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Unlocking the FSCS: The Metagame
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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



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With the recent publish and "hints" devs have given us recently. I have a theory that i'm 50% sure of and I'm currently persuing a piece of it right now.

First the clues.

Dev quotes (paraphrased):
1. Everyones path is different.
2. Any can unlock if they change play style.
3. Powergamers (defined as some who plays alot and gets the most out of the game.) will get it faster.
4. A Chef is as likly to get it as a bounty hunter.
5. People are checking off items.
6. Holocrons may illuminate the path to becoming a jedi. (IGN article)
7. The IGN article has a hint to unlocking the FSCS.

8. New strings in the recent publish:
# a mysterious voice says "in order to continue your path to enlightenment you must learn % ."
# a mysterious voice says "continue along the path you have chosen" .
# a deep voice says "in order to continue your path towards absolute power you must learn % ."


If people are following, yes this is a rehash of you have to learn certian skills. But this is supported by new developments. I get good music when i train armour smith skills at a trainer. I get bad music when i train scout/ranger skills at a npc trainer. I always get good music when i train from a player. I started out as a scout.

So at char creation a template is created that you have to achieve. Now this may not be the whole thing but just a step.

Let us look at the above clues.

1. It a specific skill tree template made at charecter creation.
2. I'm getting bad music when i train skills related to my starting profession. So you may not be allowed to have skills from starting proffession.
3. Powergamers defined that way will get bored with a profession and switch quicker, there by having a better chance of reaching the required template alot quicker.
4. Since it just what skills you train, a chef template is just as likly as a bounty hounter template
5. This is the biggest clue holo tried to give us. Skill tree looks alot like a checklist
6/7. I'll skip this for now as it deals with holcrons in game. that will come later in the post.
8. THis looks alot like you need to learn skills. Its a mysterious voice not a voice coming from a trainer.

All this supports that having a certian template will unlock (or is a step) in unlocking the FSCS. GOing out and finding a holocron is not needed to unlock it. But it could be what gives the mysterious/deep voice strings. so quotes 6 and 7 tell us it may help us in finding our path, in this case what our skill template is. The holocron is not needed, but will give us hints (may even flat out tell each of us) to what our skill template is.

There are currently three new holocrons in the publish. there are 3 factions, Imp, Reb, and Nuetral. Maybe theme parks is the way. Not sure on how to get a holocron. And i mean a Holocron post publish.

I'm currently sticking with learning ranger skills cause i'm gonna try and figure out how to find the holocrons. THose skills should help me find it. Cause even if i'm wrong that its a skill template i think the holocrons will give us the hint, but is not needed.

I also plan on training the 3 other novice skills and listen to the music, then unlearn and retrain those to see if the music is the same. As only recently did i start paying attention to the music. Thanks mainly to the discussion of music cues recently. I really hope i don't need brawler skills those are such a pain to learn.

Reason why i'm calling it a metagame? Cause its not about what your charecter does in the game. Its how you make your charecter within the game itself.

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 08:21 AM  

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Re: Unlocking the FSCS: The Metagame
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LunaeMinx
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Posts: 329
Registered: 08-10-2003



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Keep us updated.

This theory concerning learning random skills generated for you at character creation is one of the best theories out there, I think.

10-13-2003 09:09 AM  

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Re: Unlocking the FSCS: The Metagame
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Barb-Wire
Jedi
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Registered: 07-29-2003


Barb-Wire

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if it comes down to having to simply grind out skills to get there that is pretty dumb.  i dont play to grind skills.  it goes against what they said about the force slot in being that one has to change their playstyle.   the normal playstyle of a mmorpg is to grind out skills then delete/switch to a different class/race.  the abnormal style is becoming something in a game and staying with it.

Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
10-13-2003 09:11 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
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Registered: 07-21-2003



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honestly i don't think its random skill boxes. I think there is a template created thats logical to a particular playstyle. there are perhaps 40-50 of these. its these that are random and you must have all the skills at once to qualify.

Its not grinding all skills.. its finding out which playstyle template is your goal. See for those that truelly want to be jedi, This "main" char is just a tool in to reaching the jedi. also if you look at the skill tree as tumblers to fit a lock. They have to put in clues to get it. Its taken them longer then they thought for people to unlock it so they added in the new holocrons to help people along.

I dis like the random skill boxes idea. Where its impossible to have all those boxes unlocked at once. That makes it way too unfun. And doesn't jive with any particular play style. Not discounting it, but i don't see it. Have to wait till the new holocrons to be sure anyways.

It shows a players adaptability, which from what i can tell needs to happen if you play jedi. Its gonna be tough.

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 09:25 AM  

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Re: Unlocking the FSCS: The Metagame
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ForceMuppet
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This is how it is for me:

Training Artistan =  Suthing music...like a fresh garden or whatever
Training Marksman = Angry music...more or less..combatful
Training Entertainer = Happy music...

I asume this is same for all people?

Sajrus - [Chimaera]
10-13-2003 09:31 AM  

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Re: Unlocking the FSCS: The Metagame
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Fratman
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Having a specific set skill set or profession to learn doesn't make a lot of sense to me. If for example I become a master bounty hunter and I enjoy playing profession, then why should I be "forced" to change professions in order to unlock my FSCS? It would be like penalizing people for enjoying the game.

FRATAC ~ Non-Noob~
10-13-2003 09:32 AM  

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Re: Unlocking the FSCS: The Metagame
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Su1tar
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This theory is kinda interesting, but there is one flaw with it.

 

Say Joe gets lucky or figures it out and becomes a jedi.  200,000 people will ask joe 200000 questions about him, his template, his completed quests, his cyber nights, or what not.  Sue will read the post, and decide to pick Joe's template just in case since she was so close to it anyway, and voila! there goes another FS slot opened.  199,999 people will ask Sue how she did it and when she says her template is exactly the same as Joe, then 199,999 people will surrender and migrate their template to that, and you'll have 200k jedis running around.

 

I doubt that's what Sony wants, and im sure they are not gonna allow that.



Sultar Son'koi
Guild Leader of Fury, Radiant

BH get a style called Eye Shot, Pistoleers get a title called Dead-Eye. You figure out the rest.
10-13-2003 09:32 AM  

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ForceMuppet
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forgot,,,Scout = same as marksman

Sajrus - [Chimaera]
10-13-2003 09:32 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



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ForceMuppet wrote:
This is how it is for me:

Training Artistan = Suthing music...like a fresh garden or whatever
Training Marksman = Angry music...more or less..combatful
Training Entertainer = Happy music...

I asume this is same for all people?




dang three different types.. will check that out if its same for me then music cues is flawed and will have to fins a holocron.

----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 09:35 AM  

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Re: Unlocking the FSCS: The Metagame
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Odwyn
Jedi
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Registered: 07-21-2003



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Fratman wrote:

Having a specific set skill set or profession to learn doesn't make a lot of sense to me. If for example I become a master bounty hunter and I enjoy playing profession, then why should I be "forced" to change professions in order to unlock my FSCS? It would be like penalizing people for enjoying the game.






But they said you will have to change playstyles to unlock it. If you are enjoying the game then why be a jedi then? Becoming a jedi is a META game.. not the game instelf. You have to stop playing the game of SWG to play the game of unlocking the FSCS.

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Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 09:38 AM  

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Odwyn
Jedi
Posts: 988
Registered: 07-21-2003



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Su1tar wrote:

This theory is kinda interesting, but there is one flaw with it.

Say Joe gets lucky or figures it out and becomes a jedi. 200,000 people will ask joe 200000 questions about him, his template, his completed quests, his cyber nights, or what not. Sue will read the post, and decide to pick Joe's template just in case since she was so close to it anyway, and voila! there goes another FS slot opened. 199,999 people will ask Sue how she did it and when she says her template is exactly the same as Joe, then 199,999 people will surrender and migrate their template to that, and you'll have 200k jedis running around.

I doubt that's what Sony wants, and im sure they are not gonna allow that.






but if there are 50 templates total and everyone surrenders what they have, it you'll only get 4k jedis out of the 200k of people who tried it. If the skills are it the first people who did unlockit would have no clue what so ever how they did it. They would have by sheer luck decided to give up what they started on and went to a different playstyle.

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Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 09:43 AM  

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Re: Unlocking the FSCS: The Metagame
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CyberDeity
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Remember all those people who were 'worried' that doing particular things would later 'gate' them from becoming a jedi?

 

Then, remember when Q debunked that, and said that due to obvious business reasons, there was NOTHING you could do that would 'gate' you from becoming a jedi. 

 

Therefore, I disagree that you must 'train certain skills'.  By saying I have to sacrifice certain things I WANT to play because that is 'gating' me from becoming a jedi?  Forget it - you guys are on the wrong track here.

 

I still swear by the Holocron theories.  On the main page for Star Wars Galaxies, they have the link to the interview article where he gives the hint.  The link on SOEs page specifically says that he gives a hint for unlocking the FSCS.  If this were not a true hint, I am quite certain that SOE would not have allowed them to phrase it that way, and absolutely certain they would not put it on the http://starwarsgalaxies.station.sony.com/ webpage.

 

Now obviosly I agree that AFTER unlocking the slot there will be Holocrons to assist your journey to Jedi, but I firmly believe they also have something to do with unlocking the slot as well.

 

Also, keep in mind he's said there are people who are 'close' to unlocking it.  I feel this is a way of saying we're on the right track with the Holocrons, we're just not doing the right thing with them yet.  I also think what we have to do with them will differ somehow for each player (fits into the 'different for everyone' statement they've made)

 

CyberDeity

10-13-2003 09:44 AM  

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Odwyn
Jedi
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Registered: 07-21-2003



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Cyber Deity, requiring certian skills does not prevent you from ever unlocking the force senstive slot. They were worried that it would prevent them from geting it. Going up one tree doesn't prevent you from later, surrendering those skills and then going up another tree. Its a personal refusal to change professions and there by changing your play style that will prevent progress of unlocking it. Once you change your style you are no longer prevented from unlocking it.

What about the new jedi strings in the publish. What else could they mean?

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Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
10-13-2003 09:52 AM  

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ForceMuppet
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The string are probably help in the path of Force Sensitive ---> Jedi..
Not farmerboy --> FS

Sajrus - [Chimaera]
10-13-2003 09:55 AM  

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Hollow
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Hollow
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Here's something to add to your theory: We know the Devs say "Change your Playstyle" could that mean do the opposite of the way your character was intended? I started as a marksman and am now shy of master bounty hunter. I kill things. Maybe changing my playstyle would be to become a Doctor and heal or resurrect? Just a thought.
10-13-2003 10:15 AM  

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