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8. Healing And Death

The Star Wars™ galaxy can be a dangerous place, and there will be fights that you just won' t win. Fortunately, your character never truly "dies" in the game. You will always return to fight another day.

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IF YOU PUT YOUR LIFE ON THE LINE FOR A FEW CREDITS (OR SOME MORONIC CIVIL WAR) , YOU' RE GONNA GET HURT. THERE' 'S NO WAY AROUND IT. SO YOU' D BETTER KNOW HOW TO GET PATCHED UP. THE BLASTER JOCKEYS MIGHT GET ALL THE GLORY, BUT YOUR BEST FRIEND AFTER ANY FIGHT IS THE MEDIC.

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8.1. Healing

All types of combat damage, including wounds and battle fatigue, can be healed through various methods in the game. However, the methods for healing vary depending upon the type of damage.

HEALING ATTRIBUTE DAMAGE
The primary type of damage is damage to your attributes (such as the temporary loss of Health suffered during combat) . Fortunately, healing attribute damage is fairly easy. First, attribute damage will regenerate over time. The rate that attribute damage heals is based on your Constitution (for Health), Stamina (for Action), and Focus (for Mind).

You can also heal a small amount of damage on your own using stimpacks or other healing items. There are numerous methods for using these items to heal yourself:

Those with basic Medic skills can use a stimpack to heal larger amounts of damage and other players. To heal other players:

Basic medical supplies are available through Medicine Terminals located in many major cities.

NOTE: Advanced healing devices must be crafted by various professionals.

HEALING WOUNDS
If you receive a wound to your Health or Action pools, you will not be able to fully recover from damage to these attributes. You can review your current wounds in your Character Sheet (CTRL+ C keys).

To heal wounds, you need the aid of a Medic, Combat Medic, or Doctor. In addition, these wounds can only be healed at campsites, hospitals or other special structures, or while in the company of a medical droid.

Wound healing requires the use of special medicines. There are different medicines available for each type of wound. To heal a wound:

Select a character you want to heal ( single-click) and then type /healwound in the Chat Input bar. The game will examine the targeted character and identify the most severe wound that you are capable of healing. That wound will then be healed automatically, provided you have the proper equipment.

Click on a character you want to heal and hold the MOUSE 1 button to produce a radial menu. If the character is wounded, Heal Wound will appear. When you hover the cursor over this option, you will see a sub-menu that lists any of the character' s wounds you can heal. You can select an individual wound to heal, or select Heal Wound to heal the character' s most severe wound.

Target a character (single-click) , and then use a specific wound- healing item (by double-clicking on the item in your Inventory, using the item' s radial menu or assigning the item to a Function key) . As with general damage stimpacks, basic wound treatment supplies can be purchased at Medicine Terminals.

HEALING MIND WOUNDS AND BATTLE FATIGUE
Mind wounds have the same effect as Action and Health wounds, but can only be healed by Entertainers. Entertainers also heal battle fatigue, which accumulates after you receive a significant number of wounds. Battle fatigue prevents you from healing attribute wounds, so it is vital that you remove all of your battle fatigue periodically.

To heal Mind wounds or battle fatigue, you must be in a campsite or special venue ( like a cantina).

If you are an Entertainer, you merely need to start dancing ( type /startdance [dance name]) or start playing a song ( type /startmusic [song name]). Anyone who to chooses watch or listen to you will be healed, and you will earn the appropriate XP. You can increase your healing abilities by using flourishes (See Chapter 11: Dancing and Musicianship, page 130 for more on performing).

To heal while in the company of an Entertainer, target the performer and use the radial menu to select Listen or Watch ( or type /listen or /watch ). The longer you spend enjoying the performance, the more battle fatigue and Mind wounds you will heal.

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THERE' S A REASON NEARLY EVERY CITY HAS A CANTINA OR THREE - TURNS OUT, ALL MY YEARS OF HANGIN' OUT AT THE CORELLIAN CANTINAS HAVE ACTUALLY DONE ME SOME GOOD. YOUR BODY CAN ONLY GET BUSTED UP SO MANY TIMES BEFORE YOUR MIND STARTS TO REBEL AND YOU END UP GETTING WORN OUT. SOME GENIUS BONESAW HAS FIGURED OUT THAT YOU CAN GET YOUR MIND BACK IN GEAR BY RELAXIN'. SO, WHEN YOU' RE FEELIN' A LITTLE BATTLE FATIGUE, HEAD TO THE LOCAL CANTINA, PULL UP A CHAIR AND ENJOY SOME ENTERTAINMENT.

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8.2. Mission Terminals

In nearly every city, you' ll find multiple Mission Terminals. To find a mission, approach any Mission Terminal and double-click on the device to bring up a list of available jobs (or hold down the MOUSE 1 button and choose List Missions from the radial menu).

Once you download the available missions, you can choose from various mission types. The most basic mission types include Destroy and Delivery.

A Destroy mission will ask you to seek out and demolish a creature lair or NPC base. A Delivery mission requires you to visit an NPC to retrieve an item, and travel elsewhere to drop off that item. You can browse the available missions, or learn more information about each mission, by double-clicking on the mission title (or choosing Mission Details once the mission is highlighted) . Mission details include how much time you have to complete the task, an image of the delivery item or destroy target, and a more detailed description of the mission.

Missions also provide rewards for their completion: the more difficult the mission, the greater the reward.

If you want to see more missions, click on Refresh. Once you' ve found a mission that suits you, click on Accept . You can take as much time as you' d like reviewing missions; because missions are downloaded for each user individually, you are never in danger of someone "stealing" a mission before you can accept it.

If you are grouped when you approach a Mission Terminal, you will have access to missions that are too challenging for a single player. When the mission is completed, the reward will be split among all group members.

8.3. Non-Player Character (NPC) Missions

In most cities, you will spot several NPCs standing around talking or wandering about. Most of these NPCs can provide you with missions as well. To speak to an NPC, hold down the MOUSE 1 button until a radial menu appears, and then choose Converse

8.4. Incapacitation And Death

Your player-character is only vulnerable to death after one or more of your HAM bars reach 0. At this point, you are incapacitated. You will fall to the ground and won' t be able to move or perform any actions until all attributes that have dropped below 0 regenerate. Many creatures and enemies will be content to leave you unconscious on the ground, but others will opt to deliver a fatal deathblow. When this deathblow occurs, your character is technically dead and is removed from the battle.

NOTE: Your avatar will also die if your character is incapacitated three times within any ten-minute span.

8.5. Cloning

In Star Wars Galaxies™, your character is protected from true, permanent death through the use of cloning technology. In nearly every city, you will find a cloning facility. You can create a replica of your character at these facilities, using one of the Cloning Terminals. To use a Cloning Terminal, select Use from the terminal's radial menu.

Whenever you die, you will reappear at the last cloning facility you visited (in other MMOs, this process is called "binding"; essentially, you can "bind " yourself to any cloning facility). Cloning costs credits, but it is usually worth the expense. You will probably want to clone yourself every time you travel to a new city or planet.

NOTE: Cloning at a nearby facility that you are not bound to will result in substanial wounds and battle fatigue.

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YEAH, YEAH, I KNOW WHAT YER SAYIN' ... " " BUT THE EMPIRE OUTLAWED CLONING TECHNOLOGY! HOW AM I GONNA FIND ONE OF THESE HIDDEN, ILLEGAL FACILITIES? ! ? " WELL, QUIT YOUR WHININ' . THE EMPIRE HAS PRACTICALLY OUTLAWED EVERYTHING. EVEN BLASTERS ARE ILLEGAL NOW, BUT THERE AIN' T NO SHORTAGE OF THEM ... THERE'S A CLONING FACILITY IN NEARLY EVERY CITY, ' CAUSE MOST OF THEM ARE FILLED WITH CRIMINALS ANYWAY.

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INSURANCE

Cloning facilities also house Insurance Terminals. When you "use" an Insurance Terminal, you may insure any or all of the items you are carrying.  Most items that you do not insure will take a 5% decay penalty when you clone. Items that you insure will only take a 1% decay penalty when you clone. Like cloning, insurance costs credits, but it is relatively cheap. You should use insurance whenever you can on the items that matter most to you.

Certain items do not need to be insured. For example Your starting items are automatically insured to prevent you from losing them early in the game.

 

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