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Base Takedown FAQ 1.0
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NeXican
Jedi
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Registered: 10-27-2007


NeXican
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Server: Radiant

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Required Professions:
 
Bounty Hunter 2000 (Investigation II)
Smuggler 0100 (Slicing I)
Commando 0200 (Heavy Weapons II)
Novice Bio Engineer
Novice Squad Leader
 
Equipment:
 
The smuggler must have slicing equipment. Molecular Clamps and Laser Knifes
 
Base Vuln Times:
 
What you need is an opposite faction member that is at least a Warrant Officer II. When you enter any base you look for the Main terminal and you check the status. The base will say 1 days XX hours XX minutes. Immediately (until the CU it will be every 2 days for PvP bases) take off the 1 days. And do the math. Just add however many hours to your current time zone and that is when the base goes vulnerable. From that time the base is vulnerable for 2 hours (after CU it will be 3 hours). This means you have 2 hours to complete the countdown. Another way to check if a base is vuln if you don't have a spy is to just do a quick /tar power. If you target the power regulator it's vuln. If you don't target anything it's not vuln.
 
Base Entry:
 
When you get to a base and you see turrets are in place you have to realize that you must take down all turrets that are up before you can enter the building. Once you destroy the turrets your opponents can only place 1 more turret down during that vuln time (unless they already placed one down during the actual vuln time). So it would be wise to show up and blow everything up a few hours before.
 
Take Down Procedures:
(Remember you need to do this as quickly as possible)
 
First person to slice is the Bounty Hunter on the Uplink Terminal: He will have to walk up next to the uplink to begin the process of jamming the uplink. Open up the radial menu and click on the jam uplink. When you begin your jamming process you will see a set of number 1-10. (Make sure that your system messages is enabled in your options) I would recommend you pick 5 at this point because it’s in the middle. You will get a system message that tells you’re too higher or lower. If it were lower I'd choose 3. If it were higher I'd choose 8. As you can see you will eliminate the time if you keep narrowing it down as quick as possible. Once you find the right number you will have to rinse and repeat this method. You will get 1000 xp and a successful slice when you’re finished.
 
Second person to slice is the Smuggler on the Security Terminal: This is the tricky one and the one that can be bugged so don't get depressed if you have a failed slice. (Least I haven't figured out how to bypass the bug. And submitting tickets is worthless because the CSR's will not reset the slice. Walk close to the security terminal and open the radial menu click on slice terminal. You will get an option box that all smugglers should be familiar with if they have sliced. You will use your molecular clamp first and that will bring up another box letting you know if it's blue or red. Follow the instructions on the slice and slice what ever the box tells you to slice. Now here is where you'll find out if you were successful in your slice or not. Look on your spatial menu for either a successful slice or an xp increase. If you see this as successful it will tell you the terminal is sliced. If not you will get a message along the lines of this slice was failed. So you need to wash and repeat the steps listed above. Now if you fail again after this slice you mine as well leave, because the base will be bugged for 24 hours.
 
Third person to slice is the Bio Engineer on the Override Terminal: This is the most time consuming slice. So you have to make sure that you watch your BE's back. When the BE approaches the term same as above just open up your radial menu and click on DNA Sample. This will bring up a box with 44 letters. Now don't freak out when you see this, it's pretty easy but time consuming. The object of this is to look at the sample on the top of the box. It will be a random 3-letter code that consists of now more those 4 variables of letters (ACGT). I suggest that the BE make this window stretch from the top of his/her screen all the way to the bottom giving you better oversight of all the codes. Than I suggest you start picking letters from the bottom up making it quicker. When you look at the sample code at the top of the window pay attention to the First letter. If the first letter of it is an A you click on a T. If the fist letter is a T you click on an A. If the first letter is a C you click on a G. If the first letter is a G you click on a C. There are a total of 22 matches you must do before you are finished with this step. You will get DNA sampling XP when you’re finished or a message in your spatial saying you have completed the slice.
 
Fourth person to slice is the Commando on the Power Regulator: This one is short and sweet. Just go stand next to the power regulator and open your radial menu to start this process. You will see a set of 8 power switches that have either on or off next to them. All you do is click on the on buttons and turn them in the off position. Now don't get worried when you click off one it will turn a different one on. Just continue to push all the on buttons (usually only takes 6 at the most) until you get the system message that tells your you have shut down the power or you recieve 1000 heavy weapons xp.
 
Fifth person to slice is the Squad Leader on the Primary Terminal: This one is butter. Go to the top of the base if it's a large or the front entrance of the smaller ones and click on the terminal. If all the slicing were done properly you will just click the activate overload. And badda bing badda boom you’re done.
 
Now here is where the defense comes into play. You have 10 minutes to protect this countdown. Keep a good look out for only overt people, as they are the only ones that can shut down the base. But keep in mind that the overt has to overt for 5 minutes before they are able to shut it down. Therefore if you keep track of the people that you are killing and the ones that are declaring this will help give your group priority targets. If they successfully shut down the base you have to re-activate the override after a short waiting period. So make sure you know your enemies and how long they have been overt and so forth. If you’re a pvp'er I’m sure you know how to defend and fight off your enemy so apply your tactics and plans for these 10 minutes successfully and you have just defeated a base.
 
 
If you have any changes please let me know as we can help out new players grasp the some of the base procedures for the upcoming base revamps. Thanks.
 
02-18-2005 11:59 AM  

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Re: Base Takedown FAQ 1.0
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MasterARP
Jedi
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MasterARP
PA: Order 66

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They have got to beef this up--kind of dumb that one person can have all these skills and take a base down alone at 4:30am


Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp
02-18-2005 12:12 PM  

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Re: Base Takedown FAQ 1.0
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Odinwaa
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Odinwaa
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MasterARP wrote:
They have got to beef this up--kind of dumb that one person can have all these skills and take a base down alone at 4:30am




Why can't someone multi task? A better question is why in the world is someone putting a vuln time at 430am? Isn't the whole point to DEFEND it? The one man squad is SOEs way of saying be a man! Make it vuln during playing hours for the sake of the game. I have no pity for someone who thinks that they should vuln the base at off hours. That spells coward or lazy. Remember folks, we are playing in an age of HIGH TECH MADNESS> If one man can craft an entire starship why in the heck wouldn't one man be able to use these terminals?

BTW..it ain't that hard.

And with the new patch the bases that matter, (pvp) will be so heavily defended, that the 1 man takedown wont matter.

BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
02-18-2005 12:23 PM  

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Re: Base Takedown FAQ 1.0
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Rakos_Rokarr
Wing Commander
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Rakos_Rokarr
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i do belive the nova troppers and 200k ham npcs with 90% resists will help...specially if they hit for like 400 dmg or more (nove hit me for 890 dmg per shot in a live event..i was swordsman-tkm and he was ranged)
 
if the same is with bases....its gonna be actually a challenge to pvp...which is wicked
 
how long is a person to stand in the base for the shutdown? 1 minute alive?


IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
02-18-2005 12:24 PM  

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Re: Base Takedown FAQ 1.0
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Crash752
Jedi
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Crash752
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MasterARP wrote:
They have got to beef this up--kind of dumb that one person can have all these skills and take a base down alone at 4:30am


Also kind of dumb that someone would place a base at a time of day/night that they do not play.  The only reason to make a vulnerable time like that is in hopes that no one will be on to blow it up.

 

Ehon - Radiant

Ehon - Bounty Hunter
Overseer - Slaver
02-18-2005 12:26 PM  

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Re: Base Takedown FAQ 1.0
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Odinwaa
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Odinwaa
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Rakos_Rokarr wrote:
i do belive the nova troppers and 200k ham npcs with 90% resists will help...specially if they hit for like 400 dmg or more (nove hit me for 890 dmg per shot in a live event..i was swordsman-tkm and he was ranged)
 
if the same is with bases....its gonna be actually a challenge to pvp...which is wicked
 
how long is a person to stand in the base for the shutdown? 1 minute alive?





Once the timer is started you can be killed you do not need to stay alive once the timer has begun for the base to die.

BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
02-18-2005 12:26 PM  

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Re: Base Takedown FAQ 1.0
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Odinwaa
Jedi
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Odinwaa
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Crash752 wrote:


MasterARP wrote:
They have got to beef this up--kind of dumb that one person can have all these skills and take a base down alone at 4:30am


Also kind of dumb that someone would place a base at a time of day/night that they do not play.  The only reason to make a vulnerable time like that is in hopes that no one will be on to blow it up.

 

Ehon - Radiant






Thus my creation of the 1 man base killer. It was the only way to ensure we could eradicate a base at 3am. It was bad enough to find the 5 professions at 8pm.

BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
02-18-2005 12:32 PM  

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Re: Base Takedown FAQ 1.0
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RenKesson
Jedi
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RenKesson
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MasterARP wrote:
They have got to beef this up--kind of dumb that one person can have all these skills and take a base down alone at 4:30am


They already have.... 150k HAM NPC defenders should do that quite nicely.  You have to be overt to take a base down, remember?  No way a base-busting toon is going to survive facing those mobs by himself.

----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
02-18-2005 12:51 PM  

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Rakos_Rokarr
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i meant if u were defending..u need to stay alive at the term for like 1 minute or so right?


IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
02-18-2005 01:09 PM  

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Odinwaa
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Odinwaa
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Rakos_Rokarr wrote:
i meant if u were defending..u need to stay alive at the term for like 1 minute or so right?





Oh as far as defense you only need to stay alive long enough to pull the radial menu up and click - stop countdown. Then you can die. Unfortunately there apparently, although I haven't confirmed this, a way to shut it down if you are dead laying close enough to term.

BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
02-18-2005 01:15 PM  

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Re: Base Takedown FAQ 1.0
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DoctorGriggs
Blue Glowie
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DoctorGriggs

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As for the security terminal I found that when it mis-matches the color and polarity, ignore the color and it almost always works. Sometimes it will error and say cut the "blue negative" wire" in this case I cut the red wire since red is negative.

Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos
02-18-2005 02:01 PM  

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NeXican
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NeXican
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DoctorGriggs wrote:
As for the security terminal I found that when it mis-matches the color and polarity, ignore the color and it almost always works. Sometimes it will error and say cut the "blue negative" wire" in this case I cut the red wire since red is negative.


i've taken out probable 40 bases in the last week or so and i tried that as well it seems to be random.
02-18-2005 02:06 PM  

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Mystophosies
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Mystophosies
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Go my bro

NOthello - Dark Jedi EnforcerN

N"The ability to destroy a planet is insignificant next to the power of the Force."N

02-18-2005 09:12 PM  

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Stockbridge100
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Stockbridge100

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Good faq, there's a bit more to the BE terminal in that you can get more than 1 match per selection if you look to compare the second and third letters of the random 3 digit sample code; thus you can cut down on the amount of time it takes.  There should be a detailed description of how to do this terminal on the BE boards (stickied faq).  It takes a bit getting used to but makes perfect sense after 5-10 times.
02-19-2005 07:45 AM  

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Corvett
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Corvett
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Nice job.

"Fear leads to Anger, Anger leads to hate, hate leads to suffering, suffering leads to whineing, whineing leads to crying on the forums, crying on the forums leads to the big nerf."
02-19-2005 11:59 AM  

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