(far more then the devs or Lucas Arts intended) and far to many whiners in the profession for me to feel the need for your extra power is justified.
If Jedi were truly rare then I'd want you to have every advantage in the book and be able to take down anything. However since the system to get FS is so dumb and there are PA's with seven and eight Jedi and there are so many of you around I personally feel that since "Jedi" is no longer rare why should you have so many special benefits?
You're very opinionated about a profession you've never played. I see that you are in the direct line of communication with Lucas Arts. I'm impressed. Your last runon sentence proves you've no clue about anything.
Thanks for the useless flame, very constructive and your post is just as opinionated as mine by the way. Oh how I love having my intellect insulted by people I've never met and probably never will meet.
The number of Jedi that the devs would have been comfortable with was given to us waaay back in beta. It was stated to be something along the lines of 1 player Jedi for every 1000 players. It was also stated by Kostor that if the devs did their job right no one would make it to padawan.
I'd post a link if I could find it but unfortunately I'm going on memory and the old beta boards are long gone. However, I do remember the devs saying this because I remember my reaction of "man I'll probably never be a Jedi under these circumstances"
You know what is really irratating about this situation? In the novels and in the movies lightsabers lasted virtually forever without ANY maintence at all. If any changes should be made to the lightsaber they should make it like this:
When you open your FSCS you should be given your first lightsaber, a training saber like they do know. However, instead of making a new saber every time you reach a new lightsaber level it should be at every lightsaber level you get a new ability to lightsaber modifcation. Such as adding extra crystals to modify Power, Damage, Speed, Color, Size etc... etc... I am suggesting basically that the lightsaber process be made into one of constant changing and evolution to fit each individual gamer's style. Eventually I tihnk you should be able to modify the hilt of your saber, by adding different craftable objects by the jedi to it.
Maybe perhaps a situation like this:
1 Crafting tool kit made especially for Jedi that allows you to craft certain gems, crystals, or even just temporay power-ups. Then have a seperate tool like "Lightsaber Modifcation Tool" where you can add and remove the permanant and temporay power-ups. Maybe going as to far as having the ability to adding a Hilt Modification every lightsaber level up enabling a complete custom look for a person's saber. The same principle could go for adding the power-up gems and crystal packs. Say if you like a lightsaber better for fast striking you could add your speed permant power-ups and have a faster saber that does smaller amounts of damage.
Well most likely no one will even read this so i guess I am just going to close with this....
Ignore the ramblings of star wars fans like me, they can ramble on for indefinite amounts of time over simple things like this LOL
Also a final note ignore the spelling, I am a star wars nut not an english major
mmm i dont understand much english sorry, for what i have understand so, if I have saber at 300/1000 condition and I repair it = 950/950, then 300/950 and I repair it = 900/900, then 300/900 i repair it and = 850/850 ?
Comm999 wrote: mmm i dont understand much english sorry, for what i have understand so, if I have saber at 300/1000 condition and I repair it = 950/950, then 300/950 and I repair it = 900/900, then 300/900 i repair it and = 850/850 ?
It is right ?
Thanks
Either what you have written above will take place, or no maximum condition loss at all will happen.
This means you could possibly go from 300/1000 to 1000/1000 on a repair OR 950/950
Either what you have written above will take place, or no maximum condition loss at all will happen.
This means you could possibly go from 300/1000 to 1000/1000 on a repair OR 950/950
what about the case where "you only marginally repair the item, the item's maximum condition has been reduced". Will that be removed as well? or is that still a possibility, because with that option sabres will still die fast
You don't NEED a couple mil gun. A Jedi NEEDS a lightsaber. Your gun doesn't NEED looted components. A lightsaber DOES need looted components. There is not a comparison.
You don't NEED Pearls to make a Saber. You start with a Training saber just like we start off with a CDEF. We need to make money or LOOT a new weapon to advance ourselves. Just like you guys do.
Bzzt. I can get any of the elite profession weapons built for less than 10k, if I don't require something special. Your comparison was training lightsaber = cdef? ok! Do you have to pay 10 million for a tier 1 pistol (Dl44?) Another 10 million for a DL44metal? Another 10 million for a scout blaster? Another 10 million for an FWG? And then another 10 million for a DX2?
I strongly doubt it.No server has an economy that screwed up. The argument you were replying to was simple: A cry that the basic weapons themselves shouldn't require rare components that the economy is charging a leg for. Make it more akin to everyone else's weapon: Basic model? affordable, if sometimes expensive. Tricked out model with the best numbers? Costs you your left leg.
Change things so a 2nd gen->5th gen lightsaber with no crystal or pearl are possible? Servicable, but not numbers to write home with compared to a 2nd->5th gen WITH crystals, or pearls? Much the same as having a T21 stock on whatever resources popped, compared to a T21 with premium resources, compared to a T21 with premium resources from a 12 experimentation point weaponsmith in the right city, compared to a T21 with all of that AND krayt tissues? Not infeasible, and no 'gift' to Jedi since they'd still need those pearls to get 1500 damage low delay 5th gen sabers, but could at least 'make due' with 1k damage 5th gens that weren't as fast, had higher force costs and slower speed that required increasing amounts of obtainable 'normal' if named resources (X type of crystals, instead of generic, with THESE resources. Add a crystal for more oomph. Add a pearl for even more, like krayt tissues).
You know what is really irratating about this situation? In the novels and in the movies lightsabers lasted virtually forever without ANY maintence at all. If any changes should be made to the lightsaber they should make it like this:
yes but in those same novels i don't recall jedi having to slay 70.000 animals
Ok so a jedi cant fail to repair his saber but I who spend a Mil credits for a gun I have to fail repair with a 99.99999999999 tool. I am really starting to understand that 99.9999999999999 means you fail that much of the time.. its the .0000000000001 you dont fail. COME ON give us the same thing jedi's have.. This is totally unfair!
Jedi craft their own weaponry, unlike most who just buy something off someones vendor, this means that jedi know their weapon inside and out, it is only fitting that they know the best way to repair it, or have better skill at self maintaning weaponry then other professions.
Other professions basic weaponry, ,doenst require rare looted components as a must for completing the crafting process.
So, why do jedi get this little bonus, and YOU dont?
Well, quite simply, you havnt done anything to earn it. If you can honestly tell us, that master x ammount of professions, then unlocking your FSCS, and then aquiring up to (but not limited to) 2-12 million credits worth of pearls and crystals, only to fail and lost it all becouse your 99.999999999999999 tool failed on the first attempt while the saber was 920/1000 ( 0.8% damaged) doesnt entitle us to one of the few things we were PROMISED since the begining, then you shouldnt even be asking for the ability to self repair with a slight bonus.
So by your reasoning Itgrifter, all crafting professions will be much better at repairing there creations. Hence a Master weaponsmith should be able to repair any firemarm (expecially if they created it) with the same bonus a jedi does. Sorry, Critical failures should be gotten rid of for everyone (and as a jedi myself, why wouldn't jeid want everyone to have this skill, think about our armor!)!! Rely on the repair tool/skill mods to determine how often a weapon can be repaired (everything including sabers will eventually be destroyed).
Any word on whether this will be in Pub7? Looking at the notes linked on the front page, I only see the bits about BH tracking and the reclamaction of valuable portions of the sabers on crafting failure.