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14. Surveying And Harvesting Resources

In Star Wars Galaxies, "resources" are any materials that can be extracted from the land or creatures and used to create useful objects, including camps, clothing, and weapons. Resources include everything from strange minerals to the hide of a womp rat. Because they are necessary components for building virtually anything, resources are the foundation of the in-game economy.

< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >

YOU CAN'T INVENT, CONSTRUCT, OR FIX ANYTHING WITHOUT THE PROPER MATERIALS. AND EVEN I KNOW THAT THE GALACTIC EMPIRE IS BUILT ON A MOUND OF METALS. YOU CAN MAKE YOUR FORTUNE BY FINDIN' RESOURCES. IT' S NOT AS GLAMOROUS AS FIGHTIN' ALIEN GANGSTERS ON CORELLIA, BUT IT' S A LOT LESS PAINFUL.

< < < RESUMING NORMAL DATA TRANSMISSION> > >

14.1. Creature Harvesting

Scouts begin the game with the ability to extract organic resources from dead creatures. To harvest these resources, bring up a radial menu on a creature' s corpse and select the Extract option from the Loot tab.

This will provide you with a small number of resources based on the type of creature.

14.2. Surveying

Minerals, liquids, and many other types of resources need to be located through a process known as surveying. Artisans begin the game with basic surveying skills. To use these skills, you must have a surveying device. There are different types of devices for each general resource type. Surveying devices can be built by other players.

Before using a surveying device, you must set the device' s radius by clicking Settings on the device' s radial menu.

To survey, select Survey from the device' s radial menu. This will produce a list of the specific resources that you can try to find on your current planet. Select any of these resources, and then click on the Survey button. Depending upon your skills, you will see several deposits of your selected resource. Higher percentages on your Surveying screen indicate very dense deposits. You will want to head toward these deposits to efficiently mine resources. Every time you survey, a waypoint will be created to lead you to the largest discovered resource deposit.

RESOURCE SAMPLING
Once you reach a rich resource deposit, you can use your surveying tool to extract small samples of the resource. Select the Take Sample option on your surveying tool 's radial menu. Success depends upon the size of the deposit and your current skills. If you successfully produce a sample of the resource, it will appear in your Inventory for use when crafting items.

14.3. Harvesters

As you progress through the Artisan and related professions, you'll eventually gain the ability to build mining installations ( known as harvesters) capable of automatically extracting large quantities of a resource.

PLACING A HARVESTER
To build a mining facility, you first need to acquire a deed for that structure. Deeds can be manufactured or purchased from other players through the Bazaar (Read more information on Crafting and The Bazaar).

Once you have a deed:

  • Click the MOUSE 1 button and hold on the deed in your Inventory, and then select Use on the radial menu.
  • Your view will change to an overhead "structure placement" view, which includes an outline of your proposed structure (the foundation "footprint") , along with the surrounding terrain. Use the ARROW keys to view the surrounding terrain and use the mouse to move the installation' s footprint. Clicking the MOUSE 2 button once will rotate the structure by 90 degrees. Hit the ESC key to leave structure placement.
  • As you move the mouse, the footprint will glow green or red. Green indicates that the location is suitable for placing the structure. If any red appears on the footprint, the terrain will prevent you from placing the structure.
  • Choose a location that causes the footprint to glow completely green.
  • When you are satisfied with the footprint's position, click the MOUSE 1 button once to place a construction marker.
  • Construction of your installation will take some time, depending upon the type and size of the structure. You can view the construction progress by producing a radial menu on the construction marker and selecting Status from the available options.
  • You will be notified via an onscreen message when your installation is complete. Return to the facility to manage the harvesting options.

MANAGING HARVESTERS
Your completed harvester has a radial menu that is used to control all aspects of your structure.

Click and hold the MOUSE 1 button to produce the radial menu, and then select Manage to produce the Harvester Manager screen.

1) Harvester Name: Click the MOUSE 1 button here to name the harvester.

2) Change Resource: Click the MOUSE 1 button on the Change Resource button to switch to the Resource Selection screen. There, you can choose which resource the harvester will extract.

Click the MOUSE 1 button to select a resource from the left side of the screen (the concentration of that resource will appear onscreen). Hit OK to return to the Harvester Manager screen.

3) Current Resource: Name of the resource you are currently harvesting.

4) Power: Click to begin harvesting.

5) Harvester Progress: Indicates the number of units of your current resource you have harvested.

6) Efficiency: Indicates the efficiency with which you are extracting your selected resource. The higher the number, the more quickly you will produce units of the resource.

7) Status Gauge: Display the harvester's current damage, if any.

8) Hopper: Click to review the contents of your harvester's hopper. As you extract resources, your hopper fills up. The Hopper screen allows you to review what types of resources are in the hopper, and in what quantities.

You can remove resources by clicking on the Retrieve button in the Hopper screen. The Retrieve option will present a slider that allows you to remove a certain number of units of a specific resource. When you have selected the desired amount, click OK. The game will automatically create a container of that resource in your Inventory.

Clicking Dump Hopper from the hopper's radial menu clears space in your hopper to make room for new resources that you may want to collect. Dumped resources are completely destroyed.

Select Structure Management from a harvester's radial menu to access the following options:

Pay Maintenance: Every structure has maintenance fees that are deducted from your galactic account. If you fail to pay your maintenance fees, the harvester will stop functioning, fall into disrepair, and eventually disappear. You must have the necessary funds available in your bank account to pay maintenance fees for the structure.

Destroy Structure: Completely destroys the structure, removing it from the game. When you select this option, you will be asked to repeat the Destroy Structure command within 30 seconds, ensuring that you don' t destroy any structure by accident. If the structure is in top condition, the harvester' s deed will appear in your Inventory, allowing you to later reposition the structure somewhere else. If the structure is not in top condition, you will be informed that you need to put a certain number of credits into the structure 's maintenance pool. If you destroy a structure without paying these maintenance fees, the deed ( and harvester) will be completely lost.

Status: Provides useful information, including the condition of the structure. Over time, your structures will decay and require maintenance; use the Status screen to assess the harvester' s condition. The screen will also display the number of credits required to return the harvester to top condition.

If you select Structure Permissions from the radial menu, you will receive these options:

Hopper List: Lists any players that can access the harvester' s hopper. To add someone to your Hopper list, type /setpermission hopper [player' s first name]. You don' t need to have the structure or the player targeted; you just need to be close to the structure and spell the player' s name correctly. To remove someone from the Hopper list, repeat the command listed above (the command works as a toggle).

Administrator List: List all players you have given administrator rights to for this structure. A player with administrator rights can assign and remove players ( except the structure' s owner) to the Hopper list. To add a player, type /setpermission admin [player' s first name ]. Type this same command again to remove the player from the Administrator list.

 

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