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7.6. Special Moves

Special moves are combat maneuvers that you can use to improve your effectiveness during a battle, cause specific forms of damage, or impose damaging states onto your enemy. You gain special moves by learning new skills in the game. You can review your special moves in the combat portion of your Abilities screen (CTRL+ A keys) . Any special move can be assigned to a Function key (F1- F12 ) by dragging its icon into the toolbar. When you initiate combat, your toolbar will automatically switch to the Combat tab for you.

All special moves have "costs " associated with them. . When you use a special move, it will drain from one of your three HAM bars. If the specific HAM bar is already too low, you won' t be able to perform the specified action ( and you will receive a message telling you such).

THE COMBAT QUEUE
The Combat queue shows each special action you will attempt to perform on your target, in the order in which they will be performed. When you do a special move, it appears in the queue to be executed at the next opportunity. If you enter actions quickly, they will stack up in the queue before occurring after appropriate delays.

There are two buttons under the queue itself. The Peace button stops your standard attack (although your enemy is likely to keep attacking you), while the Clear Queue button cancels all the queued actions.

GENERAL COMBAT SPECIAL MOVES
The special moves, which you learn through gaining skills, provide you tactical advantages in combat. Special moves are just that; special things you do periodically to try and gain an upper hand. All combat special moves have an attribute cost, either in Heath, Action or Mind, so you can' t use them indefinitely.

You can use a special move by dragging its icon from the Abilities screen (CTRL+ A keys) and hitting the appropriate Function key. Alternately, you can type the special move' s name in your Chat Input bar ( /berserk, for example) . The typed commands for each special move are listed in both your Skills (CTRL+ S keys) and Abilities screens.

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I DON' T CARE IF YOUR WEAPON OF CHOICE IS A BLASTER PISTOL, A RYYK BLADE OR YOUR KNUCKLES: THE TRICK TO WINNIN' ANY FIGHT IS USIN' YOUR HEAD. TRY TO IDENTIFY YOUR ENEMY' S WEAKNESSES, AND THEN GO FOR THE THROAT. BUT PICK YOUR ATTACKS AND MOVES CAREFULLY. SOME ATTACKS AND ABILITIES MAKE YOU MORE VULNERABLE, OR QUICKLY WEAR YOU OUT. JUST BECAUSE YOU KNOW HOW TO GO BERSERK IN COMBAT DOESN' T MEAN IT' S ALWAYS THE MOST EFFECTIVE TACTIC ....

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