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Re: Question for Discussion #7
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AnXdiety
Jedi
Posts: 4699
Registered: 07-10-2003


AnXdiety
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Server: Ahazi

Reply 16 of 112

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Make this our Center of Being skill. Allow it to use a little bit of force. Place modifyers in the master boxes of each tree and the initiate boxes. Make them large stepping stones. My thoughts anyways.



Anxdiety / Anx'ty

and all those voices in my head have every right to be there
01-20-2004 11:37 PM  

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Re: Question for Discussion #7
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RandDarkstar
Jedi
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Registered: 07-11-2003


RandDarkstar
PA: Immortals
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Reply 17 of 112

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Saber Reflection....

Passive skill.  I hate having people take the first shot on me and having no defense because I have not turned on my lightsaber.  And if I kill something, I suddenly decide not to keep attacking the other 6 creatures around me. No. Better to turn it off and stand still.  Senses that reach into the force allow us to know when danger strikes.  It's not like we have to click on each opponent. We are not jedi, but our character is. Let him figure out how to do it.  Deflection/reflection is just turning asside the blaster fire. As we get better, the chance to redirect it as we wish becomes stronger, and more skilled. Reflection should simply be based on how advanced you are.

When a jedo os fighting someone, I could see the chances to deflect dropping. You are now engaged with an opponent, and your mind is focused on him, rather than around you.  At higher levels, you might be able to go deep into the force and become better, but at low levels, well, no.

Jedi were pretty much impervious to harm, due to the deflection/reflection of their sabers and dodge ability.  Jedi in armour is something that should not exist. Note: I don't want to see jedi sacrificed at initiate level due to the developers thinking they can sneak in a better effect at master level.  Saber block should work against states, melee, ranged, everything. Start at a medium level (consistent with skill) and ramp up to near perfect at Master level.

Robes. heh.  Well I have yet to see jedi wearing their tags unless they are trying to suicide. So I don't see jedi robes being possible. Heck I think it is wrong to see active jedi. Give us some master badges every few levels, just so we are not obvious, and let us put up fake ones. We DO have the force power to blind our foes, right??  Can't we put up that tag and walk through a crowd happily as a novice brawler or something?  "This is not the jedi you are looking for"

Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
01-20-2004 11:46 PM  

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Re: Question for Discussion #7
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Renairdor
Jedi
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Registered: 06-26-2003


Renairdor
PA: RAID
Server: Naritus

Reply 18 of 112

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ArjunThakur wrote:

Saber Reflection.....

Passive or Active skill?

Passive deflect, active reflect. (Jedi version of center of being?)

Would it be more fun if it was an active skill you used against a target?

Yes

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

Yes, focusing on one enemy at a time. Passive deflection is required to demonstrate 'force awareness' and skill.

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Very minor chance (10%?) at Padawan, increasing up to master as you say sounds reasonable. Deflect chance should be much higher, and very high at Knight (90%- that's still 1 in 10 that hit, which is a lot)

Could this sufficiently do away with the need for armor?

With permadeath, Jedi will use whatever they can to try and preserve their lives. A higher toughness rating would possibly work as armor. Knight could get 70% saber toughness, Master 95%. Looking at the NPC Jedi, this would get players a bit more in line with them without giving them a special HAM of their own.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

It would be SOOO nice to wear it. And yes it would be dangerous. The implementation sounds difficult to me- could Jedi make their own robes, and only be able to destroy them, not trade them?


Answer any or all questions, if you have your own version of how it could work or if you think Jedi shouldn't be able to block a gnort please let me know!

I just hope deflect/refect works correctly so status effects do not stick on hits that never make contact.



Ren
01-21-2004 12:00 AM  

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Re: Question for Discussion #7
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ShamadConde
SWG Commander
Posts: 311
Registered: 07-02-2003



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I agree with what others have posted.

Deflection should be passive. I think that it should only really become useful at padewan and above, but that it should be active all the time.  At jedi knight, the reflection should be good enough so that the FS character need not look at armour ever again.

Reflection should be a timer based skill.  Perhaps again at Jedi Knight, the knight can put on 'reflect mode' and send back a percentage of the damage they are blocking. 

If there was a jedi robe, I would wear it.  Unless of course I was pretending to be an ordinary citizen. 

Sha'mad Conde
Minerva Mining: Selling Power at 1 Credit per Energy Unit. http://www.cityofminerva.com
01-21-2004 12:03 AM  

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Re: Question for Discussion #7
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Jinxx0r
Jedi
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Registered: 06-26-2003


Jinxx0r

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They should have hooded cloaks made by tailors and available for everyone... you should just get an armor bonus and default prots for wearing one as an FS character... like 65% across the board prots. A jedi with a cloak also gets AR1 or 2, but start with 1 and balance up as necessary. Better to start low and work your way up.

*shrugs*

Just a thought.

"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
01-21-2004 12:04 AM  

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Re: Question for Discussion #7
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Tathir
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Tathir
PA: 3 accounts cancelled due to NGE
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Reply 21 of 112

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  • Passive or Active skill?

DE-flect should be passive, while reflect should be active (as Ren said, like CoB)

 

  • Would it be more fun if it was an active skill you used against a target?

Yes it would make things a bit more interactive and engaging.

 

  • What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

See above

  • When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Nothing at initiate, small chance (5 to 10%) at padawan ramping up to 40, 60, and 70 at knight, guardian, and master respectively.

  • Could this sufficiently do away with the need for armor?

Nothing will do away with armor needs until they give a high level of saber damage mitigation/toughness.   With 5 mobs/players hacking/shooting at a jedi, s/he will not be able to deflect all incoming strikes.   Dodge seems appropriate here, given a jedi's reflexes due to their ability to see the future (which is what makes them good pilots)

  • random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

Jedi robe would be nifty but that's like carrying a sign around with you that says "BH GRIEFER CHEW TOY"

You will find...that it is you who are mistaken--about a great many things. -Palpatine
01-21-2004 12:21 AM  

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Re: Question for Discussion #7
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PoorCommando
SWG Chief Petty Officer
Posts: 357
Registered: 08-13-2003



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Passive with reflect..and if you had them targeted Deflect..and of course it raises as your skill does

01-21-2004 12:24 AM  

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Re: Question for Discussion #7
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Sekz-God
SWG Petty Officer
Posts: 47
Registered: 01-19-2004


Sekz-God

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ArjunThakur wrote:

Saber Reflection.....

Passive or Active skill?

Passive- Go raid Theed see if you can control all the deflection of 20-30 people @ a time like we did on Corbantis. It's too difficult as "fun" as it may sound to be active.

Would it be more fun if it was an active skill you used against a target?

No

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

No- If deflected it should hit the shooter not a chuba(prey of choice for most Jedi) that is currently targeted.

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Start it out building with deflect-

Could this sufficiently do away with the need for armor?

Is this not thought out properly? Melee would destroy us.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

Wear it- Yes, not to replace armor unless 90%resist to all is given to us like our npc counterparts.

Dangerous- Nope

01-21-2004 12:48 AM  

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Re: Question for Discussion #7
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AifArb
SWG Chief Petty Officer
Posts: 125
Registered: 07-01-2003



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Sekz said it best.


 


Sekz-God wrote:


ArjunThakur wrote:

Saber Reflection.....

Passive or Active skill?

Passive- Go raid Theed see if you can control all the deflection of 20-30 people @ a time like we did on Corbantis. It's too difficult as "fun" as it may sound to be active.

Would it be more fun if it was an active skill you used against a target?

No

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

No- If deflected it should hit the shooter not a chuba(prey of choice for most Jedi) that is currently targeted.

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Start it out building with deflect-

Could this sufficiently do away with the need for armor?

Is this not thought out properly? Melee would destroy us.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

Wear it- Yes, not to replace armor unless 90%resist to all is given to us like our npc counterparts.

Dangerous- Nope




01-21-2004 12:51 AM  

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Re: Question for Discussion #7
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The-Proctologist
Jedi
Posts: 826
Registered: 06-27-2003


The-Proctologist

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passive (not doing away with other defenses tho, imo defense is the key to making jedi viable)

all shots at you should have an equal chance to either hit your target or who shot at you on reflect ramping up as you level

you should get 10% reflect fairly early in initiate and by the latter stages of padawan it should be pretty effective going to scary in knight and downright nasty by master

if it's effective enough at some point you could take the armor off voluntarily IF it was that good but don't take armor away from the lower levels, especially if our defense stays lame. the ONLY way i say they even contemplate taking armor is if in initiate tree we get tkm defenses and padawan we get fencer defences and knight we get pistoleer defenses and at master we get rifle defences i mean they invented the stacking defences either take em out or give us ours

the way i view the jedi robe is if at some point you truly don't need armor any more, it would be a symbol of .......achievement, if someone saw you in your jedi robe they wouldn't dare attack unless they could get the whole guild, by then you'd be gone. somehow.....jedi should be strong on defense, hard to kill...but maybe there would be another vis, where if you did run around using your jedi to just gank peeps, darth vader or mara jade would come out and step on you like a bug, be a tough one to code tho, but if you were averaging say 30 pc deaths a night or sumping the emperor and vader would hear about it and gank your a$$ preferably in a crowded city so everyone got content (you being unattackable during darth duels btw)

Freebeer Proctologize
Neighborhood bully
~ Jedi ~
"Charlie Don't Surf!!!"


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01-21-2004 12:58 AM  

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Re: Question for Discussion #7
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SocalSprinter
Jedi
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Registered: 06-30-2003


SocalSprinter
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Reply 26 of 112

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Passive or Active skill?

Deflect: passive, Reflect: active

Would it be more fun if it was an active skill you used against a target?

Deflect no reflect yes

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

That would work

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Should be able to deflect at intiate some and it increase as you go up. Reflect should come in knight tree and also scale as you lvl.

Could this sufficiently do away with the need for armor?

No everyone will still wear armor since it still gives an advantage.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

This is were you can do away with armor. Give jedi the ability to make and experiment on robes like armor. As you lvl up you get the ability to make better robes and maybe with stat modifiers.

 

Cycona: RAWR!

Zycose Valna Pre-Pub 9 Jedi Elder
Laci': Bounty Hunter
01-21-2004 12:58 AM  

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Re: Question for Discussion #7
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MasterNerfSlayer
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MasterNerfSlayer
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I want at least a hooded robe like the nomads on tatooine wear. I keep thinking they're Jedi.


RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004
01-21-2004 01:15 AM  

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Re: Question for Discussion #7
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EnterTheWookie
Jedi
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EnterTheWookie
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MasterNerfSlayer wrote:
I want at least a hooded robe like the nomads on tatooine wear. I keep thinking they're Jedi.


do u think grand healer robes look sort of like a jedi robe? hehe

[__/_\_|_|_=[:::::::::::::::::::::::::::::::::::::
-=Nikato'Hattori=-
-=
Adorable Rebel=-

-=Aspiring Force User=-
-=Flashin His Grin On Starstider=-

 
:::::::::::::::::::::::::::::::::::::::]=_|_|_/_\__]
01-21-2004 01:18 AM  

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Re: Question for Discussion #7
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AifArb
SWG Chief Petty Officer
Posts: 125
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SocalSprinter wrote:

Passive or Active skill?

Deflect: passive, Reflect: active

Would it be more fun if it was an active skill you used against a target?



Can you give any reason's on why reflect should be active?  Why would you even want to select, other than for the initial wow factor.

If  reflection is active and requires user selection, I don't see it being very effective during pvp.

Here's my example. I have 6 different macros for cure poison / disease / bleed. Now I could use just 3 macros and actively target myself or others as needed, but in the heat of battle seconds matter.

So if I need to cure poison from myself I hit the assigned key for /forcecurepoison aif'arb. Otherwise I'll use the /forcecurepoison (target) macro on others. 

I can heal myself almost instantly.  With others I have a second or two of delay as I target them.  It's not so bad if I'm healing during down time. But to do a selection during battle is just ridiculous.  Since we will never know what type of shots will be coming at us,  we can't strategically say "well i want the mind bleed that is coming at me to hit their doctor."

Point is just automatically deflect it back at the person you're attack. It's in your best interest, rather than showing off "look i can attack your friend with your shots."

 

 

01-21-2004 01:20 AM  

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SocalSprinter
Jedi
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SocalSprinter
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Reply 30 of 112

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AifArb wrote:


SocalSprinter wrote:

Passive or Active skill?

Deflect: passive, Reflect: active

Would it be more fun if it was an active skill you used against a target?



Can you give any reason's on why reflect should be active?  Why would you even want to select, other than for the initial wow factor.

If  reflection is active and requires user selection, I don't see it being very effective during pvp.

Here's my example. I have 6 different macros for cure poison / disease / bleed. Now I could use just 3 macros and actively target myself or others as needed, but in the heat of battle seconds matter.

So if I need to cure poison from myself I hit the assigned key for /forcecurepoison aif'arb. Otherwise I'll use the /forcecurepoison (target) macro on others. 

I can heal myself almost instantly.  With others I have a second or two of delay as I target them.  It's not so bad if I'm healing during down time. But to do a selection during battle is just ridiculous.  Since we will never know what type of shots will be coming at us,  we can't strategically say "well i want the mind bleed that is coming at me to hit their doctor."

Point is just automatically deflect it back at the person you're attack. It's in your best interest, rather than showing off "look i can attack your friend with your shots."

 

 




I say active because it will make the skill more effective. I would rather 10 shots hit one targeted person incaping him so I could move on then 10 shots shooting out to 10 people that they will easily heal makeing the ability meaningless.

Cycona: RAWR!

Zycose Valna Pre-Pub 9 Jedi Elder
Laci': Bounty Hunter
01-21-2004 01:29 AM  

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