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The NEW Hermit Quests Guide *COMPLETED* v3.0   [ Edited ]
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HimFan
Jedi
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Registered: 06-26-2003


HimFan
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***SPOILER WARNING***
 
 
Please dont use info from this guide without contacting me.

PART 1:
THE HERMIT
 
 
If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave. The squill cave has been beefed up since last time. There are a lot more MOBs with more protection and HAM. Bring a friend if you dont want to burst run from room to room.
 
 
The hermit talks about how we live in some dark times with the Empire ruling the galaxy.
 
 
After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.
 
 
You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269).
 
 
After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests.

Hermit wishes you well

Message Edited by HimFan on 12-09-2004 08:52 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-06-2004 11:18 PM  

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Re: The NEW Hermit Quests Guide v0.1   [ Edited ]
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HimFan
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PART 2:
MARK OF ALTRUISM
 
 
The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly south of Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.
 
Spawn found at:
2123 1291
2470 1394
2511 1357
2439 1294
3196 1272
3303 1107
2123 1291
2494 1714
2545 1741
2778 1507
5100 800
2168 1293
2488 1676
3640 -44
1839 966
2570 1164
2478 687
1003 1240
2560 1324
2437 1421
 
 
This guy can be very hard to find. Once he spawns in the desert, he likes to walk around. After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.
 
 
If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns. This cave is not a walk in the park (as hard as the new squill cave). There are Sennex NPC that have up to 9k HAM that repsawn in a matter of seconds. I would say that a fully buffed and armored TKM would do just fine.
 
Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).
 
 
The repsawn time at this cave is nuts. There is always something popping up after you think you killed it. Watch your back and move quickly. Leaving seems to be a lot harder then entering. Once at the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.
 
Note: If somehow your quest gets bugged in the cave for whatever reason (someone grabs your explosives, cant blow up rock wall, wife wont talk to you, ect) there is a very easy way to fix it. Have EVER player (not NPC) leave the cave (even if your not in the same group). This will work as long as you haven't talked with wife and failed to get her out to safety (failed the mission). Once everyone is out, the rock wall, the crate, and the wife and kid should despawn if they are still there. The next time you enter the cave everything should repsawn agian. Personal I think you should wait untill there is no one in the cave to bug the quest on you.
 
 
If you have any more info on this quest please pm me or reply in this thread.

Message Edited by HimFan on 08-22-2004 04:16 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-06-2004 11:18 PM  

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Re: The NEW Hermit Quests Guide v0.1   [ Edited ]
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HimFan
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HimFan
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PART 3:
MARK OF INTELLECT
 
 
The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine.
 
Spawn found at:
58 -5373 Anchorhead
3483 -4644 Mos Eisley
-1364 -3641 Bestine
1544 3123 Mos Entha
3795 2388 Mos Taike
-2892 2200 Mos Espa
 
 
Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. Its your job to question them and find out who is the bounty hunters mark.
 
At this point, its a logic game. If your up it to, try and figure it out. No? OK, here's the answer
 
(copy and paste it into a word program and change the font)
 
When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say."
 
When you answer correctly, you get the Mark of Intellect Badge and item.
 
 
If you have any more info on this quest please pm me or reply in this thread.

Message Edited by HimFan on 08-22-2004 04:22 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-06-2004 11:18 PM  

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Re: The NEW Hermit Quests Guide v0.1   [ Edited ]
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HimFan
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PART 4:
MARK OF COURAGE
 
 
The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.
 
Spawn found:
-861 4557
-159 5040
-1264 5379
-695 4506
16 4068
-533 4314
-1023 5214
-318 4477
-443 4970
-1183 4647
-575 4985
-1618 5272
-97 5025
-471 4715
-991 5887
-998 5240
-500 4600
-1131 6185
 
 
Once you found it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.
 
NOTE: Once you kill it, it will spawn 3 more times in that same location. So once you kill it, let someone else know where it spawned so they can get it also.
 
 
If you have any more info on this quest please pm me or reply in this thread.

Message Edited by HimFan on 08-22-2004 04:24 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-06-2004 11:18 PM  

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Re: The NEW Hermit Quests Guide v0.1   [ Edited ]
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HimFan
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PART 5:
MARK OF HONOR
 
 
The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) somewhere around Tatooine. This seems to to be the hardest spawn to find out of all the quests. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader). The pirates should have around 5k HAM and the leader should have about 11k HAM.
 
 
These guys aren't hard at all. If your a master in any combat profession, the 2 pirates should fall in a few hits. The leader is a little harder, but he doesn't last longer then the pirates. After you start attacking the leader, he will turn white once 1/3 of his HAM is gone.
 
Note: This NPC is easy, he can only take 3k of damage. If you use KD and dizzy him, there is a chance of bugging the quest. When you try to talking to him, he may just despawn. Best bet is to just forget the KD/dizzy on this guy if you want to play it safe.
 
Spawn found at:
4650 -3860
4091 -4310
4835 -4845
5946 -5233
6390 -5220
5966 -5224
5513 -5362
4467 -5192
5267 -4349
6377 -4623
5912 -5135
4704 -4399
4612 -3969
4614 -4978
6337 -5325
4373 -3956
5930 -5933
6144 -4800
 
The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.
 
Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.
 
 
When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife wont let them go. They will ask if you could distract the wife while they make an escape.
 
 
If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, its your lucky day. You get to see the pirates being dragged away for questioning.
 
 
After you watch the pirates leave, you will receive the Mark of Honor Badge and item.
 
 
If you have any more info on this quest please pm me or reply in this thread.

PART 6:
THE RETURN OF THE HERMIT
 
After you have completed the 4 quests, return to the hermit for your finished item.
 

 
 
 
 
 
 
 
 
 
 

Message Edited by HimFan on 08-22-2004 04:31 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-06-2004 11:18 PM  

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Re: The NEW Hermit Quests Guide v0.1
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Teuvan
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Very nice start hope this continues.

My sig is of little use now due to the fact that I have quit.
06-06-2004 11:20 PM  

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Re: The NEW Hermit Quests Guide v0.1
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RTL3
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hope theres a nice reward at the end


Revolver Ocelot
"4 Da Shorteez"

06-06-2004 11:35 PM  

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Re: The NEW Hermit Quests Guide v0.1
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Teuvan
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Well it is confirmed that you get a badge and a strange item for each one of them. The items are rumored to form together but no proof yet...

My sig is of little use now due to the fact that I have quit.
06-06-2004 11:36 PM  

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Re: The NEW Hermit Quests Guide v0.1   [ Edited ]
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HimFan
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He talks about wearing the symbol of heroism around his neck. It might be some type of necklace.

Message Edited by HimFan on 09-23-2004 03:25 PM

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-07-2004 12:09 AM  

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Re: The NEW Hermit Quests Guide v0.1
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TK868
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TK868

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Nice guide, is more coming soon?

Seht Mempho


Old vet..came back..retired again (Dec 4, 2005)..anyone who wants to contact me..msn:

[email protected]

Have fun lads..this was a really great game once..
06-07-2004 04:59 AM  

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Re: The NEW Hermit Quests Guide v0.1
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Crism
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Pretty cool stuff

Crism
Temp Currently Under Construction
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06-07-2004 07:45 AM  

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Re: The NEW Hermit Quests Guide v0.1
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RyanPatton
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I want confirmed when it goes live in few days, I think? I already have Mark of Intellect and Mark of Altruism on my server, so will I be able to continue finishing the last two quest of Mark of Honor and Mark of Courage to Hermit, or what? This was scared most people and worries for those already have the two currently badges. I need answer from devs, thunderhearts, or what cause we don't want to start all over and redo Intellect and Altruism, ya know, but it just we need 100% confirmed answers.
 
Good guide, am looking forward to rest.
06-07-2004 08:12 AM  

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Re: The NEW Hermit Quests Guide v0.1
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DarthRusel
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DarthRusel

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great work!
06-07-2004 09:38 AM  

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Re: The NEW Hermit Quests Guide v0.1
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BlueUnderwriter
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Very good guide...thanks!
06-07-2004 09:39 AM  

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Re: The NEW Hermit Quests Guide v0.1
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messier1129
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nice start! keep up the good work

~GAKEU~ Jedi Padawan
~GIKEOR~ IMPERIAL SOLDIER Master smuggler/ Master Rifleman/ Master Looter
~IKEOR~ REBEL MEDIC Master Doctor/ Master Merchant
06-07-2004 10:22 AM  

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