I have spent alot of time thinking about the FS Slot. I have a what I feel is a theory that can follow along with Alot of the things the developers have said about FS slots. This post will be long, and I will do my best to describe it in a manner where everyone can understand what I am trying to get at..
Let's Start Here..
I believe the FS requirements are based more on a checklist of goals rather than an exp meter which fills as you do certain actions...Making for repeateable acts so to speak...
For example.
1st I think there is a checklist that is universal to ALL characters upon creation regardless of race/proffesion.
Meaning things in the game everyone can achieve easily. Once you achieve a requirement it is then checked off. Here is an example of a few things I have come up with.
Universal Checklist Regardless of Race/Gender/Profession
1)Travel to Every Planet
2)Enter each city(The game tells you when You enter/Leave a city so the game can definitely track this)
3)Master at least 2 proffesions(In which one must be Elite/Hybrid).....Could be 3?
4)Examine X number of creatures(could be broken down by a certain number of creatures per planet) Reason I came up with this is because alot may not do this and would prove you to be concerned with knowledge of creatures strengths/weaknesses...as any jedi would want to know
5)Declare Residency(Could be a certain amount of time required...the game CAN keep track of time)
6)Highest Rank achieved in either Rebel or Imperial( I would be surprised if a Nuetral would open a FS slot)
Some missions Require a choice of government to do..No reason to believe that the FS slot wouldnt require you to choose one side or the other( And jedi were trained as fighters/defenders for one side or the other, no joe shmoe gets trained to be a jedi unless there is cause.
7)X Number of POI visited( could be broken down by X number per planet AND/OR certain ones may be flagged as REQUIRED
8)X number of Terminal missions(could be broken down by X number per planet or per city) and achievable by any class since there are destroy as well as delivery
9)X Number of NPC missions(could be broken down by X number per planet or per city, and/or some could be flagged as REQUIRED
10)X Number of Badges Aquired
This is just an example, I have others I have thought of, and remeber these are Opinions, and ones that make sense to ME. Each time you complete one of the requirements, it is checked off..
Now to the more advanced parts....
I believe there is a checklist of requirements for EACH novice profession...When you train a novice skill you also aquire a new checklist of requirements...and this checklist must be completed whether you are a master of that profession or you remain only novice. If you are to Surrender a novice skill, the checklist also gets nullified and you no longer have that skills requirements attached to you..( Now if you later retrain it, question could be would it carry over what you achieved the 1st time you had it trained? or would you have to start fresh.
Where did I come up with this idea? The Devs said that it would be harder for a hybrid(or Dabbler as I think they were referring to) character to achieve FS than a pure character...SO with my theory.. Say I am a Master BH with med skills. I would have 4 checklists of requirements (Scout, Marksmen, Bounty Hunter, Medic) For one, I have at least 2 profession, 1 of them being elite/Hybrid
Now lets say My character is Master Marksmen/Master Pistoleer/Novice Scout/Novice Ch/Novice Medic. I meet the requirements of the at least 2 professions mastered(one being an elite/hybrid)..However, I have 5 checklists of requirements given to me, making me have to complete more objectives.
Here are a few brief examples(and let me remind you these are just examples to give you an idea of what MAY be there, but give you an idea on what I am getting at
Let's say you have novice Entertainer and get the Entertainer checklist
1)X number of hours in a Cantina(Could be broken down by X number of hours in a Cantina per City, Per Planet) Also making it so a Good entertainer will travel and not just camp the Theed cantina since its always populated
2)X number of Hours in Campsites(Could be a big one here as it's not though of alot. But camps are designed for entertainers..and medics to heal wounds,....and one good way to promote an entertainer from not just sitting in a cantina all day gaining exp, but actually be out with a group for aid.
..Plenty more requirements than this...but lets move on..
Now lets say you have novice Medic Trained
1)X Number of hours in a Med Center( Again, could be broken down by X number per planet/city)
2)X number of Hours in campsites( Could be broken down by X number per planet/city)
3)X amount of Damage(other not self) healed.( Could be tracked by health in med center, health in campsites, and health in General as 3 seperate requirements)
4)Same as # 3 only with wounds rather than damage
Novice Scout
1)X amount of resources harvested( Could be broken down by X number of hide, Meat, bone, and even further as X number of Types. Meaning X number of Avian Bone, X number of Wooly hide, etc. or Could get even more advanced as X number of Corellian Wooley Hide, Tattoine Wooley Hide,,,Etc, Etc for each type.
Proving your knowledge of Each type of resource available in game
2)X Number of Different Creatures successfully trapped( Could be broken down by X number per planet)
Ok now bottom line and Why I believe in this
Each proffession has their own set of requirements with my theory.( Follows the Statement that anyone can achieve FS)
Also Remember that if you Dabble rather go more pure....you will have more things to accomplish(Also in line with what the devs said)
"Everyone will have a Different path". Ok so they claim to have what they would like you to believe contain some big random happenings...I think WRONG......."If we told you the formula/recipe..then everyone would become jedi." Recipe/Formula to me is a set amount of ingredients put together...This checklist of goals theory of mine is a Set amount of requirements that allows for alot of different combinations based on your character choice, but at the same time making it hard to pinpoint exactly what the requirements may be Making it possible no matter what choice you make for your character(except the Mastering at least 2 proffesions requirement) Each Person would be achieving their goals in a completely different manner for each proffession's checklist than the next...therefore giving the appearance, and even validating the fact that each ones path will be different...
A good example on the Each one is different claim is the One from Asheron's Call( Played as Cerevantis for 4 years on Leafcull if anyone cares They claimed that the spell formulas for each person would be different and was based on your acct info. Now My spell formulas did differ from alot of people I knew, but later the combos were figured out and it was really an X number of possibilites randomly given to your character. So once these were figured out, you could learn your level 2 spells and KNOW what your formulas would be for the higher level spells, because there was a BASE formula. This part may be nonsense to some but I am getting to the fact that this is programming...There is ALWAYS a base formula..my theory has it
Devs stated that if they did tell you the formula..it would still take quite some time..
Think of this theory and imagine having to achieve all the universal req, as well as each checklist for each profession you have trained. It would take quite some time to achieve even if you knew exactly what to do...and knew the exact numbers, falling in line with that statement as well
Now if I still have your attention, and you understand the layout in which i have provided, and somewhat believe this could be the way it is setup...Here is what needs to be done...
The examples I have shown could be modified/changed/. or whatever
But for each skill tree we need to get together Ideas on what the game has to offer for game mechanics for EACH proffesion and try to put together a checklist for each one...then Test it by one by one trying to achieve these in game, recording each thing we do that is on the list
Example: My character Corrupt will soon be Master BH with med Skills
So once we have compiled theories on what may be required on the marksmen, scout, bh, and med checklist. I will one by one do each thing and keep track as I do them
I would first make sure i have been to every planet( i know thats already done)
Make sure I have been to every city
Etc, Etc all the way down every thing we have proposed for Universal, Scout, Marksmen, and Medic
Ok Im sick of typing lol.... Please respond and give me some of your thoughts...
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