can't remember if I dealt with food buffs yet - but as I saw a neophyte ask about it today I will post the answer Kezia/xaverijade posted
FOOD BUFFS FOR RIFLEMAN
"Ahrisa adds 400+ to Focus for ~45 minutes at 33 filling. Canape adds 700+ to Focus and Willpower. If I recall, it has near 33 filling as well with a duration of about 10 minutes. I prefer Ahrisa to Canape, but Canape can be better in tighter situations. In the worst situations(basically just the DWB), Muon Gold(spice) is good to have. +500 to Mind/Focus/Willpower for 10 minutes with the opposite effect for 3 minutes afterwards."
I'll try my best to clarify how to load in a macro text file and run it in the game. This method lets you create very complex, very long macros. Much longer than the ones you can create in-game. However, it DOES NOT allow you to create looping macros. Looping macros are now impossible in the game, FYI.
If you follow these directions exactly, you should be able to load and run macros from text files.
STEP 1: CREATING THE TEXT FILE Run notepad or any other text editor. Begin by typing in the following macro text. Don't just cut and paste from this posting, because it's possible for you to unknowingly copy special characters, which will cause SWG to not read the file correctly. So type. By hand. I'll surround the text with a line to indicate the beginning of the file and one to indicate the end of the file, but DON'T TYPE THESE LINES. These are just for your reference here, and shouldn't appear in your text file.
testmacro2: /wave ----< END OF FILE - DON'T INCLUDE! >----
Make sure you type this EXACTLY. Note the spaces, punctuation, etc. If it's not exactly right, SWG won't understand your file. Now, save the file somewhere you'll be able to find it. The desktop, or whereever. Save it as "test.txt" - the .txt extension is important.
STEP 2: MOVING THE TEXT FILE TO THE RIGHT DIRECTORY Now that you've created a text file, it's time to move it to the directory where SWG can access it. Normally, this is C:\Program Files\StarWarsGalaxies. But you may have installed SWG in a custom directory, so you'll have to determine this yourself. It's the same directory that contains the file SwgClient_r.exe. So if you search for this file, you'll know you've got the right directory. Copy the test.txt file into this directory.
STEP 3: LOADING THE TEXT FILE INTO SWG Start up SWG. If you're already running it, quit and restart. Now in the chat/command entry field where you'd normally type commands or chat, type:
No quotes, just like above. Make SURE you include the ".txt" part. You should get a response:
Aliases loaded from: test.txt
If you get any other response, you've probably accidentally done something wrong. Go back to the beginning and double check all your steps. It's also possible that there's some unusual issue with your particular machine, in which case all I can say is sorry
Once you get the "Aliases loaded" response, your macros are now loaded into SWG. What's happened is that SWG has read your text file and learned two new commands: /testmacro and /testmacro2. These will now be treated like normal commands just like any other command (until you quit the game, at which point it'll forget them).
STEP 4: RUNNING THE MACRO At the command line (where you'd normal enter chat or commands), type:
Your character should wave, pause for 10 seconds, cheer, and then wave again.
What's happened is that /testmacro has issued the /wave command, then the /pause command, then the /cheer command, then the /testmacro2 command. /testmacro2 is a new command you just loaded in, and when executed will issue the /wave command. Here's the text file again for your reference:
testmacro2: /wave ----< END OF FILE - DON'T INCLUDE! >----
STEP 5: REAL APPLICATIONS Ok, so waving and cheering isn't very useful. However, now that you know how to make a macro text file, you can do useful stuff, like using the supersampler macro posted earlier. Or creating a custom music macro to do flourishes and earn you musician XP while helping people heal. Here's an example music macro:
this is taken from another source and modified to fit here
/alias [nameofalias] [/command or list of commands]
----- syntax explained -------
/alias = the command to create an alias.
[name of alias] = what you want to call your alias, you can activate this alias by typing /nameofalias and hitting enter, it will then execute the list of commands behind it.
[/command or list of commands] = the commands that you are assigning to the alias.
an actual alias for a pve novice, note I use the word 'aimtokill' as the alias here, however you may want to find a shorter name for it, so that the name is not so long and irritating (is changed in the code to /atk as that is much faster then /aimtokill)
(pseudo code... can't remember the command for concealshot)
Slicing does not affect the speed at which a weapon decays
Sliced Weapon Repair:
It does however reduce the chance that an Item is fixable.
Who to repair it?:
As well weaponsmiths do get a greater chance to repair weapons
(and I would assume the same for Armorsmiths and armor) then
regular players - so it does pay to have the proper person repair
your items. Repair Before 25% (or at Worst once you Hit 25%)
*following are quotes from TH backed up by Green Marine on this subject*
For smugglers, slicing in no way effects the rate at which a weapon decays, but a sliced weapon will make the weapon repair even chancier than it already is. Weaponsmiths have a slightly greater chance of repairing a weapon than other professions. Additionally, trying to repair a weapon with less than 25% gets more and more risky with each percentage point and will probably destroy the weapon outright.
-------------------------------------------------------------------------------- Thunderheart wrote: For smugglers, slicing in no way effects the rate at which a weapon decays --------------------------------------------------------------------------------
Has this ever changed? I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon. --------------------------------------------------------------------------------
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
Kurt "Thunderheart" Stangl Community Relations Manager
Politeness is Expected not just wanted:
If you are polite people are much more likely to hear what you have to say and not reject you out
of hand. If you are Polite the general responses will be polite as well.
Will not be lock by the Moderators ^-^
will be read more then unconstructive posts
will lead to changes for the better (even if it takes a long time!)
Never Disparage Other Professions:
Calling for a nerf etc usually has a equal effect on the profession who calls for one.
Always suggest ways to help other professions as well as ours and try to get others fixed
A good presentation is worth the time:
If you take the time to think through what you are saying it will be better understood
and more likely to be agreed with.
(I fail here sometimes)
If you are 100% correct 100% of the time most people will believe you when you say
something. Accuracy means that when you state something it should be believed because
A) you tested it extensively
B) you have researched it in the forums
c) You can back it up with screen shots etc ^_^
Finally it is a good idea to read over the forum rules Rules
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Please be sure that you have a good cushion of maintenance on all of your structures. Currently there is no notification in game that alerts you to your structure being low on maintenance, so keep an eye on it regularly. If you need to leave for any period of time either be sure to provide ample maintenance or redeed your structures prior to leaving.
Q. What do CSR’s mean when they ask for needed information or be highly detailed?
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Q. At character creation I didn’t know what surname I wanted. Can I change it now?
A. Unfortunately we how complicated name changes are we are unable to provide this service. Your surname is connected to your first name which is tied to all of your structures. If we change your name it could cause issues with all of your structures, bazaar, and pets. We have limited name changing to only those names that violate our Naming Policy at http://starwarsgalaxies.station.sony.com/content.jsp?page=Policies%20Character%20Naming.
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A. This means that a Human raced player has tipped you from a location far enough away to be on a different server on the same galaxy. We really don’t recommend using /tip for trades. When you trade your items, this is the best time to trade your credits as well. /Tips are best used for thank yous to people that just preformed a service near you. We recommend keeping tip amounts as low as possible. If you want to give them more please trade it to them. You can only /tip someone on the same galaxy that you are on.
Q. What does Helper mean?
A. The Helper flag is a title that characters in game can give themselves. They open their Community screen with Ctrl P, click on Character, and then the check box Newbie Helper. This flag tells the community that this character is willing to answer questions. This flag is completely voluntary and at the discretion of that character.
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Rifle Speed Review (or didn't you get it the first time?)
I have a laser rifle that fires every 3.1 seconds.
I have notices that there is a mod that is rifle speed that you get when climbing up to Master.
How do these 2 stats works together? Do they average themselves out? Does the lower of the 2 take effect? (orryhazard)
The Rifle Speed mod is a percent reduction in the base speed of the weapon. So if you have a Rifle Speed of +50 you would reduce your 3.1 rifle speed by 50%. That would give it a base speed of 1.55 . You would then multiply this by the delay mod of the special you are using if any. At Master Rifleman you have +90 Rifle Speed. So you are only doing 10% of the base speed. Hope that helps some. (waste93)
*pet* - well you ask the question in a way no one else had - and waste's explanation was so good I had to comment on it ^_^ It does make it more understandable then all the math we usually throw at people
if you have the good shot do not bother with the redundant shot in your hunting as the redundant one does exactly the same as the good shot -minus the stun effect. In otherwords they are pointless!
Flushing Shot 1 – Rifleman Counter-Sniping I : This attack can cause a Stun state on the target. While Stunned, the target has lower defenses and forfeits its next attack. Damage 2.0X Time 2.1X Effect : Stun + Posture Up
Startle Shot 1 – Rifleman Counter-Sniping II : This attack can cause the target to raise its posture. Damage 2.0X Time 2.1X Effect : Posture Up
Flushing Shot 2 – Rifleman Counter-Sniping III : This attack can cause a Stun state on multiple targets. While Stunned, the target has lower defenses and forfeits its next attack.Damage 4.0X Time 2.6X Effect : AoE Stun + Posture Up
Startle Shot 2 – Rifleman Counter-Sniping IV : This attack can cause multiple targets to raise their posture. Damage 4.0X Time 2.6X Effect : AoE Posture Up
pointless shots in Rifleman
these shots will never be used by you ever ever ever even as a novice
Strafe Shot 1 – Rifleman Novice : Attack that can clear a target from a covered (Take Cover) state. Damage 2.0X Time 2.0X Effect : Removes Cover (Take Cover)
strafe shot 1 is barely better then Head shot one (from marksmen) for damage and has no pool targeting. Head Shot 2 in marksmen is way better for damage and has pool targeting - as no one is ever in cover in pvp or pve the removes cover aspect is pretty useless as well - this is special you will never use once you are past novice and even then you probably did not use it!