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Ships: Handling Chart

Ship Handling

As a pilot, you will need to know the basics on ship performance, in space flight, how ships handle and the different kinds of competition you will encounter.

The information below will help provide a basic understanding of the different types of available ships. It will also introduce you to terminology commonly used to describe them as well as provide specifics on how each ship handles.

However, remember however, these ratings are just a starting point to understanding space combat in Star Wars Galaxies. From here, ship performance will also depend on your ship components, your droids (and their commands) and on the skill of the pilot.

Alliance Ships

  Class Tier Minimum Rotation Optimal Rotation Maximum Rotation Slide Acceleration Deceleration Yaw Pitch Roll Speed Modifier
A-Wing I 4 Fastest Fastest Fast Avg Faster Fastest Avg Avg Avg 100%
B-Wing B 5 Fast Slowest Slower Slow Slowest Slow Slowest Slowest Slowest 85%
X-Wing MF 3 Avg Avg Avg Avg Avg Avg Avg Fast Fast 95%
X-Wing (H) MF 4 Avg Avg Avg Avg Avg Avg Avg Fast Fast 95%
YKL-37R MP 5 Avg Slowest Slowest Slow Slow Slow Slower Slower Slow 80%
Y-Wing B 1 Fast Slowest Avg Slow Slow Avg Slow Slow Slow 85%
Y-Wing Longprobe B 2 Fast Slowest Slow Avg Slow Avg Slow Slow Slow 85%
Z-95 Headhunter LF 0 Avg Fast Fastest Fast Fastest Faster Fastest Fastest Fastest 95%
Z-95 Headhunter (H) LF 0 Avg Fast Fastest Fast Fastest Faster Fastest Fastest Fastest 95%

Imperial Ships
  Class Tier Minimum Rotation Optimal Rotation Maximum Rotation Slide Acceleration Deceleration Yaw Pitch Roll Speed Modifier
TIE Advanced I 4 Fastest Fastest Avg Fast Faster Fastest Fast Fast Fast 100%
TIE Aggressor MF 4 Avg Avg Avg Slow Avg Avg Avg Avg Avg 95%
TIE Bomber B 3 Fast Slowest Slow Slow Slow Slow Slower Slower Slower 85%
TIE Fighter LF 1 Avg Fast Fast Faster Faster Fast Faster Faster Faster 98%
TIE Fighter (Light Duty) LF 0 Avg Fast Fastest Fast Fastest Faster Fastest Fastest Fastest 96%
TIE Interceptor I 3 Fastest Fastest Faster Avg Faster Fastest Fast Fast Fast 100%
Royal Guard
TIE Interceptor
I 4 Fastest Fastest Faster Avg Faster Fastest Fast Fast Fast 100%
TIE / IN LF 2 Avg Fast Fast Fast Faster Fast Faster Faster Faster 97%
TIE Oppressor HF 5 Avg Slow Avg Slow Fast Fast Avg Avg Avg 90%
VT49 Decimator MP 5 Avg Slowest Slowest Slow Slow Slow Slower Slower Slow 80%

Privateer Ships
  Class Tier Minimum Rotation Optimal Rotation Maximum Rotation Slide Acceleration Deceleration Yaw Pitch Roll Speed Modifier
YT-1300 MP 5 Avg Slowest Slowest Slow Slow Slow Slower Slower Slow 80%

Hutt Ships
G1-M4-C Dunelizard MF 1 Avg Avg Avg Slow Avg Avg Fast Fast Fast 95%
M12-L Kimogila HF 2 Avg Avg Avg Slow Fast Fast Avg Avg Avg 92%
M22-T Krayt HF 5 Avg Avg Avg Slow Fast Fast Avg Avg Avg 92%
M3-A Scyk LF 0 Avg Fast Fastest Faster Fastest Faster Fastest Fastest Fastest 95%

Black Sun Ships
TansGalMeg "Ixiyen" MF 3 Avg Avg Avg Slow Avg Avg Avg Avg Avg 95%
TransGalMeg "Kihraxz" LF 2 Avg Fast Fast Avg Fast Fast Faster Faster Faster 100%
TransGalMeg "Rihkxyrk" HF 4 Avg Slow Avg Slow Fast Fast Avg Avg Avg 89%
Vaksai MF 4 Avg Fast Fast Avg Fast Fast Faster Faster Faster 100%

Exotic Ships
  Class Tier Minimum Rotation Optimal Rotation Maximum Rotation Slide Acceleration Deceleration Yaw Pitch Roll Speed Modifier
ARC-170 LF 4 Avg Fast Fast Fast Faster Fast Faster Faster Fastest 97%
Belbullab-22 LF 4 Avg Fast Faster Fast Fastest Faster Faster Faster Fastest 95%
Eta-2 Actis Interceptor LF 4 Avg Fast Faster Fast Fastest Faster Faster Faster Fastest 95%
Mandal Motors Firespray HF 5 Avg Avg Avg Avg Fast Fast Avg Avg Avg 90%
Sorosuub Yacht MP 0 Avg Slowest Slowest Slowest Slow Slow Slower Slower Slow 80%
Y-8 Mining Ship MP 5 Avg Slowest Slowest Slow Slow Slow Slower Slower Slow 80%
YT-2400 MP 5 Avg Slowest Slowest Slow Slow Slow Slower Slower Slow 80%

Ship Classifications

As listed on the Chart:

LF = Light Fighter
MF = Medium Fighter
HF = Heavy Fighter
I = Interceptor
B = Bomber
MP = Multiplayer

Light Fighter
Light fighters are low mass space crafts designed for hit and run tactics. They can carry a limited amount of equipment but can handle very well.

Medium Fighter
Medium fighters have more mass than light fighters so they can carry more equipment (weapons and armor). However, they don't handle quite as sharply as a Light Fighter.

Heavy Fighters
Heavy fighters are designed to carry quite a bit more equipment at the cost of maneuverability. They are designed to fight long and hard in a dogfight.

Interceptor
Interceptors are space crafts designed specifically to attack other fighters. They can be set up for sheer speed, or they can have a balance of speed and weapons to make them more formidable in combat.

Bomber
Bombers are heavy ships with lower-level maneuverability, but they can carry a wider variety and larger number of weapons. They are also capable of carrying additional armor and a full range of weapons and should not be underestimated.

Multi-Passenger Ship
Multi-passenger ships serve a variety of roles from luxury sightseeing to military support and even space mining.

 

Handling Details

Minimum Rotation/Optimal Rotation / Maximum Rotation
These ship attributes determine the maximum speed at which a ship can travel at in order to achieve the best possible turn.

Slide
The ship "slide" attribute determines how much a ship will “slide” in a turn. Zero (0) 0 means the sharpest turn.

Acceleration / Deceleration
Acceleration and deceleration attributes determine the ship’s speed per second increase or decrease.

Yaw / Pitch / Roll
These ship attributes modify the speed at which a ship can spin or turn:

• Yaw: This is how fast a ship can turn from left to right.
• Pitch: This is how fast a ship can change direction up and down.
• Roll: This is how fast a ship can spin along its axis from front to back.

Speed Modifier
This is a percent (%) of the listed engine speed attainable by a chassis. For example, a 100 speed engine in an X-Wing would go 950 (95x10).