We are gonna see how Decay and Repair works.
The Decay Guide
All weapons/armors/clothes have a condition value.
example: 857/1000 (current_value/original_value)
Some miscellaneous items (like crafting tools and crates) also decay and may be broken.
The current value decrease with time due to different factors:
- death (armor/cloth/misc)
- taking damage (armor)
- using (weapons)
- repair failure (armor/cloth/weapon)
This is called the decay.
The original value decrease when you repair an item.
How to limit decay
- insure your items (uninsured items decay 5% per death, insured ones decay 1% on non-factionnal death+clone and don't decay on factionnal death+clone), it costs 100credits per item to insure
- don't clone, try to get resurrected by a Doctor if you can there won't be decay and your items will still be insured
- if you die+clone, insure your items again
- be carefull about the triple incapacitation (3 times incap in less than 10min) in PVP, it's considered "normal" death even in PVP and lead to decay
- use storage droids, the items inside are "decay proof" (very usefull when you clone in the corvette to prevent items that lost insurance or are simply uninsured from decay), you can have up to 5 droids with a max a 10 items storage per droid
- repair items only when they need to AND make it done by someone experimented in repair
- use a high resist armor, the more it resists, the slower it will decay. (using a PSG might prevent up to 50% of your armor normal decay during the PSG life time) Typically a hit cause 10% or so of the "going through armour" damage, that's why a 90% resist armor decays 2 times slower than a 80% one and 3 times slower than a 70% one. (example: a 1000 damage hit on a 80% resist armor with the same AP/AR would let 200 damage go through cause 20 points of decay).
- resist-sliced armor decay slower because of the higher resist
- dispatch decay on different parts using a full suit in PVE
- if the armor reach less than 25% condition its resist will diminish until repair so decay will accelerate from there
- clothes don't decay unless you die
- they are still weareable and working when reach 0 condition (even attachements that were socketed on still work)
- sliced weapons decay faster (superior to the bonus provided)
- power-uped weapons decay faster (equal to the bonus provided)
- slow weapons decay slower but the also hit slower, it's up to you to make your choice
- using specials highly increase the decay of the weapon
- if the weapon reach less than 25% condition its damage/speed will go the bad way until repair
The Repair Guide
You cannot repair the miscallaneous damaged items. You can only repair armor/cloth/weapon. In order to do so you will need either a:
- armor repair tool
- clothing repair tool
- weapon repair tool
Each has 5 five uses max and can be found in crates of 25 max.
Repair possible results:
- the item is repaired with only minor blemishes (MB, 5% max condition decay)
- the item is repaired, but the max condition is reduced (RBR, 20% max condition decay)
- the item is only marginally repaired, and the max condition is reduced (MR, 35% max condition decay)
- the item falls apart in your hands (F, condition goes to 1/1)
get a good tool
- the tools have an efficiency value maxed at 100 but you'll find more easily 99.8 or 98.9 tools. It's said not to influence the repair from user experience but eh, would you throw away even a 1% chance of success when you repair? I wouldn't.
get rid of you Battle Fatigue (BF)
- a null battle fatigue always helps to prevent "critical failures" and encourage "minor blemish" events.
get the Force Sensitive Repair skills
- you can grab up to +20 FS (general) Repair
get repair attachements
- you can get up to +25 in repair, armor repair, clothing repair, weapon repair (some say only repair works but eh even if the others don't, why not hav them on you "just in case")
loot armor/cloth/weapon problem
- it's a fact: it's harder to repair them
- slicing a loot greatly enhance to difficulty to repair the item (slice wisely your loot)
do not repair too early
- repair has the same results on a badly injured (but still over 25% condition) item and on a brand new one
- repair is harder when item is under 25% condition meaning you will get more "critical failure" and less "minor blemish"
- as a result, only repair when the item is around 26% of its original condition
be carefull with complex items
- complex armor/cloth/weapon are said harder to repair (but it seems a very minor factor)
look for a professionnal
- master armorsmiths have a hidden armor repair bonus
- master tailors have a hidden clothing repair bonus
- master weaponsmiths have a hidden weapon repair bonus
standing before a crafting station
- it is said to give a little bonus to stand in front of a good crafting station (legend or not i guess it's not bad to be near a 44+ crafting station)
- be sure it's a armors crafting station if you repair armors
- NEVER EVER REPAIR WITHOUT REMOVING THE POWERUP FIRST, or else ..... (try it on a CDEF pistol to understand) your basic weapon stats will be reduced forever!!!
I'm not artisan, +20 FS repair, +22 repair, +9 armor repair +7 weapon repair and the only repair I sometimes fail is sliced-looted weapons when I forget to heal my BF. Ask me for a repair (IGN: Excalibur on Chimaera)
I Hope this will help you a little, I can't edit my post so if revisions are needed I'll repost a new one.