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Dev response to Punchlist... Cliff Notes Version.
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JustG
Dev
Posts: 428
Registered: 10-03-2003



We decided to push this publish back a week in order to balance and polish it, and based on your feedback that it was not ready. We also decided to try and totally open up communications with you about your hot issues, and try to give you fast and direct feedback. There is alot of discussion around these items now, so I am going to give you the cliff notes version to see where we really stand:

 

Green = We agree/ are changing this for you

Yellow = Still in development/ discussion

Red = Disagree/ can't happen for various reasons

 

1. XP loss

We will remove Ranked Jedi vs Ranked Jedi XP loss

2. Accuracy with a lightsaber

We are rebalancing this across the board

3. Worried about Lots    

            You will not be penalized for your lots 

4. Toughness vs. sabers issue

Fixed.

5. Defense Tree Changes

We are rebalancing this across the board. We are still considering other ways to make it more desirable.

6. Jedi want Meditation

Not going to happen

7. The voting terminal needs a timer

Will be fixed.

8. If you initiate a force power while still, you are then locked in place

            Currently exists for all classes in Live. 

9. Jedi want Counterattack

Work has been done. Evaluating this for balance.

10. 2 hand saber has no blocking animations

Will be fixed.

11. XP loss should have a decay timer. 

            Should be moot with XP Loss removal

 12. The skill points granted for the Apprentice box needs to be tweaked

            You got it

12b. When the conversion rates are tweaked, we want to see the chart. 

            When it is final we will post it.

13. Robes of all levels should have *some* sort of armor resists. 

You already have innate defenses, and we are going to cut all armor back in the Combat Balance.

14. Master Healing should be able to cure a firedot.

You got it.

15. Sabers made with exceptional pearls (-9 FC) for example are not returning exceptional components.

            We are doing the best we can on this.

16. Move Forcerun1 to Novice Enhancer, it really only adds some terrain negotiation and its silly that Jedi have none to begin with.

Not going to happen

17. Move healbattlefatigueself1 to Novice Healing Box

Not going to happen

18. Master Healing/Force Power need mods to +speed for their respective skills. 

            Moot point. These do exist within the FRS.

19. Force Sensitive skills are useless for Jedi. 

            Moot point. You have already passed this level of development by being Jedi.

20. The bonus damage against lower level mobs needs to work with the default auto-attack as well.  Low level Jedi can hardly do specials, so this is a catch-22 if only specials get the bonus.

We have boosted the lower end game.

21. Jedi cannot block melee attacks.

            As designed. We will revisit this after the accuracy rebalance occurs.

22. Polearm saber is superior to the other 2 sabers in everyway given the +100 speed rating at master.  This means that every Jedi will be using one for the most part.  Please bring the other 2 sabers up to par.

            As designed. They are all individual.

23. Saber block will block a hit but the state effect will still stick on  you.  Long standing bug that also effects other professions defense modifiers.

We are investigating this bug. 

24. Jedi should be able to wear a backpack.

            We would like this to happen as well... soon but not now.

25. The force power tree overall is weak, especially Force Choke

Balance tweaks are still constantly being made to all the Force Disciplines. 

26. Hooded Cloaks. 

No art time for this right now. 

27. Overall skill point requirements need to either be reduced or one tree collapsed. 

            Disagree.

28. Please change Culsion Inert Gas to any Inert Gas.  Some servers have not seen culsion spawn for 100+ days and many Jedi will not be able to craft sabers indefinately

            If there are issues with specific servers, we will address them

 

Final tally:

 

10 items: We agree/ are changing this for you

14 items: Still in development/ discussion

5 items: Disagree/ can't happen for various reasons

 

We really do want this to be a fantastic revamp. Please continue to give us your feedback on these, and all other issues.

 

Thanks,

 

- g

06-22-2004 08:06 PM   Report Abuse to a Moderator
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Ardel5
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Posts: 54
Registered: 12-29-2003


27 ratings - 1.5 average


This patch is the apocalypse for SWG
06-22-2004 08:10 PM   Report Abuse to a Moderator
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Re: Dev response to Punchlist... Cliff Notes Version.
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caelfoth
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JustG....     Good show.   Good job with the TH answers as well.

Sarkokrul Aka'Kahn (Purgatory) Commando, Aka'Kahn Padawan
Took me 32 professions to find a class I could grind till I die Unlocked 5/26/04
If getting killed bothers you, you aren't playing the right game

06-22-2004 08:10 PM   Report Abuse to a Moderator
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Re: Dev response to Punchlist... Cliff Notes Version.   [ Edited ]
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Twentytolife
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Server: Tarquinas

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Woot nice post JustG.
 
 
Communication has been awesome in the past 24hrs.
 
 
Rock on.
 
 
 

Message Edited by Twentytolife on 06-23-2004 05:16 AM

~ Sentinel ~
~~ Tarquinas ~~
~~~ Jedi Guardian 4-4-4-4 ~~~
06-22-2004 08:14 PM   Report Abuse to a Moderator
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Morwen
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Server: Sunrunner


11. Only applies to the FRS. Would you consider a cap for non-FRS Jedi that increases with relative power level? The idea is to prevent anyone from getting into a hole deep enough where recovery is highly improbable.
 
13. What *are* these innate defenses that make armor unecessary?
 
 

___________________________
"I think the emotes will be fun in certain situations as well. (C'mon... a kitty!!)" -JustG

06-22-2004 08:14 PM   Report Abuse to a Moderator
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Metroid
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Thanks JustG, it's appreciated.

- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -

06-22-2004 08:15 PM   Report Abuse to a Moderator
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OopsSinger
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26. Hooded Cloaks. 

No art time for this right now. 

 

sucks but its nice we got a responce

06-22-2004 08:16 PM   Report Abuse to a Moderator
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AcidGuru
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PA: The Dark Path
Server: Wanderhome

15 ratings - 3.1 average


So basically the Jedi revamp is actually a devamp until the combat revamp sometime next millenium.

--------------------------------------------------------------------------
There are two types of rebels - real ones and covert ones.
--------------------------------------------------------------------------
Myrdyr - Soldier of the Rebellion
A'cid - Ultimate Medic
Spin Doctor for
The Dark Path
-------------------------------------------------------------------------

06-22-2004 08:17 PM   Report Abuse to a Moderator
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Re: Dev response to Punchlist... Cliff Notes Version.   [ Edited ]
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Glzmo
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Posts: 444
Registered: 07-04-2003


6 ratings - 3.0 average


JustG, I like your answers much better than Thunderheart's. They are more straightforward and no bull$h!t.
 
For referenece, here are Thunderheart's answers:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=34821#M34821
 
What I would like to know, with hooded cloaks not coming, will you at least let us wear the regular tailor-made cloaks that are already in the game over Padawan robes and other robes that do not have cloaks so we can at least look and feel like Jedi? There surely would be no art that needed creation for this, as the tailor-made cloaks are already in the game.

Message Edited by Glzmo on 06-23-2004 04:03 AM



Glzmo, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies: An Empire Divided

Please check out these great ideas to improve Jedi (including roleplay, continuity as well as look and feel of Jedi)
06-22-2004 08:17 PM   Report Abuse to a Moderator
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scruftydog
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JustG wrote:
We really do want this to be a fantastic revamp. Please continue to give us your feedback on these, and all other issues.



Fantastic for Jedi, or for the other 90% of the players? It certainly will not be fantastic for us.


________________________________________________________
Ana Lightingfly - Master Merchant
800m South of Coronet (332,-5468) on Corellia
400m North of Mining Outpost on Dantooine
Eigun - Master of SFA
Still looking for my first Badger

06-22-2004 08:18 PM   Report Abuse to a Moderator
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Twentytolife
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21. Jedi cannot block melee attacks.

As designed. We will revisit this after the accuracy rebalance occurs.



This is pretty fair guys.
 
Our biggest problem is NOT the blocking of melee attacks.
 
Its doing damage to stackers.
 
I think they are taking this in the right direction going down the accuracy road.
 
/props
 
 

~ Sentinel ~
~~ Tarquinas ~~
~~~ Jedi Guardian 4-4-4-4 ~~~
06-22-2004 08:19 PM   Report Abuse to a Moderator
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Re: Dev response to Punchlist... Cliff Notes Version.   [ Edited ]
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Chut
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Posts: 444
Registered: 06-26-2003


PA: Sabacc Legends
Server: Corbantis


Thanks for the extra notes. Some questions on
Innate defenses:
 
What are the innate defenses?
Are they the same at all levels of jedi or do they
change?
How do the innate defenses work with other
defenses we can explicitly gain from skill trees?
 
On XP Loss:
 
this doesn't answer the problem with LD deaths and such. I believe that is why folks suggested some form of decay or the current system in place.
 
 
thankyou.

Message Edited by Chut on 06-22-2004 08:22 PM

Chut
GM Sabacc Legends SL
Corbantis Server

06-22-2004 08:19 PM   Report Abuse to a Moderator
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Narakar
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Posts: 130
Registered: 07-21-2003


Server: Chimaera

1 rating - 5.0 average




JustG wrote:

11. XP loss should have a decay timer. 

Should be moot with XP Loss removal

 

.....

 

26. Hooded Cloaks. 

No art time for this right now. 




Point 11 is far from a moot point for me.  What about the low level jedi that has one line up to 4 and gets killed, therefore losing 200k?  There needs to be some kind of decay otherwise some people will find themselves in alot of trouble and will lack the skills to get themselves out of it this centuary.
 
Point 26 seems odd considering the pictures linked from the main SWG site page clearly showing hooded jedi using force skills.  Were these screen shots not real?
 
On a positive note, to decide to give us real communication is fantastic!

Message Edited by Narakar on 06-23-2004 05:23 AM

Message Edited by Narakar on 06-23-2004 05:28 AM

_______________
Nara Kataq - Master Doctor/Carbineer - Jedi Intiate 4.2.3.2

Med Vendor east of Theed/Naboo in the city Antaris (check planetary vendor list)
Stocking crates of Stim-Bs and Wound Bs, and more in the future.

06-22-2004 08:22 PM   Report Abuse to a Moderator
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Bastilaa
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Good to see responses on these hot topics, and also very good to see communications opening up.
 
That way we can agree to disagree and not feel slighted or have a need to get angry

Bastilaa - Master Combat Medic/Rifleman
Otaewaiv - Jedi Guardian (4/4/4/4)

Riverlands PA & City
Location: 4636 2227; Corellia, Tempest
3300m South of Doaba
06-22-2004 08:22 PM   Report Abuse to a Moderator
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Limobacca
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Well justg just signed the death warrant on all lower lvl jedi with the comment on robe defenses.    now the melee classes will have an even bigger advantage since they have armor, toughness, and the better than jedi defense mods.   

 

thx

Limobacca
Mstr CM - Mstr Riflewook
Jedi xxxx
Proud Member of RAID

06-22-2004 08:23 PM   Report Abuse to a Moderator
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JediBohemian
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wow.  very straightforward.  I like.

And there was much licking...
Sick my duck
RISEFM LIVES ON IN MY SIGNATURE - LONG LIVE MEEX!!!
Icen[AOD] on Ahazi - Master Chef
Proprietor of Icen's Lickery - Eat well, live well!
A free /lick with every purchase! Located just south of Kor Vella Starport: -2603, 1787

06-22-2004 08:25 PM   Report Abuse to a Moderator
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Twentytolife
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Registered: 07-29-2003


Server: Tarquinas




Limobacca wrote:

Well justg just signed the death warrant on all lower lvl jedi with the comment on robe defenses.    now the melee classes will have an even bigger advantage since they have armor, toughness, and the better than jedi defense mods.   




Well they cant hunt you so whats the problem ?

~ Sentinel ~
~~ Tarquinas ~~
~~~ Jedi Guardian 4-4-4-4 ~~~
06-22-2004 08:25 PM   Report Abuse to a Moderator
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Atiw
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Please Please look at this from a low-level Jedi perspective that has NOT entered the FRS.

Every developer post addresses the issue from an FRS Jedi perspective.

Forget about PvP for one second, and drop almost all your Jedi skills and then look at your answers again.

Imap

06-22-2004 08:25 PM   Report Abuse to a Moderator
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Gamesanator
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Posts: 500
Registered: 09-10-2003



Ok since no hooded cloaks right now can we wear the un hooded cloaks over the jedi tunics?
06-22-2004 08:27 PM   Report Abuse to a Moderator
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IndySWG
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Server: Lowca




JustG wrote:

18. Master Healing/Force Power need mods to +speed for their respective skills. 

 Moot point. These do exist within the FRS.


This is NOT a moot point.  Unless the force powers tree was never meant to be a viable tree for anyone who wanted to remain outside of the FRS....this just makes zero sense. Are all the saber speed mods in the FRS? No.

There will be ZERO diversity in the jedi population now... either because the jedi does not intend to enter the FRS (And so can only be master saber if he wants offense skills in PvE) ... or because the Jedi IS going to go into FRS ... but would never make it there without Master Saber...the whole force power tree useless untill he gets there.... this makes NO LOGICAL SENSE.


JustG wrote:

19. Force Sensitive skills are useless for Jedi. 

 Moot point. You have already passed this level of development by being Jedi.


....can we get those 24 points back when we pass the padawan trials then?

06-22-2004 08:28 PM   Report Abuse to a Moderator
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Limobacca
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Twentytolife wrote:


Limobacca wrote:

Well justg just signed the death warrant on all lower lvl jedi with the comment on robe defenses.    now the melee classes will have an even bigger advantage since they have armor, toughness, and the better than jedi defense mods.   




Well they cant hunt you so whats the problem ?



ok and what about you guardians that are perma overt being targets for them? the only armor you will have is if you get it from the enhance lines so now you have just been forced to choose a skill line.
 
don't you think it is bad enough that now we are no better in combat than any other combat class.   as for other melee classe let me see.
 
we get toughness ----  they get toughness
we get defens mods (melee, ranged) at added skill point expense   ----  they get those mods in the combat tree they have decided on and can even get better mods by duel classing
we get no defense mod robes ----- they get armor, psg
should we decide to get "forcearmor" well that is more skill pts to equal what they simply pay credits for.

Message Edited by Limobacca on 06-22-2004 08:35 PM

Limobacca
Mstr CM - Mstr Riflewook
Jedi xxxx
Proud Member of RAID

06-22-2004 08:28 PM   Report Abuse to a Moderator
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AcidGuru
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PA: The Dark Path
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Jesus man, game breaking problems still in store for Jedi and all some of you can worry about is a hooded robe. Do you even play the same game as me?

--------------------------------------------------------------------------
There are two types of rebels - real ones and covert ones.
--------------------------------------------------------------------------
Myrdyr - Soldier of the Rebellion
A'cid - Ultimate Medic
Spin Doctor for
The Dark Path
-------------------------------------------------------------------------

06-22-2004 08:29 PM   Report Abuse to a Moderator
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Chut
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PA: Sabacc Legends
Server: Corbantis

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"Jesus man, game breaking problems still in store for Jedi and all some of you can worry about is a hooded robe. Do you even play the same game as me?"
 
 
-------------------------------------
 
Methinks they have been watching one too many episodes of "gay man for the straight guy"

Chut
GM Sabacc Legends SL
Corbantis Server

06-22-2004 08:30 PM   Report Abuse to a Moderator
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