JetStrike wrote: Smed, could you increase the XP made off of killing creatures, OR add quest xp to terminal missions?
at least until there are more quests added to the game, it would be very nice for us all, the xp nerf on kashyyyk was a kick in the teeth for all player's below lvl 60.
Smed please take a look at this post.
please smed, also consider Quest XP for space quests.
sorry to bump my own post again
Although this isn't the fix you guys are looking for, it at least makes the game bearable until there is enough quests in the game
PLEASE respond to this..
SOMEONE PLEASE RESPOND TO THIS
I know you guys are swamped, but we really would like to know this.
RESPOND PLEASE
We are working on a fix for this. We understand this is an important community issue and are working to solve it as quickly as possible.
So what u gonna do? Raise xp for quests? Add more quests? Or just raise xp for kills?
Short term we will likely be increasing the XP for kills. Long term we will be adding more quests and other content.
LONG TERM????
3 motnhs that NGE went live and no yet NGE fun playable with skill tree and other...loign term for more quest and other contnet mean next 2-4-6-8 motnhs..too much ....
I played swg for 2 years,played everyday for some hours... and now it's too much....NGE is still BETA TEST...you can't call this complete game...thx for start made me bored with SWG...
We recognize that the current profession system doesn't allow for any real level of character differentiation. As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization. The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes. The tech for this system is being developed for the next publish (this won't be visible to you guys). The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that. Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance).
That's the plan.
Does this mean for example that the first 2 professions will have this edge over all other professions and then 2 more approx 2 months later until all are completed? If so, which 2 professions are first to be elite?
Yes. It's either that or no profession updates for the next 6 months (or whatever the time frame is).
Jedi & Bounty Hunter are on the books for first pass.
Helios_SOE wrote: You're right. The current loot game within SWG is in direct opposition to the trader profession. That's why we're changing what traders are and how they operate so that they operate in congruence and harmony with the current loot game. While no concrete plans have been made, I suspect schematics, mass harvesting, factory crafting and similar aspects of the current trading game to be adapted to something more suitable.
Aaaaahhhh!!! This is the kind of statement that has me worried (once again).... mass harvesting, factory crafting... THAT is what crafting is about. I suppose if you eliminate the need for mass harvesting I can cancel my other 5 accounts that are used solely to run harvesters to gather resources which would save me some money... but guess what? I DON'T MIND PAYING FOR THAT becuase THAT IS what I like doing in the game.
I asked earlier, Helios, where are you getting the feedback from the Trader community on this direction? Or would that be feedback from your 'new' combat community who want insta-gratification and run around with 'anti-crafter' slogans on their tag lines?
Sounds to me like your 'initial' plans for Traders are gonna be dead wrong when and if it eventually got revamped. Why should I not just cancel my 6 accounts now and save my $100 a month or so? I had hopes that we would again be made a viable CRAFTING community (not a RE add-on) in this NGE thing.....
If this goes down like I think it is, it will be a blunder.
Up until now, I've been sticking with it because I believed the thing I love most, crafting, would some day be fun again. Now, I'm really considering leaving since it is pretty apparent that the crafting we loved is going to be replaced with some thoughtless RE system. Good job guys. You really have no idea what people loved about the SWG crafting system, and that's how we got into this mess in the first place.
Y i v v i t s
My words of wisdom to the developers: Fix, Improve, Never take away.
Listen to "Star Wars Galaxies with Yivvits and MrBubble"
Apologies if this has been asked and answered already (there are a lot of pages in this thread!), but do you have any plans to move away from the current loot based system to a more crafter-oriented system? (ie make the majority of items crafted by weapon and armoursmiths desirable to the majority of players again)
Could you say if the "Secret Project" that several (rough est. 95%) DEVs are working on, has anything to do with SWG? This has been answered.... and it impacts the SWG (good or bad, its an Impact)
Will Smuggler's be able to Smuggle (i mean ACTUAL Smuggle)
Are you going to get an "actual" SIG???
What are your thoughts on this Idea: {PLUG: My idea for LS Crafting}?? I have recieved a response from Ex-Lord TH & Dev_Mercy on this... curious as to what the others think...
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Need CLARIFICATION on what "Respec NPCs" means...
Need Info on the XP Situation... They are looking into an "Increase" in XP from Wild Spawns...
{MORE TO COME}
Come on... please respond to these issues...
d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
What is thy Bidding my MASTER (From the MIGHT OF THE ~MEOW~ to EMPEROR Smed)
Could you say if the "Secret Project" that several (rough est. 95%) DEVs are working on, has anything to do with SWG? This has been answered.... sadly, it doesn't technically have anything to do with SWG...
Will Smuggler's be able to Smuggle (i mean ACTUAL Smuggle)
Are you going to get an "actual" SIG???
CAPITOL SHIPS... What be ye Thoughts Admiral Smed
What are your thoughts on this Idea: {PLUG: My idea for LS Crafting}?? I have recieved a response from Ex-Lord TH & Dev_Mercy on this... curious as to what the others think...
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Now waiting on answers to 2 - 6
When i click on your LS idea link i get an error cant find web site. dont know if its just me but just thought i'd tell ya
Maskis Elder Bounty Hunter Nabyl Elder Architect Vendors at -844 -3035 Imperia Tiberious, Lok
"The truth is the community morale won't improve until the game does. Communication can't fix this. Improvements to the game can. The fact is our communication has improved.. people don't neccessarily like the message is all. I get that. So do our community folks. My preference is that all the posts in the gameplay forum are discussing gameplay balance.. and in-game issues.. but they won't until we get the game to a baseline fun level. We're not there yet. We know that. We're working to fix it. There is no other answer."
Smed
Very glad to see you interacting with the player base that is represented by the forums. While you are correct that "communication" will not improve morale in and of itself...it is a necessity in our society. Without it...companies have crumpled...wars have been lost...and families destroyed. You are doing a "great" job communicating today...as the many posts to this thread can attest to...and I for one, am glad to see it. Keep up the good work...and allow communication like this to occur more frequently and more openly. This will help the player base know what is going on with the game they "love" and have "bonded" with...as well as beginning the "healing" process for all those that feel their vocal outcry has fallen on deaf ears when it comes to SOE/LA.
Question: Know that the development time line often runs into snags, etc... that delay release of new content/fixes...but, is there any word yet on the status of Publish 28? Is it still a go, or has "new" material delayed its arrival even further?
/Cheers for more publishes with "new" content/fixes/etc...that doesn't require the purchase of a "new" expansion!
I've asked the devs to jump in - Rogue 5 - go ahead and bust out your current target live date (I will now wait as the dev team sends someone to beat me up). Last I heard mid-April with it going to test in early April.
Smed
We are expecting to get Publish 28 to Test Center late next week. Right now it looks like Publish 28 will hit the live galaxies on April 18th.
Woo hooo... on my birthday... happy birthday to me...
"The ability to type does not make you intelligent."
Smed, any comment about the uselessness of CSRs? Take this for example. I looted a One Handed Old Republic Lightsaber Schematic from HK47, took me a month to get it. I ran back to my city to craft it, got all my best resources, my crafting tool, experimentation suit and stood infront of my Weapon Crafting Station. Learned the schematic, started crafting the saber, added the resources.. and then had it skip immediatly over the experimentation phase directly to the naming and output phase. At this point you can't go back because you'd just lose the schem and have nothing to show for it at all.
So I figured I'd submit a ticket since it was clearly a bug, hoping that a CSR would help me out by taking the unexperimented hilt out of my inventory and dropping another 1h schematic in there. No, the CSR logged into my account, used my resources to craft a lightsaber, to tell me that he could experiment so I must be doing something wrong. He closed the ticket after that. I submitted another ticket, asking for further explination on why a CSR wouldn't help me and also seeking assistance again. The CSR that replied to me told me not to file another ticket or they would take disiplinary action against my account in game. The crafting process was bugged, not my fault, SOE's fault. I didn't get my Lightsaber that took me a month to get, and the CSR's are so unwilling to help that the simple solution of taking the Hilt in my inventory and spawning the schematic again in my inventory to replace it (so I could experiment on it) was completely out of the question. Why aren't the CSR's helpful (or knowledgeable about the game) and why dont they actively solve any problems that seem fairly simple to do?
Bump... anything on the issue of CSR's that are far less then helpful?
can we make these Q&A sessions a fortnightly thing it would be a fantastic way to unite us all and grind out the right solutions.
Please join us for our Stratics HoC Chats, the next one is tentatively scheduled for April 19th.
nobody takes those things seriously, the questions are so obviously vetted first and if a difficult one does go through it gets shunted with an answer that sounds like a copy and paste post.
yeah the stratics things are pretty much a joke now.
--------- Im no Jedi, but ive got a lightsaber anyway--------- --------- --Omisi Rila-- --------- --------- --Diovaa-- --------- --------- Vendor Located at 540 -5875 Tat - Outside Mos Nihil ---------
Never Underestimate the power of stupid people in large groups.
can we make these Q&A sessions a fortnightly thing it would be a fantastic way to unite us all and grind out the right solutions.
Please join us for our Stratics HoC Chats, the next one is tentatively scheduled for April 19th.
Can this one be a little more from your hearts rather than scripted and severely moderated? I would belive that SWG is made of mostly adults and that we've come to recognize softballing.
Well, I'll toss my 2 creds into this thread and see if I can get a Dev or Smed nibble
Dear sirs,
I understand your position on the target lock issue. However, I would like to inquire if there might be any hope for some sort of target-lock or non-mouse cursor positional targetting in *NON-COMBAT* situations?
For example:
Targetting a person then targetting a ring in your inventory to propose unity?
Targetting a person and keeping that person targetted so you can do a series of emotes?
Targetting an object in your home to make decorating/customization a reality? Targetting a musical instrument like a Nalargon and keeping it locked so you don't stop playing if the mouse quivers
...and on and on
Again, no problems with no target lock in combat/PvP. But is there any way that some consideration can be given to the non-combat usage of maintaining a target lock/mouse cursor-less target?
Yes. We are working on ways to improve targeting in non-combat situations as part of Publish 29.
Grant "Rogue_5" McDaniel SOE Producer, Star Wars Galaxies
can we make these Q&A sessions a fortnightly thing it would be a fantastic way to unite us all and grind out the right solutions.
Please join us for our Stratics HoC Chats, the next one is tentatively scheduled for April 19th.
nobody takes those things seriously, the questions are so obviously vetted first and if a difficult one does go through it gets shunted with an answer that sounds like a copy and paste post.
ok maybe those are filtered.. but I don't think we try to get the hard questions removed. It's filtered because there are so many questions.
We are doing a tour of 6 cities where there will be ample opportunities for you to talk directly to us (I'm going to a few myself) in person.
I won't even bring my bulletproof vest (although admittedly we aren't going to any states where the concealed carry permits are given out like candy)
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
The question then becomes why, if you the community wanted a different game, did we go in this direction? To put it simply, we wanted to appeal to a broader SW audience. We wanted to play up the elements most people identify with from Star Wars. In some cases, this meant modifying or eliminating parts of the game that the existing community wanted. But, at the end of the day, we believe we can reach a balance between crafters and adventurers, between combat and non-combat professions, between those who want to live in a simulated world and those who want to live an online SW adventure. And that's why we're continuing to pursue the 'Star Warsy' direction we've established.
Rollback: People are asking for it. But, we aren't seriously considering it. Why? Well, nostalgia tends to color your view of the past. SWG has advanced in a lot of ways a rollback is an all-or-nothing return to what was before. The strides we've made forward would be eliminated (e.g. the quest system). The expansions and additions we've built would be affected. To put it simply, going forward, fixing the game, building on what we've established and refining the direction at hand is the best way to improve your day-to-day experience in the game.
The Future: With a diverse audience come diverse demands. As developers with limited time and resources, we need to choose what we want to focus on. And, to be blunt, SWG's has done a lot of things poorly in the past. There has been a lot of diversity, but very few of the options met the gameplay and quality expectations players expect. In fact, the posting history so regularly brought up by members of this forum (hello, Smugglers) shows just how diverse the ideas have been surrounding this game. And, to be honest, we can't meet all of those expectations.
We are, however, staying true to the focus on the game we established. We've carved out a scope and direction that we can support and build. We've identified a core set of professions that we can grow and differentiate. We're building the groundwork to deliver a more compelling GCW experience. We're looking at solid solutions for crafting as a part of the future of the game. And, yes, we're putting a Smuggling system into the game.
To put it simply, we're going to keep pushing to refine and expand SWG first and foremost as a SW adventure. We're going to differentiate professions, add adventure content, revamp crafting to be a core part of the fundamental adventure economy, tie-in alternate activities like Entertaining, and work each day to improve the moment-to-moment experience of every player through continued bug fixes and quality improvements. We're not there yet, but as Publish 27 showed (and Publish 28 will continue to prove), we're on our way.