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   Advanced Guide Bio Engineer

So you say you can't wait to poke Rancors and other ferocious creatures with needles and then clone them like a mad scientist, eh? Well, if you like the danger of sneaking up on wily intergalactic beasts and the hum of laboratory equipment, then maybe the Bio-Engineer profession is for you!

What is a Bio-Engineer?

A Bio-Engineer is a science-based profession that is 1 part fieldwork and 3 parts crafting. Part Scout, part Doctor; the fieldwork is an adventurous activity where by the lucky scientist travels out into the field, sneaks up on various creatures around the galaxy and tries to gather DNA samples. These samples contain the blueprint for the creatures they were taken from with all their inherent abilities and defenses (as well as weaknesses). Once those DNA samples are acquired, the bio-engineer heads back to his or her laboratory to first turn those samples into DNA Templates and then into clones of the creatures! These bio-engineered creatures made from DNA samples are then combined to produce more effective creatures for Creature Handlers and pet owners to use. By mixing samples from different creatures, a Bio-Engineer can create pets with abilities that cannot be found in the wild. Bio-Engineers can also create bio-engineered tissues that tailors and chefs can use during their crafting to create enhanced products. Another type of product bio-engineers can make is focused on pet health and well-being; pet stims and vitality packs. All in all, the Bio-Engineer profession can be quite lucrative, but it is a difficult profession to master.

Chapter 1: Getting from here to there: Mastering the Profession
Chapter 2: Novice Bio-Engineer
Chapter 3: Breeding
Chapter 4: Tissue Engineering
Chapter 5: Field Science
Chapter 6: Genetics
Chapter 7: Master Bio-Engineer
Chapter 8: Making a Pet Part 1
Chapter 9: Making a Pet Part 2
Chapter 10: Making a Pet Part 3

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