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10. Groups & Guilds

Forming groups is often essential to surviving in the wild. Although groups can range from two to twenty players, most groups will typically contain four to eight characters whom band together to take on more dangerous opponents, perform as a band, or protect one another on battlefields.

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SO, SCUM LIKE BOBA FETT ARE SOLO OPERATORS. BUT FOR THE REST OF US, THERE' S SAFETY IN NUMBERS. I' M NOT VERY SOCIABLE, BUT EVEN I KNOW WHEN IT' S TIME TO FIND A FEW FRIENDS ( OR AT LEAST SOME MERCENARIES WHO WON' T SHOVE A VIBROBLADE BETWEEN MY RIBS) . TRY TO TREK ACROSS LOK ALONE AND YOU' RE GONNA END UP DYIN' ALONE ...

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10.1. Forming A Group

To start a group, just click and hold the MOUSE 1 button on any player, and then select the Invite option from the radial menu. You can also type /invite [player' s first name] in the Chat Input bar to invite someone to your group.

10.2. Joining A Group

To join a group, you must first be invited. When you receive a message that you have been invited to join a group, simply type /join in your Chat Input bar. You can also bring up a radial menu on the character who invited you and select Join Group.

If you are invited to a group and do not wish you join, type /decline in the Chat Input bar. A Decline option also appears on the radial menu of the inviter, connected to the Join Group option.

THE GROUP LIST
Once you form or join a group, you'll see a new element: the Group list. The Group list contains the names and HAM bars of every member of your group. If you target a group member (for healing, perhaps) , that character's Status box will be marked by a small white triangle. You can target group members by clicking on their Status box.

The group leader's Status box always appears at the top of the Group list (but beneath your own HAM bars). If you target a group member, that character's HAM box will be marked by a white triangle.

GROUP CHAT
Members of a group can talk directly to one another by using a special and private group channel, which is automatically created when the group is formed. Group chat can be accessed through:

  • /gsay [message]
  • /gtell [message]
  • /groupsay [message]
THE GROUP LEADER
The player who first started the group is the group leader. He or she has access to a number of special commands, which are available through the Chat commands and radial menu options:

  • Invite ( /invite [player' s first name]) : Only group leaders can invite a new player to join the group.
  • Kick from Group ( /disband [player' s first name]) : Allows the leader to eject a specific player from the group.
  • Disband Group ( /disband) : Dissolves the entire group.
  • Leadership Transfer ( /makeleader [player' s first name]) : Transfers the role of group leader to another character. This command can only be executed from the Chat Input bar.
  • Group Options ( /group options, /group menu) : Displays a Group Options menu that can be toggled on or off.
  • Autosplit Toggle ( /group autosplit [on or off]) : With Autosplit enabled, the game will automatically divide any retrieved credits or items evenly among all group members. Autosplit can be toggled in the Group Options menu or through a chat command.
  • Autoloot Toggle ( /group autoloot [on or off]) : With Autoloot enabled, the group will automatically pick up any credits or items found. Autoloot can be toggled in the Group Options menu as well.
  • Autoloot Items Toggle ( /group autoloot items [on or off]) : With Autoloot items enabled, the group will automatically pick up any items found. Autoloot items can be toggled in the Group Options menu.
  • Autoloot Credits Toggle ( /group autoloot credits [on or off]) : The group automatically picks up any credits found when this option is enabled. Can be toggled in the Group Options menu.
  • Notify Toggle ( /group notify [on or off]) : With Notify enabled, each member of the group will receive a message when an important event occurs, such as a group member becoming incapacitated. The group leader can use this command to toggle all of the Notify settings on and off simultaneously.
  • Notify Credits Toggle ( /group notify credits [on or off]) : With Notify Credits enabled, each member of the group will receive a message when credits are looted.
  • Notify Items Toggle ( /group notify items [on or off]) : With Notify Items enabled, each member of the group will receive a message when an item is looted.
  • Notify Harvest Toggle ( /group notify harvest [on or off]) : With Notify Harvest enabled, each member of the group will receive a message when a creature 's corpse is harvested for resources.
  • Notify Incapacitation Toggle ( /group notify incapacitation [on or off]) : With Notify Incapacitation enabled, each member of the group will receive a message when a member of the group is incapacitated.
  • Notify Death Toggle ( /group notify death [on or off]) : With Notify Death enabled, each member of the group will receive a message when a member of the group dies.

OTHER GROUP COMMANDS
All group members have access to the following commands:

Group Info ( /group info):
Displays information about the group, including the names of members and the current Group Options.

Group Leader ( /group leader): Displays the group leader' s full name.

Autosplit ( /group autosplit) : Displays whether Autosplit is on or off. Only the group leader can toggle Autosplit.

Autoloot ( /group autoloot) : Displays the status of the Autoloot option.

Autoloot Items ( /group autoloot items) : Displays the status of the Autoloot Items option.

Autoloot Credits ( /group autoloot credits) : Displays the status of the Autoloot Credits option.

Notify ( /group notify) : Displays the status of each Notify option.

Notify Credits ( /group notify credits) : Displays whether or not group members will receive a message when credits are looted.

Notify Items ( /group notify items) : Displays whether or not group members will be notified when items are looted.

Notify Harvest ( /group notify harvest) : Displays whether or not group members will be notified when resources are harvested from creature corpses.

Notify Incapacitation ( /group notify incapacitation) : Displays whether or not group members will be notified when another group member is incapacitated.

Notify Death ( /group notify death) : Displays whether or not group members will be notified when another group member is killed.

STICKING TOGETHER
Once you' re in a group, you can make sure that you remain near your newfound friends by watching the radar. Your group members will appear green on the radar, while the group leader will appear magenta.

You can also force your character to follow another player by selecting Follow from the radial menu of the character you want to follow. You can also perform the same function by targeting a character and typing /follow.

10.3. Player Associations (Guilds)

Player Associations, also known as guilds or clans, are one of the cornerstones of the SWG community. The benefits of joining a PA, in addition to the benefits of belonging to a large group, includes extended community tools, ranking systems and special tags (after one's name).

The first step in creating a PA is purchasing or crafting a Player Association Hall deed. PAs are meant for multiple players so they take a lot more resources and maintenance than regular houses. The deed itself can only be made by Master Architects. For the most part, PA Halls follow the same rules as individual housing and includes a standard Structure Management Terminal for paying maintenance, setting entry permissions and the like. (see Player Association Hall layouts)

After you have placed your Player Association Hall (which requires 7-9 lots), you can begin to create your guild. The first step is to give your PA a name and an abbreviation. This must follow the same rules as character name creation. The abbreviation will show up after your name to other players (example "Jacul <SWGDA>"). You will then need to start recruiting members because PAs with only one member will automatically disband after several days. Note, other members in you guild can create their own guild halls that automatically become part of your guild.

All of your commands will be handled with the Guild Management Terminal found within your PA Hall. Your PA will continue to function if the PA Hall is re-deeded, but you won't be able to change anything without having access to the terminal. Using the radial menu on it, you will see the following options:

Guild Management

  • Guild Information: Displays info on your PA such as how many members are in your Player Association.
  • Guild Enemies: Lists enemy PAs. You can add PAs to this list. Note that this works similar to dueling. Your enemy must select you as their enemy as well. Once they do, members of both PAs can fight each other freely.
  • Disband Guild: Use this when you want to delete your PA.
  • Change Guild Name: Use this to change your guild's name and/or abbreviation. Note, it takes seven days for the change to occur.

Member Management

  • Guild Members: This will list all members with their titles. You can select one and hit "okay" to bring up the Member Options (see below)
  • Sponsored for Membership: This only appears when you have an invited member who is waiting to be officially accepted (or rejected) to the guild.
  • Sponsor for Membership: Use this to invite other players into the PA. Note, the player must be close to the guildhall and online for this to work.

Member Options

  • Set Allegiance: Selects this character as your choice to be the next PA leader. Each week the system checks to see who has the most votes and makes that person the PA Leader.
  • Set Title: Allows you to set a title for this character. Some PA's have rigid ranking systems, others use arbitrary titles. It's up to you.
  • Kick: Removes this person from your PA.
  • Change Permissions: Allows you to change what this player is allowed to do within the guild (see below).

Guild Member Permissions

+Mail: This member is allowed to send in-game mail to everyone in the guild. (disabled until Player Cities are implemented)
+Sponsor: This member is allowed to invite potential new members to the guild. The invited character will not be an official member until officially accepted.
+Title: This member is allowed to create/alter titles for other members.
+Accept: This member is allowed to officially accept or decline invited characters.
+Kick: This member is allowed to remove any member from the guild.
+War: This member is allowed to add other guilds to the enemy list.
+Change Guild Name: This member is allowed to change the PA's name and abbreviation.
+Disband Guild: This member is allowed to disband the entire guild.

Special Guild Commands

/guild - sends message to guild channel
/guildremove - remove target or self from your current guild
/guildstatus - tells you what guild your current target is in, and the target's title in the guild (if any).

If you are looking for a PA to join, check out the Galaxy Forums. At the top of each is a thread about P.A.s looking for members to join.

 

 

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