We decided to push this publish back a week in order to balance and polish it, and based on your feedback that it was not ready. We also decided to try and totally open up communications with you about your hot issues, and try to give you fast and direct feedback. There is alot of discussion around these items now, so I am going to give you the cliff notes version to see where we really stand:
Green = We agree/ are changing this for you
Yellow = Still in development/ discussion
Red = Disagree/ can't happen for various reasons
1. XP loss
We will remove Ranked Jedi vs Ranked Jedi XP loss
2. Accuracy with a lightsaber
We are rebalancing this across the board
3. Worried about Lots
You will not be penalized for your lots
4. Toughness vs. sabers issue
Fixed.
5. Defense Tree Changes
We are rebalancing this across the board. We are still considering other ways to make it more desirable.
6. Jedi want Meditation
Not going to happen
7. The voting terminal needs a timer
Will be fixed.
8. If you initiate a force power while still, you are then locked in place
Currently exists for all classes in Live.
9. Jedi want Counterattack
Work has been done. Evaluating this for balance.
10. 2 hand saber has no blocking animations
Will be fixed.
11. XP loss should have a decay timer.
Should be moot with XP Loss removal
12. The skill points granted for the Apprentice box needs to be tweaked
You got it
12b. When the conversion rates are tweaked, we want to see the chart.
When it is final we will post it.
13. Robes of all levels should have *some* sort of armor resists.
You already have innate defenses, and we are going to cut all armor back in the Combat Balance.
14. Master Healing should be able to cure a firedot.
You got it.
15. Sabers made with exceptional pearls (-9 FC) for example are not returning exceptional components.
We are doing the best we can on this.
16. Move Forcerun1 to Novice Enhancer, it really only adds some terrain negotiation and its silly that Jedi have none to begin with.
Not going to happen
17. Move healbattlefatigueself1 to Novice Healing Box
Not going to happen
18. Master Healing/Force Power need mods to +speed for their respective skills.
Moot point. These do exist within the FRS.
19. Force Sensitive skills are useless for Jedi.
Moot point. You have already passed this level of development by being Jedi.
20. The bonus damage against lower level mobs needs to work with the default auto-attack as well. Low level Jedi can hardly do specials, so this is a catch-22 if only specials get the bonus.
We have boosted the lower end game.
21. Jedi cannot block melee attacks.
As designed. We will revisit this after the accuracy rebalance occurs.
22. Polearm saber is superior to the other 2 sabers in everyway given the +100 speed rating at master. This means that every Jedi will be using one for the most part. Please bring the other 2 sabers up to par.
As designed. They are all individual.
23. Saber block will block a hit but the state effect will still stick on you. Long standing bug that also effects other professions defense modifiers.
We are investigating this bug.
24. Jedi should be able to wear a backpack.
We would like this to happen as well... soon but not now.
25. The force power tree overall is weak, especially Force Choke
Balance tweaks are still constantly being made to all the Force Disciplines.
26. Hooded Cloaks.
No art time for this right now.
27. Overall skill point requirements need to either be reduced or one tree collapsed.
Disagree.
28. Please change Culsion Inert Gas to any Inert Gas. Some servers have not seen culsion spawn for 100+ days and many Jedi will not be able to craft sabers indefinately
If there are issues with specific servers, we will address them
Final tally:
10 items: We agree/ are changing this for you
14 items: Still in development/ discussion
5 items: Disagree/ can't happen for various reasons
We really do want this to be a fantastic revamp. Please continue to give us your feedback on these, and all other issues.
Thanks,
- g