The only flaws I see in it have pretty much been said already:
1. It excludes too many playstyles. 2. It shows too much inevitability.
I disagree. If the points are faction-like rather than xp, it is possible to never get it. Second, what's wrong with excluding playstyles? The promise of FS is that everyone has the potential. Your character can always earn the points. If, however, you play wrong you will not earn the points. The requirements from Lucas may in fact require a particular playstyle. I've seen this argument before, but I don't understand the logic of it. Selecting playstyle as a limiting factor, for both FS and Jedi, makes a lot of sense. Personally, I distrust theories that ignore the type of player. It makes me think those people want FS without doing anything different, i.e., without any effort.
I don't know if anyone noticed, but this theory has been around in a number of forms for more than two weeks. Only the FastGun method, which takes so [bleep]-ing long to finish, can claim a longer life. In fact, this is the FastGun method with many xp bars instead of one. It's also difficult, time consuming, and fails to answer the most important questions, What are the categories and which actions add to them?
I consider this a strength of the theory. It is the skeleton of the answer. We won't have the meat until we can look at some genuine FS players.
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