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Re: Unlocking the FSCS: The Metagame
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Logray
Jedi
Posts: 1311
Registered: 06-26-2003


Logray
PA: Corusca Ancients
Server: Intrepid

Reply 16 of 35

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Hopefully someone else can verify this, but what I think happens for me is that all combat skills are the "dark" music when I learn them, whereas all non-combat skill are the "light" music.  Unfortunately, I don't have enough available skill points to test this theory to its fullest.  Can a newer player check this out and report back?

* Quadrapus ...has been awarded 142 badges w/o changing sides
* Mustum Arden ...crafted the first Mustafarian furniture set on Intrepid
* Devlin Dreamslayer ...will someday be motivated to level past 51
Vendors at The Sandy Sullustan, -2184, -4938 in Hadrian's Market, Tatooine.

10-13-2003 10:28 AM  

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Re: Unlocking the FSCS: The Metagame
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Skraak
Jedi
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Registered: 08-14-2003


Skraak

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i would hate for this to be true...right now im going for pistoleer/CH i would hate it if i had to get any non combat character to get the FS slot. i wouldnt be able to do it and keep my sanity.
10-13-2003 10:37 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



Reply 18 of 35

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Hollow wrote:
Here's something to add to your theory: We know the Devs say "Change your Playstyle" could that mean do the opposite of the way your character was intended? I started as a marksman and am now shy of master bounty hunter. I kill things. Maybe changing my playstyle would be to become a Doctor and heal or resurrect? Just a thought.




Yeah i think what ever template is "yours" can not have what ever your starting profession as a requirement. So in your case your template maybe a Ranger/TKA but can not be a smuggler, commando,bh, combat medic,pistoleer, squadleader, carbineer, nor rifleman. THough that could be wrong and be totally random.

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 10:37 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



Reply 19 of 35

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Skraak wrote:
i would hate for this to be true...right now im going for pistoleer/CH i would hate it if i had to get any non combat character to get the FS slot. i wouldnt be able to do it and keep my sanity.




Which is what i'm thinking the devs are counting on to limit it. And why i say its a metagame.

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 10:40 AM  

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Re: Unlocking the FSCS: The Metagame
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Fratman
SWG Chief Petty Officer
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Registered: 08-20-2003



PA: New Hope
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Reply 20 of 35

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I always took "change your playstyle" to mean that the normal grind that people go through in MMORPGs would not be required to unlock your FSCS. Meaning that grinding through every profession would not be necessary because that is what most people would first consider doing. Not to mention that grinding through a profession would be a very repeatable process that anyone could do, and the devs specifically said they didn't want it to be something that could be easily described or duplicated.

If a casual player has the same chance as a powergamer then how would a casual gamer find and master their 1 secret profession in a year?( I think a year is how long the devs said it might take a casual gamer to achieve a FSCS). To many professions and not enough time. Seems too random to me, if they do it that way then they might as well randomly pick accounts out and award them a FSCS because its a total crap shoot and in no way rewards players for fully exploring the game. Besides tons of people have mastered multiple professions, but the there are still no FSCS so I think we can eliminate this as being the sole factor. I am sure mastering 1 or multiple professions wouldn't hurt, but I would be willing to bet that it is not even required.

FRATAC ~ Non-Noob~
10-13-2003 10:42 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



Reply 21 of 35

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Logray wrote:
Hopefully someone else can verify this, but what I think happens for me is that all combat skills are the "dark" music when I learn them, whereas all non-combat skill are the "light" music. Unfortunately, I don't have enough available skill points to test this theory to its fullest. Can a newer player check this out and report back?




I'll test a few (I have plenty skill points left) but we also need to know what profession everyone started out as to help eliminate the music cue idea. And then I'll concentrate on getting a holocron, If we elimnate that one. (non dark jedi quest one)

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 10:43 AM  

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Re: Unlocking the FSCS: The Metagame
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BruanFubil
SWG Chief Petty Officer
Posts: 113
Registered: 08-24-2003


BruanFubil
PA: Hidden Fortress
Server: Bloodfin

Reply 22 of 35

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Can't remember where but I thought I read somewhere that they said it would be easier for a new character to unlock the FSS than an older character.  Don't know if that supports or discredits this idea but I certainly like the thought here.  I mean in the long run who would think to look for a certain template to open up a totally different profession/template.  All the more reason to use templates to open FSS.  And maybe they mean something by using Droid Engineer specifically talking about the FSS.  Thats just a shot in the dark though

"If the VP is such a VIP should we keep the PC on the QT? Cause if it gets to the VC, he could be MIA, then we'd go on KP"
10-13-2003 10:52 AM  

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Re: Unlocking the FSCS: The Metagame
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Obi_Bohotri_Chilstra
SWG Second Lieutenant
Posts: 314
Registered: 09-11-2003


Obi_Bohotri_Chilstra

Reply 23 of 35

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I think this has merit. Remember also in the (paraphrasing) "change your playstyle" quote then also said "which is something not everyone can do" AND "they are counting on everyone not being able to do it" to keep jedi numbers down. This plays into your theory, see the quote from the guy above who said (paraphrasing) "I am mastering CH/Pistoleer, I would hate to drop and learn something else!". I have heard those over and over, I would hate to lose all my skills! blah blah!.

Guess what! You must lose all your skills. Get used to it. This is a fact. The FSCS is a brand new character, you start from scratch. Most people hate this.

What's more, to even unlock this new slot, you probably (IMO, agreeing with original post) need to master a few things, potentially random or from templates.

Most powergamers master something then run around killing people, they don't want to be a "newbie" again. Some powergamers and some casual players will master multiple things, even if difficult, hence the "fun" and playstyle for them is different.

- I support the CURB, the Devs and the attempt to make SWG a better game! Plus CU haters can't figure out a level based combat system! - You can feel this way too!
10-13-2003 10:57 AM  

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Re: Unlocking the FSCS: The Metagame
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Mooko
Jedi
Posts: 1716
Registered: 07-16-2003


Mooko

Reply 24 of 35

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I don't think this game is even designed with mastering the profession in mind, The power player will always take the best bits from each profession to make the Uber template.  To me i think this is the way the game is intended, you can be what you want to be,  If your forced to take a certain template to unlock the FSS slot well thats forcing you to take pre-made character basically, which then contridicts what the devs intended with the skill tree design: 

You can do whatever you want.

10-13-2003 11:26 AM  

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Re: Unlocking the FSCS: The Metagame
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Obi_Bohotri_Chilstra
SWG Second Lieutenant
Posts: 314
Registered: 09-11-2003


Obi_Bohotri_Chilstra

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You can still do what you want, however you won't unlock your FSCS.

- I support the CURB, the Devs and the attempt to make SWG a better game! Plus CU haters can't figure out a level based combat system! - You can feel this way too!
10-13-2003 11:28 AM  

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Re: Unlocking the FSCS: The Metagame
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Logray
Jedi
Posts: 1311
Registered: 06-26-2003


Logray
PA: Corusca Ancients
Server: Intrepid

Reply 26 of 35

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ok.  I have done some testing with a brand new character and my existing character.  First, my new character started as a Scout.  I trained him in all six novice skills (including dropping and re-training Scout).  The music was as follows:

Artisan: High pitched, happy

Entertainer: Medium pitch, happy

Medic: Medium pitch, different than Entertainer

Brawler, Marksman, Scout: Low pitch, dark, all the same

I tried to verify these with my existing character with the skill points he has left and got the same results.  As far as I am concerned, this invalidates this theory.  The music is simply profession related.

 

* Quadrapus ...has been awarded 142 badges w/o changing sides
* Mustum Arden ...crafted the first Mustafarian furniture set on Intrepid
* Devlin Dreamslayer ...will someday be motivated to level past 51
Vendors at The Sandy Sullustan, -2184, -4938 in Hadrian's Market, Tatooine.

10-13-2003 11:29 AM  

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Re: Unlocking the FSCS: The Metagame
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Daker-Naritus
Jedi
Posts: 1836
Registered: 08-22-2003


Daker-Naritus

Reply 27 of 35

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Fundamantal Flaw:

Holocrons have ancient jedi knowledge in them.

There are few jedi's left, let alone any Jedi trainers (Obi Wan is dead, Yoda's planet is not available).

How will force sensitive characters train new skills?  Holocrons.  If you read the dev interview it DOES NOT say that Holocrons are the key to FS, it says Holocrons are for jedis.

What will happen after a Jedi (already FS) trains with a Holocron?


Quote:

8. New strings in the recent publish:
# a mysterious voice says "in order to continue your path to enlightenment you must learn % ."
# a mysterious voice says "continue along the path you have chosen" .
# a deep voice says "in order to continue your path towards absolute power you must learn % ."


 

I still think FS is simply accomplished by a big list of things that you need to do.  Like a hidden faction or xp system.  You do something on the list, you get a certain number of points.  When you get to the predetermined number, you get FS Slot.  Different for everyone, no one has any way of knowing what is on the list.

10-13-2003 11:32 AM  

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Re: Unlocking the FSCS: The Metagame
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meagor
Jedi
Posts: 823
Registered: 08-07-2003


meagor
PA: Tirel
Server: Shadowfire

Reply 28 of 35

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Well if the devs definition of "chaning your style of play" means that you have to play somthing other than your starting profession, I certainly wont be a Jedi.  I'm not about to surrender my starting skills (scout) because I need them for CH and I'm not about to surrender that.  If this means that I can't ever be a Jedi well, then so be it.....however, for obvious business reasons, I doubt that this theory is the path.

Spendor Galgon (Tirel) - Shadowfire
10-13-2003 11:35 AM  

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Re: Unlocking the FSCS: The Metagame
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Mooko
Jedi
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Registered: 07-16-2003


Mooko

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Mind you the devs have also said you gotta follow the path.  How many paths are there in this game?   Its the only path i can think of.  
10-13-2003 11:43 AM  

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Re: Unlocking the FSCS: The Metagame
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Russcal
Jedi
Posts: 2071
Registered: 06-26-2003


Russcal

Reply 30 of 35

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This is a well thought out theory, and I am not being critical of it for the sake of being critical, but to try to help solve the puzzle.

Consider this message:

a mysterious voice says "in order to continue your path to enlightenment you must learn %

We don't know what is in the placeholder spot %.

But imagine, if it was profession based as argued, it said:

a mysterious voice says "in order to continue your path to enlightenment you must learn to make boffa treats."

a mysterious voice says "in order to continue your path to enlightenment you must learn to apply makeup."

a mysterious voice says "in order to continue your path to enlightenment you must learn to play the slitherhorn."

a mysterious voice says "in order to continue your path to enlightenment you must learn to shoot a pistol."

That would be incredibly gimp.

I have to believe that whatever the % is, it is something much more cryptic, much more significant, and much more Star Warsy than that. I suspect it is a clue that you need to go somewhere, find someone, or accomplish some quest, rather than undertake a new profession.

 

-------------------------------------------------------------------------------------

"Trouble came a knockin, and Bobby Hill's foot answered the door"

- Bobby Hill, the original TKA
10-13-2003 12:11 PM  

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