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8.1. Healing

All types of combat damage, including wounds and battle fatigue, can be healed through various methods in the game. However, the methods for healing vary depending upon the type of damage.

HEALING ATTRIBUTE DAMAGE
The primary type of damage is damage to your attributes (such as the temporary loss of Health suffered during combat) . Fortunately, healing attribute damage is fairly easy. First, attribute damage will regenerate over time. The rate that attribute damage heals is based on your Constitution (for Health), Stamina (for Action), and Focus (for Mind).

You can also heal a small amount of damage on your own using stimpacks or other healing items. There are numerous methods for using these items to heal yourself:

  • Open your Inventory (CTRL+ I keys) and double-click on the stimpack to heal yourself.
  • Click-and-hold on the stimpack and choose Heal Self from the radial menu.
  • Drag the stimpack into your toolbar to assign it to a Function key, and then hit that Function key to use the item.

Those with basic Medic skills can use a stimpack to heal larger amounts of damage and other players. To heal other players:

  • Click on the character you want to heal, and then use your stimpack (double-click, choose Heal Target from the radial menu or use a Function key). If you don' t have another character targeted, you will attempt to heal yourself.
  • Click on the character you want to heal and type /healdamage in the Chat Input bar. If you don' t have another character targeted, you will attempt to heal yourself.
  • Click on the character you want to heal and bring up a radial menu. If the character is damaged, you will see a Heal option.

Basic medical supplies are available through Medicine Terminals located in many major cities.

NOTE: Advanced healing devices must be crafted by various professionals.

HEALING WOUNDS
If you receive a wound to your Health or Action pools, you will not be able to fully recover from damage to these attributes. You can review your current wounds in your Character Sheet (CTRL+ C keys).

To heal wounds, you need the aid of a Medic, Combat Medic, or Doctor. In addition, these wounds can only be healed at campsites, hospitals or other special structures, or while in the company of a medical droid.

Wound healing requires the use of special medicines. There are different medicines available for each type of wound. To heal a wound:

Select a character you want to heal ( single-click) and then type /healwound in the Chat Input bar. The game will examine the targeted character and identify the most severe wound that you are capable of healing. That wound will then be healed automatically, provided you have the proper equipment.

Click on a character you want to heal and hold the MOUSE 1 button to produce a radial menu. If the character is wounded, Heal Wound will appear. When you hover the cursor over this option, you will see a sub-menu that lists any of the character' s wounds you can heal. You can select an individual wound to heal, or select Heal Wound to heal the character' s most severe wound.

Target a character (single-click) , and then use a specific wound- healing item (by double-clicking on the item in your Inventory, using the item' s radial menu or assigning the item to a Function key) . As with general damage stimpacks, basic wound treatment supplies can be purchased at Medicine Terminals.

HEALING MIND WOUNDS AND BATTLE FATIGUE
Mind wounds have the same effect as Action and Health wounds, but can only be healed by Entertainers. Entertainers also heal battle fatigue, which accumulates after you receive a significant number of wounds. Battle fatigue prevents you from healing attribute wounds, so it is vital that you remove all of your battle fatigue periodically.

To heal Mind wounds or battle fatigue, you must be in a campsite or special venue ( like a cantina).

If you are an Entertainer, you merely need to start dancing ( type /startdance [dance name]) or start playing a song ( type /startmusic [song name]). Anyone who to chooses watch or listen to you will be healed, and you will earn the appropriate XP. You can increase your healing abilities by using flourishes (See Chapter 11: Dancing and Musicianship, page 130 for more on performing).

To heal while in the company of an Entertainer, target the performer and use the radial menu to select Listen or Watch ( or type /listen or /watch ). The longer you spend enjoying the performance, the more battle fatigue and Mind wounds you will heal.

< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >

THERE' S A REASON NEARLY EVERY CITY HAS A CANTINA OR THREE - TURNS OUT, ALL MY YEARS OF HANGIN' OUT AT THE CORELLIAN CANTINAS HAVE ACTUALLY DONE ME SOME GOOD. YOUR BODY CAN ONLY GET BUSTED UP SO MANY TIMES BEFORE YOUR MIND STARTS TO REBEL AND YOU END UP GETTING WORN OUT. SOME GENIUS BONESAW HAS FIGURED OUT THAT YOU CAN GET YOUR MIND BACK IN GEAR BY RELAXIN'. SO, WHEN YOU' RE FEELIN' A LITTLE BATTLE FATIGUE, HEAD TO THE LOCAL CANTINA, PULL UP A CHAIR AND ENJOY SOME ENTERTAINMENT.

< < < RESUMING NORMAL DATA TRANSMISSION> > >

 

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