From a quick check, I haven't seen a thread outlining this for you guys, so I thought I would send a quick message. I am not interested in debating whether this should be an AS component, or a Tailor one, or how much you should charge, just what to experiment and what kind of materials you should worry about.
First, from all looks, it appears that the Encumberance on this armor is very low, owing to the fact that it is only 4 pieces per suit. For this reason, you need not concern yourself with the durability experimentation line of your construction.
Armorsmiths will be looking for only high stats from the QUALITY line. For this you will need materials with high OQ and SR. This shouldn't be too hard. Take note of the percentage experimentation you get up to on this line, and name your crates/schematics according to this percentage (IE: Padded Segment 93%). Once you pass 75%, it will provide 4% base which all armorsmiths will want at the least, but if you can get up to 90% or more, it will sell better (even though it still says 4% base, there is a hidden fraction which can help us make better stuff sometimes)
I might suggest scaley or bristley hide for the unnamed hide slot, cause you can usually buy it much cheaper than the others, and with much better stats oftentimes too. But the best hide will be what you want to use. Wooly is usually difficult to come by unless you hunt it yourself or hire a ranger. Fiberplast is easy to find with good OQ and SR.
If you have extra points after maxing Quality, put em into durability, but really this won't make much difference to us. Hope this makes it pretty clear what to experiment on, and what kind of hides you need. Good luck.
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Durability - This experimentation will alter the HAM costs and Integrity of the armour
Quality - This will change the Base Effectiveness of the armour
These padded armour segments have some stats affected by the quality of the resources you use...
Base Effectiveness is OQ 50% / SR 50%
Integrity is OQ 50% / SR 50%
Armour Health Encumberance OQ 100%
Armour Action Encumberance OQ 50% / UT 50%
Armour Mind Encumberance OQ 50% / SR 50%
So if your Overall Quality is very high, that helps every aspect of the armour. High Unit Toughness and Shock Resistance is also going to improve certain stats.
I created two different pieces. One was with good quality resources, and the other with average to low.
Good: Base: 4%, Integrity: 231, HAM: 5/7/5
Bad: Base: 4%, Integrity: 196, Ham: 6/7/6
Overall, pretty similar, but adding them together with the other components may make them pathetic. I would like an armoursmith to judge that....
Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
Armorsmiths are telling me to put everything I can into "quality" and anything that helps durability and encumberance is just gravy. That also means that OQ and SR are the important stats.
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I stated this in another thread, but after several hours of experimentation last night with a ton of different materials, it would appear that you can get a 4% base easily with OQ+SR greater than 1500 (average of 750 each).
I managed to get a run of segments up to 89% by using OQ 945 and SR 950 wooly, 1000 OQ and 600 SR FP...that's pretty much the best I've seen on my server. This AS is correct...the HAM costs are so low, just plunk all your experiment points into the effectiveness, and stick whatever you have left into making it 'lighter'
Karenna Darkmoon
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DROW Treasurer, and Kintan City Milita Member Radiant Galaxy
No, the Tailor Apron gives you +5 Clothing experimentation.
+10 clothing experimentation gives you just 1 more 'experimentation point' (exp pt. here). Masters get 10 of those points, so if you had +10 clothing tapes, you'd have 11 exp. pts.
The best way to check this is look at your skills sheet: you will see something like 'Clothing Experimentation +100/+110'
If it's +100/+109...too bad.
The max you can get is 12 exp. pts, so +100/+120. Every +10 gets you one more point...no rounding up!
Clear as mud?
Message Edited by Nuke490 on 03-31-200411:25 AM
Karenna Darkmoon
-KarNal Resources and Power - Kintan, Naboo, (-3234, 748), For item drop-off only. -Kintan City Museum - Kintan, Naboo New location under construction just 50m from the shuttleport! -Come to Elitros' SUPER STORE! Including Elitra's Bio-Engineered Clothes! Perfect for the discriminating combat type! Shop in Theed! -4757, 5339 Right behind the theed Spaceport!
DROW Treasurer, and Kintan City Milita Member Radiant Galaxy
The segments (armorsmith-made) must be identicals (factory-made). The padding is only "similar" so can be hand made. But since many smiths like to craft mass quantities in factory runs, they will be asking you for identical (same serial number) padding pieces.
Yeah, I figured they'd certainly *want* crates, of course - I was just thinking even though I'm not planning to sell these, I might make a few or keep a few on hand as samples.
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