station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Force Sensitive
Sign In  ·  Help
Jump to Page:   1 · 2  |  Next Page
 
Guide to grinding, the key to capping
Options    Options  
yohmama
Jedi
Posts: 755
Registered: 08-07-2003


yohmama

Reply 1 of 26

Viewed 2029 times


I'd like to save this thread for anyone who knows a thing or two about grinding. I can capp out in rifle exp at the geo caves in one day. So if I do this everyday and maybe twice on weekends i can complete one branch in about three weeks. I have heard of people gaining the exp they need for one branch in one week. Please post here...
 
What type of exp your grinding
Where your hunting, if your doing combat or reflexes
And how long does it take you to cap.
How long do you play on galaxies on week days and weekends
 
Me for example:
Rifle
Geo caves, combat prowness
usually 2 hours if the spawns are good
six hours on weekdays and 15 hours weekends
 
 
 
 
09-19-2004 08:09 PM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping   [ Edited ]
Options    Options  
jball2k
Jedi
Posts: 6046
Registered: 09-14-2003


jball2k
PA: PIT
Server: Kettemoor

Reply 2 of 26

Viewed 1330 times


Rifle (Spam Head Shot 3, with a DXR6-B Disrupotor Rifle)/Unarmed (Unarmed KD 2, and Unarmed Hit 3 with a VK)
Solo Group on Dathomir: Giant Biz Natches, (pay:11-12k) all Kamuriths, (Snappers, Defilers and Nocuous) (pay: 16-20k) and Rhoa Kwis (random spawns)
Grinding for Combat Prowness
I cap Rifle xp in 45 minutes to an hour, Unarmed in 1 hour to 1 and half hours
Usually 1 Buff set per day (3 hrs)
 
I finished my 5th tree (got 4 free unlocks) and just today I got enough xp for my 6th tree (1.25 million FS Combat XP)
 
Initiate Tuesday..../cheer

Message Edited by jball2k on 09-19-2004 08:34 PM


SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
Luci, 60 Mage of Advent
09-19-2004 08:31 PM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
ExcaliburCH
Jedi
Posts: 892
Registered: 07-17-2003


ExcaliburCH
PA: Esto Perpetua
Server: Bria

Reply 3 of 26

Viewed 1262 times


I'm Master TK.. I used to take ER missions on dath.. but only until someone told me, that giant baz nitch are way easier to kill and give also more xps.. means around 80k per mission.. take two missions per run.. means 160k.. 160k unarmed and 16k combat. 7 1/2 runs will cap me all the time.. I do that within an hour (depends how often the missions appear on the terminals)..

cheers
Exi

(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
09-20-2004 03:34 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping   [ Edited ]
Options    Options  
wickedHangover
Jedi
Posts: 5688
Registered: 10-14-2003


wickedHangover

Reply 4 of 26

Viewed 1170 times


There's a handful of things to really consider here. So I've started a list with the main things I think about, there are other, less relevant things, but this is a good start.
 
1. How long will it take to heal my wounds, my battle fatigue?
2. How long does it take to kill 1 creature that gives 5000xp versus killing 2 that give 2500xp?
3. Can you give up the mission payouts and hunt for wild lairs to maxamize time/experience?
4. Which planet's creatures fit your template best?
5. How much armor do I want to buy?
6. Am I using a good template?
7. Do I take on Creatures, or NPC's?
8. Should I stock up on c-12's?
9. Slice or not sliced?
10. I can't cap xp in one hour, what am I doing wrong?
 
#1 Many of us have medic/doctor skills, so it is not too big of a deal, and for what its worth, you really don't need the best buffs. I heal my BF when it rises above 600, at which point I am buffing myself for 1200 per stat (maybe 1400 if I put on buff clothes and eat bivoli) but to be truthful, if you back yourself up with some stim b's (or higher if you can use them) and follow the advice in #2, you might get more out of a buff/grind session. It's nice to go out in the field with a mind buff, but timing for me personally usually never works out to available entertainers that are not AFK. If you are like me and hunt on dantooine, then it makes sense to hit the coro cantina and either while waiting to get to dath, or get back to dant, grab a buff.
 
#2 In the time it takes me to kill 5 rancors with AE attacks, I would have killed 15 brackasets (Brackaset lairs spawn new creatures faster i find, and they drop fast). 5 rancors x 5000xp = 25,000 xp, 15 brackasets x 2850xp = 42,750 xp. Nuff said. Don't take the attitude that if it cons white, its not worth the time. To be honest, if it cons red, its not worth the time. But also, kill everything on the radar.
 
#3 Mission payouts are nice, but its a real drag to stop the slaughter to drive somewhere to grab another mission. If you need the payout, then hunt on dantooine, grab explorer missions, I don't think the outposts have them so look into player cities. 20k payout for huurton huntress missions, so I'm pretty sure that within 2 trips I will take out 90 of them, so I just keep those missions in the datapad and since I kill everything in site without any prejudice, I will eventually make my money without having to go back and forth to terminals. Explorer missions may not fully cover travel, buffs, new weapons and armor, but they keep the grind moving forward without the need to stop. Or, just grab 2 missions while at the outpost, after you take them out, then go hunting for wild lairs. Mission lairs only spawn 6-9 creatures, and you usually get stuck with a couple babies. So I don't think mission lairs are worth it.
 
#4 Just because rancors work for swordsman, does not mean they work for everyone. I cannot stress point #2 the most here, if it takes you more than 4-5 hits to kill something, you might be going after things that are not worth it. In my experience, Endor=rifleman, pistol, fencer; Dantooine = pike, tka, carbine, comando; Yavin = pike, pistol, rifle (geo), fencer; Dathomir = pike, tka, 2hand but not so much ranged (many will argue that but I've mastered all the combats and never did well with ranged on dath unless i was grouped with melee) As for BH, go wherever you like, you have weapons that suit most planets, personally, i liked leveling with the LLC on Dathomir taking out rhoa kwi's, this is one exception where LLC4 will let you take these out pretty fast and no matter what anyone says, BH LLC is the fastest XP in this game. I mastered comando in 2 buff sessions using BH LLC (only to find out that the comando weapons were no match to a 35% damage sliced LLC).
 
#5 Don't forget how much armor you are going to destroy in this process. Ranged, you get the break here, but melee, you're looking at a chest plate repair or purchase after every other buff session, and if you once again, don't follow the advice in #2, you might need a repair or chestplate every buff session. Higher level creatures that cause a lot of wounds also cause a lot of armor damage. Not to mention run-ins with the nightsisters who eat comp armor for breakfast. Their slaves aren't much nicer either, i'll never understand why their CDEF arsonel kills comp armor so well, but it does. You can watch it decay by 5's if you have a group of them shooting at you. Next trip to the village, just watch it in your inventory as you drive by a group of them.
 
#6 Templates are important here, I like my master doc/master pike, it works well for me but to be honest, i'd like my master doc/2hand sword back. Problem is the amount of xp it will take to get sword back will stop my force grind and since I only have 4 more boxes to master, I don't see a reason to drop everything to "re-template" now. But if I could really drop it all and do whatever I wanted, I would grab BH LLC again. So don't hesitate to weigh up mastering a new template, consider how long it will take you to grind out xp with what you have, how many boxes you need to learn and weight it all up. I am confident that any combat class can cap 900k of weapon xp in an hour. So don't drop TKM because you hear sword is faster, if you can't cap TKM in 1 hour, chances are you won't with sword either. If I felt that buffs were more available, I would definitely go for a dual or triple combat template. 2hand, tkm, rifle would be great. In one buff session I think I could come close to capping 300k of combat, but can't say for sure. But just for reference, if you wanted to swap master elites, you are looking at grinding out 415,000 combat xp and 3,675,000 weapon xp which translates to 260,883 force xp you could have gotten instead of mastering a different elite. Each col in an elite is 1,225,000 weapon xp or 40,833 force xp. The combat xp col is 415,000 combat xp or 138,333 force xp. If you have 3 or more columns that you need to grind, then I strongly suggest changing your template if you are not happy with your current combat class. But at the same time, I strongly suggest picking one that you are familiar with or you will just be stuck in the same boat you're in now.
 
#7 The magic question, all my advice points to killing creatures, just about everyone who posts will say to kill creatures. Creatures will do less damage overall to your armor, cause less wounds and in the end be easier to farm out. But if you want to farm faction at the same time, you do have the option of converting faction to combat xp 1-1 from a recruiter. If you're neutral, and want cash/loot then try the warren or sennex cave on tat. Spice bunker, garyn raider and many of the others won't be worth the xp/time. You need a place that respawns reasonably fast and I found that the warren is great (at least a couple weeks ago) and the sennex cave is also good. But these will not beat the squill cave or a session on dantooine.
 
#8 C-12 grenades did not work for me. They might work for you. First, they are kind of rampant with high prices. I saw on the bazaar they are going for 2k for 1 grenade (5 use). These things used to sit on vendors for 2k for a crate of 25. So you decide, how much do you want to invest. If you cap 900k weapon xp once per day, you will learn 4 boxes in 3 weeks. My method with grenades is to throw one at each creature and a couple at the lair. If my normal xp payout for a lair was 250,000 weapon and 25,000 combat, the grenades may have added another 5000 combat. I don't think that it was worth it. Some players macro in grenade tossing and target a lair, click the macro, and come back 10 minutes later. They claim up to 45,000 combat xp using this. I cannot confirm this, so if anyone could comment on that, please help me out here.
 
#9 I don't bother slicing much of anything anymore. My weapons will decay pretty fast and soon enough I will have a lightsaber, that I can't get sliced. I don't see much difference killing with my LVA that is fresh of the shelf versus one that got a good damage slice and has max of 475. It's up to you, as for armor, that's a different issue. I recomend to at least get an encumbrance slice on your helmet.
 
#10 Probably nothing. Just because you cannot cap your xp in 1 hour like so many do it does not mean much of anything. Bottom line, are you having fun? If you are, then who cares how long it will take to cap. If you're not having fun, then you have to ask yourself if the jedi grind will be more fun or not. If you're not having fun grinding this out, then I promise you this, you will hate the jedi grind. Imagine if while taking missions on dantooine some BH came up and tipped you over taking away 50,000 of your force xp. Remember, for the first few weeks of the jedi grind (that's if you power grind it) you will be hunting on starting planets with a saber that, at best, has max damage of 175-250. Training sabers do 135 max and you don't even have a special attack to use with it. Speed was 4.5 when I tried it out and if you don't know what that's like, go to brawler 0/2/0/0 and use a looted gaffi stick with 98 max damage unsliced, that will show you exactly what the jedi grind is like for the first month. Oh, don't count weapon xp whilt trying that out either, just count the combat xp since that's the closest example you will find for what its like to grind jedi XP.
 
Well, if you suffered through reading I hope you were able to take something away from it.

Message Edited by wickedHangover on 09-20-2004 09:03 AM



clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
09-20-2004 04:41 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
Lonewolfe01
Jedi
Posts: 938
Registered: 06-28-2003


Lonewolfe01
PA: Imperial High Command
Server: Eclipse

Reply 5 of 26

Viewed 1201 times


enraged rancor missions with a powerhamer (swordsman) can cap once a day casually but have capped as much as three times in a day powergrinding. best thing is you are already on the planet so its a 10km round trip when you cap

Commence The Jiggling Y'all!!!
09-20-2004 04:42 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
BlueBlahBleh
SWG Second Lieutenant
Posts: 236
Registered: 07-24-2003


BlueBlahBleh

Reply 6 of 26

Viewed 1162 times


I am a TKM with the rest of my skill points spread thin, here and there. I go to the mining outpost on Dantooine and hunt savage quenkers. They spawn from the lair like mad, and they give approx. 4,000 XP per quenker. Spinattack2 takes care of them pretty quick... Good XP. I'm not sure if that will cap in one hour, though. Janta and Mokk missions are good for making money, as they pay approx 30,000 credits per mission in a player city w/ improved job market (if you're in a solo group).
 
Anyone know of something I can hunt to get unarmed XP faster? or are savage quenkers a good way to go? they were good for mastering TKM, but now that I have unarmedhit3, maybe there is something I can take on to gain XP faster?
 
Any ideas?

Thanks!
09-20-2004 04:54 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping   [ Edited ]
Options    Options  
BlueBlahBleh
SWG Second Lieutenant
Posts: 236
Registered: 07-24-2003


BlueBlahBleh

Reply 7 of 26

Viewed 1175 times


oops sry, accidentally double posted...        

Message Edited by BlueBlahBleh on 09-20-2004 04:56 AM

09-20-2004 04:55 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
Buzzed
SWG Ensign
Posts: 213
Registered: 10-08-2003


Buzzed

Reply 8 of 26

Viewed 1160 times


Gentlemen,
 
                  I am master swordsman. I have already ground enough fs xp for 2 phases. I tried to never leave Dath. Only reason I left was to fix my bikes. In preparation I brought;
Spare power hammers with weapon repair kits.
2 sets of armor with armor repair kits.
Lots of extra brandy and food, and anything else I could think of possibly needing.
 
Now I work a full time job, and have 4 kids so my time is well spent. I can cap my 2h weapons in an hour killing rancors, biz natches, brackasets, surefoot brackasets, craggy bolmas. I tried to stay away from enraged bull rancors as they dizzy knockdown and spending time looking up at the pretty sky (when you can see it) is time wasted not getting xp. I averaged 60k fs xp per buff. Had to heal, trip to and from village. I did 2 buffs per day at 120k per day during the week. Luckily Labor day weekend presented me with several days of full time grinding so I managed a large chunk of it that weekend. Its not hard to grind, just time consuming. I had 4 free unlocks to begin with, so I am now done. I just have to wait and prepare for the old man again, mellichae, and the trials.
 
I might add the fs xp cap does not seem to be 1,275,000. I currently have 1,284,948 fs xp sitting for this next coming phase. Plus as a little extra insurance I still have 2h weapons capped and an extra 90k combat xp sitting.
09-20-2004 05:18 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
MentalSpirit
Jedi
Posts: 1344
Registered: 07-29-2003


MentalSpirit

Reply 9 of 26

Viewed 1151 times


Ok here's a jedi padawan speaking

I was granted 5 branches, 1 combat branch I grindet through... My record was 900k rifle exp in 27 minutes!!! Normaly I got 900k Rilfe, 900k unarmed and 200k combat exp in 2 hours, if it was bad 3.

and by the way I gain thousends of rebel faction.... where? at corellia....

Demian - /STRONG>
Epic Quotes
"Men Are Haunted By The Vastness Of Eternity, and So We Ask Ourselves.. Will Our Actions Echo Across The Centuries? Will Strangers Hear Our Names, Long After We're Gone? And Wonder Who We Were, How Bravely We Fought, How Fiercely We Loved?......................................Odysseus"
"Aww!!! Mighty BIG Sword You Have There Yes!!! Would You Kindly Fist My Bung Hole With Thy Blunt Side Of The Force?.......Musta Been Yoda"
09-20-2004 05:22 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
Dixos
Jedi
Posts: 1643
Registered: 09-10-2003


Dixos

Reply 10 of 26

Viewed 1020 times




MentalSpirit wrote:
Ok here's a jedi padawan speaking

I was granted 5 branches, 1 combat branch I grindet through... My record was 900k rifle exp in 27 minutes!!! Normaly I got 900k Rilfe, 900k unarmed and 200k combat exp in 2 hours, if it was bad 3.

and by the way I gain thousends of rebel faction.... where? at corellia....


Where do you do this grinding?

Dixos Solarion ----|------------------- Valcyn
09-20-2004 07:14 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
jball2k
Jedi
Posts: 6046
Registered: 09-14-2003


jball2k
PA: PIT
Server: Kettemoor

Reply 11 of 26

Viewed 952 times




Buzzed wrote:
Gentlemen,
 
                  I am master swordsman. I have already ground enough fs xp for 2 phases. I tried to never leave Dath. Only reason I left was to fix my bikes. In preparation I brought;
Spare power hammers with weapon repair kits.
2 sets of armor with armor repair kits.
Lots of extra brandy and food, and anything else I could think of possibly needing.
 
Now I work a full time job, and have 4 kids so my time is well spent. I can cap my 2h weapons in an hour killing rancors, biz natches, brackasets, surefoot brackasets, craggy bolmas. I tried to stay away from enraged bull rancors as they dizzy knockdown and spending time looking up at the pretty sky (when you can see it) is time wasted not getting xp. I averaged 60k fs xp per buff. Had to heal, trip to and from village. I did 2 buffs per day at 120k per day during the week. Luckily Labor day weekend presented me with several days of full time grinding so I managed a large chunk of it that weekend. Its not hard to grind, just time consuming. I had 4 free unlocks to begin with, so I am now done. I just have to wait and prepare for the old man again, mellichae, and the trials.
 
I might add the fs xp cap does not seem to be 1,275,000. I currently have 1,284,948 fs xp sitting for this next coming phase. Plus as a little extra insurance I still have 2h weapons capped and an extra 90k combat xp sitting.


that's exactly what I kill. If I see someone else's lair and they aren't there, I'm gonna do it for them. It's all fair game. I stay away from Rancors too. I've had some nasty disease from a few (over 300 wounds per tick, pretty nasty) If you don't have meditate, stay away from Rancors.

Giant Baz NItch missions are by far the best creatures to grind on in the game. I usually get around 85-90k per lair. The best part about Giant Baz Nitches is the fact that no babies spawn. I used to do Huurton Stalkers but babies spawn a lot for me.


SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
Luci, 60 Mage of Advent
09-20-2004 08:10 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
Dixos
Jedi
Posts: 1643
Registered: 09-10-2003


Dixos

Reply 12 of 26

Viewed 971 times


Anyone else agree that giant baz nitches are best for xp

Dixos Solarion ----|------------------- Valcyn
09-20-2004 08:18 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
Zenmetsu
Jedi
Posts: 1591
Registered: 08-13-2003


Zenmetsu
PA: House An'geles
Server: Naritus

Reply 13 of 26

Viewed 945 times


I am Rifleman/Swordsman and I cap out swords and that is about 90-100k combat xp then for the alst hour hour and a half I use rifles and I get about 300k rifles and 120k total combat which equals 80k FS xp, that is running janta/mokk missions or Rancor hunting.

..::Church Blue::..
..::Rifleman::Swordsman::Crimelord::..
..::House An'geles::..
..::Naritus::..
09-20-2004 08:47 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
CiEzerodIn
SWG Chief Petty Officer
Posts: 105
Registered: 07-22-2003



PA: FoK (Fist's of Khaos)
Server: Bloodfin

Reply 14 of 26

Viewed 878 times


I am Fencer/Doc, recieved 5 free unlocks trained them up and working on the ranged accuracy Branch. I am only concerned in capping Combat Xp since its a better conversion. I load up on C12 Fragmentation grenades and head out to dantooine, I Run Janta missions agro the group throw 4 stacks of grenades out then kill the mobs if the grenades didnt kill them at first. I recieve anywhere from 1800-4000 combat xp per kill on top of the normal weapons/combat xp on each kill. Cap about 1.5 times per buff session and am working on the last box tonight. Unfortunately I was not able to do much FS grinding the 1st 2 weeks, in the last 3 days I have made just enough for a complete branch. Just a little tip for all that want to speed it up a bit. Enjoy.

Aquilan Draco
Master Fencer
One with The Force
09-20-2004 09:50 AM  

Report Abuse to a Moderator
 
Re: Guide to grinding, the key to capping
Options    Options  
mrmark200000
Jedi
Posts: 899
Registered: 09-23-2003


mrmark200000

Reply 15 of 26

Viewed 890 times




Dixos wrote:
Anyone else agree that giant baz nitches are best for xp



me

Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

09-20-2004 10:06 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2  |  Next Page