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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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Borion_Sunrunner
Jedi
Posts: 4182
Registered: 08-05-2003


Borion_Sunrunner
PA: Indiscriminate Carnage - just a nOOb jedi
Server: Sunrunner

Reply 16 of 55

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BiggBaddWolf wrote:

WOW Guys!

Thanx so much for the quick responces.

Borion, I fully understand that there is risk involved in thinking or believing there is some sort of pattern, or proven theory.. even tho its all a shot in the dark.. at least it gives me some sort of direction to go.. even if its wrong it's still better then not doing anything .




Hey i can't argue, more power to you in that regard. But I would say that the best suggestion still seems to be arrange the professions in order from easiest to master -> hardest to master, and run down the list. Approach #2 is to just do what you think it fun, and try to have fun with the grind.

But either way, i would caution against rolling through pattern theories which negate common sense - for example if you master doctor, and a pattern says to master architect, you're wasting a lot of valuable time if you don't roll doctor in to combat medic. That's all...

Borion
Master Merchant, Master Doctor, 3/3/3/3 Imperial Navy Flyboy, Storm Squadron
Moravec Orphu <nOOb>
Dark Jedi Knight, Master Force Wielder, Combat Upgrade Sandboxer
visit Borion's Emporium SE of Coronet on Corellia at (500, -5400)
12-22-2003 12:26 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 17 of 55

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hehe Heya Borion

I totally agree with you on following a tree befor deliting it. I'm learning the hard way. Hopefully people will read posts such as this one and save themselves alot of time by these suggestions here.

My buddy and I mastered Medic, then he dropped medic to pursue Ranger.. then Dropped Ranger to go Master Doctor and had to relearn Medic over

Poor guy. Well he was gonna drop Doctor and pursue ID but talked him into doing Combat Medic to get his Badge if nothing more

Easy in my case would be Architect but I need to harvest the resources first or spend 1.8 mil on the Kett Server to aquire the resources. So Since time is easier then resources at the moment, I'll take the suggestions made here by those that responded and give Squad Leader a shot.

I have had several people agree to go SL.. See what happens and wish for the best.

<crosses fingers for all pursueing the Jedi>

Dus

12-22-2003 01:11 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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Laeri
Wing Commander
Posts: 720
Registered: 07-18-2003


Laeri

Reply 18 of 55

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"There is absolutely NO evidence of a pattern in any of the FSCS unlockings."

WRONG.

Point me to any FSCS that is unlocked that had at least 3 holo's, and I'll show you a pattern.  This is a comment against your wording, not your general "helpfulness".

However, your statement:

"But either way, i would caution against rolling through pattern theories which negate common sense - for example if you master doctor, and a pattern says to master architect, you're wasting a lot of valuable time if you don't roll doctor in to combat medic. That's all... "

I agree with within limits.  Of course, it really sucks since very, very few people have had 3+ professions in the same "category", thus making the fact that you got a holo that said medic force you to go ahead and do Doctor and Combat Medic following this advice painful when you find it was Marksman that unlocked.

It's a crapshoot.  Following a pattern, a guess, or "easiest -> hardest" all get you to the same place.  Some maybe easier than others.  /shrug.  It's up to the individual to decide what to do next until we can find a way to help other than "holo 1-4, then grind 28 professions".  It's almost easier to say screw the holo's, start from the beginning, and go through 32 professions.  As evidenced by the 4 holo's and 22 profession later folks .

Laeri Tor'Zon
15 Masteries (in order): Marksman, Scout, MCH, Pistoleer, TKA, Fencer(H1), Medic, Combat Medic(H2), Bio-Engineer(H3), Pikeman(H4), Brawler, Entertainer, Dancer, Image Designer, Artisan,
(Wrong on two possible pattern guesses for myself so far).
Pre-guessing my opener: Swordsman or Weaponsmith.
12-22-2003 01:34 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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OotNerado
Jedi
Posts: 583
Registered: 07-02-2003


OotNerado

Reply 19 of 55

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Laeri wrote:

"There is absolutely NO evidence of a pattern in any of the FSCS unlockings."

WRONG.

Point me to any FSCS that is unlocked that had at least 3 holo's, and I'll show you a pattern.  This is a comment against your wording, not your general "helpfulness".


I've been quietly fuming while reading all these posts that still say a pattern exists.  Based on what has been written in these posts, from the multitude of theories and the postings of the unlocking professions of different Jedi, no general method of determining the five required professions that can be used for EVERYBODY has been determined.

If there is one pattern, it has to work for everybody.  This is definitely not the case here.  Two or more unlocking "patterns" do not count as a general solution.  Professions have been offered by the prognosticators of the board, and a large percentage of them have been incorrect, and the others that do unlock are just random luck.

Why don't people see that there is no pattern?  Yes, yes, I know that computers cannot create truly random numbers.  There is an identifiable pattern to everything a computer does.  But for our purposes, a random process is used to determine the Jedi professions.  Without knowing the implementation of the random number generator or the seed used, discovering the "pattern" is hopeless.  If a sequence of numbers is such that no discernable pattern can be identified from a large enough number of samples, then it can be defined as random.

Throw a dart at a list of professions, draw a name out of a hat, whatever... any guess is as good as another.

Good luck.  I hope you can prove me wrong.

Markan Gracchi (Human, Naritus)
  Master Jedi (Elder Jedi)
Erena Curtin (Human, Naritus)
  Master Munitions Trader
Jirga Bendu (Zabrak, Naritus)
  Commando
12-22-2003 02:08 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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KaidynTOSH
SWG Petty Officer
Posts: 246
Registered: 11-07-2003



PA: The Order of the Silver Hand
Server: Bria

Reply 20 of 55

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Hey Dus, if you are friends with a Master Architect you can master Arch free of charge, have the Master Architect give you the resources for walls and just churn them out for him/her. This method will get you master in a couple days, is free, helps you and the Architect, and wont jack up any sort of economy.

lColonel Kaidyn Faigack
Master Fencer/Brawler/Weaponsmith
Proud Member and IC of TOSH
Jedi Initiate

12-22-2003 02:40 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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Laeri
Wing Commander
Posts: 720
Registered: 07-18-2003


Laeri

Reply 21 of 55

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OotNerado:

Actually, I don't agree with the statement:

"If there is one pattern, it has to work for everybody.:

I do agree with:

"This is definitely not the case here.  Two or more unlocking "patterns" do not count as a general solution."

You say you've been quietly reading, then I'm sure you've read where I put forth a possible "answer' to this:

If you have some method of getting the "first" profession "randomly" by some means like a lookup table based on char create date/time and/or number of letters in characters name.

You have another lookup table of nothing but "patterns".  You "randomly" select a starter profession, then randomly select 1 of xx patterns.  Viola, you have a random pattern that over TIME will prove to help people.

Now, one thing I have been seeing, is there are some "patterns" from Holo's that are very apparent.  I don't mean "+1,-14,+2,-15" though those could be, but rather "5 spaces, 5 spaces, 5 spaces, 5 spaces, 5 spaces". 

Either way, I'm not saying there are patterns.  I say I believe there are patterns.  At the same time, I will say without doubt, I have no way of guaranteeing a profession based on a pattern.  However, over time, we MAY find an answer.  I still don't believe they put the holos in to hint to us to "master 32 professions".  I think the holo's are supposed to show us the PATH.  In this case, I equate PATH = Pattern.

I definately can be wrong, it seems almost everyone here believes there are no patterns, but NOT ONE PERSON to date has proven there are no patterns.  And I stand by my statement, point me to ANY FSCS opener with at least 3 holo professions and I will show you a pattern.  Of course, this is misleading, you can find patterns in anything. 

What I hope will happen is people won't totally close the door on something until we prove it.  I've tried to forward other ideas as well, simply because I believe we collectively will find an answer one day.  We may finally say "well, the ONLY way is to grind 32 professions", but at least we will have arrived there together.  You never know though, we may find that it is actually pattern based.  Only time and data will tell, as well as creative thinking.

Laeri Tor'Zon
15 Masteries (in order): Marksman, Scout, MCH, Pistoleer, TKA, Fencer(H1), Medic, Combat Medic(H2), Bio-Engineer(H3), Pikeman(H4), Brawler, Entertainer, Dancer, Image Designer, Artisan,
(Wrong on two possible pattern guesses for myself so far).
Pre-guessing my opener: Swordsman or Weaponsmith.
12-22-2003 02:56 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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Laeri
Wing Commander
Posts: 720
Registered: 07-18-2003


Laeri

Reply 22 of 55

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OotNerado (gah, where's my edit button),

I do agree, however, that throwing the darts, pulling out of the hat, whatever else is just as good a guess as anything I come up with

Laeri Tor'Zon
15 Masteries (in order): Marksman, Scout, MCH, Pistoleer, TKA, Fencer(H1), Medic, Combat Medic(H2), Bio-Engineer(H3), Pikeman(H4), Brawler, Entertainer, Dancer, Image Designer, Artisan,
(Wrong on two possible pattern guesses for myself so far).
Pre-guessing my opener: Swordsman or Weaponsmith.
12-22-2003 02:58 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 23 of 55

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I have to say that I am very impressed with the constructive input from believers, non –believers, critics and skeptics alike.
What a great display of people coming together in a round about ‘think tank’.

I commend you all for putting your 2 cents worth in and responding to this post.
With everyone’s input it HAS put me back onto a path of pursuing the goal of Jedi.
Weather it be the right or wrong path….. It’s a path none-the-less.

My hat goes off to the many people that have stuck it out and have mastered countless professions in their search to become Jedi.

So far the comments have shown:
Crafting of some sort and Squad leader
For crafting I have
Solid1191
WookieByNature

SquadLeader:
Azarken
Khaigon
Bobcathgs 50% 
And a few friends from SWG

BountyHunter:
Mope

Master Chef:
Anonymous

So to keep me busy while I gather some resources I will grind out the SquadLeader Profession and post what happens when I get my training. After that will be Image Design then Architect then Chef.
Thank you all for your time and your opinions.

Sincerley,
Dus

P.S. Stay Tuned to see who wins the $50,000 credit question

 

12-22-2003 05:25 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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BiggBaddWolf
SWG Chief Petty Officer
Posts: 53
Registered: 09-06-2003


BiggBaddWolf

Reply 24 of 55

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Hello again all,

i just wanted to give an update... I just Mastered Squad Leader... And i got the big donut hole '0'

So it looks like it's time to master another crafting skill. Master Architect.

I'll keep ya posted if ya like.

Take Care and good luck to you all in your search for that elusive Jedi FSCS

Dus

12-25-2003 11:45 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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LewkNukem
Wing Commander
Posts: 511
Registered: 07-10-2003



Reply 25 of 55

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I really hope after the new year and 2 months of Jedi data, that people finally embrace "random" as the pattern.
12-25-2003 11:51 PM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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Glum_Moonfist
Wing Commander
Posts: 2126
Registered: 09-09-2003


Glum_Moonfist
PA: Zombo
Server: Bria

Reply 26 of 55

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I definately can be wrong, it seems almost everyone here believes there are no patterns, but NOT ONE PERSON to date has proven there are no patterns. 

Ok..Substitute the word unicorn where pattern is and you get the following:

I definately can be wrong, it seems almost everyone here believes there are no unicorns, but NOT ONE PERSON to date has proven there are no unicorns

Do I really need to explain the fallacy of this statement?

12-26-2003 12:17 AM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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HopeKnight
SWG Commander
Posts: 354
Registered: 06-26-2003


HopeKnight

Reply 27 of 55

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First off, NO WHERE is it stated that you MUST master 5 profs to open FSCS. It is only assumed. It very well could be 6 profs, or 10 profs, though highly unlikely. But still, no one ever stated 5 profs. If this is the case, try this pattern on for size.

TKA -> Musician -9

Musician ->Medic +15

Medic ->SL -9

SL to Carbineer +15

Carbineer -> Brawler -9 (Here's your SILENT Holo)

I suggest doing SL then Carbineer.

*************************************************************************************** Never leave a fallen man behind! US Army Rangers Lead The Way! -Atrias Berilles Starsider
12-26-2003 12:19 AM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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LewkNukem
Wing Commander
Posts: 511
Registered: 07-10-2003



Reply 28 of 55

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"but NOT ONE PERSON to date has proven there are no patterns"

I'd say 2 months of data with no apparant pattern point heavily, and I mean heavily, to random.  Every day that passes without a reproducable pattern only strengthens the case that it's random.

At what point will people give up looking for unicorns, as the above poster says?

12-26-2003 12:19 AM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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LewkNukem
Wing Commander
Posts: 511
Registered: 07-10-2003



Reply 29 of 55

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"But still, no one ever stated 5 profs. If this is the case, try this pattern on for size"

I'm pretty sure at least one Jedi unlocked after starting a new character, using 4 holocrons, then unlocking on the 5th profession.  It's widly held and accepted that it's 5 professions now.

12-26-2003 12:21 AM  

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Re: Holocrons & Jedi FSCS... Pattern, Theory, Luck or just SOL?
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HopeKnight
SWG Commander
Posts: 354
Registered: 06-26-2003


HopeKnight

Reply 30 of 55

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Widely ACCEPTED: Yes.

PROVEN: No.

I am in no way saying I am right. I very well could be wrong. I would LOVE to be wrong. I would take 15 lashes eagerly if I was wrong. But unfortunately, we just do not know.

I am just offering my help.

*************************************************************************************** Never leave a fallen man behind! US Army Rangers Lead The Way! -Atrias Berilles Starsider
12-26-2003 12:27 AM  

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