You might also want to add the Enhanced E11 Carbine, Modified Republic Blaster, and Featherweight FWGH Pistol. Oh! And the Lithatanium Rifle (Energy AP1) and Berserker Rifle (Heat AP0).
SWG Wiki: if we don't know it, no one does. One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
InfluenzaSWTA wrote: You might also want to add the Enhanced E11 Carbine, Modified Republic Blaster, and Featherweight FWGH Pistol. Oh! And the Lithatanium Rifle (Energy AP1) and Berserker Rifle (Heat AP0).
Enhanced E11, Modified Republic Blaster, and Featherweight FWG5 pistol were not added as they are minor variations of exisiting weapons. They have the have the same damage type, AP, and cert location as the weapon they are based off of.
Beserker rifle is on the list.
I have no informatnion about a Lithatanium Rifle yet. I'll add it with the Droid bomb once I get some more info.
Only problem with this is there are 3 certifications at Novice Brawler and it is not accounted for in all the teir IV skills. However, I must say I love the list.
I only found one cert at Novice Brawler. Some certs were moved and made innate at some time. However all the melee profession have the 1 (dagger) included in their count as do Commando and Smuggler.
Interesting, I never noticed them having been moved. Makes me wonder why they would do that and leave the dagger as a cert weapon. That's another discussion, though. Thanks for all the info.
Enhanced E11, Modified Republic Blaster, and Featherweight FWG5 pistol were not added as they are minor variations of exisiting weapons. They have the have the same damage type, AP, and cert location as the weapon they are based off of.
Beserker rifle is on the list.
I have no informatnion about a Lithatanium Rifle yet. I'll add it with the Droid bomb once I get some more info.
I don't know about the Enhanced E11 or the Mod Republic Blaster but the FW FWG5 is not even close to the same beast. It does not include any weapon cert of any type (therefore should be listed as either innate or No Cert available). I would assume any weapon that has a whole other schematic should be listed as a seperate weapon just like the looted weapons (NS Lance, etc). Might want to consider that. Very helpful list though and very well thought out.
[Bria] Donal Grahame Currently working on SL/Smuggler/Master Marksman
I don't know about the Enhanced E11 or the Mod Republic Blaster but the FW FWG5 is not even close to the same beast. It does not include any weapon cert of any type (therefore should be listed as either innate or No Cert available). I would assume any weapon that has a whole other schematic should be listed as a seperate weapon just like the looted weapons (NS Lance, etc). Might want to consider that. Very helpful list though and very well thought out.
Featherweight FWG5 has the same AP and damage type as the regular FWG5. Only difference is higher accuracy and speed on the Featherweight. I assumed it used the same cert and didn't consider it was an innate. I'll have to try to do some checking on the cert.
Mod Blaster is the same boat as is the Enhanced E11. AP and Damage type are the same as the base version. I'll have to check the certs on those too.
Enhanced E11, Modified Republic Blaster, and Featherweight FWG5 pistol were not added as they are minor variations of exisiting weapons. They have the have the same damage type, AP, and cert location as the weapon they are based off of.
Beserker rifle is on the list.
I have no informatnion about a Lithatanium Rifle yet. I'll add it with the Droid bomb once I get some more info.
Sorry about the Berserker... I scanned the list too quickly and missed it. Should've done a search first.
The reason I suggest adding the "modified" weapons is for completeness. Assuming you're doing this list as a service to the community, I see no reason not to add them. Eventually some new player will be confused about an Enhanced E11 they found on a vendor and will wonder why it isn't mentioned anywhere.
SWG Wiki: if we don't know it, no one does. One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
The reason I suggest adding the "modified" weapons is for completeness. Assuming you're doing this list as a service to the community, I see no reason not to add them. Eventually some new player will be confused about an Enhanced E11 they found on a vendor and will wonder why it isn't mentioned anywhere.
Good point. I'll be adding them in the next couple days and redoing the calculations. I'll be adding the bomb droid at that time too.
chayes32 wrote: why is restraint a damage type if there a no weapons that use it?
If you "examine" a MOB it will show Restraint as resist, vulnerability, etc. So it is a damage type. There just aren't any weapons at this time that do that type of damage.
Awesome job, surprised me a bit that commandos have every available damage type in their arsenal and high AP(totally forgot the RL.) Too bad they can't handle most of it very good or those weapons are just useless.
___________________________________________________________________________________________________________ Quick fixes to make the game fun now:NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains How to be a successful newbie Whil Grey#2#3#5#4#6 - My character's screenshots of the day on SWG.com WillGrey.cyndera.com - My homepage
I noticed you listed the Gamorrean Battle Axe but did not list that other 2-hand curved sword that you get from the themepark. Name totally escapes me right now but it has a bleed dot on it. Something about how it has a groove down the sword. Grooved Sword is the name now that I think about it.
smork wrote: I noticed you listed the Gamorrean Battle Axe but did not list that other 2-hand curved sword that you get from the themepark. Name totally escapes me right now but it has a bleed dot on it. Something about how it has a groove down the sword. Grooved Sword is the name now that I think about it.
I'll check. I did Jabba's themepark so I have all the rewards. I'll check my storage shed and see if I have it. I'll be doing an update in a week or two. Adding some items and redoing the breakdown to reflect the additions.
I want a tusken king rifle badly, but i was to wrapped up in getting my krayt skull that I didnt bother... maybe I will get it with my alt and ditch a secon skull
as he said this data only lists weapons, ap, and damage types, so dont go making assumptions about any proffs especially commando. the comsumable weapons are virtually useless. they cant be used in pvp, cause thats just wasted money and in pve they still only hit about a third of the time. basically the only thing COMMANDOS use is the flamethrower and on rare occasion (personally only against nightsisters) the launcher pistol