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Re: FS Unlocking Fact - NOT fiction or theory.
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Fetei
Jedi
Posts: 3340
Registered: 09-04-2003



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Ackan111 wrote:

 

Ok are you an idiot, that was that particular persons 6 or so they are saying, not YOURS.


ye i am an idiot for not being such a gullible idiot as you...drive through

Dark Jedi Guardian 4444@ chimaera
01-15-2004 04:55 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Ackan111
SWG Lieutenant
Posts: 288
Registered: 10-08-2003



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LukeMarswalker wrote:


TodoProudfoot wrote:

If it's truely master 5 out of a pool of 6 professiond then it would be IMPOSSIBLE to have to master all 32 professions.  There are people who only opened their slot after mastering 32 professions. 

If it was master 5 out of 6 then you would at most only need to master 31 professions.

Erais on Scylla


I seriously call BS on anyone that claims they have mastered all 32 professions.



Actually i believe that there are a couple that probably have, i mean come on there are some out there with no lives...
01-15-2004 04:56 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Fetei
Jedi
Posts: 3340
Registered: 09-04-2003



Reply 123 of 138

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ignore my last message

Dark Jedi Guardian 4444@ chimaera
01-15-2004 05:03 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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neelong
Jedi
Posts: 2728
Registered: 07-09-2003


neelong
PA: The Hunt
Server: Eclipse

Reply 124 of 138

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Read the first and the last page........ but has anyone stated that 2 people have unlocked with 5 professions?  I dont think it needs 6.

R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
01-15-2004 05:31 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Cal-g
Wing Commander
Posts: 627
Registered: 07-24-2003


Cal-g

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neelong wrote:
Read the first and the last page........ but has anyone stated that 2 people have unlocked with 5 professions?  I dont think it needs 6.



 LukeMarsWalker wrote:

I posted this in another thread already but i think it is worthy of its own.

------------------------------------------------------------------------------------------------

If it has not changed - I know this to being a fact.  I know it is fact because someone cheated and i got the inside info.   This was a local friend and his brother worked for SOE (No longer works there - ironic) in California.  If you don't believe me then don't but this really happened.

I will not say any names or character names - i don't want to get anyone in trouble regardless of their crimes.  I am already going out on a limb posting this.

I will remind you again, this was a fact up to atleast December 15th (around when this player unlocked).

First, take a look at his profile in the Holobase - No holocrons used, unlocked on 6th profession with Dancer.

http://holobase.swg-ghost.org/view_profile.aspx?ID=817

Creature Handler was mastered prior to him finding out what skills he needed to master.  The next five where the ones that unlocked his FS.  The "CSR" gave him his list of professions to choose from to unlock.

They are as follows (Master 5 of the following 6 to unlock):        <<<

Commando Marksman Dancer Carbineer Rifleman Architect As you can see in the Holobase, he mastered all of those except Rifleman and unlocked.  This means the following: On character creation, you are assigned 6 professions.  I am still unsure when your Holocron goes silent - who knows it may go silent for others faster than it does for others.  I presume the Holocron goes silent on everyones 4th.  This means that once your holocron goes silent, there are 2 professions left that you can (not have to) master to unlock.

I call this the 4+1/2 (four plus one out of two method)

Once again, this is NOT theory, This WAS fact unless SOE changed how it works after December 15th of 2003.

I hope this helps guys - i've been holding this information back for a while now but i hope this might clear up SOME speculation.

Another note - this character did not play a lot.  This character had no badges and did not complete any theme parks.  This character did not have a home or declared residence.  The character unlocked purely on mastered professions.

- LukeMarsWalker

 


sorry, not trying to be mean but this was from the first page (original poster)buddy

p.s. sorry lukemarswalker i had to edit ur post to illistrate my point. hope u dont mind

============================
Apon Bipo

A great game
01-15-2004 06:46 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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neelong
Jedi
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Registered: 07-09-2003


neelong
PA: The Hunt
Server: Eclipse

Reply 126 of 138

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Thanks.. i misread it.  I would like to believe this.  But if this is true.. then this is the secret and now everyone knows what it is.  They dont know their professions but they know its purely random and based only off of professions.  I think someone would have shut this thread down by now if this was the case.  I still dont think SOE wants anyone to know what the complete reciepe is.  Even though it seems pretty obvious that its purely profession based.

R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
01-15-2004 06:49 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Cal-g
Wing Commander
Posts: 627
Registered: 07-24-2003


Cal-g

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I honestly dont think this thread is of any threat...like many others have already stated, this info doesnt really help other than give us some peace of mind to know that the odds aint so bad i suppose...

============================
Apon Bipo

A great game
01-15-2004 07:00 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Quadork
Jedi
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Registered: 06-28-2003


Quadork
PA: KoA
Server: Bria

Reply 128 of 138

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Luke, thanks again for all of your hard work on the holobase.

This post is a rehash of everything a few of us have been going over for weeks, yet it is still very relevant.

As far as I'm concerned:

1.  You need to master 5 specific professions to open your slot. 

2.  The way the list of professions is generated is random.

3.  If you get a list of 10 to choose from or a list of 5 to choose from it makes no difference, you still need to master five correct professions to unlock.

4.  There are just over 200,000 possible combinations of profession lists that could be generated from a list of 32, which means that there is a chance that more than 1 person will have the same list of professions.  Posting your list of professions in hopes that another NON jedi has the same list is pointless.

5.  32% of all characters created will have to master 5 of the elite/hybrid type professions to unlock

6.  68% of all characters will have AT LEAST 1 basic profession in their path.

7.  Pattern-based numerology is best left to discuss while sipping herbal tea in new age bookstores.

8.  If you post on these boards asking for help figuring out your "pattern" I will reply with, chef, bounty hunter, or merchant.  I select these three professions randomly (not psuedo randomly lest you be confused) based upon how much pain I want to inflict on the sap who is asking the question.

9.  People mistake opinion for fact all the time.

10.  I went silent after four elite professions and didn't master any basic profs before going silent.  You might not give two sh|ts about this, but I certainly do.

Enjoy the colors.

N PercH N
KoA: We're so uber that people take out restraining orders on us!
01-15-2004 09:55 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Quadork
Jedi
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Quadork
PA: KoA
Server: Bria

Reply 129 of 138

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Wow, this thread dropped like a stone.

N PercH N
KoA: We're so uber that people take out restraining orders on us!
01-16-2004 12:39 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Havoclord
Jedi
Posts: 1188
Registered: 09-23-2003


Havoclord
PA: Darkfire Guild
Server: Naritus

Reply 130 of 138

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Is reading a requirement to become a Jedi? If so, a couple of you who cannot seem to understand the original an interesting post should forget it and become Enterainers instead! lol

Even if you make Jedi, I doubt you will be able to make a light-saber.


Delano Duvivier :: Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
 
Please drop auction winnings on my vendor at -120 -580 in Darkfire Malll on Tatooine. Ta!
01-16-2004 02:59 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Havoclord
Jedi
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Havoclord
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Server: Naritus

Reply 131 of 138

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Fetei wrote:
ignore my last message

No way - your messages are so funny - no way could we ignore them

Please keep posting!


Delano Duvivier :: Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
 
Please drop auction winnings on my vendor at -120 -580 in Darkfire Malll on Tatooine. Ta!
01-16-2004 03:11 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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BretinSteel
SWG Petty Officer
Posts: 266
Registered: 12-11-2003


BretinSteel
PA: iLLu
Server: Chimaera

Reply 132 of 138

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i cant believe you guys are still going on about this jedi business. JUST PLAY THE BLOODY GAME!

Biron Regan | Jedi Sentinel


--iLLu--


01-16-2004 03:32 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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eelektrik
SWG Chief Petty Officer
Posts: 147
Registered: 06-28-2003



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If this is correct, then If I ignore my first holocron, and master everything else, Id unlock the slot? Im not sure which would take longer, being my first holocron told me Bounty Hunter and I dreaded running that many missions to master it on the way to Jedi, I can attempt to master everything else, which at the rate I play, and how ignorant I am at the ways of power leveling things and generally gaining XP of any kind as fast as most people, it would still take forever for me to get the slot. But, as cool as bounty hunter is, I just dont feel the urge to master a profession whose content relys mainly on missions and takes forever to master.

 

I am currently working on Marksman and Scout though, so Ill probably master those anyways even if I dont go for Bounty Hunter, and then branch off onto the professions that require them, before tackling the other starter professions and their elites. Ill have to come up with a good order to do everything in, but ill skip Bounty Hunter and see if I ever get a jedi... If its all a waste of time though, Id probably be pretty **edit** annoyed, but if its right, and I can get a jedi without BH, thats great.

01-16-2004 04:32 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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Broog
Jedi
Posts: 809
Registered: 06-28-2003


Broog

Reply 134 of 138

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doltec wrote:

Just out of curiosity the total combinations if the 4+1 not the 4+1/2 theory are correct should be what?

 if it is like a lock combination it would be easy. I think the standard 3 pin 32 number lock has 1,853,020,188,851,841comibnations. If you can use the same number all three times..

so for the 4+1 theory 5^32 =23,283,064,365,386,962,890,625 combinations?is my math right there?

But since you cant have the same profession twice what is the formula?

1st= 32 choices

2nd=31 choices

3rd=30 choices

4th=29 choices

5th=28 choices

so if im correct by multiplying the total available professions the total combinations of professions available would be something like 24,944,640. So the chances of any two people having the same profession list would be miniscule. 25 million combinations? that sounds about right and managable. All you math wizards out there am i correct in this assumption.

 I am rather tired and hope that my mathematics are in line here.

If you do the 4+1/2 theory that would mean you have a 6th = 27 choices so a much higher number of combinations but your probability of guessing one of the two would be higher, than the chance of just guessing one so you would have a 1 in 14 chance of guessing the silent holo? versus a 1 in 28 under plain 4+1. so that would leave you really only being concerned about the last two unknown profession so that would be only a total of 702 profession combinations and much more likely that any two players could have the same last two professions and thus have higher probabilities of unlocking on the same profession.

Goodness this makes sense to me right now but i have no clue if it makes sense to you boys and girls.

No closer to getting you to jedi but at least you know the combination of professions if my math is right in all the above cases.

 

 




Your math is flawed.  I dont really get the large large number you threw out there.. not really sure what that is but its way off.

As for the chance of 2 people having the same 5 professions in a list under 4+1 you got half way there but missed a crucial step.  32*31*30*29*28 = 24,165,120 (slightly different than your calculations).  However you must divide that number by 5 factorial (5*4*3*2*1 = 120) because the ORDER does not matter.

Meaning that if my combination was Artisan, Brawler, Marksman, Scout, Medic, and your combination was Medic, Artisan, Brawler, Marksman, Scout.  Since ordering does not make a difference our formulas are the same.  To eliminated all the "same" combinations you divide the initial total by the factorial of the number of choices (5) resulting in 201,376.

There is a 1 out of 201,376 chance that under 4+1 two people have an identical formula.

Additionally without using any holocrons under 4+1, any person has a 1 in 201,376 chance of unlocking after their first 5 professions.

Hope that clarifies things.

Stop badgering this guy.  Choose to believe it or disbelieve it.  If you can affirmatively disprove it, do so, but the only method I can think of is knowing someone who unlocked on their 32nd profession not including politician.

You know you CAN prove this theory to a degree of mathematical certainty.  You would have to compile all the data of the people that unlocked to start and then take a look at how many people have not unlocked and how far in they are.  You have to sort by what point did their holocrons go silent - how many overall professions.

For example lets say you have 20 Jedi whose Holocrons all went silent after completing their 9th profession.  If you find that 2 of them unlocked on profession 10, 2 on 11, 2 on 12, 1 on 13, 3 on 14, 2 on 15... you will see a relatively straight line.  Straight line is indicative of 4+1. 

KEEP IN MIND IN A SAMPLE SIZE THIS SMALL IT IS HARD TO DRAW ANY CONCLUSIONS.

Now if those same 20 Jedi you found that 1 unlocked on #10, 2 on #11, 2 on #12, 4 on #13, 4 on #14, 2 on #15 etc you will notice more of a bell shape.  That would be indicative of a 4+1/2 or even 4+1/3 maybe.  Again too small sample size.

But the other thing you can factor in, is the people who have NOT unlocked.

If you now have 100 people whose holocrons went silent after their 9th overall profession (like our 20 Jedi), and of those lets say 50 of the are in the 20+ club that actually fits the straight line 4+1 theory a little better because of the total 120 people who went silent after 9 overall, to have 50 of those 120 (41.66%) of them go through 11 or more professions and not unlock under 4+1/2 would be a mathematical improbability.  However, under 4+1 those numbers might be pretty close to what they should be.

Just remember the key is sorting by at what point did holocrons go silent.  You can not mix someone whose holocrons went silent on overall profession # 6 and unlocked on #8 with people who were still getting holocron messages at #8.  That will irreparably skew your numbers.

- Broog

- Broog

Remember, you will Want To Buy crystals, always.
01-16-2004 09:16 AM  

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Re: FS Unlocking Fact - NOT fiction or theory.
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eelektrik
SWG Chief Petty Officer
Posts: 147
Registered: 06-28-2003



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Okay, like I said, my first holocron told me Bounty Hunter, which I never really wanted to master. My character is currnetly 4/4/1/3 Marksman, 2/4/2/3 Scout, and 2/0/0/0 Brawler... goes slowly for me since ive been soloing the whole game since I can never find a group. But, if I were to attempt to master everything but Bounty Hunter, im going to need some help, if anyone is willing to help me to test the theory, my character is Durin Faellek on Starsider. Even if people just want to group with me and help me kill bigger things, that would certainly help me grind the combat professions faster.

01-16-2004 03:42 PM  

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