Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Message Edited by Altyrell on 03-24-200609:57 AM
Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.
will we ever see a lock on target system agen? Will we ever get a skill sytem simmular, or like the one we had before? And do you think this gaem feel like Star Wars?
1) No target lock is planned or being discussed. 2) There will be additional skills for each profession, but not like the system before. I realize this is contriversial but there it is.
Smed
man this game is never going to get better.
why can't you do these things?
Message Edited by RKO on 03-24-200609:26 AM
Why can't we do these things?
1) Target lock - Believe it or not we talked long and hard about this one. If you seriously sit down and think about the nature of the NGE style of combat, it means that people need to be able to use actual skill to hit. If you take that away you need to go back to the more turn based system we had before. It just plain wouldn't work. Now you can make a legitimate argument that we shouldn't use this style of combat. I have no defense against that argument because nearly every other MMO out there uses that style of combat and clearly it works. What we are trying to do here is create a new style of gameplay. Does it work? Well.. for some people it does, and for others it doesn't. That's the truth. For myself, I prefer it to the old combat system which I personally found dull. But that's just my personal opinion. The reality is we've changed to the new system and we're moving forward. It isn't that we can't add target locking.. it's that wer'e not going to because there isn't a way to do it that wouldn't reduce the skill level needed.
2) The more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.
Smed
OK.... i understand the reasoning behind Target Lock and the FPS programming/dynamic. I do not understand the The "more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.", reasoning at all. what advantage does lack of choice and individualization present/offer SOE to do this?
The answer here is it has the advantage of not being a min/max system. You won't end up with everyone being one particular combination in order to play pvp.
Obviously this is in *theory* in practice.. we ain't there yet.
Smed
For Christ Sakes Smedly!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was a TKM/M.Commando pre-cu and not a (*&(*^(*&%*^$*^%#^&%$*&^&( deffense stacker, I had a great time in PvP I WAS A VIABLE PVP PLAYER.
now as an elder jedi i destroy everyone and it's boring, thanks
"Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong." (Slashdot.org)
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Message Edited by Altyrell on 03-24-200609:57 AM
Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.
Smed
That would be from Dev Swede, Smed.
He confirmed he was taken off pilot to work on projects he can't talk about.
We can only do our best to lay out the way we plan on doing things based on as much feedback as we can get from the community. If we don't live up to your expectations, we lose customers. All we can do is our best.
will we ever see a lock on target system agen? Will we ever get a skill sytem simmular, or like the one we had before? And do you think this gaem feel like Star Wars?
1) No target lock is planned or being discussed. 2) There will be additional skills for each profession, but not like the system before. I realize this is contriversial but there it is.
Smed
man this game is never going to get better.
why can't you do these things?
Message Edited by RKO on 03-24-200609:26 AM
Why can't we do these things?
1) Target lock - Believe it or not we talked long and hard about this one. If you seriously sit down and think about the nature of the NGE style of combat, it means that people need to be able to use actual skill to hit. If you take that away you need to go back to the more turn based system we had before. It just plain wouldn't work. Now you can make a legitimate argument that we shouldn't use this style of combat. I have no defense against that argument because nearly every other MMO out there uses that style of combat and clearly it works. What we are trying to do here is create a new style of gameplay. Does it work? Well.. for some people it does, and for others it doesn't. That's the truth. For myself, I prefer it to the old combat system which I personally found dull. But that's just my personal opinion. The reality is we've changed to the new system and we're moving forward. It isn't that we can't add target locking.. it's that wer'e not going to because there isn't a way to do it that wouldn't reduce the skill level needed.
2) The more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.
Smed
OK.... i understand the reasoning behind Target Lock and the FPS programming/dynamic. I do not understand the The "more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.", reasoning at all. what advantage does lack of choice and individualization present/offer SOE to do this?
The answer here is it has the advantage of not being a min/max system. You won't end up with everyone being one particular combination in order to play pvp.
Obviously this is in *theory* in practice.. we ain't there yet.
Smed
It was like that PreCU... not every one did the OMGOSH melee stacking...
I support a rollback and keeping & balancing the old combat system. ...and making SWG a better place to be. Your voice counts!
--We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers." - Jeff Hickmanstart
this is your focus group right here, right now smed we all want a better game we don't just want you to hear us we want you to listen there is a difference
Message Edited by RKO on 03-24-200611:28 AM
WarStory
There are only five notes in the musical scale, but their variations are so many that that cannot all be heard. There are only five basic colors, but their variations are so many that they cannot all be seen. There are only five basic flavors, but their variations are so many they cannot all be tasted. There are only two kinds of charge in battle, the unorthodox surprise attack and the orthodox direct attack, but variations of the unorthodox and the orthodox are endless. The unorthodox and the orthodox give rise to each other, like a beginningless circle- The Art of War by Sun Tzu
1) Target lock - Believe it or not we talked long and hard about this one. If you seriously sit down and think about the nature of the NGE style of combat, it means that people need to be able to use actual skill to hit. If you take that away you need to go back to the more turn based system we had before. It just plain wouldn't work. Now you can make a legitimate argument that we shouldn't use this style of combat. I have no defense against that argument because nearly every other MMO out there uses that style of combat and clearly it works. What we are trying to do here is create a new style of gameplay. Does it work? Well.. for some people it does, and for others it doesn't. That's the truth. For myself, I prefer it to the old combat system which I personally found dull. But that's just my personal opinion. The reality is we've changed to the new system and we're moving forward. It isn't that we can't add target locking.. it's that wer'e not going to because there isn't a way to do it that wouldn't reduce the skill level needed.
2) The more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.
Smed
I call shenanigans!
Have you seen DDO yet?
(Of course you have - the NGE seems cobbled together from a peek at DDO beta, but that's another discussion)
DDO has target lock and real-time combat working seamlessly together.
How do they do this? PROPER COLLISION DETECTION
Is it 'turn based' in the backround, sure, so is the NGE, in the backround, you just won't show up the combat logs.
DDO still requires that exact 'skill to hit' you are talking about. In fact it MORE ACCURATELY integrates with your own skill.
Target lock occurs but IN NO WAY hinders real-time combat.
Lets see, you have to be in proper range, have to face your target and have to actually make contact with the weapon.
So far so good. All target lock does is allow us to stay properly focused on our target. That's it. Understand?
It doesn't aim for us. It doesn't have to allow any other functionality to be helpful.
it doesn't defy real-time combat.
We were told that within appx. 6 months of the NGE launch there would be collision detection implemented.
We were told that it might take 6 months to properly map all the surfaces for collision detection.
It was hailed as the one thing that woudl truly make the NGE shine when it was finished.
The NGE is broken without it.
All other topics aside, the NGE isn't finished yet, and that was made clear in the days surrounding it's release.
Now explain to me in technical terms why target lock won't work and when the heck we will see full collision detection.
Please. With sugar on top?
I haven't been able to stomach playing SWG lately with all the holes and unresolved promises and loose ends.
How much longer can I keep my last two accounts active in a game I dont play.
We will both find out soon, won't we?
____________________________________________
Jalia Tresko | Following her destiny... Juli'ana | Medical Field Tactician Jundan Tresko | Mayor, SYN City, Talus Bria Native| Born & Raised, Here to the last breath ____________________________________________
I like all the other characters who have been logging in to talk to us. (The actual Devs) But, Tiggs posted about 2000 times more then every person (now) combined!
I MISS Tiggs!
... and she still got constantly flamed. Nothing will satisfy the community. Absolutely nothing. My issue isn't with SOE, its with the "darned if you do, darned if you don't" community that pressures SOE to make radical changes or submit to nerf calls, whines, and outrages. I wonder if we will be remembered as the worst community in MMO history.
will we ever see a lock on target system agen? Will we ever get a skill sytem simmular, or like the one we had before? And do you think this gaem feel like Star Wars?
1) No target lock is planned or being discussed. 2) There will be additional skills for each profession, but not like the system before. I realize this is contriversial but there it is.
Smed
man this game is never going to get better.
why can't you do these things?
Message Edited by RKO on 03-24-200609:26 AM
Why can't we do these things?
1) Target lock - Believe it or not we talked long and hard about this one. If you seriously sit down and think about the nature of the NGE style of combat, it means that people need to be able to use actual skill to hit. If you take that away you need to go back to the more turn based system we had before. It just plain wouldn't work. Now you can make a legitimate argument that we shouldn't use this style of combat. I have no defense against that argument because nearly every other MMO out there uses that style of combat and clearly it works. What we are trying to do here is create a new style of gameplay. Does it work? Well.. for some people it does, and for others it doesn't. That's the truth. For myself, I prefer it to the old combat system which I personally found dull. But that's just my personal opinion. The reality is we've changed to the new system and we're moving forward. It isn't that we can't add target locking.. it's that wer'e not going to because there isn't a way to do it that wouldn't reduce the skill level needed.
2) The more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.
Smed
OK.... i understand the reasoning behind Target Lock and the FPS programming/dynamic. I do not understand the The "more rigid profession system we've switched to just doesn't lend itself to a skill system that's like what we had before.", reasoning at all. what advantage does lack of choice and individualization present/offer SOE to do this?
The answer here is it has the advantage of not being a min/max system. You won't end up with everyone being one particular combination in order to play pvp.
Obviously this is in *theory* in practice.. we ain't there yet.
Smed
that's funny, instead you come up against 6 professions in pvp. To be honest, yeah there were flavor of the month templates before, but that didn't mean that EVERYONE had the same template. I knew a TKM that was quite effective against Pre-cu Jedi. I knew a carbineer that would be deadly with the states he laid down, one guild on our server showed the benefit of a talented Squad leader in PVP. You played to your desires and you played what was right for you. Pre-nge this was even truer, NGE just killed this diversity. It was up to you if you knew how to win. I had a fight with a bounty hunter that lasted an hour while we were working each other down, now the fights last 3 mins tops. Not very fun PVPwise.
SMED, I don't have much of a gripe as I do a praise.
THANK YOU for EQ2. I get my multi-class, cross buffing, turn-style, target-locked, crafting-driven, RPG emersion that I (and others) am looking for. SWG is almost 100% dead to me because it now lacks all those components.
Please, don't ever think about turning EQ2 into an NGE style system or else SOE will implode.
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Message Edited by Altyrell on 03-24-200609:57 AM
Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.
Smed
We came up with it from your own fricken devs! Go read one of the last posts Swede made, your answer lies there.
Message Edited by Kcocemag on 03-24-200602:27 PM
................... = Rups Kcocemag = ................... =Clubbing baby Ewoks since 1985= ................... If you can read this, then you don't need glasses.
Smed wrote: We can only do our best to lay out the way we plan on doing things based on as much feedback as we can get from the community. If we don't live up to your expectations, we lose customers. All we can do is our best.
I support a rollback and keeping & balancing the old combat system. ...and making SWG a better place to be. Your voice counts!
--We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers." - Jeff Hickmanstart
Distiler wrote: "I'm going to call you out on this - I'm going to say you are flat out incorrect on this. Our communication has been terrific. I can't say you neccessarily like what we've been saying, but I think our community people and our devs have been much more active than before. I never liked that system of correspondents before (they did a great job..don't get me wrong) but I prefer direct communication.
Smed"
Who is giving you the reports about how is community going ? cause it's really lying to you. Salute.
The truth is the community morale won't improve until the game does. Communication can't fix this. Improvements to the game can. The fact is our communication has improved.. people don't neccessarily like the message is all. I get that. So do our community folks. My preference is that all the posts in the gameplay forum are discussing gameplay balance.. and in-game issues.. but they won't until we get the game to a baseline fun level. We're not there yet. We know that. We're working to fix it. There is no other answer.
Smed
there is a HUGE problem with the main man ackknowldgeing these issues, yet... its still a pay to play game.
you are admitting its 'beta' but this is a 3 year old live game.
you guys dug your hole, but now its up to us to tell you how to dig out of it? sorry, im not gettin paid here, im paying. YOU are gettin paid. you figure it out. btw: nge sucks dood. you had a game ppl could play for hours a day. now... 10-20min to say 'hi' to anyone arond.
you are still in semi denial regarding 'feking up' a good game. im sure you knew it was risky, but when do you admit it backfired?
.......NBoFa DeezN....... guild first; faction second; truth third ..............Upia..............
Any chance you could put in a "good" word for me, in the Galatic Senate Program?
Message Edited by Altyrell on 03-24-200609:57 AM
Secret Poject? Where do people come up with this stuff. ALL developers on SWG are focused on the publish plan you saw. We were in the preliminary planning/design stages of a design for an expansion pack a few months back. When we saw how much work the live game needed and the reaction from both the community and the focus groups we dropped those plans. We can worry about that later.
Smed
Smed, I think he's referring to devs like SWG-Swede who have been reassigned to a SWG related project he can't talk about yet.
In any case, thank you for answering these questions and being frank about them, this type of communication goes a long way. I have to admit your top 5 is right on, and that's exactly where the focus needs to be.
One thing I am extremely disappointed about is that there is no expansion coming....I really really really wanted cap ships
Will you comment on not having an SWG Fan Fest or including us in the SOE Fan Fest?
/
I will. SWG is owned by Lucas Arts, not SOE. Therefore, Lucas Arts will decide if there is a Fan Fest. It is a joint vent, put on by both companies. The SOE Fan Faire is an event for SOE owned games; hence SWG would be disqualified.
That being said...are we going to have a Fan Fest? Can ya poke the folks at LA and give an update? I had such a good time at the last time!