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Good Jedi Theory...Read this one.
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-Nightmare-
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Posts: 3
Registered: 10-07-2003



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I have run accross several folks in my travels through the Star Wars Galaxies who have picked up one of the new Holocrons. In each case, the player has informed me that the first step to opening the force slot according to their Holocron is to become a Master Merchant. Now, at first, this seemed very odd to me, but as I thought about it, I realized that it made quite a bit of sense.

First of all, the players that gave me that information were all playing characters that are elite profession warrior types. The Master Merchant profession is about as far removed from a warrior profession that you can get. Now, some crafter types might be getting excited at this point, but hold your horses. My theory is that if a merchant, crafter, entertainer type character recovered a Holocron, their first instructions from the Holocron would be: Become a Master Marksman or Commando or Bounty Hunter or Tera Kasi (one of the warrior type professions) since it is the exact opposite of their main profession.

Now why would I think this? We'll in the Dev posts, they indicate that:

1) Everyone has an equal opportunity to become a Jedi

2) The Force Slot will be connected to your account

3) Opening the FS will not be easy and Each player will reach the the FS by a different path.

4) Becoming a Jedi will be very hard

5) Casual players as well as Hard-Core players have the opportunity to become Jedi

With these in mind, here is the explanation:

Hard Core players that reach the master level of an elite profession (Commando, Bounty Hunter, Architect, Doctor, etc.) will be very attached to their characters because of all the work they spent building them. For them to have to throw all that away to become a master at a profession completely opposite from their chosen profession (and probably boring to them as well) would be a grand sacrifice for them to make. And some players, if not many, would just say, "Forget that!" This would keep the Jedi population down as the devs want. Also, the amount of time it would take to start over with a new profession and reach the master level of that profession (remember, this is only the first step to opening the FS) is unacceptable to many players as well. So we won't be seeing a large group of Jedi pop up over night. With this logic, some players will be very willing to sell their Holocrons for exorbant prices making their character fairly rich. And those non-combatant type professions (crafters) would tend to have more money to bid on the Holocron that may be up for sale. So, in this way, everyone DOES have a chance to become a Jedi.

As for the FS being connected to your account, many have theorized that this meant that the devs would only let so many people be Jedi and that you may be red flagged from the begining and NEVER have a chance to be a Jedi. I don't think this is true. I mean think about it...The FS has to be connected to your account so the system knows that YOU have opened a FS and are now not allowed to open it again. Duh. How else would they keep it so one player may only open one slot?

Opening the Force Slot will not be easy. As I mentioned above, you can see that the first instructions from the Holocron are very dificult to achieve. As for the next or how many instructions there are before reaching the FS, I do not know. But, I would suspect that there are several if not 4 or 5. This is set up so that large groups of players don't get the FS at the same time. This makes it spread out over time, and it makes it that much more dificult...again limiting the number of Jedi that appear soley by player choice. Of course if ALL the players that find Holocrons find them at the same time and spend the same amount of time completing its instructions, then possibly they could all become Jedi at the same time. But that is like a million to one odds.

Which leads me to the next topic: Becoming a Jedi will be very hard. If the devs placed Holocrons as random drops pooling from the entire beastiary database with only so many Holocrons being placed on mobs (not just rare mobs but common mobs as well - I heard one guy picked his up off of a Mummer Bully Thug) over a period of time, this would make them very rare drops without being localized to only certain mobs. So those crafters and entertainers and businessmen will be able to kill a low level mob and have the same chance as anyone else to find a Holocron. But consider the size of the beastiary database (huge), plus the restricted number of random Holocron drops scheduled at random intervals over a period of time, this would make it very difficult to even find a Holocron much less complete the instructions. So again, everyone has an equal chance to become a Jedi, but they still remain rare and difficult to find. Also, using this logic, it will keep the "known force areas" from being over-camped by everyone and their mother because they are randomized drops through out the entire beastiary database, not just on force sensitive mobs.

So as you can see, this theory fits everything that the devs have stated in their clues. It makes perfect sense. However, I don't see how anyone could have figured this out just out of the blue without the recent clues that the devs gave to us about the new Holocrons. In fact, I believe that it was originally set up a little bit different so you could "accidentally" open the slot, but since noone was "accidentally" opening the slots, the devs had to adjust the code and set up the Holocrons to work like instruction booklets (I don't think they were intended to be used by anyone but Jedi before).

Please comment on this post. THIS IS JUST MY THEORY. DON'T FLAME ME IF YOU THINK OTHERWISE. JUST PRESENT A CONTRARY THEORY.  Afterall, this IS a discussion board, so we can discuss our ideas and theories.

Master Sergeant -Nightmare-
Imperial Army
Shadowfire

10-22-2003 11:54 AM  

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BubbaFetta
SWG Chief Petty Officer
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Registered: 07-24-2003



Reply 2 of 14

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I am sorry, I have no idea what you are saying. What is your theory? You just seem to be repeating what everyone has already been talking about for a while.
10-22-2003 12:24 PM  

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MasterSad
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MasterSad
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Reply 3 of 14

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You forgot that the devs said that the conditions are defined during the character creation. So, I'm afraid your theory is wrong.

Sad

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10-22-2003 12:28 PM  

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-Nightmare-
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Registered: 10-07-2003



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Yes, the devs did say that the process is defined when you create your character, but that was based on the previous method of find how to open the FS. Since it was taking too long for people to discover the FS, the devs had to change it by adding clues with the new Holocrons. Besides, that could just mean that your account was initiated with the one-slot option upon creation of your character, not that it determined whether or not you would ever be a Jedi at character creation...which would be stupid and unfair.

As for what I am saying is what everyone else has been saying is not true. I am defining a possible method of distributing FS opportunities and the logic behind it. Many have said some of the things that I mentioned, but most feel that the Holocrons drop from force-sensitive mobs only. And if that were the case, then only warrior type professions would ever have a chance at killing one...again unfair.

In my theory, the devs have set up many stumbling blocks to overcome to open the FS. Many will just not want to do all of those things, or may wait a while before doing them, thus Jedi will be rare and spread out over time. Plus, this theory makes every path to the Force different for every character and gives every character a chance to open the FS no matter what profession or race they are.

Thank you for your comments. Keep em coming

10-22-2003 01:14 PM  

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DediJedi
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DediJedi

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Well, then less than a week we should start seeing a major influx of Jedi. For any profession there is a guide or exploit that allows the mastering of that profession in about a week. The type of people to do that are also the type of people that devote their time to hunting Holocrons for a glimpse at Jedi.

The devs have specifically said that the Holocrons are CLUES, not the final solution.

If what you say is true, then all Holocrons a person will pick up will say the same thing for that person. Plus since it is tied to character creation, I'm sure plenty of people started out in a non-combat profession, then switched over to one (Me, for example. I started out Artisan. Now I'm CH and Ranger). That small loophole would allow a significant percentage possibly instant access to the FS slot if they were already master of the profession farthest away from their starting profession.

Sorry, but despite your analysis, having the Holocron tell you what to be is actually a very EASY path to being a Jedi. When they say difficult, they just don't mean getting skills, they mean unsolving the puzzle in the first place.

10-22-2003 04:40 PM  

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Angrywolf
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so what are the chances of becoming a sith.  you know they have to be on the rise.
10-23-2003 05:59 AM  

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MasterSad
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Reply 7 of 14

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Another point why your theory is wrong is that I was a BH and the holocron told me to become a commando. not too far bya tree. I think, that it's just a certain number of random professions. The question is how many?

Sad

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10-23-2003 08:21 AM  

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Astev_Aris
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Astev_Aris

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DediJedi wrote:

When they say difficult, they just don't mean getting skills, they mean unsolving the puzzle in the first place.






Unsolving?

How do you unsolve a puzzle? Is that like in Men In Black, where they zap you with that thing that makes you forget everything to a certain point in the past? That would work, I suppose. Once you've solved the puzzle, you zap yourself and suddenly you no longer know the solution. It's been unsolved.

Sorry, man. I'm just poking fun. I know exactly what you mean, but I found that quite entertaining. Unsolved. Hehe.

___________________________________________________________________

Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

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  • 10-23-2003 10:28 AM  

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    BongoINC
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    I do not discount any theories on how one can open up the force sensitive slot...but one thing all the posts seem to be focused on is a type of "Farming" or some item which must be acquired in order to open the force slot.

    I don't think this would allow the casual gamer to become a Jedi.

    My theory is that one way to become a Jedi may be for another Jedi (i.e. a Dev) has to decide to take you on as an apprentice.

    In order to prevent Holocron farming or the insane amount of money people will charge for any other "Jedi" devices to open their slot, the Devs will need to inject the unpredictable human factor in determining who or what can have Jedi powers.

    Having an actual live person determine who to make a Jedi would be the only way to prevent Macroing your way to Jedi Master.

    Waun of Ahazi
    Vorga of Tempest
    10-24-2003 03:29 PM  

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    Zariell
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    Reply 10 of 14

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    People have mastered the 3 professions the holocron gives you and the holocrons now basicly say:

    "Continue on the path alone."

    Corbantis
    Zariell Lentanis - Light Jedi Knight
    Master Powers FTW

    10-24-2003 03:46 PM  

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    Mishlof
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    Angerywolf-- Dark Jedi will be on the rise not sith... many reasons..  according to skill trees unoffically posted you have a basic pathe then darkside or Light elite class...

    Mishlof
    'Businessman'
    10-24-2003 05:01 PM  

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    HardwiredXMan
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    Reply 12 of 14

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    Why does everyone keep assuming that once you unlock the FS slot that all you have to do is grind out the jedi tiers until you hit master like if you were an artisan and you could make macros to survey and craft for you.   I don't think it will be that easy to become a jedi once your fs slot is unlocked.   I definitely don't believe that you will be able to create a macro to become a jedi either.   It probably will be things that you have to be activly involved in "like reading a response from a npc and making an appropriate answer".  That whould eliminate macro's right there.   You can't make macro's read for you and make intelligent decision's without already knowing the content that's going to be asked and the possible answers to choose from, so you would have to actively make that decision.  

     

    Many of these quest would probably be needed as well as being an apprentice of someone or an npc.  Maybe the Devs will be the person to make you a jedi or master at some point in the game when your ready.....it's possibly but not likely as they will be too busy developing and testing new things for the game rather  than to constantly check to see if someone is ready to become a jedi or not....nevertheless, interesting Idea.   other prerequisites will undoubtly be needed as well.   Maybe finding holocrons will be part of it as well as gaining xp using your current skills.   As it goes in jedi academy and jedi outcast, you have to go through training at the academy and do test and find holocrons within the academy that give you your basic force powers, but your still not a jedi yet.   Then you have to continuously use those powers (i.e. gaining xp) to develop the more advanced force powers.  You learn the saber styles as you go, gain more knowledge and experience with using them and so on.  

    Now yes, the holocrons have something to do with the FS slot and becoming a jedi.....but in now way should you think that unlocking it will give you an easy path to becoming a jedi, and nor should you think that you'll definitely become a jedi at all if or when you do unlock it.  you'll just be force sensitive, not a jedi....so therefore the jedi population will still be down, just a few more Force Sensitive players seeking to become jedi's will be around.  Oh yeah, another thing, wasn't it stated somewhere that you would have to make or craft your own lightsaber, or is that just my imagination from previous star wars lure........

     

    just my meaningless opinions.....!

    10-25-2003 03:29 AM  

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    zanzibar07
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    zanzibar07

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    Your theory sounds reasonable, but I am not sure what I would need to change to. Soon I will be eight professions at once... yes its possible. I will be a scout (Hunting IV, Survival I, and Exploration IV), an artisan (Survey IV), brawler (unarmed IV), master marksman, creaturehandler (Taming II, Training II, Empathy I, and Management II), commando (flame IV), TKA (Novice), and rifleman (Novice). All I can see for me would be medic or entertainer of which neither would bother me very much.
    10-26-2003 12:48 PM  

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    Hakai
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    i just realized something. if it's dependent on character creation, does it depend on the starting class?  i mean when you started waht was your staring class type?  Marksman, scout, medic, artisan, entertainer, or what not?  perhaps that is what they choose the opposite class type for!!  and in the cases of those of you with similar styled master requirements, perhaps you just got lucky?  (sort of like the one guy who got his holocron off the easy mob rather than force sensitive NPC's)

    Hakai Youkai ================================== Hakai's Hardware (-211, -5812) (6197, 4326) Hunting outfitter since 9/22/03 Anchorhead, and Mos Tyrenia, Tatooine ==================================
    10-26-2003 05:30 PM  

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