Innate Certs : There a number of innate certifications. There are 9 (10 for Wookiees). They are CDEF Pistol, CDEF Carbine, CDEF Rifle, Stone Knife, Survival Knife, C12 Grenade, Zixc Bug Bomb, Heavy Axe, and Wooden Staff. Wookiees also get the Bowcaster.
** Special Note ** There are indication that the Zixc Bug Bomb is not an innate cert. If that is the case it very likely is either an uncerted weapon like the Beam Rifle or that it's cert is hidden somewhere. Also though Wookiees show to be certed for the C12 Grenade, indications are that this is/was broken and Wookiees using them will get the uncerted penalty.
Beam Rifle : There is no certification for this weapon.
Consumable Weapons : Consumable weapons are tagged with a ! in the Master Weapon list above. All grenades are consumable weapons and come in stacks of 5. Other than the bomb droid and some grenades, all other consumable weapons are Commando weapons. These have chrages which on average are 27-30 uses per weapon. (special thanx to Garvin the Commando Coorespondent for this information).
Number of Weapons Certs by Profession
**Special Note** The cert lists includes certs from the Novice box in the totals. For example getting Unarrmed IV does not give any certs, however you do get the one at Novice Brawler. That cert is included in the count of any profession that would require Brawler. Novice Marksman gives three certs which are also included in the count for the ranged professions.
Commando : 13 (Commando) + 28(Master Marksman) + 1(Unarmed IV) = 41 + Innates
**Special Note** Ten of the Commando level certs are for consumable weapons
Bounty Hunter : 3(BH) + 28(Master Marksman) = 31 + Innates
Rifleman : 3(Rifleman) + 11(Marksman Rifle IV) = 14 + Innates
Pistoleer : 5(Pistoleer) + 10(Marksman Pistol IV) = 15 + Innates
Carabineer : 2(Carabineer) + 7(Marksman Carbine IV) +1(Unknown Lithitanium Carbine) = 10 + Innates
Teras Kasi : 2(Teras Kasi) +1(Unarmed IV) = 3 + Innates
Fencer : 1(Fencer) + 6(1H Swords IV) = 7 + Innates
Swordsman : 3(Swordsman) + 6(2H Swords IV) = 8 + Innates
Pikeman : 2(Pikeman) + 5(Polearms IV) = 7 + Innates
Smuggler : 1(Smuggler) +1(Unarmed IV) + 10(Marksman Pistol IV) = 12 + Innates
Number of Weapons by Damage Type and Professions that have certs (excluding innates)
Acid : 8 - Bounty Hunter, Carabineer, Commando, Pistoleer, Rifleman
Blast : 9 - Bounty Hunter, Commando, Smuggler, Swordsman
Cold : 2 - BH, Commando, Rifleman
Electrical : 3 - Bounty Hunter, Commando, Pikeman
Energy : 31 - Bounty Hunter, Carabineer, Commando, Pikeman, Pistol, Rifleman, Smuggler
Heat : 7 - Bounty Hunter, Carabineer, Commando, Pistoleer, Rifleman, Smuggler, Teras Kasi
Kinetic : 23 - Bounty Hunter, Commando, Fencer, Pikeman, Pistoleer, Smuggler, Swordsman, Teras Kasi
Restraint : 0
Stun : 4 - Bounty Hunter, Commando, Fencer, Pistoleer, Smuggler, Rifleman
Number of Weapons by AP level and Professions that have certs (excluding innates and Bomb Droids)
Heavy : 3 - Commando, Rifleman
Medium : 14 - Bounty Hunter, Carabineer, Swordman, Pikeman
Light : 29 - Fencer,Pistoleer, Smuggler, Teras Kasi
None : 40
Disclaimer : This data should not be used for balance comparrisons. There are to many factors that this data does not reflect to make it useful in that manner. It does not indicate any of the specials, status effects, defenses, or any other part of a profession. Also a number of weapons are rarely used or have little value at higher levels in the profession.
Message Edited by Waste93 on 02-04-2005 10:10 PM