Bumpage, for starters...
Also, some minor tips/did you knows.
We've all seen how mini-cities have sprung up around the major towns on several planets (i.e., South of Coronet on Bria). Did you know that if you take a destroy mission, the target for the mission doesn't actually spawn until you get within a certain range of it? At that point, the game attempts to create the target, but if there's a building already there, the mission will switch locations. Pick missions in relatively uncrowded directions to minimize "Mission Chasing".
Did you know that aside from focusing your attack on a given pool, most special abilities enable you to deal more damage? I have a Laser Rifle (14-256 damage) which can do a max of around 256 per normal shot. Using /headshot2, I have hit for 957 damage to the mind on one shot! As I'm sure will occur to you, this is more mind points than the typical PC even has. Never underestimate the power of your weapon's special moves.
KEY POINT: Do not forget to eat. Many people overlook the fact that food provides stat bonuses to your character. I find the ones that provide secondary stat bonuses to be VERY effective at making you more effective in Combat. Two doses of Caf can make my character regenerate his mind pool fast enough to COMPLETELY offset the self-inflicted HAM damage caused by using special moves. Let me put it this way.
Me w/out food: Can solo an imperial trooper, but just barely.
Me w/food (full): Can solo an imperial stormtrooper, and his medic friend, with HP left over to spare.
For reference, Stormtrooper = 3x difficulty of normal trooper. High secondary stats are the key to effective regeneration, which makes you last longer. Period.
On a similar vein, if you are intending any PvP whatsoever, it GREATLY behooves you to "Balance" your HAM pool. This may seem contradictory, so allow me to provide an example.
Player A is a Rebel Wookie Master Pikeman. He has noticed that he has little use for his Mind Pool, and has accordingly reduced it to merely 500 points. His correspondingly increased Health and Action Pools make him a force to be feared in melee combat. He is unparalleled at close range, and has carefully planned out attack sequences that leave opponents on the floor without them even having the opportunity to hit back, or the chance to run away. People fear him. He goes overt and looks for some Imperials to fight.
Player B is an Imperial Novice Sharpshooter. He hasn't bothered with stat migration (Accessed under Ctrl+C) and has relatively even stats. He has a nice laser rifle (14-256) and likes to use headshots cause it makes him feel cool. People call him a "noobish-corpse-runner" as he is rarely seen with his equipment, due to his near-constant death experiences, mostly brought about through over-eager attacks upon monsters that could destroy him with one hit. He has no use for armor, because, in his words, "It's just one more thing to loot off my corpse". He goes overt as well, having heard that while NPCs might have HAM bars measured in the thousands, other players have HAM bars comparable to his, and might therefore be easy targets.
Player A and Player B see each other at a range of 100 M. Player A immediately keys in his burst-run, knowing he will close the distance quickly, with Player B getting in only 1 or 2 shots. Player B, however, hits his "/headshot2" key, and hits Player A for 600 Mind damage. This results in an INSTANT incapacitation, and a victory for the substantially weaker player. Player A never had a chance to use his superior skill, because his HAM bar wasn't balanced. BALANCE YOUR HAM BAR.
Oops. That was a really long example. Sorry.
Last tip: If you are attempting to gain survival XP by sitting in a campsite, DO something. If you can, sample. If not, forage. The reason is twofold: 1) You get something by sampling/foraging. 2) Camp XP is gained FASTER if people in your camp are "healing". Foraging and Sampling both deplete your HAM bars, resulting in damage for your tent to heal.
Thanks for reading this, sorry for the unexpected length. This thread rules.
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