station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
 


 
Player Screenshot of the
Day
 

 
  Manual
<< Chapter | < Section | Table Of Contents | Section > | Chapter >>

13. Travel

Star Wars Galaxies provides a number of tools to make travel across planets and between worlds easier.

< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >

EARLY IN YOUR CAREER, STICK CLOSE TO CITIES AND TOWNS. DON' T STRAY TOO FAR INTO THE WILDERNESS, OR YOUR GONNA FIND SERIOUS TROUBLE. ONCE YOU' VE GAINED SOME EXPERIENCE, TAKE SOME TIME TO ADVENTURE ACROSS THE PLANET BEFORE VENTURING OFF-WORLD.

< < < RESUMING NORMAL DATA TRANSMISSION> > >

13.1. Planetary Travel

When you first start out, you' ll have limited funds for travel. Instead, your main method of travel will be running (default: press and hold the MOUSE 2 button). Your character runs by default, although you can walk by holding down the SHIFT key while moving forward.

NOTE: The Burst Running ability ( /burstrun ) is not intended for travel; it should only used for escaping potentially dangerous situations.

TERRAIN
When you explore planets, terrain does have a distinct effect on your character. You will notice that, as you move up steep slopes, your character' s speed is reduced dramatically. When trying to quickly cover long distances, you' ll want to avoid slopes. In addition, trying to flee from an aggressive creature by heading up a slope could prove deadly.

Water also affects your character. When you enter deep water, you will begin swimming. Some creatures will refuse to follow you into the water, so you can use this terrain feature to escape danger in some instances.

Some terrain features, including large trees and rocks, will block your line of sight. If this happens during combat, you will not be able to attack your target with a ranged weapon. Hiding behind rocks and trees can be an effective tactic during blaster fights.

THE RADAR
The radar is covered in Controls and the HUD. It is important to note that the radar shows the surrounding terrain, which can be very useful during navigation. You can zoom your radar out to its maximum range to get a better understanding of the land around you.

WEATHER
On many planets, you' ll occasionally encounter inclement weather, such as sandstorms or rain. These weather patterns will reduce your onscreen visibility, but will not affect your radar.

WAYPOINTS (CTRL+ D keys)
You should make liberal use of the waypoint system when exploring. You can create waypoints wherever you want by entering your Datapad (CTRL+ D keys) and clicking on the New Waypoint button. Click and hold the MOUSE 2 button to activate or rename your waypoint. Waypoints are extremely useful when you are trying to return to specific sites.

PLANETARY MAP (CTRL+ V keys)
Every world has a detailed planetary map that you can access at any time. The drop-down menu on the right side of the screen allows you to search for specific types of buildings (including starports, shuttle stations, hospitals, and cantinas) or other locations. You can zoom the map in and out using the slider at the bottom of the screen. Click Show Cities to display all cities on a given planet. You can also create waypoints directly on the map.

< < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >

NOTHING IS WORSE THAN GETTIN' LOST IN THE MIDDLE OF TATOOINE' S DESERT OR DEEP IN NABOO'S SWAMPS. FOLLOW YOUR RADAR, REVIEW THE PLANETARY MAP, AND CREATE YOUR OWN WAYPOINTS TO KEEP FROM STUMBLING INTO THE SARLACC PIT.

< < < RESUMING NORMAL DATA TRANSMISSION> > >

OVERLAY MAP ( CTRL+ M keys)
The overlay map is especially useful when exploring cities or interiors. When activated, the overlay map super- imposes an image of the surrounding buildings and other formations.

  • Zoom the overlay map in or out by holding down the CTRL key, and then scrolling the MOUSE WHEEL.

PLANETARY SHUTTLES
The planetary shuttle system allows rapid transport between cities on the same world, significantly reducing your travel time. There are shuttle stations located in nearly every major city.

NOTE: Planetary shuttles do not travel to other planets.

Shuttles use a ticketing system. To buy a ticket, approach the Ticketing Terminal near any shuttle port, and then double-click on the terminal or access the terminal 's radial menu and choose Purchase Ticket. The Ticketing Terminal provides a map of the planet with all cities that the shuttle system services. Use the drop-down menus on the right side of the screen to select your destination city. You can also highlight Destination, and then click on the city of your choice. Furthermore, you have the option of purchasing either a one-way or roundtrip ticket.

Shuttles arrive at shuttleports at regular intervals. To find out when the next shuttle will arrive, talk to the protocol droid near the shuttleport. Once the shuttle has arrived, you' ll need to present your ticket to the droid before you can board.

13.2. Galactic Travel

Traveling to other planets requires trips aboard transport starships, which can be boarded at starports.

STARPORTS & TRAVELING
Starports are large structures located on nearly every colonized planet. Heavily populated worlds, such as Naboo, may have a starport in several major cities. Starports can be located using the planetary map. For convenience, starships arrive and depart from starports on a regular basis.

Each starport also houses a Ticketing Terminal. In general, ticketing for galactic transports works just like ticketing for planetary shuttles. To buy a ticket, select a departure city and destination city using the drop-down menu on the right side of the screen. Clicking on any world in the left side of the screen will automatically change your destination planet.

To use a ticket, move to the center of the starport located at your destination city. In the landing area, you' ll encounter a ticket-taking droid. If there is no starship present, select Converse using the droid 's radial menu, and it will tell you when the next transport is expected to land. When the transport arrives, interact with the droid to hand over your ticket. You will then be transported to your destination world.

CHARTER SHUTTLES
Some planets are not readily accessible via the regular routes used by common starship transports. Trips to worlds like Dathomir and Endor, which are off the beaten path or dangerous to reach, may require special charter transports. Charter transports are more expensive than standard transports.

< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >

EVERY PLANET IS DANGEROUS, BUT SOME WORLDS ARE COMPLETELY LETHAL. THE POPULATED WORLDS - LIKE TATOOINE, CORELLIA, NABOO, RORI AND TALUS - ARE BASICALLY "SAFE" ( IF YOU CAN AVOID ALL THE PIRATES, STORMTROOPERS, AND CARNIVOROUS CREATURES) . OTHER WORLDS DEFINITELY AIN' T FOR TOURISTS. DANTOOINE DOESN' T HAVE ANY OF THE NICETIES OF HOME, SO PACK PLENTY OF SUPPLIES BEFORE TREKKING TO SEE THE SAVANNAHS. ENDOR AND YAVIN 4 ARE HAZARDOUS NATURE HIKES; YOU COULD NEVER COUNT THE NUMBER OF BODIES BURIED ON LOK; AND EVEN THE IMPERIALS ARE AFRAID OF SETTIN' DOWN ON DATHOMIR ....

< < < RESUMING NORMAL DATA TRANSMISSION> > >

 

<< Chapter | < Section | Table Of Contents | Section > | Chapter >>