I have run accross several folks in my travels through the Star Wars Galaxies who have picked up one of the new Holocrons. In each case, the player has informed me that the first step to opening the force slot according to their Holocron is to become a Master Merchant. Now, at first, this seemed very odd to me, but as I thought about it, I realized that it made quite a bit of sense.
First of all, the players that gave me that information were all playing characters that are elite profession warrior types. The Master Merchant profession is about as far removed from a warrior profession that you can get. Now, some crafter types might be getting excited at this point, but hold your horses. My theory is that if a merchant, crafter, entertainer type character recovered a Holocron, their first instructions from the Holocron would be: Become a Master Marksman or Commando or Bounty Hunter or Tera Kasi (one of the warrior type professions) since it is the exact opposite of their main profession.
Now why would I think this? We'll in the Dev posts, they indicate that:
1) Everyone has an equal opportunity to become a Jedi
2) The Force Slot will be connected to your account
3) Opening the FS will not be easy and Each player will reach the the FS by a different path.
4) Becoming a Jedi will be very hard
5) Casual players as well as Hard-Core players have the opportunity to become Jedi
With these in mind, here is the explanation:
Hard Core players that reach the master level of an elite profession (Commando, Bounty Hunter, Architect, Doctor, etc.) will be very attached to their characters because of all the work they spent building them. For them to have to throw all that away to become a master at a profession completely opposite from their chosen profession (and probably boring to them as well) would be a grand sacrifice for them to make. And some players, if not many, would just say, "Forget that!" This would keep the Jedi population down as the devs want. Also, the amount of time it would take to start over with a new profession and reach the master level of that profession (remember, this is only the first step to opening the FS) is unacceptable to many players as well. So we won't be seeing a large group of Jedi pop up over night. With this logic, some players will be very willing to sell their Holocrons for exorbant prices making their character fairly rich. And those non-combatant type professions (crafters) would tend to have more money to bid on the Holocron that may be up for sale. So, in this way, everyone DOES have a chance to become a Jedi.
As for the FS being connected to your account, many have theorized that this meant that the devs would only let so many people be Jedi and that you may be red flagged from the begining and NEVER have a chance to be a Jedi. I don't think this is true. I mean think about it...The FS has to be connected to your account so the system knows that YOU have opened a FS and are now not allowed to open it again. Duh. How else would they keep it so one player may only open one slot?
Opening the Force Slot will not be easy. As I mentioned above, you can see that the first instructions from the Holocron are very dificult to achieve. As for the next or how many instructions there are before reaching the FS, I do not know. But, I would suspect that there are several if not 4 or 5. This is set up so that large groups of players don't get the FS at the same time. This makes it spread out over time, and it makes it that much more dificult...again limiting the number of Jedi that appear soley by player choice. Of course if ALL the players that find Holocrons find them at the same time and spend the same amount of time completing its instructions, then possibly they could all become Jedi at the same time. But that is like a million to one odds.
Which leads me to the next topic: Becoming a Jedi will be very hard. If the devs placed Holocrons as random drops pooling from the entire beastiary database with only so many Holocrons being placed on mobs (not just rare mobs but common mobs as well - I heard one guy picked his up off of a Mummer Bully Thug) over a period of time, this would make them very rare drops without being localized to only certain mobs. So those crafters and entertainers and businessmen will be able to kill a low level mob and have the same chance as anyone else to find a Holocron. But consider the size of the beastiary database (huge), plus the restricted number of random Holocron drops scheduled at random intervals over a period of time, this would make it very difficult to even find a Holocron much less complete the instructions. So again, everyone has an equal chance to become a Jedi, but they still remain rare and difficult to find. Also, using this logic, it will keep the "known force areas" from being over-camped by everyone and their mother because they are randomized drops through out the entire beastiary database, not just on force sensitive mobs.
So as you can see, this theory fits everything that the devs have stated in their clues. It makes perfect sense. However, I don't see how anyone could have figured this out just out of the blue without the recent clues that the devs gave to us about the new Holocrons. In fact, I believe that it was originally set up a little bit different so you could "accidentally" open the slot, but since noone was "accidentally" opening the slots, the devs had to adjust the code and set up the Holocrons to work like instruction booklets (I don't think they were intended to be used by anyone but Jedi before).
Please comment on this post. THIS IS JUST MY THEORY. DON'T FLAME ME IF YOU THINK OTHERWISE. JUST PRESENT A CONTRARY THEORY. Afterall, this IS a discussion board, so we can discuss our ideas and theories.
Master Sergeant -Nightmare- Imperial Army Shadowfire
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