maybe this might reduce board clutter, as krayt tissue questions seem to be very prevalent among non-WS, and maybe a little FAQ that could be bumped whenever a krayt question comes up could help. Also, to weaponsmiths that get asked Krayt questions in-game. Perhaps you could copy and past this and e-mail it to your client with the question.
Also, I'm not claiming to be the "krayt expert", I'm just trying to help out. Chances are this won't be perfect, but it will hopefully help out. If I have any numbers wrong or anything, please post what they should be. (I'm just using SWGcraft right now for info, I'm not in-game at my tool, which is a couple planets away from my location anyways. I don't bring my crafting stuff when I go hunting)
First question always asked : "Can I use krayt tissues in ______ ", which is quickly followed by "How many do I need?" : Here's a list of weapons they can be put in.
Acid Stream Launcher : 6 Flamethrower : 5 Heavy Acid Rifle : 5 Rocket Launcher : 5 Heavy Particle Beam Cannon : 6 Light Lightning Cannon : 5 Beam Rifle (*NO ONE* gets a cert for this in-game) : 5 Wookie Bowcaster : 3 (requires a Wookie Weaponsmith to make)
Third question is : "Are my krayt tissues any good?" : Here's the answer taken from the Loot Guide in the stickies
Krayt Dragon Tissue Found On: Juvenile/Canyon/Ancient Krayt Dragons Location: Tatooine Enhances: +30 (to 300) to Max Damage, -0.3 (to -2.0) to Speed
+30 is the common, low end. Anything over 100 to max damage is fairly rare, and is worth far more.
Fourth Question : "What will the difference be if I use this Krayt tissue?"
Here's what you do, look at the UNSLICED stats of the weapon you wanted krayted made by the WS you want to krayt your weapon. Then, simply add the max damage of the krayt tissue, and subtract the speed of the krayt tissue from the gun. So, if it's a 200 max damage Republic Blaster, and you had +50 to max krayt tissues, it'll be 250 max damage if there are no problems during experimentation.
Fifth Question : "Is it worth it to use my krayt tissue in _____?"
This all depends. Do you feel it's worth it? Lets say you want a krayt T21. This needs eleven tissues. If you have +30 max tissues, do you feel it worth be worth it to have one krayt T21, or, say, 11 E11 rifles, or one DXR6b Rifle and one Jawa Ion rifle?
And what about rocket launchers? Remember, you have so many shots, and it is gone.
Flamethrower? Say you have +50 max, -0.5 speed krayt tissues. 50 max damage on a flamethrower doesn't seem like much, but a flamethrower that shoots half a second faster is a big boost. Remember to watch both damage, and attack speed.
And to weaponsmiths with extra tissues looking to just make a few krayt weapons and sell them : It's all up to you. Toss those krayt weapons into whatever you feel comfortable with. Wanted to make a krayt SG-82 for some boosted cold damage? Because krayted SG-82s don't seem so common, you could probably make a good profit here. However, if you are unsure, krayt scatters only use 1 tissue, and are very popular.
Also, so more general krayt info :
A republic blaster uses 3 krayt tissues, minimum. However, if you have 5 krayt tissues, you can get 2 republic blasters. One tissue is used in making a "schematic", and you only need to make one schematic per set of IDENTICAL tissues.
Which is another point, you need krayt tissues with the exact same serial numbers for weapons that need more than one tissue.
And a few last thoughts : Lets say you do have a pile of identical tissues, maybe 6 or so. Now, you could use these in a weapon that requires exactly that many (6 with a DXR6 carbine), however, if you plan on slicing the weapon, and want a specific slice... it might be better to go with say 6 E11 Carbines, and boost your chances of getting that 35% damage (or 35% speed if that floats your boat) slice.
And remember "weapons aren't forever". So having 6 krayted E11 carbines will last far longer than 1 DXR6 carbine... however you won't have the acid damage which helps a lot in PvE.