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16.2. Swaying the War

During the current time period, the Empire holds dominion over the galaxy. A small band of rebels struggles to fight against the tyranny of Emperor Palpatine. The war won't ultimately be won until a Jedi named Skywalker confronts Lord Vader and his master.

In Star Wars Galaxies however players can have a real impact on the current state of the war. By controlling more Player Faction HQs and NPC Faction Bases than the other side, everyone in your faction will gain an advantage.  The losing side will be granted a compensation to help them try to catch up. You can see which side currently has the advantage at any time by typing /GCW.  Please note, the game designers will periodically make changes to the advantages and compensations in order to stimulate the war.

Current Rewards

Winning Side Advantage: +15% xp gain for all faction members
Losing Side Compensation: -30% to the cost of Faction Perks

Ways to affect the war:

1) Control of Faction Perk HQs
With enough faction points, players can purchase factional structure deeds from NPC Recruiters. These headquarter structures come in multiple sizes, and each upgrade level offers facilities such as hospitals, mission terminals, recruiters, and so on (See the next section on HQ Types for more information). Players may then place these structures in the world and attempt to defend them from enemies. The headquarters only needs to be defended 2 hours each day (starting at the time it was orgininally placed down). Having more active player bases than the opposite faction scores your faction points towards the overall Galactic Civil War.

Enemy bases can be removed from the galaxy by disabling them. To do so, your side must do the following:

1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (requires Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.

2) Control of Faction NPC Bases
Controlling Factional NPC Bases is similar to the Player bases except that they don't necessarily involve PVP and they can be found in static locations. The banners and spawned NPCs will indicate which side currently owns the base.

To take over a Faction NPC Base, your side must do the following:

1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (anyone can do)

Factional NPC Bases locations
Corellia 4664 -5784 Imperial Military Base
Naboo -6496 -3296 Imperial Military Weapons Research Facility
Rori -5356 5046 Rebel Military Base
Rori -5565 -5634 Imperial Military Base
Rori -1120 4480 Imperial Hyperdrive Research Facility
Yavin 4 4029 -6218 Imperial Military Base

 

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