Chat and Keyboard Mapping
 
The first community issues we are going to address with the keyboard controls is going to be re-enabling the option for modeless chat and giving you the ability to re-map your specials to function keys (F Keys).  To be clear, the function key will not activate the special, but it will queue up the special.
 
Just design your own default kep mapping and let everyone remap as they see fit.  You will never design the perfect map for everyone.  Again this is one of those things you changed that accomplishes nothing .
 
 
Shoot-Through-Friendlies Functionality
 
We have been working on a feature that will improve a player’s ability to continue damaging a combat target even when a friendly (non-combatant fellow player) runs between you and your target.  This should improve the experience when fighting in a group, both for combat and for healing.

You can find more details on this change here.
About time.  It is amazing you guys never saw this PvP exploit.
 
 
Global PvE Combat Review
 
Make sure we have NPCs and Creatures available for all levels of players to hunt.
Was this not considered prior to NGE?
 
 
Artificial Intelligence Improvements (AI)
  • Adjust the difficulty of creatures and NPCs so that players can fight against appropriate level enemies and win (currently, creatures and NPCs in many cases are way too difficult).
  • Make sure that all creatures and NPCs are moving at the right speeds (currently, some of them are moving way too fast and make it difficult to target and attack).
  • Make sure that creatures and NPCs are using the appropriate special abilities.
     

Was this not considered prior to NGE?

 
Non-Combat Targeting
 
Currently, non-combat targeting (furniture, instruments, etc.) are difficult to target and interact with.  We will be doing a system-by-system review for non-combat targeting to come up with better ways to target and interact with these items.
Was this not considered prior to NGE?
 
 
More Profession Specialization
 
This is something that is important to everyone.  We will put together an overview of what you can expect and update you as things develop. 
Isn't this what we had prior to the NGE?
 
 
Jedi Armor
 
This change is currently being worked on and Blixdev will be posting some details on the change in the next couple of days.
It is as if jedi armor was never considered prior to NGE being rolled out.
 
 
Armor Certifications
 
We want to change the way the armor system works so that all players have access to a wider variety of armor.  The armor system is part of many game systems and will take some time to change.
Here we go again.  LISTEN for once!!!   The players don't want a new armor system.  They just want to wear different skins.
 
 
Radial menu
 
With regards to using the tilde "~" to pull up the radial menu instead of right-click, we understand that this is a functionality change to the way the game worked.  The solutions for this will not be focused on re-introducing the radial menu, but will be focused on making the game easier to use in different ways.  Essentially you won't need the radial menu as much as in the past, because we'll be making it easier to interact with world objects.
A fix for a piss-poor designed UI.
 
 
Missing Animations
 
There are instances where people are not seeing animations.  This is being worked on right now also.
 
 
 
Entertainer Profession
 
The Entertainer profession will have some new abilities in an upcoming publish (and also all of their old abilities).  When the plan is approved, we will make a development post to the community.  You can expect to see this post in upcoming weeks.
The use to have abilities.
 
 
Trader Profession
 
The crafting community has many questions and requests regarding the Trader professions.  When the development plan is approved will post the developments to the community.  There is no ETA for this information yet, but it is currently in progress.
 
Traders as you like to call them have been nerfed into oblivion.  Why in the world someone thought it was a great idea to change crafters is beyond me.  After all, how hard was it to balance crafters?
 


You know TH, if you guys had done what you promised (that being used your own in-concept, in-development and in-testing boards, used test center and fixed bug that were found there, actually had a team working on bug fixes) like you said you were going to all of this could have been avoided.  Not aimed at you TH personally but directly aimed at the people that made these decisions.  They continue to place meeting a date ahead of quality.  You know if I released code the way this team does, your phones wouldn't work most of the time.

Message Edited by Ithoh on 11-29-2005 04:09 PM

NGE - A "knee jerk" reaction to another MMO's success and a complete lack of understanding of what the customer base wanted and why it stayed loyal for so long.
Reluctantly and sadly cancelled and refunds requested.

"After receiving feedback from members of the community, conducting extensive focus tests, and evaluating the combat systems of other games in the genre, we are confident this new fast-action combat truly delivers what players, fans, and gamers have come to expect from a Star Wars experience." I wonder if they still feel this way.
11-29-2005 03:56 PM  

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Re: Community Update November 29th   [ Edited ]
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DrBrydon
SWG Ensign
Posts: 67
Registered: 09-09-2003


DrBrydon
PA: Touch of Madness TM
Server: Starsider

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*Off Topic*

Message Edited by Thunderheart on 11-29-2005 06:57 PM

Mallik Trant, Master Tailor
11-29-2005 03:56 PM  

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