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Smed
Dev
Posts: 131
Registered: 05-03-2005



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I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley
11-25-2005 08:18 PM  

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Re: Update   [ Edited ]
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Arnwald
Jedi
Posts: 1759
Registered: 08-05-2003


Arnwald

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Hello Sir,

  1. lag is a developement issue not a design or communication issue.
    This isn't a real issue for us a we do know you are obliged to fix it to make the game playable.

  2. Targeting is  a medium issue. Some ideas :
    1. Collison detection : to prevent exploiting, make players able to shoot through other players
    2. Make players "highlight" a target then when they pull the trigger all shoots off the selected target will be ignored.
      This will prevent players from agroing other mobs and it also keeps the idea of having to mouse over a mob to hit it
      Note :  AOE damage would ignore this rule.
    3. Melee targeting : a melee player should be able to lock and focus on a mob.
      Add working snares to melee skills so players can have a chance against ranged.

  3. UI : this is the major gameplay issue : let us customize everything.
    Please think of disabled people. (carbon copy WoW UI if you don't have any hints how to)

  4. The major issue is lack of communication : send us game designers.
    Let them argue with us.
    Actually we are answering yours polls. Just know we would stop answering if you don't send people to discuss with us.
    Posting we understant this or we read your ideas isn't sufficient anymore

Take some rest and as a human beeing I wish you an happy thanksgiving.

(Don't forget this note on your desk about refunding cancelled prepaid subscriptions )

Message Edited by Arnwald on 11-25-2005 11:35 PM

11-25-2005 08:18 PM  

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BAZAK
Jedi
Posts: 511
Registered: 03-07-2004


BAZAK
PA: POWER
Server: Naritus

Reply 3 of 1369

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yeah scrap it and go back to old ui



BAZAK 
---   I M P E R I A L   A S S A S I N    ---
___________________________________________________
DARK IMP POWER
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---   D A R K   J E D I   E L D E R   ---
RASZI 
"I am not evil, I just enjoy watching others suffer"
11-25-2005 08:19 PM  

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Re: Update   [ Edited ]
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DocMirrim
Jedi
Posts: 734
Registered: 01-15-2004


DocMirrim

Reply 4 of 1369

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Smed wrote:
I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley


You still ARENT LISTENING.  The point of NGE was to ENHANCE, or so you say. YOUR CUSTOMERS ARE TELLING YOU THAT the new COMBAT SUX.  If it has to stay, the ONLY ANSWER IS TO LET IT co-exist with a TARGET LOCK system and let teh USER PICK which to use. 
 
Here is why:
 
1)  People now have to manage a) their field of view b) their toons movement c) their mouse cursor to manually target   THIS IS NOT FUN.  IT MAKES MANY OF US MOTION SICK.  And if you have a disability, the game screws you more than you are already. 
 
2)  All this means the new combat is much more labor intensive...why is this bad?  OK here we go:
   a)  you cant really do anything else during combat, like communicate with your group
   b)  you gutted the pass through targeting ability, along with the autolock, which means groups have an even harder time in controlling their coordination and mob   aggro, and need to communicate even more, YET YOU've made communication HARDER.
   c)  At the same time you screwed up the interface totally.
   d)  the specials selection scheme IS TERRIBLE....i have to left click on a toolbar special, reacquire my target with the manual mouse crap, then right click, watch to see if it works, because half teh time the special wont fire, then resume left clicking on my target for teh default attack or start all over with toolbar special selection.  THIS IS NOT FUN.  THIS IS THE WORST SYSTEM I HAVE SEEN - EVER.  And I started playing games with PONG in 1978.
 
 
Your customers are telling you that YOUR NEW SYSTEM SUX.  If it is superior, an enhancement, we would WANT TO USE IT.  Instead it makes combat more labor intensive, espcially for melee, and almost impossible at 50+ meters (try target something 2 pixels big that is running amongst other mobs at that range.)  IT ISNT FUN.  Then try having your mob run into other mobs, as you are chasing with your mouse, next thing you know you have a crap load of unwanted aggro.
 
How do you fix these PROBLEMS??? SIMPLE - make clicky combat OPTIONAL.  MAKE IT OPTIONAL.  If it is so great, then people will want to use it.  BUT WE DONT.  DO NOT FORCE IT ON US.  OFFER US CHOICE.  New players can still have the "fast paced" combat you advertised, and those of us over 13 yrs old can stick with a target lock and all THE FUNCTIONALITY that comes with it, like pass through targeting.   This would show us that you listen...and you would have something NO OTHER game did...a multi-faceted combat system that offers USERS choice in how they fight.  We know you have the auto target code...USE IT.  
 
A target lock is the only way to fix these problems.  FACE IT - if there were a better system, WoW would already be using it.

 

 

 

Message Edited by DocMirrim on 11-25-2005 08:40 PM

11-25-2005 08:19 PM  

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Vizzer
Jedi
Posts: 2122
Registered: 05-02-2004


Vizzer
PA: Knights of Kauri
Server: Kauri

Reply 5 of 1369

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Auto targeting?

Z Vizzer µ
____________________________________________________________
| Knights of Kauri | Guild Leader |
____________________________________________________________
.::. The only thing worse then arguing with stupidity... is trying to defend it. .::.
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11-25-2005 08:19 PM  

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Vizzer
Jedi
Posts: 2122
Registered: 05-02-2004


Vizzer
PA: Knights of Kauri
Server: Kauri

Reply 6 of 1369

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Old UI? Not a WoW rip off?

Z Vizzer µ
____________________________________________________________
| Knights of Kauri | Guild Leader |
____________________________________________________________
.::. The only thing worse then arguing with stupidity... is trying to defend it. .::.
Coronet Super Store: -30 -5500, Corellia
11-25-2005 08:20 PM  

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Vintirizex
Wing Commander
Posts: 495
Registered: 05-04-2004


Vintirizex

Reply 7 of 1369

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Nu no no nono
 
ROLLBACK smeds.

Nera / Nicki'
11-25-2005 08:20 PM  

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PurpleMoon
Sr. Member
Posts: 18
Registered: 11-09-2005



Reply 8 of 1369

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Is there not a way to target lock and keep the fast action combat? I honestly don't see why not. We need a target lock.
11-25-2005 08:21 PM  

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Enforcer71
Wing Commander
Posts: 848
Registered: 01-25-2004


Enforcer71
PA: PAIN
Server: Naritus

Reply 9 of 1369

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Give us the option to have our keyboard and mouse controls set to pre-NGE this is one major problem I see with many players and especially the Handicapped.


Enforcer
Dark Jedi of The House of Pain
House of Pain Guild Leader
gnn[[[[[[[[[[nnnWXggggggggggggggggggggg)
New Gaming community made by players for players!! check it out at: http://groups.msn.com/MMOandMMORPG
11-25-2005 08:21 PM  

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Milec
Community Contributor
Posts: 212
Registered: 07-25-2005


Milec

Reply 10 of 1369

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Rollback
11-25-2005 08:21 PM  

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00MarsBar00
Community Contributor
Posts: 941
Registered: 08-26-2005



Reply 11 of 1369

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why dont you just scrap NGE and bring back Pre-Cu it was best that way for almost everyone

11-25-2005 08:22 PM  

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jabbawakka
Jedi
Posts: 533
Registered: 06-26-2003



Reply 12 of 1369

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Smed wrote:
I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley



2. Targetting - A target lock would be good like it is in space.  In space, we still have to manually aim like we now do on ground but there is still a target lock in space.  A target lock would allow group members to assist each other and know what the primary target is.  Also, a target lock would address an issue that entertainers have with two instruments.
11-25-2005 08:22 PM  

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Re: Update   [ Edited ]
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Oxford1
Advocate
Posts: 176
Registered: 10-08-2004


Oxford1

Reply 13 of 1369

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To target heres what you do why not just revert the game to a system very like Space invaders... So its not to complicated for new players ... people will LOOOOVEEE IT

Also its funny that SOE LA Cant run classic servers When a game like runescape can! maybe you ought to higher andrew gower as a dev. They Fix problems When they actually come up I dare you to find a bug/exploit in Runescape lol... its sad that sony is being beat by a game like that

 

Message Edited by Oxford1 on 11-25-2005 08:25 PM

no respect for new jedi
oxford selestrial - pre cu Dark jedi
11-25-2005 08:22 PM  

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GarnerReese
SWG Lieutenant
Posts: 414
Registered: 07-03-2003


GarnerReese

Reply 14 of 1369

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encounter lock would be the easiest fix at this point. Click-to-attack isn't that bad, but with the new AI, it's really easy to get adds, which are almost always fatal



Teh Prophet of Teh Holy Okra

Jobs with internet connections are great! I can't beleive I'm getting paid for this!!!
11-25-2005 08:22 PM  

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Karlth
SWG Lieutenant
Posts: 364
Registered: 12-02-2003


Karlth
PA: RRC Rough Rider Company

Reply 15 of 1369

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Jedi Armor too.

Karlth Dodonna, Master Jedi
Reliquem, Bounty Hunter
Janssen Dodonna, Medic
Nathallius Motilek, Officer
And Slave of all my wives
Rough Rider Company [RRC]
~Radiant~
11-25-2005 08:22 PM  

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