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Re: A bit of news arround the SOE rumors and SWG
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Sucture
SWG Petty Officer
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Sucture

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I know SWG2 is planned.  Maybe just maybe the rumors are surrounding that.  SWG is a SOE/Lucasarts thing, but SWG2 might be a Bioware/Pandemic thing........................... just a thought
03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Smed
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AtomosSkywarrior wrote:


Atobe wrote:

TurboXWing wrote:
Hi Smed,

d) What are you going to do when the rumoured SWG emulator hits with none of this NGE rubbish on it and the majority of your playerbase jump ship to move there? THEN will you get rid of this virus you introduced in November? Too little, too late I'm afraid. You have it within your power to fix the game now, to admit it wasn't really in the best interest and get it sorted. I for one will think more of SOE if they do that rather than watch this runaway train smashing thru barrier after barrier.. because the end of the line is drawing ever closer.


What they're going to do is get a judge to order any such SWG emulation shut down faster than you can say "injunction".  Such an open and clear-cut violation of copyright law will get the owners and operators of any such game sued and put out of business so fast they won't know what hit them.

I'd bet money that SOE and/or LucasFarts lawyers are already hard at work polishing up their legal sledgehammers for just such an eventuality.

Sorry to burst y'all's bubble on that one.




Good luck with that. The emulators are in different countries. US law does not apply.

 







ROFL

Ok. Without engaging in the obvious "we'll bust out our lawyers and sue people" rhetoric let me be blunt - if someone can write a SWG server emulator that's any good please apply for a job here because you have to be pretty damn good. You also better be able to know SQL pretty well and have an oracle database and a ton of other important stuff. This emulator stuff is nothing more than a hobby for some really smart people. You don't seriously think we're worried about this do you (and I mean that in a very positive way btw)? I take it as the ultimate compliment. Now, if some genius ever actually pulled it off.. well that would be another matter entirely. In EverQuest a couple of really smart guys made something called ShowEQ which basically showed off a bunch of stuff we didn't intend for players to see. I ended up hiring the key developer of that program. He's a really smart programmer named Roy Eltham. He actually broke our encryption. He's still here.
Smed
03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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KaShem
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KaShem
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darkmelvader wrote:


Smed wrote:

Let's get this out of the way right now - SWG in no way has a low sub base. That's just not the fact. The truth is it's still the #4 game in North America (WoW, EQ2, EQ, SWG). I'm sure this will bring the naysayers out of the woodwork, but it's just a fact.

I also totally disagree with our assertion that we can't make this game the biggest and best MMO out there. We still have a full dev-team on this game and we're going to absolutely push ourselves until we achieve our goals. Noone is going into coasting mode on this game. Period.

Smed

Now THAT is what I've been waiting to hear!  That's EXACTLY what we need here, passion about SWG!  Now stick to it Smed, because you know that the player base will hold you to it!

/cheer for Smed




totally agree.


Ka-Shem       
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03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Ulrek_Oden
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H-I-M wrote:


Sarelak wrote:
i have one question,
why is a pre-cu classic server impossible?
 



QFE


That point has been answered SEVERAL times....

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03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Versatti
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Versatti
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My day at work was just as bad as this.

I think some of the responses have been great and we could have used this direct aproach when the NGE first hit, you might have kept some more people playing. Anyway I have no questions I just wanted to contribute to such a massive post.

General Versatti.
Imperial High Command
03-24-2006 11:57 AM  

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Re: A bit of news around the SOE rumors and SWG
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Altyrell
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Smed wrote:


Altyrell wrote:

What is thy Bidding my MASTER (From the MIGHT OF THE ~MEOW~ to EMPEROR Smed)

  1. Could you say if the "Secret Project" that several (rough est. 95%) DEVs are working on, has anything to do with SWG?
  2. Will Smuggler's be able to Smuggle (i mean ACTUAL Smuggle)
  3. Are you going to get an "actual" SIG???
  4. CAPITOL SHIPS... What be ye Thoughts Admiral Smed
  5. What are your thoughts on this Idea: {PLUG: My idea for LS Crafting}??
  6. Any chance you could put in a "good" word for me, in the Galatic Senate Program?

 

Message Edited by Altyrell on 03-24-200609:57 AM






Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.

Smed


Thank you to those who has reply saying that the whole thing with the "Secret Project" was from Swede... hopefully Smed will comment on the fact that Light has SHINED on the "Secret Project" subject...

 

(oh & Pres. Smed.... what about 2 - 6... any comments???)

d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Checobacca
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Checobacca

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Smed wrote:


Evilgrim wrote:


Smed wrote:


jon_arner wrote:
i think you can answer this Smed:
 
will we ever see a lock on target system agen? Will we ever get a skill sytem simmular, or like the one we had before? And do you think this gaem feel like Star Wars?





1) No target lock is planned or being discussed.
2) There will be additional skills for each profession, but not like the system before. I realize this is contriversial but there it is.

Smed


Thanks for responding Smed.  Yes, some may not like it, but at least we know what the current direction is for these two topics.

Now I have two topics for you (and I'm really praying you at least answer these, irregardless of the answer itself)...

1. Will Traders be made aggro?

2. Will Milk or the ability to get Milk be reintroduced so we can make those food items?

3. Will BE tissues/additives me re-introduced so we can make those enhanced foods (or will the schems be chanaged so they aren't even listed as a component)?

Ok, that's 3 actually, but a big 3 that many Chefs have at the top of their list.

Thanks, Smed. 


 






Just for the record here I've asked our devs to start jumping in on this thread. I'm only one man here and frankly you're asking some detailed questions I would need to get from them anyways. I'm also in and out of meetings all day so sometimes I can't respond quickly.

Also, I believe everyone and their mom is now on this thread and you can collectively outpace me on this.

Smed


My mom despises SWG


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03-24-2006 11:57 AM  

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Re: A bit of news arround the SOE rumors and SWG
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X_Wedge_X
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Smed you like money right?  So why not run a little experiment.  Open a single Pre-CU server and see which server earns you the most cash.  Doesn't need to be supported, we can live with exploits and govern ourselves, and I'm willing to bet that even an unsupported Pre-CU server would take in more cash then Bria, Ahazi and Eclipse can combined.
03-24-2006 11:58 AM  

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Re: A bit of news arround the SOE rumors and SWG
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H-I-M
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H-I-M
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JoodahMacabee wrote:


H-I-M wrote:


Sarelak wrote:
i have one question,
why is a pre-cu classic server impossible?
 



QFE



Answered like 5000 times here. Not technically reasonable to do, don't have the resources to run 2 versions of the game. For the freaking love of god, get over it.

Some one needs a hug.

Guess Who...
What Happened To The Game I Bought
I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
--We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers." - Jeff Hickmanstart
03-24-2006 11:58 AM  

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Re: A bit of news arround the SOE rumors and SWG
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NightCarter
Jedi
Posts: 605
Registered: 07-22-2003


NightCarter

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Smed wrote:

Just for the record here I've asked our devs to start jumping in on this thread. I'm only one man here and frankly you're asking some detailed questions I would need to get from them anyways. I'm also in and out of meetings all day so sometimes I can't respond quickly.

Also, I believe everyone and their mom is now on this thread and you can collectively outpace me on this.

Smed

Some things are more important than meetings .. like really getting the community behind what you are trying to achieve.
03-24-2006 11:58 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Mavrick65
Jedi
Posts: 1741
Registered: 01-02-2004


Mavrick65

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Smed wrote:


Eka-Alt wrote:

Smed wrote:


dee-oh-gee wrote:

The truth is the community morale won't improve until the game does. Communication can't fix this. Improvements to the game can. The fact is our communication has improved.. people don't neccessarily like the message is all. I get that. So do our community folks. My preference is that all the posts in the gameplay forum are discussing gameplay balance.. and in-game issues.. but they won't until we get the game to a baseline fun level. We're not there yet. We know that. We're working to fix it. There is no other answer.

Smed

Wow. An offical representative saying the game is hurting. This does give me hope. Not much. But some. We have seen in the past that what is said may not come to pass. Be aware Smed, the community will hold you to the above statement.





The SWG community has been voting with it's feet since the NGE came about. Either we end up being right about our ability to turn the ship around and make a game that's BETTER than it was before, or we were wrong and we fail. Either way we were losing subs before the NGE and believe it or not, we are losing them at a slower rate than before. I'm not going to pretend we didn't lose a bunch of subs from this. We did. And I don't think the game is where it needs to be yet to aquire new subs. But it's getting there with each and every publish.

At the end of the day there are a lot of people in this community that wonder why we did this? Why did we "deliberately" try and piss people off. Obviously that wasn't our intent. This is a business and we needed to improve the results of the business. Did we make a mistake? Maybe.. but only time is going to tell on that one. One thing is certain. We made a mistake with how we presented it to the community, and for that I'm sorry. I still think it was a needed thing though. It's not as simple as "you should have just fixed the things we were complaining about". That doesn't address the very real fact that what we had was a hardcore game that wasn't going to attract the mass audience that the Star Wars IP brings to the table.

Smed




OK. I have a question hopefully you can answer?

With everything that has been done by the development team of SWG over the last 3 years, how can you expect anyone to have any faith you will actually get it right this time?

There was nothing wrong with the original combat system when the game first came out, it was inovative and the skill point system and being able to customize your character was like nothing ever seen in an MMORPG, that is what made it great. Your Dev team could not get it balanced, not because it was not possible, but because they did not even try. There were profession issues that were never even touched in the year and a half that that system was in the game. Instead they pandered to the whiners who wanted Jedi, introduced Holocrons and planted the seeds of the mess that would follow.

Then came the CURB. That system was simplified, generic, but still worked. Because it was the same system that every other MMORPG was using. There was still ability to customize your character which was good, and combat was somewhat balanced, except for one HUGE thing. the hundreds and hundreds of Jedi that were still the Alpha class in the game.

Thru all this other major issues were still put off. The GCW, which alot of us still think should be the primary focus of the game, not Jedi. There were changes, but not to make it better, just to apease the whiners. We went from TEF system to no TEF system. Covert and Overt to On leave, PvE, and Special forces. Never fixed the Base bugs where one man demo's could blow bases, terminals were bugged, infinite firing turrets. Just changed them and took out turrets from SF bases. And from what I hear (since I do not play anymore) you have just taken bases out all together.

Then came the NGE. Yet another combat system. even more simplified that the previous 2. Not to mention that it was some top secret development that was introduced and announced right after the ToOW expansion came out.

Do you see the pattern here? SWG does not fix anything, it just replaces it with something else or removes it all together.

So once again I will ask my question.

With everything that has been done by the development team of SWG over the last 3 years, how can you expect anyone to have any faith you will actually get it right this time?

I shouldn't care really since I do not play SWG anymore. But it not only effects the SWG game but all SOE games. I am now playing EQ2 on their newly introduced PvP server (played the PvE server prior). That Dev team has actually done it right for the most part. Yes there are bugs, every game especially MMO will have them. But for the most part combat and classes are balanced. Every class has it's benifits and weaknesses. But, I can not get most of the SWG refugees to play because it is an SOE game. I try to explain that it is not SOE who ruined SWG, it is the SWG Dev team who did, but they can not distinguish between the 2. Too bad, cause the EQ2 PvP servers are fun.

Sad thing is each one of the previous combat systems (Pre-CU and CURB) could have been balanced just like EQ2 has done. But instead they were replaced, and then replaced again. You say you are not going to go back to those systems, so what is the next system you going to replace the NGE with? (I do not expect an answer to that).

Formerly Vultan Blackstar - Valcyn

Message Edited by Eka-Alt on 03-24-200601:56 PM






The only answer I can give you on trust is that we have to earn that trust by continuing to make forward progress. That's it. We know that.

Smed


star wars galaxies has more unused space than any other mmorpg ive ever seen your right we dont need expansions there are enough recources with in the game to increase the content without an expansion.

 


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03-24-2006 11:58 AM  

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Re: A bit of news arround the SOE rumors and SWG
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Nairb3
Jedi
Posts: 807
Registered: 06-28-2003


Nairb3

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Smed wrote:


Evilgrim wrote:


Smed wrote:


jon_arner wrote:
i think you can answer this Smed:
will we ever see a lock on target system agen? Will we ever get a skill sytem simmular, or like the one we had before? And do you think this gaem feel like Star Wars?





1) No target lock is planned or being discussed.
2) There will be additional skills for each profession, but not like the system before. I realize this is contriversial but there it is.

Smed


Thanks for responding Smed. Yes, some may not like it, but at least we know what the current direction is for these two topics.

Now I have two topics for you (and I'm really praying you at least answer these, irregardless of the answer itself)...

1. Will Traders be made aggro?

2. Will Milk or the ability to get Milk be reintroduced so we can make those food items?

3. Will BE tissues/additives me re-introduced so we can make those enhanced foods (or will the schems be chanaged so they aren't even listed as a component)?

Ok, that's 3 actually, but a big 3 that many Chefs have at the top of their list.

Thanks, Smed.







Just for the record here I've asked our devs to start jumping in on this thread. I'm only one man here and frankly you're asking some detailed questions I would need to get from them anyways. I'm also in and out of meetings all day so sometimes I can't respond quickly.

Also, I believe everyone and their mom is now on this thread and you can collectively outpace me on this.

Smed




I just happy to see some communication. Please try and keep doing this on a monthly if not weekly basis

-Tempest-Elmer
03-24-2006 11:58 AM  

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Re: A bit of news arround the SOE rumors and SWG
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LegendaryOne
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LegendaryOne

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H-I-M wrote:


Sarelak wrote:
i have one question,
why is a pre-cu classic server impossible?
 



QFE



you can quote it all day long, this is one issue that's trully no probable... you can say we'd accept no support, but in a game where the players are always causing changes and errors in code are contantly repeated you're going to end up with techinal problems, that's why the servers can't run 24/7, they would if they could. So having even a couple of people dedicated to insuring the code runs smoothly costs them 2 more peoples salaries... that's what? good 40 to 60 thousand a year (no idea what techs make) that's a big expense for one server, I'm not one for defending what they've done, I'm not happy about it, but if there's going to be a reversion it would have to be total.

ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
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03-24-2006 11:59 AM  

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Re: A bit of news around the SOE rumors and SWG
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MolemanMole
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Posts: 4623
Registered: 03-09-2005


MolemanMole

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Smed wrote:


Altyrell wrote:

What is thy Bidding my MASTER (From the MIGHT OF THE ~MEOW~ to EMPEROR Smed)

  1. Could you say if the "Secret Project" that several (rough est. 95%) DEVs are working on, has anything to do with SWG?
  2. Will Smuggler's be able to Smuggle (i mean ACTUAL Smuggle)
  3. Are you going to get an "actual" SIG???
  4. CAPITOL SHIPS... What be ye Thoughts Admiral Smed
  5. What are your thoughts on this Idea: {PLUG: My idea for LS Crafting}??
  6. Any chance you could put in a "good" word for me, in the Galatic Senate Program?

 

Message Edited by Altyrell on 03-24-200609:57 AM






Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.

Smed


Smart choice!!

MoLEMAN BRICKHoUSE
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03-24-2006 11:59 AM  

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Re: A bit of news arround the SOE rumors and SWG
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amxguy
Wing Commander
Posts: 864
Registered: 10-09-2004


amxguy

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Smed wrote:


AtomosSkywarrior wrote:


Atobe wrote:

TurboXWing wrote:
Hi Smed,

d) What are you going to do when the rumoured SWG emulator hits with none of this NGE rubbish on it and the majority of your playerbase jump ship to move there? THEN will you get rid of this virus you introduced in November? Too little, too late I'm afraid. You have it within your power to fix the game now, to admit it wasn't really in the best interest and get it sorted. I for one will think more of SOE if they do that rather than watch this runaway train smashing thru barrier after barrier.. because the end of the line is drawing ever closer.


What they're going to do is get a judge to order any such SWG emulation shut down faster than you can say "injunction".  Such an open and clear-cut violation of copyright law will get the owners and operators of any such game sued and put out of business so fast they won't know what hit them.

I'd bet money that SOE and/or LucasFarts lawyers are already hard at work polishing up their legal sledgehammers for just such an eventuality.

Sorry to burst y'all's bubble on that one.




Good luck with that. The emulators are in different countries. US law does not apply.

 







ROFL

Ok. Without engaging in the obvious "we'll bust out our lawyers and sue people" rhetoric let me be blunt - if someone can write a SWG server emulator that's any good please apply for a job here because you have to be pretty damn good. You also better be able to know SQL pretty well and have an oracle database and a ton of other important stuff. This emulator stuff is nothing more than a hobby for some really smart people. You don't seriously think we're worried about this do you (and I mean that in a very positive way btw)? I take it as the ultimate compliment. Now, if some genius ever actually pulled it off.. well that would be another matter entirely. In EverQuest a couple of really smart guys made something called ShowEQ which basically showed off a bunch of stuff we didn't intend for players to see. I ended up hiring the key developer of that program. He's a really smart programmer named Roy Eltham. He actually broke our encryption. He's still here.
Smed


NICE!  Smed, you have gained more respect from me in this post than you can imagine...

Onildera Oodo
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850m outside the gates of Coronet.
03-24-2006 11:59 AM  

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