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Re: CARL Theory: Become a Jedi in just 5 Professions
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hypoxia
Jedi
Posts: 1060
Registered: 09-11-2003



Reply 16 of 37

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Yes, 10 wrong professions. 

I've done 16 already..... lol

~~~~~~~~~~~~~~~~~~~~~~~
Talux - Light Jedi Knight - Force Sensitive 1/25/2004Wait, Light Jedi? - I just Joined KNR, oh noes!
~~~~~~~~~~~~~~~~~~~~~~~
Hypoxia - He's a master of 10 lots
Deep Space Shipyards -1991 -4339 New Alderon, Corellia
We now sell Chef Food because the profit on ships SUCKS!
01-22-2004 02:43 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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JackSparrrow
Jedi
Posts: 2345
Registered: 01-10-2004


JackSparrrow
PA: FWH
Server: Lowca

Reply 17 of 37

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If hes right well all be deleting our characters and restarting the CARLX cloning center, lol.

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Jaged  / Joriff   Veteran Bounty Hunter
01-22-2004 03:08 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Steppencat
Jedi
Posts: 4329
Registered: 07-14-2003


Steppencat
PA: LOST
Server: Gorath

Reply 18 of 37

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I have a bunch of throwaway characters on other servers that have their Christmas holos (don't need to trade for any more on my server so I'm set). I'll be trying this tonight...
01-22-2004 03:53 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Carbonfiberr
SWG Petty Officer
Posts: 44
Registered: 12-30-2003


Carbonfiberr
PA: The House of Prodigal
Server: Sunrunner

Reply 19 of 37

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i just tried this on sunrunner did EXACTLY what you said, and first prof it said was rifleman, so not sure what's up, but you might be wrong buddy, or soe caught it and changed it just to piss us off

Ressurection is for those who didnt get it right the first time.
01-22-2004 03:55 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Savage2005
SWG Chief Petty Officer
Posts: 276
Registered: 08-22-2003


Savage2005

Reply 20 of 37

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CARLX CARLX
all sliders to right
all color bottom left
male human
default hair
artisan
rori, restuss
 
holo said carbineer
01-22-2004 04:00 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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krissy920
SWG Second Lieutenant
Posts: 164
Registered: 11-24-2003



Reply 21 of 37

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carbonfiber did what you said i provided him a holo and it did indeed say rifleman
/cheers carb gl getting carlxx carlxx to jedi
/hug
01-22-2004 04:18 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Carbonfiberr
SWG Petty Officer
Posts: 44
Registered: 12-30-2003


Carbonfiberr
PA: The House of Prodigal
Server: Sunrunner

Reply 22 of 37

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marksman = easy though so no worries, i like it much more than pistoleer thanks for making me a fat old guy with downsyndrome! ima laugh about htis one for days

Ressurection is for those who didnt get it right the first time.
01-22-2004 04:29 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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ArcadiusPryde
Wing Commander
Posts: 476
Registered: 06-28-2003


ArcadiusPryde

Reply 23 of 37

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Good theory...one of the more realistic in my opinion. I hope you find a break through!
 
 
~Arcadius Pryde
 
Mastered Scout, Marksman, Swordsman (holo1),
Dancer (holo2), Carbineer (holo3), Droid Engineer,
Artisan, Medic, and Brawler (Current)
01-22-2004 04:35 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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CarverOrmazd
Jedi
Posts: 2278
Registered: 07-22-2003


CarverOrmazd
PA: Shadows of the Force
Server: Bria

Reply 24 of 37

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Fascinating work gentlemen!  The more I look at it, the more likely it seems that name is an important factor here, perhaps the ONLY factor.
 
That is, more or less, the idea with these tests.  We're trying to eliminate all variables to determine why SOE gives us the professions they do, in an attempt to make them predictable.  We can't open up new variables yet, as we haven't attained perfect consistency, but that will be the next step.
 
For CARLX CARLX, it seems that this test yields a profession that is marksman-based, though this too might be only anecdotally supported at this time.  Still, the likelihood of getting 4 pistoleers with other characters (presumably other names as well) of these variables is still extremely unlikely.
 
For ZERO variability CARLX CARLX characters, the professions thus far as reported are Pistoleer, Carbineer, and, for CARLXX CARLXX, Rifleman (marksman).  It's possible this marksmanship is coincidence, likely even, but if it is or not, these are the only 3 truly valid tests we've got.  A few more results and we'll know more.  I urge those who performed the test to report as savage2005 did:
 
"CARLX CARLX
all sliders to right
all color bottom left
male human
default hair
artisan
rori, restuss
 
holo said carbineer"
 
If he'd included server name, it would have been a perfect test.  (Tell us server name, Savage?)  Carbonfiberr seems to have made a CARLXX CARLXX and have gotten rifleman, which is also a good-looking test (if name proves to be absolutely specific, then CARLXX might not work, but it is still likely to work).  If we can get just a few more results, we may have our finalized professions.  I appreciate all the work of our early testers before we narrowed down what to do about hair and name, and assure you that your work has brought us to the point where we are today.
 
A final variable to break down would be Time/Server created.  There may be an algorithm in place that says "all characters made on tuesday get Scout (wednesday is Squad Leader), all characters created at from 1-2PM get Carbineer (2-3 is rifleman...), all characters made with 10-15 minutes left in the hour get Artisan, all characters made in the last 10 seconds of a minute get Weaponsmith."  Or something along those lines.  If that's true, then it would be VERY difficult to test.
 
One thing the experts all agree upon is that there is no such thing as "Random."  Computers are incapable of generating truly random variable strings, as all information must come from a programmed source.  The CARL theory is testing whether or not race, looks, name, profession, start location, and experience affect or form that source.  We know it is not CD key, and aside from server-specific or time-variable algorithms (or, heaven forbid, SOE station names), one of the variables we've cloned must be responsible.  As such, we should see our clones getting the same professions if our sample sizes are large enough.
 
Good luck in further testing.  If we get another three professions, then we'll be forced to admit defeat, but if we get repeats of our primary professions, then we'll know exactly what CARLX needs to become a jedi.

Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
01-23-2004 07:27 AM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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IdrisTycho
Wing Commander
Posts: 1784
Registered: 08-08-2003


IdrisTycho

Reply 25 of 37

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CarverOrmazd wrote:
 
One thing the experts all agree upon is that there is no such thing as "Random."  Computers are incapable of generating truly random variable strings, as all information must come from a programmed source. 


This is ludicrous, given even one simple variable like time a random number generator, even an exceedingly simple one, can generate a completely different number within the range.  Time in computers is generally measured in miliseconds, so saying something like Wednesday or Tuesday, or even 9:05 AM could have some specific effect on the output number is just uninformed.  Random number generators may not generate perfectly random numbers, hell there may not even be such a thing as perfectly random, but they do generate numbers that for the purpose of selecting 5 of 32 numbers are seemingly, totally random.

If your assumption is that you can somehow predict what the RNG will produce by attempting to duplicate the same seed for each character, again you are in all liklihood on a quixotic quest.  Most systems have a built-in seed generator for random number generators that relies on things like data that it has received via input streams, and the system clock.  Sure, if SOE chose a simple mathematical formula with no external inputs, and used a simple equation based on character variables to produce the seed for this RNG, you might be able to exploit this to produce the same sequence of professions.  But if the seed or generator is based on even one variable outside of character traits your whole theory is invalidated.  And yes, if the WHOLE name is used as part of the seed for the generartor, then it won't matter that all the names begin with CARL, since even the smallest difference in the seed can cause the generation of a completely different sequence of numbers.

I think anyone looking for patterns in these profession selections should seriously reconsider how they spend their spare time.  If you want your FSCS, grind professions, that will get you there faster than attempting to follow the latest pattern theories.


 

01-23-2004 09:12 AM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Whitus
Interior Decorator
Posts: 900
Registered: 07-12-2003


Whitus
PA: Aartan Ridge
Server: FarStar

Reply 26 of 37

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I did some cross-server holocron testing a while ago just with all of my Alts and their Xmas holo
 
Only ones which reported the same proffesion was my wookiee 'Whityyk' who said carbineer, and my main 'Whit' which also said carbineer (both first holos)
 
Doubt that helps..but hey..

_Whit Anexus________
http://www.aartanridge.org.uk

FarStar - European Server
Unlocked Fri. 18th June 2004

01-23-2004 09:25 AM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Whitus
Interior Decorator
Posts: 900
Registered: 07-12-2003


Whitus
PA: Aartan Ridge
Server: FarStar

Reply 27 of 37

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Also...thinking about it i have one more alt with the exact same name as my main, with the same appearance (not accurate, but as close as i could estimate). i did this to 'reserve' my character on the 2 new european servers, so made them identical.
 
Only problem is, my guy on Chimeara never left the starting space station, and thus didnt receive a holocron so i can't test furhter might try and get hold of a 'cron for him

_Whit Anexus________
http://www.aartanridge.org.uk

FarStar - European Server
Unlocked Fri. 18th June 2004

01-23-2004 09:29 AM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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NardNod
Jedi
Posts: 1623
Registered: 07-28-2003


NardNod
PA: B-I-A
Server: Sunrunner

Reply 28 of 37

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Added Input.

May just be a freak happening.

 

Pre-Holo

Artisan

Medic

Scout

Marksman

Holo1- Pistoleer

Holo2- Architect

Holo3- Silent

Gnna finish Commando then Try Doc and CM

I'm interested in upgrading my twenty eight point eight kilobaud internet connection to a one point five megabit fibre-optic T-1 line. Will you be able to provide an IP router that's compatable with my token ring ethernet LAN configuration?
01-23-2004 09:47 AM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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QuiGonWindu
Jedi
Posts: 1037
Registered: 06-27-2003


QuiGonWindu
PA: Is that a Lightsaber in your Pocket? or are you just happy to see me?
Server: Bria

Reply 29 of 37

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Ok, my final (5th) Xmas holo:
 
All sliders to the right, all colorpickers and hairstyle to the bottom left.
Named CARLX.
Starsider Server
 
Holo says: Master Ranger
 
(BTW, previous holo was on Tempest server)
 
 
 
 

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01-24-2004 12:14 PM  

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Re: CARL Theory: Become a Jedi in just 5 Professions
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Yizzlaar
SWG Second Lieutenant
Posts: 201
Registered: 07-31-2003


Yizzlaar

Reply 30 of 37

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Just a side note, Eq and Swg are not done bye the same people. Think of soe as the parent and Swg and Eq the 2 children. Don't let swg ruin your thoughts of migrating to Eq 2 when its time. If it's not to late lol.

 

-Nultal

01-24-2004 01:16 PM  

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