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Jedi Issues Vol. #1
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AnXdiety
Jedi
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Registered: 07-10-2003


AnXdiety
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Lets try and consolidate our list of issues to a single thread. Now a lot of our issues are Jedi specific but some are not.

Issue #1 Defences

We currently have no defences and resists to anything. The most we get in the way of defences is a Saber Block modifyer and Lightsaber toughness. We have no Melee defence or Ranged Defence modifyers. Its been shown that even at near master we only block roughly 70% of what is shot at us. That is a lot less than any other defence stacked template currently.

Issue #2 Resistances

We have no resistances to anything as well. The only way for us to attain resists is through purchasing Clothing and Armor attachments and creating our Jedi as a Zabrak. This needs to be addressed.

Issue #3 TEF

Currently we attain a TEF for pretty much any form of xp we attain. Once we have a TEF any member of the opposing may attack us. The issue is attaining a TEF for just being in range of a NPC Bounty Hunter mission. To gain a TEF for when we are not their mission needs fixing. Group TEF's for Bounties need to be addressed as well. I'm sure the Jedi don't mind having a lone BH come after them. But if they bring a group of friends that join in on the TEF tag that is an unfair advantage towards the BHs.

Issue #4 Bounties

Once a bounty hunter logs out or successfully kills a Jedi the mission should clear from his Datapad. He should not be able to retain the mission and clone camp a Jedi into their 3 deaths. Multiple bounties should also not be able to be taken against a single Jedi. Just as regular bounty missions they should be 1 per bounty hunter and if the bounty hunter cannot complete it then it clears from his datatab and is re-added to the terminals for someone else to attempt.

Being in tune with the force should also allow us to 'sense' when someone has placed a bounty upon us. Especially now with the droids finding us being fixed. There also needs to be some form of repercussion to the Bounty Hunters that do hunt us for failing.

Issue #5 Sabers

Depending on your server market a single 4th gen saber can now cost over 1 million credits. With the current decay rate that forces us to play our main characters a lot more to earn credits to afford to even play our Jedi.

Currently crafting with crystals we make sabers that are uneffectively balanced in regards to their pearl crafted counterparts. This needs to be balanced. Crystals should not have negetive stats, additional speed and additional force usage. They should also be easier to attain. The current loot system is botched with the abundance of junk from act 2 still dropping. Perhaps once that is out of the system crystals shall be easier to attain. Pearl sabers should be rare and expensive. But we should not be forced to have to hunt for rare loot drops in order just to advance our characters. How about allowing us to craft crystals that have 0 stats. Just place holders. No force usage no damage increases or speed reductions. Just imagine the rest of the combat classes if they had no choice but to rely on looted power handlers for their guns. We need another option.

Issue #6 Apprenticeship and Little Things

We gain no apprenticeship right now because we do not use skill points within our trees. A simple fix to this I propose is to allow Jedi 30 to 50 skill points to dabble in other classes. Every Jedi I know would love to be able to harvest the bazillions of creatures we kill on a daily basis. We could also pick up novice marksman skills or novice brawler skills. This would allow us to go into public while maintaining our hidden status. We could masquerade as Novice classes to do our business in town. As it stands Jedi are easy to spot since everyone sets a title over their heads currently. If we sport one of our titles or go without we are spotted. We also need more Jedi specific attire for those that wish to roleplay their character.

We should also be able to place some form of a house. Ben Kenobi and Yoda both had dwellings they lived in. We are supposed to be hermits in hiding from everyone. But yet every hermit has some form of residence. Be it a mud hut. A hole we could lay claim to in the side of a mountain, somewhere where we can have a rest and hang our non-existant robes for the night. Yes i do understand we can currently have a house transfered to us. But that is boarderline legit.

Issue #7 Rewards and Endgame

With the way the system stands a lot of people claim just attaining our slots should be reward enough. But there is nothing special about it. All we attained is the hardest most bug ridden class in the game. Nerfed before anyone even unlocked. Remember we were supposed to be able to dabble with 250 skill points on top of our skillpointless jedi trees. In removal of the skill points and dabbling they left a lot of holes within us. It broke the apprenticeship, and removed some features that we would love to have back. Like terrain negotiation and harvesting.

For a proper Reward I propose the removal of Permadeath upon Mastering. This would be the ultimate reward. We would be able to rejoin our friends and partake in the game once again. We could journey through the warren and other content. We would be able to partake in the GCW again as well. We would still be extremely rare as with working BH droids getting to Master without losing all your skills would be insane.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-12-2004 10:45 PM  

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Re: Jedi Issues Vol. #1
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LuthianP
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#7: Get real please. You knew there was permadeath before you started the grind for your FSCS, just because its too hard for you don't try to take the "hard" out of "hardcore".

Also can you please provide a quote of wherea Dev said you could dabll ein other professions please, thanks. I think you forgot one: #8 Jedi's that keep logging in and logging out within 5 to 10min intervals to clear their TEF should have all XP removed back to Iniate.

01-12-2004 10:52 PM  

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F3tch
Wing Commander
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AnXdiety wrote:

Issue #2 Resistances

We have no resistances to anything as well. The only way for us to attain resists is through purchasing Clothing and Armor attachments and creating our Jedi as a Zabrak. This needs to be addressed.


I've put together a nice suit of 78% kinetic composite that I'm working up to +25 vs Dizzy, Stun, Posture Down and other state changes.  I really have started to notice the difference as I've added these armor pieces to my composite.  I'm not saying this isn't an issue, but this is something we can at least address using ingame items.
01-12-2004 10:58 PM  

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Niq22
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hehe, I love the idea you have upon getting jedi master and have no perma death.  Your other points are good as well.


Nick Newman
Master Commando | Master Brawler
Aekaeto
Apprentice Force Wielder (4|2|3|4)
01-12-2004 11:01 PM  

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Re: Jedi Issues Vol. #1
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AnXdiety
Jedi
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AnXdiety
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LuthianP wrote:

#7: Get real please. You knew there was permadeath before you started the grind for your FSCS, just because its too hard for you don't try to take the "hard" out of "hardcore".

Also can you please provide a quote of wherea Dev said you could dabll ein other professions please, thanks. I think you forgot one: #8 Jedi's that keep logging in and logging out within 5 to 10min intervals to clear their TEF should have all XP removed back to Iniate.






Yes I know all about permadeath. But since there is no reward to being a Jedi why wouldn't the removal of permadeath at master not be the ultimate reward. Where did i say it was too hard for me? Asking for removal at MASTER. Not before then. You're droids are being fixed. We're going to be a lot more rare when that happens. Since you can take a mission group with 19 others and come hunt us with the wonderful group tef.

Oh i forgot one issue:

A seperate forum for actual jedi's. We should get a secret password in our initiate e-mail that gives us access to another section of the forum so we don't have to deal with trolls and all the pattern seekers and theory folks.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-12-2004 11:06 PM  

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ArjunThakur
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I wonder how many lots yodas hut takes up?

-=BLUE GLOWIE=-
01-12-2004 11:06 PM  

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Niq22
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1337 lots, im positive


Nick Newman
Master Commando | Master Brawler
Aekaeto
Apprentice Force Wielder (4|2|3|4)
01-12-2004 11:07 PM  

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Re: Jedi Issues Vol. #1
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AnXdiety
Jedi
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AnXdiety
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Oh and you wanted the post with a dev saying we were able to dabble but they nerfed it? Here you go:

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=78258&highlight=#M78258

Or since you are dense HERE .

To be even more specific I'll even quote the part of the post here for you:



Writeen by Q-3PO:

During extended internal testing, we’ve made a couple of changes that conflict with the FAQ. The big one is skills. Being a Jedi is a consuming task, Jedi must devote themselves to the path. This means that character can only buy Jedi skills. We found that Jedi, while they are supposed to be unbalanced, were more unbalanced than we wanted with access to all skills. Also the Force Sensitive Slot is expressly for players to be Jedi. There was too much potential for abuse from players who used it only a secondary character slot. Just so you know, we may be open to debate on this issue, but as with most design decisions we wanted to start out tight and loosen up as needed.



There you go. Thank you drive through.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-12-2004 11:16 PM  

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Xanatosxtreme
Jedi
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Great posts Anx, I agree with alot of it.

I strongly agree with Master not getting perma-death. That indeed alone, is a wonderful "reward" for someones hard efforts, and numerous hours of gameplay.

A goal every Jedi would cherish. The few who would actually obtain it.

 


................................[ggg]:][gggggggg
[]gnnnngg[c]gg[g][ggggg[]gg]:{}gjjjjjjjjjjjjjjgg
[]ggn'''''''.'''''///_/''^=====//////mmmmmmmmmmm

__________.///_____ XanatosXtreme X100 ~ Black-Death


[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)

01-12-2004 11:29 PM  

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Eldrikk
Jedi
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Eldrikk

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So basically they took away Jedi's being able to go into other skills to nerf them from killing 20 people as they originally intended to barely having a chance with one person. Hmm nice

BH Loot drops vendor located at -729 1508 Dantooine.
01-13-2004 12:02 AM  

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Napounet
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/bump

Great thread!

---------------------------
Kauri - Supa Frog
01-13-2004 12:28 AM  

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AnXdiety
Jedi
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AnXdiety
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/bump above the pattern seekers and hologimps.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-13-2004 04:06 AM  

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LuthianP
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AnX, Internal Testing is one thing but nerfing whilst live is another. I didn't think you were that dumb to be honest.
01-13-2004 09:12 AM  

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AnXdiety
Jedi
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AnXdiety
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Nice to see literacy run strong through you Luthien. Taking the term 'NERF' as it is used in regards to massive online games, it means a reduction in power. As I stated above we were nerfed even before we were live. If you are curious where the term nerf derives from take a look here: http://www.legendmud.org/raph/gaming/nerfing.html. On the very bottom of that page from Raph Koster is the quote:

For the record, the term "nerfing" entered online gaming vocabulary because of UO. At some point, we reduced the power of swords in melee combat, and players started complaining that they were hitting each other woth nerf swords. The rest is history...

Koster is also the creator of Star Wars Galaxies. So i think that very much applies to this game. The nerf that we had gotten before anyone had unlocked their slot has caused a lot of issues. We are unable to attain Apprenticeship Experience. The additional defences and things like terrain negotiation are things that would solve a lot of the Jedi issues.

In your case Luthien its better to play the fool than to open your mouth and remove all doubt.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-13-2004 01:42 PM  

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EsistDarkSky
Jedi
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Your reward for hitting master is the Blue Glowie. you never really die.... But god knows what you do when you become a Blue Glowie....

01-13-2004 01:50 PM  

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