can we make these Q&A sessions a fortnightly thing it would be a fantastic way to unite us all and grind out the right solutions.
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nobody takes those things seriously, the questions are so obviously vetted first and if a difficult one does go through it gets shunted with an answer that sounds like a copy and paste post.
ok maybe those are filtered.. but I don't think we try to get the hard questions removed. It's filtered because there are so many questions.
We are doing a tour of 6 cities where there will be ample opportunities for you to talk directly to us (I'm going to a few myself) in person.
I won't even bring my bulletproof vest (although admittedly we aren't going to any states where the concealed carry permits are given out like candy)
Smed
Does that mean a no show in Texas then?
I think we will be doing one in Texas. The downside is being shot. The upside is great barbeque and beer. I'll take the chance.
Smed
Come to Dallas. I'll give you some good tips on some BBQ and Steak&Seafood places. We can put some drinks on the [SOE] company card...
damn.. I learned two things today. 1) There's a filter for the forums and 2) There's an SOE company card?
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
The question then becomes why, if you the community wanted a different game, did we go in this direction? To put it simply, we wanted to appeal to a broader SW audience. We wanted to play up the elements most people identify with from Star Wars. In some cases, this meant modifying or eliminating parts of the game that the existing community wanted. But, at the end of the day, we believe we can reach a balance between crafters and adventurers, between combat and non-combat professions, between those who want to live in a simulated world and those who want to live an online SW adventure. And that's why we're continuing to pursue the 'Star Warsy' direction we've established.
Rollback: People are asking for it. But, we aren't seriously considering it. Why? Well, nostalgia tends to color your view of the past. SWG has advanced in a lot of ways a rollback is an all-or-nothing return to what was before. The strides we've made forward would be eliminated (e.g. the quest system). The expansions and additions we've built would be affected. To put it simply, going forward, fixing the game, building on what we've established and refining the direction at hand is the best way to improve your day-to-day experience in the game.
The Future: With a diverse audience come diverse demands. As developers with limited time and resources, we need to choose what we want to focus on. And, to be blunt, SWG's has done a lot of things poorly in the past. There has been a lot of diversity, but very few of the options met the gameplay and quality expectations players expect. In fact, the posting history so regularly brought up by members of this forum (hello, Smugglers) shows just how diverse the ideas have been surrounding this game. And, to be honest, we can't meet all of those expectations.
We are, however, staying true to the focus on the game we established. We've carved out a scope and direction that we can support and build. We've identified a core set of professions that we can grow and differentiate. We're building the groundwork to deliver a more compelling GCW experience. We're looking at solid solutions for crafting as a part of the future of the game. And, yes, we're putting a Smuggling system into the game.
To put it simply, we're going to keep pushing to refine and expand SWG first and foremost as a SW adventure. We're going to differentiate professions, add adventure content, revamp crafting to be a core part of the fundamental adventure economy, tie-in alternate activities like Entertaining, and work each day to improve the moment-to-moment experience of every player through continued bug fixes and quality improvements. We're not there yet, but as Publish 27 showed (and Publish 28 will continue to prove), we're on our way.
KO
You believe Entertaining is a non-sw activity?
Why could the quest system you are so proud of not be attached to the pre-cu or cu version of the game? If I recall correctly, we did actually have quests before the nge smacked us.
Lastly, after more than 2.5 years of hearing about smuggler revamps and "we're putting a Smuggling system into the game", why should we believe you now?
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Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Basically your saying, sorry entertainers your just food.
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I'm not going to get into the argument of what is and what isn't a SW game. I will, however, state for the record that there are some elements that more clearly fit into the SW universe than others. In fact, I'll go so far as to say that there are some elements that are objectively more SW than others.
We're going to put the stuff that's clearly SW in first. We're going to modify or retrofit the best of what was fun but not completely SW in second. We're going to remove or eliminate those things that clearly aren't SW.
And, we're going to do it all at a pace that ensures quality and fun.
KO
cool as soon as my yet to be concieved kids turn 18 ill tell them to check this game out
It won't take quite that long, but I appreciate the props none the less.
I did not tell you guys to keep Entertainer as an ICONIC profession in the game. That was purely and absolutely your decision. You want to cop out now and not give us anything to do, crack jokes about how useless we are, it's fine.
But you guys have the useless profession and are doing nothing about it. There's a word for that.
It's called "sucks."
レイラニ キル'リア Who decided every addition to SWG should be a rutabaga?
in the old days i knew what rifle a new player needed, and what rifle an advanced player needed. I could stock both.
Now we have CL 88 CDEF rifles.
We don't have any way to construct level specific weapons.
You're right. The current loot game within SWG is in direct opposition to the trader profession. That's why we're changing what traders are and how they operate so that they operate in congruence and harmony with the current loot game. While no concrete plans have been made, I suspect schematics, mass harvesting, factory crafting and similar aspects of the current trading game to be adapted to something more suitable.
I've got a bad feeling about this Looks like the end of Crafting as we iknow it
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Starts 100k credits and goes up to 25 million i think.
Why not allow us to change professions without the stupid payments? Make it like the old system, we want to interchange things, we dont want to all be the same like robots.
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Will you ever make if so that we can respec without using kits/destroying toons...?
Respec NPCs are going with pub 28. This needs MAJOR Clarification
NPCs will be stationed in some cities that allow you to change your profession for a price. As a gift for publish 28 everyone gets one respec from the NPCs for free. The NPCs work essentially the same as the respec devices.
Please define "price"
You mean Credits or exp?
An wbout how much of it?
Starts 100k credits and goes up to 25 million i think.
Ah, a phenomenal credit sink. It's dearly needed.
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All I can say is it is about time you guys came out of your bomb shelter to answer these criticisms and stand up to the rocks being thrown your way.
I don't agree much with your stance or how you managed the development of this game, but I do have to give you credit for finally coming out to take on the chin.
So far however, I don't see anything that would convince me to re-activate my accounts. I never like First Person shooters. I loved the original game. I really liked being able to mix and match the skills on my characters so I could Master at least one Combat profession and one Crafting profession; it let me experience the game the way I wanted to experience it. I like the old crafting system and mourn the day it was ripped away from us.
I was a hard core gamer in this game (20-30 hours a week). This was the first and only MMO that I played for nearly 2 years, starting 3 days after launch. I see nothing right now that would lure me back, but I will keep watching.
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Message Edited by Altyrell on 03-24-200609:57 AM
Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.
Smed
John, from what has been reported at the focus groups, there was a HUGE cry for a rollback. From what I've read for the last 4 months on these forums there has been a HUGE call for a rollback.
Simple question. If you really listen to the requests of the focus groups and your playerbase, why has there not been a rollback?
Dude cant you read? because he likes the NGE and FP style, he does not give a **edit** what we want, he likes the NGE and will only try to make us like it...
Yep and he still doesn't realize this system will never appeal to nearly as many people as they others. There used to be five endgames. PvP -- that's still there, sorta. Mentoring -- near gone. Community building -- gone. Getting rich and getting all the goodies you want -- sorta there but destroyed the value of people who had done such for years already. And RP, still there but de-facilitated by the CUNGE.
Destroyed most people's endgames for HIS. DUMB.
_____________________________________________
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Will you ever make if so that we can respec without using kits/destroying toons...?
Respec NPCs are going with pub 28. This needs MAJOR Clarification
NPCs will be stationed in some cities that allow you to change your profession for a price. As a gift for publish 28 everyone gets one respec from the NPCs for free. The NPCs work essentially the same as the respec devices.
Please define "price"
You mean Credits or exp?
An wbout how much of it?
Starts 100k credits and goes up to 25 million i think.
Doubles each time or ? and isn't that a tad too easy to change? FOTM here we come. (I can see a spike of changes each time expertise trees are added)
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Will you ever make if so that we can respec without using kits/destroying toons...?
Respec NPCs are going with pub 28. This needs MAJOR Clarification
NPCs will be stationed in some cities that allow you to change your profession for a price. As a gift for publish 28 everyone gets one respec from the NPCs for free. The NPCs work essentially the same as the respec devices.
Please define "price"
You mean Credits or exp?
An wbout how much of it?
Starts 100k credits and goes up to 25 million i think.
you haven't said whether or not they'll be based on CL's (both the Free Respec from the NPC, or the NPC itself)
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