station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Jedi
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
Beast9156
Jedi
Posts: 2917
Registered: 06-26-2003


Beast9156

Reply 46 of 55

Viewed 141 times


heres mine if anyone can help...

 

1 artisan (1st master)
2 brawler
3 entertainer
4 marksman
5 medic (CRON 4) 6th master
6 scout
7 architect
8 armorsmith (2nd master)
9 bio-engineer
10 bounty hunter
11 carbineer
12 chef
13 combat medic
14 commando
15 creature handler
16 dancer (CRON 2) 4th master
17 doctor
18 droid engineer
19 fencer
20 image designer (CRON 3) 5th master
21 merchant
22 musician 7th master
23 pikeman
24 pistoleer (CRON 1) 3rd master
25 ranger
26 rifleman
27 smuggler
28 squad leader
29 swordsman
30 tailor
31 teras kasi artist
32 weaponsmith

 

all jedi holocrons... thanx alot all

Beast Darkstar
Master Armorsmith
Davinci, Tatooine
80% Composite for 299k/suit pieces: Chest:55k helm & legs:45k arms & boots:30k gloves 20k
My Shop is 2 minutes outside Bestine,Tatooine at -1411 -5623 in the middle of the mall!
Planetary map Vendor-> Armor-> Beast Darkstar
01-19-2004 06:09 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
Neversober
Jedi
Posts: 1048
Registered: 07-22-2003


Neversober
PA: RDB
Server: Sunrunner

Reply 47 of 55

Viewed 146 times


Any thoughts on mine guys ?

Architect 1
Armorsmith 2                      Holo 2
Artisan 3
Bio Engineer 4
Bounty Hunter 5
Brawler 6
Carbineer 7
Chef 8
Combat Medic 9
Commando 10 
Creature Handler 11        - all ready mastered            
Dancer 12                        - Working on this right now. 
Doctor 13
Droid Engineer 14  
Entertainer 15                 Holo 4                                         
Fencer 16        
Image Designer 17         Holo 1                                  
Marskman 18                 - all ready mastered
Medic 19           
Merchant 20
Musician 21                    Holo 3                                       
Pikeman 22
Pistoleer 23
Ranger 24
Rifleman 25
Scout 26                        - all ready mastered
Smuggler 27
Squad Leader 28
Swordsman 29
Tailor 30
Teras Kasi 31   
Weapon smith 32

-=Galveron Boade=-
01-19-2004 06:31 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 48 of 55

Viewed 125 times


Follow up.. Working on Carbine now

Mastered following skills in the following order:
 
Marksman   (BC)
Scout   (BC)
Creature Handler   (BC)
Rifleman   (BC)
Teras Kasi Master   (Sith Cron 1)
Medic   (Sith Cron 2)
Musican   (Sith Cron 3)
Entertainer   (AC - 1)
Artisan   (AC - 2)
Brawler   (AC - 3)
Squad Leader   (AC - 4)
Architect   (AC - 5)
Image Designer   (AC - 6)
Smuggler (AC - 7)
Pistoleer (AC - 8)
Chef (AC - 9)
Tailor (AC - 10)
Bio-Engineer (AC - 11)
Doctor (AC-12)
Combat Medic (AC-13)
 
( BC) Before Cron
( AC )  After Cron
4th Holo Silent

01-20-2004 06:32 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 49 of 55

Viewed 113 times


well..... Carbine was'nt it
On to profession # 22
 
Mastered following skills in the following order:
 
Marksman (BC)
Scout (BC)
Creature Handler (BC)
Rifleman (BC)
Teras Kasi Master (Sith Cron 1)
Medic (Sith Cron 2)
Musican (Sith Cron 3)
Entertainer (AC - 1)
Artisan (AC - 2)
Brawler (AC - 3)
Squad Leader   (AC - 4)
Architect (AC - 5)
Image Designer (AC - 6)
Smuggler (AC - 7)
Pistoleer (AC - 8)
Chef (AC - 9)
Tailor (AC - 10)
Bio-Engineer (AC - 11)
Doctor (AC-12)
Combat Medic (AC-13)
Carbine (AC-14)
 
(BC) Before Cron
(AC)  After Cron
4th Holo Silent
 
What's the chance that it's BH?
I had already completed 1/3/4/4 in BH before I dropped it due to lack of Skill points and I wanted to master Rifleman and CH
this is getting silly
01-28-2004 02:04 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 50 of 55

Viewed 94 times


Here we go again
Mastered another profession.. # 22... Commando
And did my slot open?
NO !
Now on to # 23
 
This is what i have left as i Joined on July 28th and from what i hear i dont have to master politican.
 
Armorsmith, Bounty Hunter, Dancer, Droid Engineer, Fencer, Merchant, Pikeman, Ranger & Weaponsmith
 
This is the order i have mastered them in
 
Mastered following skills in the following order:
 
Marksman (BC)
Scout (BC)
Creature Handler (BC)
Rifleman (BC)
Dec 5th .. Stupid enough to open a Sith Holo.. The journey to fustration and disgust begins
Teras Kasi Master (Sith Cron 1)
Medic (Sith Cron 2)
Musican (Sith Cron 3)

Entertainer (AC - 1)
Artisan (AC - 2)
Brawler (AC - 3)
Squad Leader   (AC - 4)
Architect (AC - 5)
Image Designer (AC - 6)
Smuggler (AC - 7)
Pistoleer (AC - 8)
Chef (AC - 9)
Tailor (AC - 10)
Bio-Engineer (AC - 11)
Doctor (AC-12)
Combat Medic (AC-13)
Carbine (AC-14)
Commando (AC-15)
 
(BC) Before HoloCron
(AC)  After HoloCron
4th HoloCron Silent
 
Just how random is this???
And is it really worth it?
Who ever said this was easy and there would be clues as to what path to follow was an out and out liar
 
Congrats once again to all you Jedi's (I think)
02-01-2004 04:02 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
Seiryuu
Jedi
Posts: 2912
Registered: 06-26-2003


Seiryuu
PA: Clan Alya
Server: Starsider

Reply 51 of 55

Viewed 71 times


My pattern guess is perhaps as useless as those before it, however I will throw this out there for you to decide:

Pikeman

If your 4th "hidden" holocron is scout, you have a +6 (medic), +7 (scout), -8 (pike), -9 (musician) pattern using these numbers from TKA.

This is my guess from trying to look at your before-holo and holo professions only. The fact that you have yet to try Pikeman fits, but is circumstantial at best. Whether you use it or not and it is correct or not, good luck.

-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
02-01-2004 05:34 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 52 of 55

Viewed 54 times


well I just finished my 26th profession.... Swordsman.. and suprise suprise... NADA
on to profession #27..
Armorsmith, Droid Engineer, Merchant, Pikeman & Weaponsmith left to do..
If SOE would just tell me in order to unlock my FSCS that i have to do all the lame a $ $ professions, that would be 1 thing
04-06-2004 10:45 PM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
Amakusa
SWG Chief Petty Officer
Posts: 134
Registered: 06-26-2003


Amakusa

Reply 53 of 55

Viewed 49 times


I think you should master Combat Medic.  If you look at your first holocron and count up how many professions on the list the 2nd holocron is, you get the #9.  From there, count up 9 again, and you get Combat Medic, one you haven't mastered yet.  From Combat Medic, count up another 9 and you hit your other holocron profession.

Lakmir
Master Bounty Hunter
32 Professions Mastered
Unlocked 6/3/04
04-07-2004 04:14 AM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
nola-
Wing Commander
Posts: 1016
Registered: 10-08-2003


nola-

Reply 54 of 55

Viewed 36 times


I've come to the conclusion that it's a certain number of proffessions, not specific proffessions.

I also believe there are things you can do ingame to lower this number, but you Will always have to master a proffession to actually unlock, that being the catalyst.

Some things holo grinders who are high into proffessions might want to try.

-Doing your factional theme park. Jabbas if your neutral.

-setting down a house

-Actually playing a proffession. Dont rush through it,m dont macro it, actually keep it for a week or two, and play it some.

-Do the monthly story lines, as well as a few of the bigger npc quests

-Join a guild

-Aquire as many exploration badges as you can.

Doing some if not all of these things I believe might lower the total amount of proffessions one has to do to unlock. Many of the people I know who are on 25 proffessions plus, have not even done thier faction themepark, while on the flip side, most everyone I know who unlocked on a lower proffession numberhas done that as well as participating in many other things in-game.

It's just a thought.

Good luck on your path!

.:nola-:.
.:MasterDoctor/MasterSwords :.
.: Arials :.
.: Jedi Guardian :.
04-07-2004 04:57 AM  

Report Abuse to a Moderator
 
Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
Options    Options  
waaha
Jedi
Posts: 1772
Registered: 09-29-2003


waaha

Reply 55 of 55

Viewed 33 times




Glum_Moonfist wrote:


I definately can be wrong, it seems almost everyone here believes there are no patterns, but NOT ONE PERSON to date has proven there are no patterns. 

Ok..Substitute the word unicorn where pattern is and you get the following:

I definately can be wrong, it seems almost everyone here believes there are no unicorns, but NOT ONE PERSON to date has proven there are no unicorns

Do I really need to explain the fallacy of this statement?



No you dont have to explain, but I will sell you the brooklyn bridge

-------------------------------------------------------------------------------------------------
04-07-2004 05:05 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4