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The Teräs Käsi in the Death Watch Bunker...Know Your Role
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OnlyMaestro
Jedi
Posts: 5313
Registered: 07-31-2003


OnlyMaestro
PA: Avatar Baby!
Server: Eclipse

Reply 1 of 22

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Every sunday my group of friends on Eclipse go to the Deathwatch Bunker. My template is TKM/MRifleman, so I'm good at Melee/Ranged. I've learned a lot from my experiences in the DWB, and know that many people are missing out on what is truly a great time.
 
First warnings on the Death Watch Bunker...
Super Battle Droids do hurt
You cannot progress in the DWB without melee tanks
Even the little NPCs are powerful
You need expensive armor to survive it...
...and you have to accept the fact your armor will be torn to shreads
There is fun loot
It is one of the best group experiences you might ever see
You need at least one Combat Mastery to be able to engage in combat in the DWB
You need extreme patience and effort to be good in the DWB
...and most of all, you need to try and enjoy it
 
My groups and I have gotten to the final crafting stages, where server crashes have killed us, our buffs expired...or someone used an area attack that agro'd the whole dungeon, however...what is the role of TKA in the DWB?
 
The TKA is the defensive tank in the DWB. Everything in it has 50% or higher kinetic defense, with medium or heavy armor, meaning you won't do major damage, but you will be able to hurt things.
 
Most people view the insane resists and armor of the creatures as meaning a TKA would be useless down there, this is not the case. Just requires more...thinking.
 
/taunt learn it and love it, when you see your Doc going "Need help!," target what is chasing him, and spam /taunt until the creature turns its attention to you. If you have on good armor, good VKs, you can hold most things off.
 
An unarmed hit3 macro, yes, a UH3 macro. What do I mean?
 
Make a macro such as follows...
/unarmedHit3;
/pause .5;
/ui action toolbarSlot01; (or wherever you want to put the macro)
 
What this does is if you set it up right, will continually spam UH3 on whatever you have as your target, This does little else than save your keyboard and fingers from having to constantly smsah for Function key.
 
You'll find that while things have amazing HAM, armor and resists, if you're with a good group, you can bring almost anything down. I've learned that pikeman are what is truly desired in the DWB (many things have low electricity resists, and pikes have good AP) the TKA is the true tank in the bunker.
 
You can take damage, have good defenses, and speed-cap attacks, most of the time when one of your friends is in trouble in the bunker, they'll look to you to save them.

 
Also don't forget your other attacks, if you're with 12 rifleman who are hitting the mind only, use /unarmedMindhit1
 
Combo1 still seems to hit health more than UH3 also, but its effectiveness in the DWB is brought into question until further testing can be done.
 
Most important of all, don't be scared off by the mega resists and armor of the NPCs, this is a great group experience, and you can really have some great times, even as a class with only one damage type and light AP -- you can make a difference.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-25-2004 07:52 PM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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darkripper2000
Jedi
Posts: 571
Registered: 10-12-2003


darkripper2000

Reply 2 of 22

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Im glad you posted this. I had been contemplating going there with my friends but couldnt decide since I had heard of how impossibly hard everything is.Now i think Im going to try it out. Thanks for the modivational booster. Wish me luck in getting some good loots

Gati Xefof- Lowca
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
07-25-2004 08:33 PM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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AxeoCook23
SWG Chief Petty Officer
Posts: 395
Registered: 07-23-2004


AxeoCook23

Reply 3 of 22

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yeah one time i was in the DWB and some idiots brought up a bunch of SBD and since i was the only tk who had  the template to take tons of dmg so i had to stand there and let like 8 SBD and like 5 BD beat on me so all my friends could get out safely then i burst run fast as i could. Ever since they callthe tank and that preaty much been my role in the DWB whenever i go there.
 
Axeo Cook, Intrepid, Master Tera Kasi/Rifleman
07-25-2004 10:15 PM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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Liwiwo
Wing Commander
Posts: 703
Registered: 09-26-2003


Liwiwo
PA: Dust - In Dust We Trust
Server: Eclipse

Reply 4 of 22

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the vl has ap1

Liwiwo
07-26-2004 05:38 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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Gavvot
Jedi
Posts: 2510
Registered: 12-26-2003


Gavvot

Reply 5 of 22

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Actually, to make it work well in the bunker, not only you, but also the rest of the group should know your role.

First, to keep the aggro, it's better no one else is attacking the mob, so it's easier for you and the others if everybody fright the same mob and you taunt the spawn.

Once taunted, they'll fight you until someone else shoot them.

If you go for full tanking, better not spam specials at all.

Saving your minds, and your docs stims.

Also, if you tank the main mob, the one all the others attack, if you wanna keep the aggro without having to spam taunt all the time, ask the other members of the group to stay at 5m of the mob (the limit distance for TKA).

Also if you die and loose your buff, you won't be able to tank much, but you'll be able to deal damage if you stay at 5m of the mobs.

For the armor, at least the first part of the bunker is doable with good ubese.
As long as you taunt all the spawn fast to prevent them going ranged (if they go ranged for too long, you're dead).

however, if you go ubese, better bring a couple of suit with you. because if you're the main tank, the first suit will be destroied long before you leave the bunker.

Another thing, I hope you know all that spamming KD is not a good idea, but, when you're tanking without a VK, doing KD one by one, it sometimes land, even on an SBD, and does help.

You can forget dizzy, blind, and stunt.
Initimidate does work on the watch, but not on the droids.

--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
07-26-2004 06:04 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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Dlure
Advocate
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Registered: 06-28-2004


Dlure
PA: Fatal X'ceptions
Server: Bria

Reply 6 of 22

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Lots of good info... Thanx

D'Lure

D'Lure
Master Artisan/Master Entertainer/Novice Smuggler
Rebel 2nd LT
Smuggler Alliance Pilot
Fatal X'Ceptions
Arca Effex, Corellia, Bria
07-26-2004 08:53 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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OnlyMaestro
Jedi
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Registered: 07-31-2003


OnlyMaestro
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Server: Eclipse

Reply 7 of 22

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Everyone should know their role...but they don't.
 
I hear a lot of my TKA friends say they want to try the DWB, just don't want to feel useless - so I wanted to let everyone know that you're not useless at all!

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-26-2004 09:19 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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Reachwind
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PA: ATK
Server: Bria

Reply 8 of 22

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OnlyMaestro wrote:
Make a macro such as follows...
/unarmedHit3;
/pause .5;
/ui action toolbarSlot01; (or wherever you want to put the macro)



Silly to waste a tool bar slot for a repeating macro when all you have to do have is the line /macro <name of your macro to be looped>
07-26-2004 09:23 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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OnlyMaestro
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OnlyMaestro
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Reply 9 of 22

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You can always delete it when you're done, it's a single toolbar button that won't have much effect on anything. You won't be using all 24 in the DWB anyways.
 
I just suggested it to save your keyboard from abuse

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-26-2004 10:05 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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00over0
Jedi
Posts: 5232
Registered: 04-12-2004


00over0

Reply 10 of 22

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Other things to know in there:
Good ahrisa is better than canape--it lasts 40 mins, but it only buffs your focus. However, this means you can spam specials with no M reduction.
You don't really need to spam any specials on the SBDs--the flame dots and offensive professions in the group should be behind you, where it's safe, doing the real damage. All you need to do is hold aggro.
Make sure you don't go in with highly detted armor--it will take a lot of punishment in there.
SBDs and battle droids CAN be knockdowned--they get back up immediately and you cannot place a state on them, but I love knocking down SBDs (it's maybe a 25% or less thing). Occasionally they will get up and fall again--yes, just like a dizzy, though you won't see the icon--several times.
You can apply most of your usual states to the human npcs in there--they won't last for very long, but they are useful.
All creatures in there do a lot of ranged damage, but not much melee damage. Always, always, always make sure there's a tank on everything. If an assassin has a chance to sit back and fire away, the entire group will be mind incapped in next to no time.
Know that as your BF goes up, your digestion slows down. So once you get to the mines, expect a longer than normal delay before taking more food. Therefore, slightly weaker but longer lasting brandy is preferable (you want 46 mins or so).

-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
07-26-2004 10:17 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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OnlyMaestro
Jedi
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OnlyMaestro
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Server: Eclipse

Reply 11 of 22

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Good points.
 
Mine only suggest to continue spamming UH3, is it will keep the target on you, because we've noticed if the DOT's start hurting it more than you, they'll turn and start bashing on the ranged damage dealers.
 
I <3 Agro.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-26-2004 10:19 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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Gavvot
Jedi
Posts: 2510
Registered: 12-26-2003


Gavvot

Reply 12 of 22

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Actually, when they are KD, they don't back up immediatly.

Unless you or someone else try to KD them when down.

If you don't try to put a KD while he is KD, you can land about 4 or 5 other special.

Last time I went there, the group had a bunch of swordsmen and riflesmen.

Targeting mind does pay time wise.

--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
07-26-2004 10:23 AM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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seant9
Wing Commander
Posts: 470
Registered: 06-30-2003


seant9
PA: Big Game Hunters
Server: Gorath

Reply 13 of 22

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Really great points, except I strongly disagree with spamming UAH3. /taunt works much better and you are not using HAM needlessly. As good as buffs are, they don't last forever and DWB raids sometimes last longer than buff duration. Plus, sooner or later you will be too full to use any more mind-enhancing food. I don't think that our AP1 kinetic attack is damaging enough to SBDs to warrant risking using up HAM trying to take them down. Use autoattack, CoB, and taunt. Usually if I taunt one more than once he won't get off me for anything. I really believe that sooner or later that UAH3 macro will come back to bite you at the lower levels of the dungeon.
 
That said, since I am also a master Swordsman, when we are down to the last SBD in the room I will switch to swords and try to help take him out faster.


 (gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Sea-to Hidal - Krayt Oasis, Tattooine - <BGH>


08-16-2004 10:25 PM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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traxtitan
Squadron Leader
Posts: 1470
Registered: 07-27-2004



PA: Schroet Kommando
Server: Corbantis

Reply 14 of 22

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Well I am from Corbantis, and we have almost crafted a full set of Mando armor and many Jetpacks

and i can tell you TK does have its benefit in the dwb, KD and unarmed 3 help alot in the bunker it self, but TK's area attacks and speed are a big part of what makes it great in such a small space...

Grinder - Jedi [Awaiting Knight Trials]

Trax - Bounty Hunter/Rifleman

Master Weaponsmith/Master Architect - Custom orders available
One of the last real Pinkalorians.
A Proud member of the Pinkalorian team who were the first group of people to ever craft a full suit of Mandalorian Armor.
Trax's Corner Store 1846, 313 on Corillia in the city of Fenix Rising
10-07-2004 06:14 PM  

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Re: The Teräs Käsi in the Death Watch Bunker...Know Your Role
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I_Win24
SWG Petty Officer
Posts: 149
Registered: 02-03-2004


I_Win24

Reply 15 of 22

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What truly makes TKM so great, is its automatic 57% dmg reduction (toughness) =P Ive been to DWB a few times, and personally i think squad leaders are the most important element. Ahrisa is awsome, but u most likely have to canape a time or two in the heat of battle because your just getting dealt so much dmg. Im TKM/MRifle/0040 Medic and some fencer, so far this is the best template ive EVER took up.
 
My Tips for DWB
-Always take a CM w/ you! some profs get hit for alot more then TKM, such as ranged ones, and even if they do have healing skills, their mind will be draining fast.
-As said before use /Taunt to save your groupies!
-Try to find an SL to come w/ you, that way your ALL focused on the same enemy and bring him down fast.
-Rifleman, pikeman and BH are all nice to have along. (rifle for AP3, pike and BH for electric dmg).
-Always have a muon unpacked, just incase


Avernus IOI
ty5tsfsdr / sadasda

10-07-2004 07:33 PM  

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