Very cool, exactly what I was thinking of looking at. After seeing these I have to say that it must have something to do with either regular xp and or Apprentice xp. Why?
If you look, not everyone had all 6 of the starting professions, and not everyone had the same amount of different professions. The only thing in common was that they all had many different profession, most of which were mastered. So my thinking is that you have to collect so many points of experience, any kind, but experience. Possibly also, they have the system look to see you have at least, for example, 5 different types of xp. What I'm saying is, you have pistal, combat, scout, medic, unarmed, crafting xp, and at least 3mil points, you get FSCS. Say for example 3 mil points. Well if you masters several professions, then you will get a ton of xp for mastering all of them.
If you look at, it kind of makes sence. All the professions have a cap on collecting xp. That means if you only get 3 professions and stick with them never changing, will won't get the FSCS. The only way to get enough xp is to change professions, or sell off all your skills in the one you have and learn it all over again. But if they are making sure you have at least several types of xp, then that won't work either.
Again, it makes sence because if those things above are true, then that means a person has spent a lot of time playing the game, and has tried a lot of different parts of the game, and different professions. Thus, you now get to try the ultimate profession, Jedi. A reward for playing so much and trying so many different things. It fits all the criteria; anyone can achieve it, powergamers will probably get it first, the path is different for everyone (doesnt matter what order you do professions in or what combination), and it will take a long time to do. It fits with the people who already got it too. Achieving new profession, means you get some more new type of xp. Getting a new skill in one, raises the xp cap thus allowing for the pool of it you have been getting to move into the count. Killing something, as one person did, gets you combat and weapon xp.
So now the thing to look for is how many total xp points each person got based on the pofessions, and the minimum different types they all got. What are the common factors. Those are my thoughts on it.
Teranus Blan'Fyl OldSchool Ranger Short-Timer
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