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Re: Highly Thought out Jedi Theory
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NumbFreeze
SWG Chief Petty Officer
Posts: 94
Registered: 07-13-2003


NumbFreeze

Reply 16 of 23

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very well thought-out theory
08-24-2003 12:55 PM  

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Re: Highly Thought out Jedi Theory
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ceist
Jedi
Posts: 1188
Registered: 06-26-2003


ceist

Reply 17 of 23

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"But, that's stretching the dev's sense of humor and sadism quite a bit."

Never underestimate designer sadism. Touche!
08-24-2003 04:00 PM  

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Re: Highly Thought out Jedi Theory
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Cecil0812
SWG Chief Petty Officer
Posts: 199
Registered: 06-30-2003



Reply 18 of 23

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The quote from the devs about the dabbler having a harder time is a direct quote from the OLD, pre-launch boards.  They came right out and said that dabblers will have a harder time.

That doesn't necessarily mean that power-gamers will have an easy time since dabblers and masters are different from power-gamers.

--------------------------------
Player of: Cecill Tellyn (also known as Cecil Tellyn) on Kettemoor
Cecil Tellyn... A Space Patrol Original...

You know, I swear I bought "Star Wars Galaxies: An Empire Divided", not "Pokemon: Now with Star Wars Characters"
08-24-2003 06:31 PM  

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Re: Highly Thought out Jedi Theory
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Cuke
SWG Chief Petty Officer
Posts: 1010
Registered: 07-07-2003


Cuke

Reply 19 of 23

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sounds like my theory

Yule Moonrider
Freelancer Guild
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Marksman - 0, 0, 0, 0
Brawler - 0, 0, 0, 0
08-24-2003 06:53 PM  

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Re: Highly Thought out Jedi Theory
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Woogicus
SWG Chief Petty Officer
Posts: 6
Registered: 08-24-2003



Reply 20 of 23

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Good, well-thought-out post. Great theory.

The only flaws I see in it have pretty much been said already:

1. It excludes too many playstyles.
2. It shows too much inevitability.

Also, I REALLY hope the Dabbler point isn't as serious as people are leading on, because it would probably exclude my account entirely

Eurrobile Dustflier
Jack-of-All-Trades, Master of None
No Permanent Residence, Tatooine, Tarquinas.
08-24-2003 07:13 PM  

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Re: Highly Thought out Jedi Theory
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Dravak
SWG Chief Petty Officer
Posts: 16
Registered: 08-16-2003


Dravak
PA: GSA
Server: Chimaera

Reply 21 of 23

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Hey,

Now i dont mean to flame or troll or anything but I just cant understand 1 thing. 

 

Some people have said this theory would be good if it didnt exclude so many playstyles.  Isn't excluding playstyles exactly what they meant to do when the Devs said (something like) "you will have to adapt/change  to a certain playstyle to unlock your FSCS"

I also recall them saying that they were counting on people NOT being able to do this hence helping control the population.

So with this said, wouldn't theories that call for a certain style of play be more on the right track than ones that allow for more common styles of play? 

I think so.

 

Peace

Phay-lon Sorda
Jedi Stalker
08-24-2003 09:19 PM  

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Re: Highly Thought out Jedi Theory
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atytula
Jedi
Posts: 2634
Registered: 06-26-2003


atytula
PA: Echo Battalion
Server: Eclipse

Reply 22 of 23

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I like your creativity Corrupt. I don't think that it will be like this though. The devs said that a casual gamer can unlock the slot which means that visiting every planet and every city will not be on the list. Power gamers have a better chance since they are on more and play in more areas hence are more likely to do whatever it is that unlocks the slot.

I have a theory, I will post a quick version here, but will post it in more depths in a new post. The devs said the path is different for everyone. You said that this is unlikely and as in AC, there are always a base. But what if the devs created the slot, and the first person to find the key unlocks that slot. There is only one key for that slot and only one set of actions can find that key. A completly different slot has a completly different key. If they do that, every person will have a different path, and the devs have control over how many slots are made available. From your theory, it is possible for every player to become a jedi if they figure out the checklist.


General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
08-24-2003 09:52 PM  

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Re: Highly Thought out Jedi Theory
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KhalibanMoore
SWG Lieutenant
Posts: 264
Registered: 06-30-2003


KhalibanMoore

Reply 23 of 23

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The only flaws I see in it have pretty much been said already:

1. It excludes too many playstyles.
2. It shows too much inevitability.


I disagree.  If the points are faction-like rather than xp, it is possible to never get it.  Second, what's wrong with excluding playstyles?  The promise of FS is that everyone has the potential.  Your character can always earn the points.  If, however, you play wrong you will not earn the points.  The requirements from Lucas may in fact require a particular playstyle.  I've seen this argument before, but I don't understand the logic of it.  Selecting playstyle as a limiting factor, for both FS and Jedi, makes a lot of sense.  Personally, I distrust theories that ignore the type of player.  It makes me think those people want FS without doing anything different, i.e., without any effort.

I don't know if anyone noticed, but this theory has been around in a number of forms for more than two weeks.  Only the FastGun method, which takes so [bleep]-ing long to finish, can claim a longer life.  In fact, this is the FastGun method with many xp bars instead of one.  It's also difficult, time consuming, and fails to answer the most important questions, What are the categories and which actions add to them?

I consider this a strength of the theory.  It is the skeleton of the answer.  We won't have the meat until we can look at some genuine FS players.

08-24-2003 10:06 PM  

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