Most droids can have armor installed. There are 6 levels of armor, that corrorspond to the six levels of droid armor modules.
Armor Level 1 - 15% resists, light armor
Armor Level 2 - 25% resists, light armor
Armor Level 3 - 40% resists, light armor
Armor Level 4 - 15% resists, medium armor
Armor Level 5 - 25% resists, medium armor
Armor Level 6 - 40% resists, medium armor
The resists are to all types of damage.
Droid damage heals slowly over time. Droids with repair modules can heal another droid's wounds, but not their own.
At one point in time, there was a Droid Repair Kit. This is not currently in the game.
Droid vitality loss, which occurs when a droid is DB'ed, cannot be healed. Eventually, a droid will be worn down to the point that you will need to buy a replacement.
It should be noted that the droid repair module does not function in the LE Repair Droid, nor does it work in a power droid.
Note: As AT-ST's are not crafted droids, they cannot be repaired with the Droid Repair module.
Med Droid Notes
Droids with medical modules allow healers to heal outside of a medical center. In addition, Medical Droids with the advanced med mods (L6 or dual L4's) give a bonus to healing. Note that a medical droid with less than a L5 medical module will impair healing - but will allow healing outside the medical center. The higher the level of module, the better the healing. There is a cap of 110% efficiency (meaning that the healer gets a 10% bonus over his normal capabilities.
Med droids do not work in the Cantina, to prevent entertainer/healers from being able to heal everything in the cantina.
If your med droid stops allowing you to heal, give it a command. If it responds with "low power" you will need to feed it more batteries.
The droid must be fairly close to you for it to allow you to heal.
One tactic for using a med droid: you can tell him to STAY at some point, then advance to attack... This way, your droid will still allow you to heal, but will not get into the fray.
Droids and Combat Damage
Currently, only the Probot and the DZ70 are combat capable - though that is scheduled to change.
No droid is permanently destroyed on death. Rather, it will loose vitality, and eventually wear out. Loss of vitality results in permanent loss of HAM. Note that there is no way to heal vitality.
There is no way to repair droid damage except by waiting for it to heal itself. However, droid mind and action wounds can be healed by another droid with a droid repair module installed in it. It should be noted that there is no way to heal your own droid's wounds, as a droid repair module can be used only to heal another droid, and you can only have one droid out at a time.
Droid mind wounds can be healed by adding power, either via a battery or a power droid.
Probots are combat droids. As noted above, they have changed quite a bit over time. Depending on the quality of materials used to make the probot, and the amount of experimentatino, they range in stats as follows (thanks to Drashk for posting these):
0% Exerimentation Effectiveness
To Hit 0.21
Damage 60 - 80 (69 - 85)
45% Exerimentation Effectiveness
To Hit 0.22
Damage 70 - 80 (71 - 86)
100% Exerimentation Effectiveness
To Hit 0.22
Damage 70 - 80 (72 - 88)
Many people report that the best way to use a probot is to use guard command. This will keep the probot from running into battle to fast and getting killed as more mobs agro on it.
The Incap animations for the Probot have changed as of the December 16 patch. When ever a Probot is incapped, it will now stay in its disassembed state until it stores.
Any droid that can hold modules can have the crafting station modules placed in them. This causes the droid, when out of the data pad, to act as a private crafting station.
A well made droid crafting station appears to be as good as a high level crafting station made by an architect. However, there is no proof - just the general feeling on the DE boards. The actual relation between the droid crafting station numbers, the overall droid quality, and an architect station is unknown.
Just as there are four types of architect crafting stations, there are four types of droid crafting stations. At one point in time, droids could only have one (functional) crafting station in them. Now, multiple crafting stations may be placed in the droid - as long as there are enough slots for them. The following are available:
Clothing Crafting Station
Food/Chemical Crafting Station (this is the one that medics need)
Weapon/Droid/General Crafting Station
Structure Crafting Station
These types of crafting stations correlate to the tool types.
Crafting stations do not stack. Hence, having your droid out when next to your private crafting station will not increase your product. You will be using whichever crafting station you are standing closer to.
Note that a droid with *low power* can still be used as a crafting station - the battery level of a droid does not affect the droid's ability to function as a crafting station.
These modules only work in the humanform droids (surgical, 3P0, LE Repair), and allow the droid to talk to you.
The following types are available: stupid, sarcastic, slang, prissy, worshipful and geeky. Each one has different, random responses and phrases that the droid can say.
They are "ear candy" - pretty cool, but have no bearing on how the droid actually works.
Storage of Data and Items in Droids
This has been fixed up a fair bit. A droid can hold up to 10 items, and lots of schematics, depending on whether or not the droid has the correct item and data modules. The higher the level of the storage module, the more the droid can hold.
Note that there is a hard cap of 10 items for an item module, and 150 schematics for data modules. No additional modules will increase this number.
Currently, items in droid storage do not appear to be subject to Imperial scan, and do not take damage on death. The devs have been asked for clarification on whether or not this is intentional.
Item and data storage do not work in the surgical and advanced surgical droids.
Droids require power. There are two sources of power: batteries, and power droid.
When a Droid is low on power, it will say, "*low power*" and will not function properly.
To use a battery, have a battery, out of the crate, in your primary inventory. Select the radial menu, and click on RECHARGE. This will draw a single charge out of the droid battery (note that a droid battery can have more than one charge).
Droid charge does not appear to stack. So, if you dump 20 batteries into a droid at once, it will not make that power last any longer than if you had just dumped one charge into the droid.
A power droid can be used to power one other droid at a time - hence, if you own a power droid, you can only power someone else's droid, as you can only have one droid out at a time.
Power droids can power multiple other droids before needing a recharge of their own.
Different droids pull power at different speeds. Probots appear to eat power faster than R-series droids, for example.
Droid custimization refers to the droid's paint job. When you see that message, "Your droids custimization has faded..." it refers to the droids paint job, not how well it operates.
A droid will have the default colors when it is made if it is not an R-series droid, and will have random colors every time it is pulled out if it is an R-unit.
A DE can use a droid colorization kit to paint droids. This colorization will last for 20 callings of the droid, then the droid will revert to default/random.
Note that an advanced chasis can be colored upon crafting, and if this chasis is dropped as furniture, it will retain the colors assigned when it was crafted. However, if this chasis has been used in a fully functional droid, it will not stick, and the droid will have to have the droid custimization kit used on it by a DE to get the desired colors.
Once again, note that droid customizatino has no bearing at all on how well the droid preforms.
So, I love my new droid, how many can I own?
You can only have one droid out at a time - however, you can own up to five droids (in your data pad). You can have as many deeds to droids as your backpack can hold - but obviously, these can't be used until you tame them.
Message Edited by Sketh on 02-18-2004 02:56 PM