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NEW FS HYPOTHESIS (might very well be garbage!)
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Prances
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The following is an hypothesis, and nothing more. It is not meant to suggest any particular method for unlocking your FS slot, but is merely an possible alternative means of explaining what MAY BE a mthod to help determine an individual's "path".

In an earlier interview, the Devs stated that they had been measuring too many metrics for unlocking one's FS slot. I am beginning to believe that the Metrics aspect is still valid, just scaled down from whatever number was originally being tracked.

4+1 PROFESSIONS vs 5 METRICS

Weak as it may be, the basis for this hypothesis is contained within a client-side file entitled " xxxxxxxxxx.uis" located in the Program Files>StarWarsGalaxies>Profiles>(username)>(galaxy) directory. There is a great deal of information contained within this file, and after observations and comparisons over time, one thing stands out rather starkly, especially after I mastered all the base professions in the game: Notifications of skill qualifications.

With 6 base professions, one would expect 6 base notifications. Instead, we discover that there are 5 base notifications:

Combat (Marksman, Brawler, and all melee and ranged Profs)

Crafting (Artisan)

Outdoors (Scout and related professions)

Science (Medic and related Profs, including BE)

Social (Entertainer and related Profs)

Now considering that the Devs also stated that the Holocrons were HINTS, perhaps the holos are hints at these specific 5 metrics, as opposed to 4+1 profs. I propose that there are more methods of obtaining enough "experience points" in these 5 metrics than simply grinding professions. This would explain some of the discrepancies in the actions that opened the FS slots for current Jedi, and may also offer hints to aid those of us seeking to open our own slots.

Current FS achievers have stated that different actions have unlocked their slot:

Tipping someone (Social)

Killing something (Combat)

Healing somone (Science)

Training additional skills, but not actually mastering the profession (varies by metric category)

Mastery of a Profession (Again, varies by metric category)

What this suggests is that these 5 metric categories are measured, and when a specific amount of "experience" is accumulated, that metric is satisfied, and that experience accumulates in ways other than just mastering a profession. Remember, the Devs have NEVER stated that it is merely mastering the 4+1 profs, only that mastering profs is essential to unlocking FS.

WHY HAVE SOME UNLOCKED WITH 5-6 PROFS AND VIRTUALLY NOTHING ELSE?

I believe that it is quite possible that the paths determined for us are not specific profs (because EVERY CURRENT JEDI WOULD HAVE UNLOCKED THE MOMENT THEY MASTERED THEIR FINAL PROF), but rather a random amount of experience necessary within each of the 5 metrics in order to unlock FS. This would explain why it is easier for some than others, and would also explain why some people get three profs from a specific base prof... because their experience metric requirement is much higher in that category. This also explains why some have mastered 20+ profs with no luck... because ALL of their 5 metric requirements are higher due to the random generation of necessary metric experience at character creation. Because of the character of random generation, some people will get low requirements in all 5 metrics (allowing their slot to open with minimal effort) while others will get some high metrics and some low metrics ( holocron giving a base profession = low metric requirement for that metric, multiple holocron skills in the same category = high metric requirement for that metric), and some, unfortunately will have an awfully long, painful journey (High metric requirements in each category, or in many categories).

WHY HAVE SOME JEDI SEEMINGLY UNLOCKED WITHOUT MASTERING A PROF IN "X" METRIC?

First of all, the comment about too many metrics being measured suggests that unlocking the FS has been, and still is, based on more than just profession mastery. Take for example Monika's "path". She never had to master, nor did master, any "social" metric profession (entertainer based). She DID, however, state that she did many theme parks, interacted with a great deal with players (I was almost always grouped), and obtained the highest rank in the Rebel faction. It may very well be that these actions satisfied her metric requirement for the Social metric. This also, once again makes sense from the Dev's standpoint... they obviously had a method in place for tracking more metrics than just professions... why completely scrap that, when you can simply adjust your established method of FS unlocking to apply to a lower number of metrics?

HOW CAN THIS HELP ME IN MY PATH?

IF THIS IS AN ACCURATE, VALID THEORY (and I'm not suggesting that it is, merely stating an alternative idea based on a great number of assumptions and reasoning), then perhaps the "hints" given by holocrons can be analyzed to help you determine which metric you need to work on. Look at all the profs you've mastered, and assign them to the five metrics. Have you neglected one metric more than others? Perhaps you need to focus your prof masteries in that metric category. If you've used holocrons, then it may be even more possible to deduce what metric to work on. If you've gotten a base prof from a holo, see which metric it fits, and that may very well help you eliminate the need to master any more profs in that metric.

This is all, at best, a guess, and I only offer it as a possible alternative for exploration in hopes that perhaps it will pan out, and make everyone's life a bit easier.

Comments, criticisms, flames are all welcome.... =)

Prances - Kettemoor Proud Member of the 32 Club - Rebel Colonel
12-17-2003 05:36 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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h3ro
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Registered: 07-16-2003



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hmmm the file justs looks like my chat logs...

and about the notifications thing... i have about 10 notifications inside for various thing i am qualified to get... ie i am a pistoleer but am qualified for smuggler... and i only get the "qualified for novice smuggler" msg once instead of everytime i use up my pistol xp to train another pistoleer skill.

12-17-2003 06:21 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Piatchi
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I dont think you quite grasp the concept that the dev's didnt think that hard

The way you unlock your FS slot is by getting certain skills. Period.

You dont think they'd actually think hard about game design would you? Phff!

 

Piatchi Likek

Starsider

12-17-2003 06:44 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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NoiprocSx
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let's see how long this thread stays here... i think you are on to something.. that files i huge.. and has almost EVERYTHING i have done, said, etc.. since day one of the game.. seems like it records and tracks each thing i have done...

 

interesting indeed....

c NoiproX EtonnaV d

NI Will Put My Evil Inside YouN

12-17-2003 06:59 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Fellstaff
Jedi
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NoiprocSx wrote:

let's see how long this thread stays here... i think you are on to something.. that files i huge.. and has almost EVERYTHING i have done, said, etc.. since day one of the game.. seems like it records and tracks each thing i have done...

interesting indeed....




You must not have played long, thats simply the chat buffers....  you can see that  by simply scrolling back in your chat windows..

---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
12-17-2003 07:00 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Maatia
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Prancas, check your file again.  From what I have been seeing in game, there may be one more thing that is checked on by the game.

From what I have seen.  There seems to be six tracks.  Frist is based on the profession that you started in.  The second is one of the elite profession based from the starting profession.  Then the rest of what you have been saying.

Tho I have been noticing changes in paths in game based on things we have posted on parts of the path on the station board and as they have added new things to the game.  One being the change for me from chef to polltician when the player cities went live.  This was based on the color of the trainer's eyes in the space station and seems to work out once you are in your starting city.  (Only train from trainers that eye color matches the space station trainer.  Note:  This has been changing in the last couple of weeks for the combat type trainers for me.)

Another thing that I have seen lately is that you can not start in the major cities anymore.  On Naboo the only city you can start in is Moenia.  This is somethig you might need to check out to see if the file changes as the Devs make changes to the game.

I wish you luck in finding the path to your FS slot.

12-17-2003 08:35 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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YamatoKirawa
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I've actually been thinking this for a while now ever since I saw another post on it.  Nice thinking.  In regards to polititian, it hasn't created a 6th type, it was added to the social class.  Only thing is no way to tell when your metric is full.  Now forgive my supreme lack of post reading, but there actually have been people who unlocked without mastering the profs holos told them to master?  That would provide some very good evidence for this.
12-17-2003 11:56 PM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Taelo
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The fact that the profession mastery badges are not retroactive should be a CLEAR indication that they were not monitoring what professions you master. That leads me to believe that only 1 profession mattered. The other professions it gave you were just to get you up to par on their "metric" scale. That could explain while some people had to do 20+ professions while others had to do 6.

I still laugh at the holo buyers,..lol

Taelo__Force Adept

12-18-2003 12:27 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Gaenjin
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Prances wrote:

I believe that it is quite possible that the paths determined for us are not specific profs (because EVERY CURRENT JEDI WOULD HAVE UNLOCKED THE MOMENT THEY MASTERED THEIR FINAL PROF), but rather a random amount of experience necessary within each of the 5 metrics in order to unlock FS.


First off, I'm a 'Week One' unlock, I unlocked my FSCS 5 days after Monika.

I've been preaching the above quote to my friends ever since I unlocked, and no one has bothered to listen, because they are off chasing the "profession only" theories that hijack this board. Needless to say, they are still scratching their heads wondering **edit** and sending me email asking for advice, but still dismiss me when I repeat my "theories".  I figure it's their time to waste how they want, their choices don't affect me and I don't have to worry if my theories are correct, because the choices I made worked for me and now I'm done.

What I used was a variation of Fastgun's "Template" thread, I just "checked off" things from that post and moved on.  I unlocked with 8 Masters, 5 base 2 elite, 1 hybrid.

Since that thread I have not seen a "Theory" that I've remotely agreed with until this one.  Nice job.

12-18-2003 12:31 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Prances
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Wow! thanks for the compliment! It just seemed to make a bit more sense to me to change the weighted factors in an existing metrics method (what the devs referred to when they mentioned that they were measuring too many things), than to scrap the entire method and completely recreate a bunch of new code that more than likely would have introduced even MORE bugs than we're already seeing.

So it makes a bit more sense that instead of say, measuring 10 metrics, they knocked it back to five, which, btw, nicely correlates with the 4+1 theory, but fills in someof the missing pieces and at least offers SOME sort of explanation as to the differing means of FS opening.

I'm becoming more convinced that what's generated at character creation is 5 random numbers, within certain ranges, that correlate to the amount of experience in each metric an individual must gain.

Also... here's a sample pulled from the .ois file which shows the skill notifications and the corresponding (hopefully) 5 metrics:

@NotificationMessageShownForSkill_combat_marksman_carbine_01

����DATA���@NotificationMessageShownForSkill_combat_marksman_support

04����DATA���?NotificationMessageShownForSkill_combat_pistol_accuracy

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;<NotificationMessageShownForSkill_combat_pistol_speed

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;>NotificationMessageShownForSkill_combat_pistol_support

02&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_armorsmith_heavy

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;ENotificationMessageShownForSkill_crafting_armorsmith_personal

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_artisan_business

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_artisan_domestic

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_artisan_domestic

02&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_artisan_domestic

03&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;BNotificationMessageShownForSkill_crafting_artisan_domestic

04&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;@NotificationMessageShownForSkill_crafting_artisan_survey

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;FNotificationMessageShownForSkill_crafting_merchant_advertising

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;FNotificationMessageShownForSkill_crafting_merchant_advertising

02&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;ANotificationMessageShownForSkill_crafting_merchant_hiring

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;@NotificationMessageShownForSkill_crafting_merchant_sales

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;INotificationMessageShownForSkill_outdoors_creaturehandler_healing

02&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;INotificationMessageShownForSkill_outdoors_creaturehandler_support

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;HNotificationMessageShownForSkill_outdoors_creaturehandler_taming

03&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;JNotificationMessageShownForSkill_outdoors_creaturehandler_training

02&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;<NotificationMessageShownForSkill_outdoors_ranger_novice&#0;

&#0;&#0;&#0;DATA&#0;&#0;&#0;<NotificationMessageShownForSkill_outdoors_scout_camp

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;=NotificationMessageShownForSkill_outdoors_scout_tools

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;>NotificationMessageShownForSkill_science_medic_ability

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;=NotificationMessageShownForSkill_science_medic_injury

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;CNotificationMessageShownForSkill_science_medic_injury_speed

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;ANotificationMessageShownForSkill_social_entertainer_dance

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;CNotificationMessageShownForSkill_social_entertainer_healing

01&#0;&#0;&#0;&#0;DATA&#0;&#0;&#0;>NotificationMessageShownForSkill_social_politician_novice

Prances - Kettemoor Proud Member of the 32 Club - Rebel Colonel
12-18-2003 02:36 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Hypoxide
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You are artisan/pistoleer/creature handler, correct?

gggggggggggggggggggg
Hypoxide
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gggggggggggggggggggg
12-18-2003 02:56 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Shidoshi_eaze
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Well, we do know that your theory is incorrect, but Id like to give you kudos for creativity and good thinking.

Necroth - MBH / MCM
12-18-2003 03:25 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Dezilos
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Love the idea... Always tought it was an amount of "EXP" in each aspect of the game.... So a carfter that fights sometime may someday become Jedi even if he only mastered 2 professions....

Im pretty sure this is possible...

Grats for the goos explanation!

12-18-2003 04:50 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Rosalen
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I really like this theory. A friend of mine and myself have traveled together in the social, crafting aspect of the game since beta until holocron madness started. We finally have completed all our holo's and oddly enough? They gave us both 4 elite combat profs. The weird thing is, mostly the trend for people's holo's are fairly spread out in the professions. So why did we only get combat ones? This theory would point out, well... we certainly had to change our playstyle. Do a hell of a lot of combat, because we had no combat on our metric scale. So in essence, your theory if it is correct, answers our question of why we're so different than everyone else.

Holo 1: Master Commando, Holo 2: Master Rifle, Holo 3: Master Squad Leader, Holo 4: Master TKA

That's a lot of combat.

12-18-2003 05:13 AM  

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Re: NEW FS HYPOTHESIS (might very well be garbage!)
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Uninformed
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Uninformed
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Very intriguing thread.

Several questions/comments.

1.  If metric based, why are the majority of Jedi unlocking moments after mastering a profession?  Since November, I have not read anyone saying that their slot unlocked after doing anything other than mastery. So, for example, we should be reading about Jedi's unlocking when they visited Talus, or tipped, or visited a Theme Park or POI.  Anything other than profession.  I posted another thread on the board to the December FS Grads to see if they did anything other than master profs.

2.  Following off of Question 1, is it simply the case that people are working on those checklist items while Mastering professions?  I.e, you vist a ton of cities to get Armorsmith resources, then you get them and unlock after mastering AS?

3.  How do the Holocrons really work in this schema?  I loved Rosalen's post because it would fit a metric concept.  Rosalen did crafting professions and her holos told her to master a ton of combat professions.  Here is the question I guess.  When the holocrons go silent, is that an indication that you completed enough of the particular metrics you received?  (i.e., you get Merchant as a holo profession and therefore you dont need more in Crafting).  That theory does not seem to hold true though, as people are getting a holo profession in a tree like Artisan and Armorsmith unlocks it.  So what do the holos really do?  Just tell you some of what you need?  Interesting, but confusing.

 

General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
12-18-2003 07:13 AM  

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